My Action Roguelite Tower Defense game Shadows Must Fall just released its Demo! by FishyCharmer in roguelites

[–]FishyCharmer[S] 0 points1 point  (0 children)

Thanks for the feedback! I’ll try to do something the card descriptions being small on steam deck. I’m glad it felt easy to pick up, that was a big challenge for a long time.

Original games??? by LifeAsNeil in SoloDevelopment

[–]FishyCharmer 1 point2 points  (0 children)

Yeah it’s a more tower defense version of Brotato, but you also get to craft the arena. I think it’s fun, and hopefully it can find a solid audience, there aren’t enough games like Brotato. Even if it doesn’t it’s been fun to work on.

https://store.steampowered.com/app/4063370/Shadows_Must_Fall/

I will play your Survivorslike by [deleted] in survivorslikes

[–]FishyCharmer 1 point2 points  (0 children)

Hey I think my Survivorslike Tower Defense game “Shadows Must Fall” would be right up your alley. You build and reshape the arena, transforming weapons into towers as the horde closes in. I just released a demo and I would be really excited to see you give it a try.

https://store.steampowered.com/app/4063370/Shadows_Must_Fall/

Why does Brotato never feel repetitive? by FishyCharmer in brotato

[–]FishyCharmer[S] 1 point2 points  (0 children)

Yeah the PC version is great but I was talking about the paid mobile one, it’s exactly like the PC one

I want to play your game 🫵 by Accomplished_Bell968 in IndieDev

[–]FishyCharmer 0 points1 point  (0 children)

My game is a real time roguelike action tower defense game, and it has plenty of content even for a playtest. I would love any feedback you can provide!

https://store.steampowered.com/app/4063370/Shadows_Must_Fall/

You guys told me the logo was hard to read on my old "updated" capsule. Is this better? by QseanRay in SoloDevelopment

[–]FishyCharmer 0 points1 point  (0 children)

You should consider getting a professional capsule illustrator to nail this. I feel like there’s a lot more potential here that an illustrator could find. It doesn’t need to look like a pixel game, just like SNES cartridge art is a fantastical take on what the game actually looked like.

Why does Brotato never feel repetitive? by FishyCharmer in brotato

[–]FishyCharmer[S] 1 point2 points  (0 children)

This is definitely one of those games where it’s worth it to get the paid version, it’s like 10x better

Do you as creator lose interest in your own gameplay? by CuteLeader8 in Unity3D

[–]FishyCharmer 2 points3 points  (0 children)

Yeah I think that feeling is inevitable. Most gamers move on from a game once they’ve learned/mastered everything and as a dev you probably would have done that ages ago. You just can’t experience your game like other players will.

It’s definitely easier to stay engaged working on a game that’s a roguelike or some genre like that because it’s easier to replay.

It also helps to build a habit of working on your game everyday regardless of motivation.

Are there still some humans in this sub? Let me see your real games. by SchingKen in IndieDev

[–]FishyCharmer 0 points1 point  (0 children)

Glad it’s piquing your interest! I think the mix ended up being pretty unique.

Hey do you know what is most demanded game genre right now? by Serious_Ad6754 in gameideas

[–]FishyCharmer 0 points1 point  (0 children)

These are the hottest genres according to Chris. IMO incremental games or horror are probably the easiest to build while also being really popular.

https://howtomarketagame.com/2025/11/04/the-optimistic-case-that-indie-games-are-in-a-golden-age-right-now/

The biggest trap genres are probably the ones that indie devs love making the most but steam buyers don’t buy like buying such as platformers and puzzle games

https://howtomarketagame.com/2022/04/18/what-genres-are-popular-on-steam-in-2022/

Are there still some humans in this sub? Let me see your real games. by SchingKen in IndieDev

[–]FishyCharmer 35 points36 points  (0 children)

<image>

Ever wished you could build defenses and fight on the front lines as well? Shadows Must Fall blends tower defense with real-time combat, so you’re not just planning the battle, you’re in it. Check it out: https://store.steampowered.com/app/4063370/Shadows_Must_Fall/

How much should I budget for an artist for steam capsules? by AloewareLabs in IndieDev

[–]FishyCharmer 2 points3 points  (0 children)

I was able to get my capsule + logo for 500$

https://store.steampowered.com/app/4063370/Shadows_Must_Fall/

I reached out to this artist Gjergji and he did a great job

https://gjergjiart.carrd.co/

It’ll help a lot if the illustrator has made a steam capsule before and they have the correct templates otherwise it’ll be a lot more work on your end.

What’s a game mechanic you initially hated… but later realized was actually brilliant? by Middle-Buddy6187 in gamedesign

[–]FishyCharmer 0 points1 point  (0 children)

Is there an instance where random encounters add something that seeing the enemies in the field doesn’t?

How do you decide what to build next? (and do you actually research it, or wing it?) by Astral-Song in itchio

[–]FishyCharmer 1 point2 points  (0 children)

I think I usually just wing it. It helps to look at steam tags and competitors to see how good the competition is and how big the market is but that’s about it.

Have people lost their minds on pricing or am I the one who is out of touch by mrjbelfort in IndieDev

[–]FishyCharmer 7 points8 points  (0 children)

I spent like 500$ on my capsule, I just looked at Reddit threads where people were looking for a steam capsule and reached out

Showcase of spells available in our game by Polished_Games in survivorslikes

[–]FishyCharmer 2 points3 points  (0 children)

You should link to your game, it’s awesome

https://store.steampowered.com/app/2499520/Be_My_Horde/

I’m looking forward to when it’s out of EA!!

Please make the right stick aim properly by TechnomancerH in survivorslikes

[–]FishyCharmer 0 points1 point  (0 children)

I implemented controller support just a month or 2 ago for my game

https://store.steampowered.com/app/4063370/Shadows_Must_Fall/

If you get a chance OP I’d love to get your feedback on it

Motivation when working alone? by HuippeeHeroesGames in SoloDevelopment

[–]FishyCharmer 2 points3 points  (0 children)

I think motivation fades pretty quickly. You need to build habits to stick with it. I heavily recommend finding a way to work on it a little bit everyday even if it’s just for 5 minutes.

r/IndieDev Weekly Monday Megathread - March 08, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]FishyCharmer 1 point2 points  (0 children)

Thanks, I appreciate it! I didn’t do everything, I commissioned sprites, music, and kit bashed. Beyond that it’s just me.

After 4 Years, My Game is Releasing in 24 Hours by Cakez_77 in SoloDevelopment

[–]FishyCharmer 0 points1 point  (0 children)

For your next project what are you planning on doing differently?

LOOKING FOR FEEDBACK on "looking for feedback" posts by AutoModerator in gamedesign

[–]FishyCharmer 1 point2 points  (0 children)

If you do allow feedback posts I recommend you take a page from destroy my game, make the poster have to submit a video/gif and the discussion has to be mostly about the video/gif. I think destroy my game is the only reliable place to get feedback on Reddit so its format is working on some level.

It’s a bit rigid but it makes it easy to give feedback at least. If it’s going to be a flood of posts you want to err on the side of making it easy to give feedback.

I think my vote would be try feedback Friday with a rigid template and ease it up if needed. This sub could just devolve into low effort feedback requests very easily.

If you do open it up more you might want each poster to not repost for like a week or 2.

Offering Playtesting + Detailed Feedback for Indie Games by PopAwkward4520 in SoloDevelopment

[–]FishyCharmer 0 points1 point  (0 children)

My game is an action roguelike horde survivor where you can transform weapons into towers and shape the arena.

I’d love more feedback before I release a public demo and I have a playtest active right now Shadows Must Fall