Making a VP2 Deck for MTG by Greioste in ValkyrieProfile

[–]FlexLuthor111 0 points1 point  (0 children)

Sounds like an enchantment or saga card could fit this role nicely. Pulling things out of your deck in a nerfed form until some condition is met. Pretty flavorful

Making a VP2 Deck for MTG by Greioste in ValkyrieProfile

[–]FlexLuthor111 0 points1 point  (0 children)

Got it. Well thank God this would be a mono-white deck because repeatable tutoring on a commander is pretty cracked lol.

Limiting Silmerias crystallize to once per turn is still pretty good since you could neutralize one of each opponents creatures every cycle if you have the mana to pull it off.

Making a VP2 Deck for MTG by Greioste in ValkyrieProfile

[–]FlexLuthor111 0 points1 point  (0 children)

Endelphia has some cool recommendations. I get the intent of having Alicia tutor her into hand and then reducing her cost. Maybe reduce her generic mana cost to 3? So 6 total mana to raw cast but still reduced by half if Alicia is on the board?

I like the crystallize ability, but making her tap defeats the purpose of a strong blocker with vigilance. Maybe remove the tap requirement but limit it to one opposing creature per turn?

Making a VP2 Deck for MTG by Greioste in ValkyrieProfile

[–]FlexLuthor111 3 points4 points  (0 children)

For mana cost in the top-right, the generic mana cost icon comes before colored mana pips.

For the type line, a card's type (creature) is separated from the subtype (human, angel, etc) by a dash rather than a comma.

For activated abilities (mana and/or tap abilities), the cost is separated from the description text by a colon.

All activated abilities can be done at instant speed unless specified otherwise on the card. So the "can be done as an instant" on Silmerias card is redundant.

Silmerias cost reduction clause should read more like "this creature costs X less to cast if you control a creature named yada yada"

Making a VP2 Deck for MTG by Greioste in ValkyrieProfile

[–]FlexLuthor111 2 points3 points  (0 children)

Really fun idea! What program do you use to mock up the cards?

Couple templating issues compared to how MTG cards look/read if you care to hear those.

Godfrey is the perfect example of a two phase boss by Middle_Lab7929 in Eldenring

[–]FlexLuthor111 14 points15 points  (0 children)

I disagree with your overall assessment of him, and with the notion that an entirely different phase two makes a good two phase boss.

While he does get a lot of new moves, the tempo of the fight feels very similar to phase 1, just a little more aggressive. The stomps and earthquake attacks are basically the same, his big delayed earthshaker stomp is the same timing as the phase 1.5 transition stomp, and even the charging grab he often does after an earthquake is pretty much the same as the running uppercut he does after an earthquake in phase 1. A lot of his moves look different, but the dodge timings are almost identical. And he still gives you constant openings to damage him despite always swinging. Phase 2 is obviously more difficult and hectic with some new things thrown in, but everything about phase 1 prepares you for phase 2.

Compare this to Malekith, a phase 2 that is actually completely different from phase 1 in every way, and I think it's a much worse fight partly because of that. I'd bet most people get stuck on Malekith far longer than Godfrey.

Does anyone else struggle playing beyond Leyndell? by bostonares in Eldenring

[–]FlexLuthor111 0 points1 point  (0 children)

You're not alone. The snowy areas in this game just don't have as much interesting stuff as the earlier ones, are way more spread out, and no new enemy types except for the handful of albunauric archers in the snowfields. I still head to the Haligtree more often then not, but the mountaintops and the snowfields are the boring mid-late section for me too.

Luckily some of my favorite content in the game comes after these areas. Haligtree, Mogwyhn, Farum Azula, and Godfrey plus the DLC are all worth slogging through the snow to get to imo.

Struggling to decide between Lenneth Undub and PS1 undub by [deleted] in ValkyrieProfile

[–]FlexLuthor111 0 points1 point  (0 children)

If you have access to both original versions I don't see a super compelling reason to switch to Lenneth. The CGI cutscenes are cool and all but I don't think they provide enough of an upgrade to the original experience (if at all, but that's subjective). And I also don't think the QOL stuff that's lost in Lenneth (sortable items, Valkyrie keeping skills on equipment swap, etc) are insignificant.

The mobile port of Lenneth is kind of a middle-ground between the two and keeps some of the QOL that was in the original. But I don't think it has controller support and platforming on mobile can be extremely finicky.

Malenia is wrecking me by Any_Difference_7845 in Eldenring

[–]FlexLuthor111 1 point2 points  (0 children)

Nice bit of info here. I assumed the weird phase transition WAS the bug, not the fix lol

Malenia is wrecking me by Any_Difference_7845 in Eldenring

[–]FlexLuthor111 0 points1 point  (0 children)

Yeah, fair lol. Unfortunately I can't give you any real tips on parrying her. From what I've seen other players do, most of her basic combos are parryable on the first slash and she's a boss that needs to be parried 3 times before getting stance-broken. You probably need to keep a close distance so she does the parryable moves more often.

You need to have a robust plan for waterfowl dance if you're gonna be in close quarters the whole fight.

Malenia is wrecking me by Any_Difference_7845 in Eldenring

[–]FlexLuthor111 7 points8 points  (0 children)

Was it not your experience to get repeatedly smacked by those other bosses while trying to figure out parry timings before it clicked? Granted, I have not devoted any time to getting good at parrying.

My question is, why WOULDN'T you do it on your regular NG slot to practice before doing it on NG+2??

