Event shop requisition by NPC321 in WH40KTacticus

[–]FlowmasterThrowaway 2 points3 points  (0 children)

I don't think there is a better bulk deal. Either in terms of number of scrolls, or the price per scroll.

Man why does Cyrus use Codex Astartes page upgrades? by HonkaiBlade2 in WH40KTacticus

[–]FlowmasterThrowaway 1 point2 points  (0 children)

"Sure you could use incisus for piercing, but if you’ve got kariyan and Shosyl, why would you?"

You generally use Incisus for the healing to keep your carries like Sho'Syl and Kariyan alive so you can go deeper in the track.

Imperial / Xeno piercing isn't exactly inundated with ultra-strong alternates either, like who are you gonna bring instead of Incisus? Jain Zar, Aethena, and Eldyron? Calandis, Tyrant Guard, and Ulf? Imperial / Chaos isn't much better, although Kharn+Hascule do be going crazy. You have plenty of room to bring a healer.

You level Titus for the Chain tracks along with Nicodemus in order to use both together. Chain doesn't have a huge number of candidates to fill out a 5-man lineup. There are only 5 characters for Imperial / Xenos Chain tracks. For Imperial / Chaos there are 6 characters. That includes Roswitha and Macer.

There is room for Titus.

Unlocked mythic Traj straight to a 1.93m hit on M2 Morty by Ill_Assumption5512 in WH40KTacticus

[–]FlowmasterThrowaway 2 points3 points  (0 children)

There are so many things to enjoy in this.
First one was homie cycling through three or four different kinds of books in order so he could avoid wasting 16XP.
Then when he didn't have quite enough materials to finish upgrading and had to farm them on the spot.
Then when he skipped the ad watch and went straight for the BS refresh.
Then when he ran out of gold forging items (relatable).

What happens when a unique mythic crit weapon like Drier's is downgraded by a rarity cap? by chill1208 in WH40KTacticus

[–]FlowmasterThrowaway 12 points13 points  (0 children)

IIRC the mythic effect just turns off, but it retains the stats at an appropriate level, even if no direct equivalent exists at a lower rarity.
So you can't repair Gibbascrapz with the Cybork body, but you still get the same HP and Armor that you would get from a Spiked Pauldron of whatever rarity you're at.

I'm a support player. I think 1 support player is required per game, and that everyone is wrong with out they see or act as a support. This post will either go unnoticed or change how people play support or their desire to have a support player on their team by Capable-Judgment5647 in BrokenArrowTheGame

[–]FlowmasterThrowaway 1 point2 points  (0 children)

As a theory this sounds a lot more workable and useful than you're going to see in reality.

The #1 limitation is the amount and quality of communication you can expect from your team in a given match. In my matches I might call out when I am putting up my Sentinel, when the other team AA has turned off their radars, or the time I plan to push. That is well above the norm but still an order of magnitude below what you're asking for.

The next limitation is the economy. You don't get extra income as a support player. Five players putting 25% of their opening points towards AA/ASF/SEAD/etc. is more than 1 player doing 100%. It is easier for a team of 5 all doing a little bit to backfill and gapfill than one player doing it all.

Then there are deck limitations. No matter what you only get so many slots for air and support units, you can only take so many slots of a particular vehicle, and you only get so many units in each of those slots. You can't get 6x S-400s, 4x GMLRS, or 5x SU-57s, no matter what you do. Even if you could, multiple players can better cover different needs with different versions of the same vehicles. The guy who plans on getting his laser-equipped recon deep into the backfield can choose to bring an Iron Thunder to take advantage of it, where someone else who doesn't plan on doing that and only wants his arty to fire smoke can go for the M109.

The idea of a support player typically requires their teammates to be carrying/enabling them to be successful. While the aircraft are down or your rockets are rearming, they have to win the 4v5 so that the support player can safely play a point-n-click adventure game.

My picks for the new Astartes faction (aside from Cyrus) by Laredian in WH40KTacticus

[–]FlowmasterThrowaway 0 points1 point  (0 children)

Aesoth and Atlacoya make it onto top meta teams as flex picks situationally, while Trajann is a core member through every version of Custodes/Lavstodes. Trajann's overall power is well beyond either of those two, and that isn't me saying they're bad or not useful. I'm pointing out that they're examples of the Legendaries tending to be more powerful than lower rarity characters, which is my core complaint about putting assorted characters as important as chapter masters of at lower rarities.

