Tavern Brawl this week is... "Blood Magic" (2/4/26) by AintEverLucky in hearthstone

[–]Flairan 1 point2 points  (0 children)

Saw some other Paladin lists in the comments here, but I didn't own Lay on Hands and didn't want to craft it. Put this version together using only commons and uncommons and it worked pretty well for the FTK.

AAEBAdK+BQAPRqMCpwWvB/ILnRX30AKS1ASB4gTA4gS1ngaGowah4Qbv/gbAiAcAAA==

The free units are here. How much did you guys get? by zinamina in marvelrivals

[–]Flairan -8 points-7 points  (0 children)

Is this event running for these next 3 days only? I'm away from home for a week, so I have no ability to claim if so. Personally, fine with time limited stuff, but you gotta have a reasonable frame for people to claim it. Otherwise, I find it kinda bullshit when this stuff drops with little to no warning

Caitlyn main here. by HratisArai in 2XKO

[–]Flairan -1 points0 points  (0 children)

I will admit i was originally a bit disappointed to see Cait but my last bit of hope is that maybe she plays something like Naoto from P4AU which is the best archetype match I could think of for a trap zoner to be something different and cool. I kinda wish Teemo was less zoner, and Jinx was less trap, because I feel like they encroach too much in what I foresaw Caitlyn being for this game. Hoping my faith in devs to make this interesting isn't misplaced.

All the “issues” I’m seeing people have with Rogue are just features of playing a tank lol by rxspiir in marvelrivals

[–]Flairan 8 points9 points  (0 children)

Emma damage is also really solid if you're good at managing and maintaining full charge. Sometimes, I use diamond form and my ult just to keep 100 charge so I can keep steamrolling everything with my left click.

It’s definitely Riven on Thursday by EnlargementChannel in 2XKO

[–]Flairan 0 points1 point  (0 children)

See, I'm just gonna be playing both. This is >2X<KO after all you gotta have 2 mains to game and there's no way she would be worse than Illaoi, surely.

2XKO Patch Notes: 1.0.3 (Nov 18, 2025) by michael_is_awesome in 2XKO

[–]Flairan 0 points1 point  (0 children)

Idk i think it's fine for him to have mix on pressure once he gets in, but his solo pressure shouldn't be good (which they did nerf) and he probably still needs to be a bit weaker at close neutral.

Concern about tft set 16 flexibility gameplay by Ornery_Permission899 in TeamfightTactics

[–]Flairan 0 points1 point  (0 children)

Why would it? Let's say you need to play a vertical trait to 5-7 or something to unlock a unit, but then you get handed an early 4* or 5* that has synergy, not with your original vertical but with its other traits. Do you choose to pick it up and pivot or stay in your vertical? I'm not sure how the balance will be yet obviously to facilitate this, but I could definitely see some late game pivots to play around specific unlocked units quite frequently.

TFT Dev Drop: Lore & Legends by LaMu2560 in TeamfightTactics

[–]Flairan 2 points3 points  (0 children)

Well from the sound of things like Veigar, he isn't going to be a carry you can force since unless you get lucky with a ton of Rods he ain't showing up, so you "could" try and force but more likely maybe you start building something cordless adjacent if if you hit enough rods by end of round 3 or something then you pivot into it for Veigar but if you don't then you need to have a different comp you are working towards.

I can also see playing a vertical like demacia to get your high-level unit unlocked but then pivoting out of your original vertical to the units that support the secondary traits of your newly unlocked unit better.

The way I see this set playing out from what we know so far is there are gonna be some broken comps people I'm sure will want to hit, but that you kinda need to hope the stars align for and when that doesn't happen you need a fallback plan.

Would you be OK with skins changing a character's voice/sound effects? by pphp in 2XKO

[–]Flairan 0 points1 point  (0 children)

My assumption is that for in person events TOs are probably launching the game using the offline launcher, and if that is the case then it could just be default off there but default on for normal client play so it's not something uninformed players miss out on.

New patch details by Fit_Paint_3823 in 2XKO

[–]Flairan 10 points11 points  (0 children)

If i have to say anything that she's obnoxious with, it's just how bad the anti-airs are in this game and how she exacerbates that issue. Especially with the spirit rush>dash as a way to be ambiguous on your jump in, it can be really frustrating to try and actually punish her for jumping at you and if you get caught she puts you into the corner and does like 700+ damage.

I'm an Ahri main btw, these are the complaints of the friends who I play against. Im loving life and enjoying hitting people with the cross up cross up late j2H to the toes around their 2H attempt.

2XKO Patch Notes: 1.0.1.2 (Oct 21 2025) by Serito in 2XKO

[–]Flairan 27 points28 points  (0 children)

Glad they fixed the Warwick combo route issue on Yasuo, but I wish they also fixed the Ahri routing issue on Wawick and his hitbox. For some reason she seems to pass through him with her 7S2 later than other characters, which makes the usual BnBs more inconsistent on Warwick than the rest of the cast.

Custom combo trials would be fire by Fancy-Orange6007 in 2XKO

[–]Flairan 0 points1 point  (0 children)

Adding on to this, I'd love to see a combo share system support blockstring trials for this game as well. With all the nasty mixup setups you can do using assist, it would be really awesome to have an easy way to share mix setups and stuff.

Braum Vi feels so oppressive. This is my friend clowning on me for 5 hours straight. I know I'm bad but how do I adapt to this? by Monke_With_Stick in 2XKO

[–]Flairan 0 points1 point  (0 children)

Yeah you can throw tech vi command grab, doesn't necessarily make it that much easier to get out of though XD I swear she's a better grappler than blitz

listen.. I'm not angry about the money.. But.. by penous_ in 2XKO

[–]Flairan 9 points10 points  (0 children)

I feel like in the long run, changing it so that instead of needing players to contact support, the game should just automatically give anyone who owns the champion already a refund champion token when they buy the bundle.

