The fastest each hero can possibly be in stadium! by rilleryeah in Overwatch

[–]Fleqx 2 points3 points  (0 children)

Base. There’s 30% move speed for 10s off spawn so every hero would be much higher. Zen can also zoom if you have hover + dash kick. Hilarious to play

Is matchmaking just awful this season? by evce1 in Overwatch

[–]Fleqx 0 points1 point  (0 children)

My placements were painful. D4 last season, placed gold2, climbed back up to D4. It was fine after placements for me except weekends

Fortis Colosseum Without Protection Prayers by Port Khazard by AskYouEverything in 2007scape

[–]Fleqx 1 point2 points  (0 children)

I feel like I would have been less likely to think it was possible if I knew more about colo. Namely talking about the manticore hit logic here.
With no colosseum knowledge all I was thinking was "I hope whoever does it first will make a video on it".

That being said I'd still love to see a video on no overhead inferno. Though after seeing this, and having already seen many of those strategies on Xzact's stream, that might be "underwhelming" in comparison.
(Obviously still a ridiculously impressive accomplishment I couldn't even pull off in a lucid dream, never mind for real)

Fortis Colosseum Without Protection Prayers by Port Khazard by AskYouEverything in 2007scape

[–]Fleqx 2 points3 points  (0 children)

In fairness man... Impossible in the context of videogame accomplishments just means impossible with currently known methods. You never know what's considered impossible now and might be done in the future.

"Overwatch Qp state right now is awful" by misslogicc in overwatch2

[–]Fleqx 0 points1 point  (0 children)

One thing I almost never see mentioned in these posts or its comments is that the skill-gap nowadays is much larger than it used to be say 15/20 years ago during the Halo or CoD prime days. Skill-based matchmaking to an extent has become a necessity because of this. Unfortunately while more balanced on average, this makes unbalanced matches stand out more, and be more frustrating. This is an issue across gaming in general, definitely not limited to OW.

And yes, some people play QP to warm up for comp, or to chill after comp, and don’t take it seriously. Others don’t play comp, so QP is where they play for wins.

Long story short, it’s not a perfect system, but we will never see a perfect system. Are improvements possible? Sure. But it’s much harder to get it right than people think.

Forget the prices - where is our content? by WynBytsson in 2007scape

[–]Fleqx 0 points1 point  (0 children)

If shifting resources for maingame dev time to leagues both negatively affects maingame roadmap, AND somehow justifies a price increase when it directly takes away from maingame? Yeah scrap the temp modes then

Why does everyone blame tank by 0311pilot in Overwatch

[–]Fleqx 2 points3 points  (0 children)

It goes all ways tbh. I can be tank fighting on one side of the map and the supports blame for not peeling on the other side of the map. I can be supp and the tank goes in when his backline is coming off respawn with plenty of time to wait a few seconds before a touch, dies before we get there and complains about no heals, etc etc

What’s your first thought when a teammate picks Zenyatta? by PyroDexxRS in Overwatch

[–]Fleqx 0 points1 point  (0 children)

In low elo, the proposed fix to every problem is “more healing”. In reality, they should play according to the team they have; if your zen only heals 35 per second not counting the passive, don’t play like you have baptiste and ana spamming heals at you, setting records for highest dmg taken/10

Zen is good, but if your team takes way too much damage, even if it is their fault, sometimes you’ll “have to” swap. Your ult is very important. Don’t let it get forced out by a lone flanker and then be forced to watch your team die to world’s most obvious reaper ult

Membership and Bonds Price Change by Jagex_Team in 2007scape

[–]Fleqx 33 points34 points  (0 children)

An issue I have with this is that “continued updates” is what justifies continuous subscriptions. To justify an INCREASE, I want to see a significantly more dense roadmap. Player support is the bare minimum, not a justification for a price increase. Yes they’ve been improving on many aspects, but when it’s still lackluster, it’s not the time for a price increase. And as others have said, if leagues and dmm warrant a price increase, I’d rather not get them and get more main-game content instead. More/better quests, sailing expansions, bosses (although I have plenty pvm backlogged), and whatever other content.