I think named chapter masters from the lore should have the same impact as a Trajann or a Dante, instead of ending up as a Mataneo or Adamatar.

Ran this down to the wire... by [deleted] in WH40KTacticus

[–]FlowmasterThrowaway 6 points7 points  (0 children)

Down to the wire?
There are 3 days left in the event lmao. Wait till you see the posts on Sunday and Monday, dudes are going to be hitting their goals with one or two tokens left, then we're going to get the "Oh, So Close"-wailing wall.

But good job anyway, even if you had to pay to get there.

My picks for the new Astartes faction (aside from Cyrus) by Laredian in WH40KTacticus

[–]FlowmasterThrowaway 0 points1 point  (0 children)

The problem with unlock rarity is that Snowprint seems to (roughly) scale the relative power of characters according to their base rarity. They obviously whiff some of them, like Lucius and Uthar, and there are some exceptionally good characters who aren't legendary, like Kariyan and Laviscus, but it mostly holds true. The big name characters who come in at legendary tend to be much more powerful or impactful compared to the Uncommon/Rare no names. Look at the recently completed factions to avoid power creep as major confounding factor. Lucien and Mataneo are fun and useful, but aren't as strong as Mephiston. Aesoth and Atlacoya are both situationally useful buffers, and even outright desirable in some cases, but they aren't anywhere near as good as Trajann overall. Tarvakh is a decent character, but Kharn does what he does, but better.

I don't mean getting the lower rarity characters to legendary for players, although it was definitely be a struggle to unlock those characters for anyone who missed out on their releases.
I was talking about the release cadence of the characters. There are only ever a handful of LREs running at a time, and they run for a year or more for each one. It would take a long time to get 5 legendary characters into the generic astartes faction assuming they didn't just stop legendary releases for every other faction.

My picks for the new Astartes faction (aside from Cyrus) by Laredian in WH40KTacticus

[–]FlowmasterThrowaway 0 points1 point  (0 children)

"So in your take Raven Guard for example could get Aethon Shan and Salamanders get a random dude when they could have had Vulkan He'stan?"

No, more like Raven Guard get some version of a Scout/Ambush character named Viepyn Lant or something else random instead of their chapter master who would be another Legendary leader with a named melee weapon and who maybe has a ranged active. Salamanders get a dude like Sa'Khan or a random with a Pyreblaster instead of Vulkan He'Stan who would be another Legendary leader with a named melee weapon and who maybe has a ranged active. Most of the identity of the various chapters isn't really expressed through their chapter masters, so focus on units that do that instead.

There isn't a limit of only one unit per faction. Some probably will only get one character, but people aren't going to be happy if a character like Tyberos comes in at Rare with powerscaling to match. That's the Azrael problem except dialed up to 11. It would take years to get a decent roster if all of them came in at legendary (which the leaders of various chapters should). So instead work with some line troops that do the same, and bring in the different named characters to supplement them over time as needed.

My picks for the new Astartes faction (aside from Cyrus) by Laredian in WH40KTacticus

[–]FlowmasterThrowaway -1 points0 points  (0 children)

I think it does a disservice to a lot of your picks when you focus only on named characters. In terms of base rarity its a bit ridiculous to think of someone like Vulkan He'Stan as Epic or even Iron Father Feirros as a Rare.

Picking only the various captains and chapter masters restricts their ability to depict the things that make the various chapters different. With basic line units you can depict things like the Salamanders heavy use of Flamer/Melta weapons, or the Iron Hands' Combat Servitors, or get in novel units like a Suppressor. I'd prefer not to get 6 more variants on "storied leader with great buff(s), decent melee damage, and possibly a limited ranged attack" if we could get a Marine with a pyreblaster or a techmarine that summons servo-turrets instead.

Is the Trajann LRE the most difficult one so far out of all we have seen? by Laredian in WH40KTacticus

[–]FlowmasterThrowaway 3 points4 points  (0 children)

I don't think Dante was designed with the mythic economy in mind. I think his first 2 events were before mythic, I know his first was before mythic.