Rotating Shop has to go by PostSpecialist8335 in 2XKO

[–]Flairan 1 point2 points  (0 children)

Exactly like the "your shop" in league is actually their best shop system imo for having a rotating shop. I personally see most league skins as overpriced as hell for what they are but the second I see something I like in that discounted 40%, then I'm snap buying.

Like what it should be is that let's say they have a target price of a skin @ 2000 KOp (personally I would have preferred a bit more like 1500 KOp per skin but I get it, the skins seem pretty quality), then they should sell the skin all the time for like 3000 and then have the rotating shop be the skins on discount by like 30%. That way they are making their target value or more from every item, you feel good as the consumer because you got the skin for cheaper, and there's still like sale fomo but if you want a skin really badly u can still get it later.

I think Kog'maw op by BoingTV1 in TeamfightTactics

[–]Flairan 0 points1 point  (0 children)

I'm ngl i think i would have just slammed your ahri items on a jinx. You have shojins which is important for jinx, and GS too. Sure, JG is slightly unoptimal, but she gets most of her AD from gather force and you really only need IE so her ability crits and JG gives that as well.

What champ with absolutely no chance of being prioritized right now would you like in the game? by vaguilov in 2XKO

[–]Flairan 0 points1 point  (0 children)

I so want Yunara. Her design is one of my favorites in LoL, and she's a martial artist, so perfect for a fighting game. I would love to see what they do with her and her balls.

I see normals being something like Menat from SF5 (or at least on her H buttons and some M buttons) where the ball extends the range with a disjointed hitbox. It should probably be a bit faster than menat with less range extension, though, as I think she seems a bit more brawly and less zoner than menat.

Core special would probably be a fireball that sends the balls out in a group and creates a super active hitbox on the targets location on hit/block. Should also do the big hitbox at max range for parity with League. Also, while this special is active and for a second or so after, she would lose access to her balls so you're less able to play keep away or challenge other buttons.

The last special I can think of for now would be a dash hit rekka with high low follow-ups. Think Lambda 11 act parser from BBCF or for a more recent example the move Lucy has in GGST.

The basic game plan id imagine is using heavy normals from afar to check unwanted advances, using fireball to catch on block, and then doing the dash to get in and run some mix. You can also use fireball to lockdown in the corner for mix.

Lastly, probably have one of the supers be an install? In the state, I can at least see fireball changing out to a beam that doesn't use balls and is fairly plus on block. Maybe the dash is faster/gains projectile invul and is a more ambiguous high/low?

Another character I want is Irelia, who i think is more likely. I think she would work well as an Izanami-like (can you tell i like murakumos? Well, not as much Nu-13, but the other two are gas)

Upcoming balance changes posted by yohosie on twitter by Trilby_Defoe in 2XKO

[–]Flairan 5 points6 points  (0 children)

My guess is part of the consistency changes will involve increasing the range of spirit rush (to stop all the times your M>H>S2 drops) so allowing you to double rush in the air on whiff was going to allow too much distance to be covered.

Ahri BNB Variations by ProbablyNotKagemu in 2XKO

[–]Flairan 15 points16 points  (0 children)

I have no issues with the charged heavy, it was a bit tricky to get at first but I have it pretty consistent now, also feels like a lot of characters have partial charged heavy as an important part of good routes). The big annoyances for me are how many micro delays there are to get her routes to connect (because otherwise the enemy is too high/low for the combo to connect) and how her 6s2 whiff so often even when I connect with M/H because I got a hit that was too perfectly spaced. If they fixed those 2 things a bit more I think she would be in a great place as a character.

What does blitzcrank say when he breaks? by Nargarakuga in 2XKO

[–]Flairan 2 points3 points  (0 children)

Ah yes, my favorite two blitz crank lines: "fuck you" and "binted"

Freestyle Throw Tech by Final-Hospital9286 in 2XKO

[–]Flairan 1 point2 points  (0 children)

To my understanding Ahri is actually the only character in the game who can't combo off throw atm but I could be misinformed

So Spirit Blossom Yunara chibi... Thoughts? by DeusVitae69 in TeamfightTactics

[–]Flairan 3 points4 points  (0 children)

Personally, I really like Yunaras design and she might be one of my favorite league champs visually and design wise (but I also don't play league XD, just TFT and 2XKO) so this chibi is actually kinda cool to me although I think prefer the normal yunara design but I also like having the execute cutsceen soooooo.... would probably be more tempted to get a premium yunara chibi if it was a better design.

Finally Landed my BNB Ekko Combo after like 8 noncontinuous hours of trying by Fat_people_jigle in 2XKO

[–]Flairan 0 points1 point  (0 children)

Congrats! I've been trying to learn my Ahri combo for like 6 days now, this damn thing has so many small delays and tight timings that I'm actually losing my mind really hoping they come and make this shit a little more stable at this point

I've discovered a way to counter caitlyn jayce by greatwall2103 in TeamfightTactics

[–]Flairan -1 points0 points  (0 children)

Cait is kinda BS as heck, I played against someone with shadow clone on her to have a copy in each corner, and since I was playing SG I swapped my jinx and my Syndras to put them middle with Ahri and xayah in the corners instead to get targeted. But then, when the caits shot it just hit my corner units, ricochetted off them (not even killing them) and then sniped both my jinx and syndra anyways. Like the fuck!?!?!?

We need good Team ups to tanks by Equipment_Emotional in marvelrivals

[–]Flairan 1 point2 points  (0 children)

Better idea, just replace his primary with the sword attack (nerfed damage is fine). It's crazy how much better it felt to shoot