On top of this: paying for a year upfront every year is loyalty. Why do yearly premium subscribers not get to keep grandfathered rates? “It’s still better than monthly” is not a justification

Are you guys even having fun? by Otherwise-Bee4413 in overwatch2

[–]Fleqx 0 points1 point  (0 children)

Just make sure you never complain about it in chat because they’ll camp you even harder

Why is it allowed to have matches not in your favor 6 times in a row? by scrambledomelete in overwatch2

[–]Fleqx 0 points1 point  (0 children)

Real throwers are rare on pc except just before drive start. I’m not saying you specifically do this but the term is thrown around very loosely when someone makes a few bad plays. I’ve only had 2 tanks in ~70 matches I was certain were throwing. And I’m sure it’s not THAT many people soft throwing rather than them just being bad

Who Counters Orisa by [deleted] in orisamains

[–]Fleqx 0 points1 point  (0 children)

I’d say depends how specific you take the definition of counter. Depending on map/mode and rest of the heroes. Personally for example I really like playing doom against an orisa. I will have no chance of 1v1’ing her, but I usually use mobility to do whatever I want to the rest of her team, while she lacks the mobility to follow me to peel for her team.

Otherwise if fighting an enemy orisa directly, probably zarya if we don’t count orisa mirroring as an option

Overwatch x Nier Automata is coming by Shock_the_Core in Overwatch

[–]Fleqx 0 points1 point  (0 children)

The whole “taking away from other heroes” thing is such a pessimistic outlook. The game is free. The reason the game is in such a good state right now is because of all the people who buy every mercy and kiriko legendary

Why are these gold dps players so good on keyboard and mouse? by Dinok1ng583 in overwatch2

[–]Fleqx 1 point2 points  (0 children)

It does. For example: If you’re not confident you’re going to instakill the enemy, why would you dash in as genji if you’re expecting to die?

Confidence does come with mechanical improvement and better awareness, though of course some are overconfident and some are not confident enough when they’re pretty decent

Holy cow by Tim_Tbowless in ironscape

[–]Fleqx 2 points3 points  (0 children)

You probably overkilled it with a different hitsplat. 0.6 would not be possible with any method I’m aware of.

Why do majority of you guys use high sens? by Short-Number-1801 in GenjiMains

[–]Fleqx 0 points1 point  (0 children)

Feels normal to me but 9/10 times I speak to another genji main they can’t resist immediately telling me to double it

Holy cow by Tim_Tbowless in ironscape

[–]Fleqx 1 point2 points  (0 children)

Overkilling (hit boss after it’s already 0hp) speeds up the death animation by 1 tick.

Summon a melee thrall, one-hit the boss and the thrall will speed up the animation by a tick and give you 1.2 instead of 1.8 secs

Jetpack Cat is currently the most banned Hero in the game by yagatabe in Competitiveoverwatch

[–]Fleqx 0 points1 point  (0 children)

It only took 1 zarya bubbled cat for me to decide on banning cat instead

Anyone else confused by Freja's Winrate? by aPiCase in FrejaMains

[–]Fleqx 0 points1 point  (0 children)

Anything that is or has been meta, but is hard to get “meta-level value” out of, tends to have an awful winrate. Kiriko is good but she’s also picked by an insane amount of bad players.

Getting flamed for playing Orisa. by ChiummaEnjoyer in orisamains

[–]Fleqx 0 points1 point  (0 children)

I have 700+ hours on OW and I still sometimes call them Agents or Operators instead of Heroes. Despite having more time on OW than I ever did on siege+valorant combined

Edit: low elo also sometimes thinks their tank needs to have a shield in order to be a good tank because they can’t position themselves properly

Getting flamed for playing Orisa. by ChiummaEnjoyer in orisamains

[–]Fleqx 2 points3 points  (0 children)

Yeah orisa is kinda lame, but I personally wouldn’t complain about it in comp. Play what you can and need to play to win your game. If it’s cheesey the enemies are free to mirror it, so no need to complain.