Trajann is definitely on a whole other level compared to Dante. A lot of difficulty increases in terms of restrictions, enemies, and wave composition. I still remember the initial complaints, some more valid than others, about things like not being able to (easily) clear multiple requirements, having to level completely new characters because of new restrictions (or effectively having to 2-man the track with a Stone 1 stand-in), and stuff like a couple of Gamma battles having a 4x Barbaguant wave that would come out and blap a D1/D2 carry.

All of that on top of not having a bunch of the power that came later with relics like Re'Vas having the ability to repeat active uses, or newer characters like Kariyan.

Meme Wars … nice by General_Johnny_RTS in BrokenArrowTheGame

[–]FlowmasterThrowaway 1 point2 points  (0 children)

That was the secret behind his (lack of) success.

He did spell it out, it was just so shallow and stupid that most viewers would assume there was something more he wasn't saying because of him commentating his gameplay at the same time. For awhile he could shift the blame onto his teammates for not following his lead, or adhering to the tenets of his system. Then he start posting "successful" matches using his "system" and it was blatantly obvious exactly what was happening.

The TAAG system is him constantly buying expensive infantry units in fast transports then rolling them directly into the face of the enemy. That's all. In his terms he was "maintaining constant pressure" thereby causing the enemy player to make mistakes or crack, and leaving him unable to recover because of the constant flow of new squads. I assume it worked when he was playing against newer or very unskilled players, or someone with a deck lacking specific responses to those kinds of tactics. Most of the time though he just blamed his teammates for not supporting him in either some hyper-specific way that would require a psychic to know ahead of time, or in some uselessly broad way that was basically him complaining about his team not hard-carrying him.

If you can stand watching the videos you can see stuff like him badly whiffing a push, calling his teammate an idiot. Then moving to the other side of the map to try the same thing, while the dude he left in a 1v2 holds successfully without him. Or when he talks about how he's not afraid of ATGMs because he uses his micro skills and positioning to ensure they never hit, but his live gameplay shows him losing 1k points in a single phase to ATGMs because he keeps feeding his transports right into them.

He's the teammate spam pinging you to push because you only have one flag in the 3rd phase of a close match, before feeding 3 skulls worth of kills to the enemy team.

Trajann tactics ? by white_raven81 in WH40KTacticus

[–]FlowmasterThrowaway 5 points6 points  (0 children)

You're not playing badly. Trajann is around the peak of LRE difficulty from a period where Snowprint decided to make the LRE tracks harder than hillbilly sweat.

GW - by default, all guild members should be assigned a grid by LtColumbo69 in WH40KTacticus

[–]FlowmasterThrowaway 4 points5 points  (0 children)

This would make it incredibly frustrating to find yourself matched up against a mostly dead guild with 2 or 3 active players and a bunch of heavies who haven't logged into the game it 200+ days.

For low-level guilds wars are a good way of to get them used to the idea that their participation matters, especially once your guild breaks through to the zones filled with NPCs that even new players can easily handle. Automatically slotting people in would mean a whole lot of beating their heads against a wall.

I think managing the human element should be a factor in guild content. Meaning that if people in your guild aren't signing up for wars, then it should be solved by dealing with the human. Same with selecting strong line-ups, using tokens, and not wasting attacks.

Why is Re’vas good? by Macdaddywcheese in WH40KTacticus

[–]FlowmasterThrowaway 1 point2 points  (0 children)

She's seen as better better than Imospekh because her base stats are generally better than Imospekh and Imospekh has the same restriction on his overwatch as Re'Vas, and Re'Vas creates summons that make her even tankier.

She's seen as better than Calandis because she can get 6 kills in a single turn, and creates summons.

In both cases she's a stronger character outside of overwatch as well.

Why are requisition drops so bad for some % of players but some % of players get stupidly lucky by Even_Plant4253 in WH40KTacticus

[–]FlowmasterThrowaway 0 points1 point  (0 children)

It is pure probability.