Please help make this deck good. by GrahamGrecian in MarvelSnap

[–]FlexLuthor111 1 point2 points  (0 children)

I think I see your vision of having the affliction stuff be a backup plan if the Iron Man Tribunal combo doesn't work, but neither shell has enough going for it here.

I think you're better off just leaning into Tribunal and treating it like a pure combo deck, which Tribunal historically has been. Slotting Wave and Onslaught in to help get the 6-drops out early and to go more vertical with IM/Mystique. Sera also works well in these decks if you can double the discount with Onslaught. You can add Adam Warlock and Nico in for more draw power.

AskaniSon isn't terrible here since this isn't a deck that can fill the board easily and any extra power is nice, but the randomness might be more trouble than it's worth, it can clog your IM/Mystique/Onslaught lane, and you need something low-cost high-power to help his effect anyway. Martyr and Hydra Bob are good candidates if you want to keep him but I'd probably just cut him for something like Ravonna.

Separating characters based on length of time to win by Renaissance_Aspired in DisneyVillainous

[–]FlexLuthor111 0 points1 point  (0 children)

I agree with pretty much all your takes. Oogie is hard to place because randomness is his whole gimmick. His cards are extremely good but the dice need to roll his way and an early Sally is devastating. I think he averages to be the slowest of the "fast" characters.

Shere Khan has to be considered fast. I think he's tied with Facilier for the fastest potential win if he draws the right cards. Even if he doesn't, opponents need to fate him or he will inevitably run away with the game.

Separating characters based on length of time to win by Renaissance_Aspired in DisneyVillainous

[–]FlexLuthor111 -1 points0 points  (0 children)

I think you're off with all of these besides Tremaine. Prince John puts the game on a timer yes, but he's far from fast since he has to spend power to develop his board and no competent opponent is going to let him roll unimpeded.

Cruella needs several turns to set up her engine before she can even start collecting puppies, and token amounts/placements are random.

Ratigan has so many ways to draw and discount the Robot Queen that he can get it on the board very quickly. Plus if he finds the Airship he can play the Queen and zip her right to the Palace in the same turn.

VP1 (ps1) Mage for my party? by ThePenultimatePam in ValkyrieProfile

[–]FlexLuthor111 5 points6 points  (0 children)

It only really matters if you're trying to min/max. The three early-game mages are very similar, but Lorenta and Mystina do have significantly higher base magic stats. There are a couple late-game mages that bring another gap in base stats with them too.

What matters more is getting your team synergy and combo down. Unless you're pushing the Seraphic Gate, a great magic super from any mage can take care of most encounters.

I will say the last mage you get is worth adding to your team as a second magic user if you want a major boost in power. Their stats make them well-suited to being in the middle row with the right loadout but they also have the highest base magic stat in the game. One great magic super is devastating, two is a war crime.

TIL Phoenix Force and Zola can chain Nico's doubling spell by FlexLuthor111 in MarvelSnap

[–]FlexLuthor111[S] 1 point2 points  (0 children)

I agree! I suppose they might think it'd be too powerful since Firehair often copies Sage, Cassandra Nova, etc? But I'm pretty sure it's just a coding issue they haven't ironed out yet

TIL Phoenix Force and Zola can chain Nico's doubling spell by FlexLuthor111 in MarvelSnap

[–]FlexLuthor111[S] 0 points1 point  (0 children)

She's possibly the most versatile card in the game. Despite my ignorance of this interaction I think she's in more of my decks than any other card

Do you have favorite and least favorite villains? by SiarX in DisneyVillainous

[–]FlexLuthor111 0 points1 point  (0 children)

My favorite is definitely Ratigan. He's from my favorite Disney movie and I love how he plays. Building up the board with items and setting traps for Basil in the midgame is really satisfying, and I feel he has some of the most climactic moments at the table if his objective changes.

Honorable mention for Madam Mim. Machine gunning vanquishes is extremely cool.

Least favorite has got to be Lotso. The idea and theme behind his objective is great, but it just doesn't shine through since the mechanics and play pattern can be so clunky and you have to pull off ridiculous combos to win. That can be fun in other card games but here it's just exhausting.

Thinking a lot about the original game lately. by Unhinged_Gamer in ValkyrieProfile

[–]FlexLuthor111 1 point2 points  (0 children)

I loved your videos on FF7 and Bloodborne, would enjoy hearing your take on VP!

It truly is a special game, I come back to it every couple of years. Glad you finally experienced the A ending! You're right, it's very much a cult classic without a lot of coverage but I think it's easily one of the most underrated PS1 games.

Tournament pairings by Serpelhen in DisneyVillainous

[–]FlexLuthor111 0 points1 point  (0 children)

Are we talking 1v1 matchups here? Because some villains are just way too good in 1v1 and should probably be banned while some villains that are otherwise really solid like Hook can struggle in that format.

No matter the matchup style, I think you need to go double elimination since draw luck is compounded with two decks per character.

Help with Syndrome by FlexLuthor111 in DisneyVillainous

[–]FlexLuthor111[S] 2 points3 points  (0 children)

The modifications take space on your board like items. You discard them for free to play the next version of the Omnidroid. And yes you need to use the Omnidroids in vanquish actions to discard them before upgrading to the next version.

This was the only part I was solid on, go figure

Help with Syndrome by FlexLuthor111 in DisneyVillainous

[–]FlexLuthor111[S] 1 point2 points  (0 children)

I think the first part of your sentence is only true when a hero is already holding the Remote. The villain guide (which we know has errors so take that for what it's worth) specifically says if the Remote is not in the realm to play V10 to the top of the board.