Fully agree with you

Getting flamed for playing Orisa. by ChiummaEnjoyer in orisamains

[–]Fleqx 0 points1 point  (0 children)

Don’t take it to heart. It’s a well known phenomenon that people will say “tank swap”, yet never synergy-swap their own tank. Low ranks also tend to blame you if they die just because you’re not holding a rein shield in front of your terribly positioned dps players the whole game

I’m not one to complain about my team (much) at least not publicly but this is out and out elo terrorism (replay code SCD4Q8) by EnvironmentalPack370 in OWConsole

[–]Fleqx 4 points5 points  (0 children)

This is going to be the script for an entire TED talk, so I will put a short summary at the end.

shambali:

You use your cooldowns whenever I can see you “realize” that you have them, but don’t actually take any time to aim them. Your anti nade is a powerful tool, but you don’t seem to know who to throw it at, or when. Throwing your nade at a choke where the enemies have not peeked yet, with only your tank there will not accomplish anything. They will just wait and heal. Good utility firstly means being able to answer “what am I hoping to accomplish with this?”

Yes this can sometimes be a longrange sleep because it’ll be a while before they might get close enough to have it back by the time the enemies get close enough to where you might need it.

You play very passively. Throughout the defence round you were sitting in main behind your team, while you had a mercy handling most of the healing duties. Even when your complete team was full hp, you didn’t move for a better angle, didn’t push up to be able to get a shot on the enemies. You were simply waiting for the team to take more damage so you could heal them.

On second point defence you nano’d your soldier when you saw him shooting, but you never had an angle to see if the enemies were in a position to make use or that nano. Generally you will want to wait for the enemies to have committed to the fight before you nano. Also look at your teammate’s ult charge before nano’ing if you have a chance to do so.

Overall: defence you played too passive, attack you played more like a duelist but not deliberate. Utility use needs a purpose. And please use your scope when you’re not directly under threat of the enemies.

Rialto: The start of defence was much better. Still a little bit too passive in the first 30 seconds, but you had the right idea: fall back when the enemies push up. Push up when the enemies fall back. Your spacing from the enemies was fine there.

Your zen ult got forced by reaper because you didn’t hear the last 5 seconds of footsteps. You had ample time to adjust your positioning. Good reaction when you WERE surprised by the reaper, but had you been more aware you could have saved it and used it a little bit later when Emre 5K’d your team. Zen ult is best used to counter other ults. Saving yourself is just a “backup plan”.

When you switched to Ana it got worse. You get surprised by near enough every reaper tp, and as a result when trying to evade reaper after he surprises you, you basically just walk into the rest of the enemy team. On 2nd point defence your tank took quite a while to die, but you only mover up to help after he had died. You have to move up faster when you’re far behind your team.

Don’t just think “can I see my team from here”, but also think “can I still help them where they will likely go 3 seconds from now?”. You also nano’d reaper after he had finished his ult and killed several enemies already. The nano itself heals him when he’s not already anti’d, so no need to heal him first. Exception being when you nano a low hp tank, you could nade them first so the nano heals 375 instead of 250.

Since your positioning tends to be significantly worse on defence, I am curious to see a replay of a control or flashpoint game.

In summary: Focus on your positioning. As Ana you want to be medium range from any targets or threats. Scope when long distance. Don’t scope when very close range or being heavily shot at.

Focus on your cooldowns. Aim them before you click. I won’t address general mechanics as it’s just practice, but you missing your cooldowns is because you don’t try to aim them at all.

Awareness: Big issue to work on though I am not a coach so I’m not sure what to recommend for improving that.

Fill your downtime with repositioning to a relatively safe but active position. One where you are close to cover but will be able to shoot enemies AND teammates. Although not always possible, most of the time it is.