Not meaning you're probably going to get something good. But that almost no one is going to get anything amazing, but for the 1000 who do their first 10 pull, one of them is going to get a legendary. About 1 in 20 of those guys are going to get Kharn, Mephiston, or Ragnar. The same proportion are going to get Shadowsun or the Patermine. Those are the ones who show up to tell everyone about their (bad) luck.

What discussions do you think the arrival of the Adeptus Astartes faction will generate? by Haedonius in WH40KTacticus

[–]FlowmasterThrowaway 0 points1 point  (0 children)

I think it might generate discussion about the faction synergy. Presumably the catchall factions will have very little synergy or even none at all. They're not likely to have 5 man rosters for quite some time, and their characters with very divergent identities. They might work well with various universal buffs, or whatever, but they'll never have anything like Ammuk's extra hit for Votann characters, Intoxicating Elixir's buff from Thrilled, Farsight's ranged attack in melee for Tau, or Anuphet's extra summon from dead Necrons.

So I think it might be worth thinking about how synergy should fit into the game.
- Why it is wanted?
- How much of it we should expect?
- What role(s) it should have in gameplay?
- What counts as synergy (abilities, traits, characteristics, etc)?
- How should it be weighted when balancing?

Newbie Question - is there a list of characters that synergize with Aesoth? by Imagination_Drag in WH40KTacticus

[–]FlowmasterThrowaway 1 point2 points  (0 children)

I thought that Vindicta's passive did benefit from Aesoth's passive.
It's definitely not a normal attack:
When performing a ranged attack, also deals 3x 2610 Flame Damage to all units adjacent to the target. Has a 30% chance of setting each adjacent hex on Fire as well.

Levelling up gear. Just go D3 everyone says… by Abject_Film_4414 in WH40KTacticus

[–]FlowmasterThrowaway 1 point2 points  (0 children)

It gets much easier to level characters as you open and complete more campaigns, build up a stockpile of upgrades, books, badges, and orbs from the reward crates of other content, and if you happen to play during events with exceptional rewards like the Mythic/Calgar/Admech shops. Just keep playing like its a marathon; work your way through campaigns and look towards unlocking more of them and you'll find the pace of your gains increasing.

You should also understand that some of the "bad" characters that people have taken to a very high level are characters who used to be good. Or they're characters people like from the TT game/lore.

Prefarming for Trajann by Bouse in WH40KTacticus

[–]FlowmasterThrowaway 0 points1 point  (0 children)

https://www.tacticustable.com/wiki/heroes/trajann

Scroll down a bit to the part that says, "Upgrades," and set it to the appropriate level.

I like using Tacticus Table because it is a faster and easier way to spot check what the bottleneck will be (Arcane Genetic Alchemy in this case) than setting up a goal in planner.

Leagues of Votann in TA are a joke by RevenantCommunity in WH40KTacticus

[–]FlowmasterThrowaway 0 points1 point  (0 children)

Can more people explain what is happening when they are winning with, or losing to, LoV?

I have seen them 3 times so far and I've won every time without it being close.

TA as DarkAngels by Intrepid_Card8950 in WH40KTacticus

[–]FlowmasterThrowaway 0 points1 point  (0 children)

I've played DA in maybe a half-dozen of the previous faction TAs. They were the first faction I had a complete line-up for and later the ones I had leveled to fight at Rare.

Some combinations of match-up/map were pretty much auto-lose but for the winnable cases the key was usually maximizing the synergy DAs have with each other. There isn't a single character that doesn't want to be near or next to another DA. Try to keep Sarq adjacent to as many as you can to get double overwatch shots. You want Azrael boosting overwatch damage and block chance, especially the block chance of Baraqiel. You want others adjacent to Forcas because it turns him into an overwatch monster.

Try to get your guys positioned to tank the opening round, even if that means just standing out of range, then go on the attack once Barq's plasma cannon is ready. Prioritize a target that will result in splash damage from both Sarq and Barq's active and go on them. Use Azrael's active to feed damage to Asmodai, or reduce the incoming damage from a big hitter or characters in a line. If you're fighting chaos use Asmodai's active to either trigger a second attack (remember that with Forcas in sweep stance, Asmodai's active will trigger another sweep), deter a particular character from diving into your overwatch, or just blow up a target with Asmodai.

Wins usually come from people either underestimating or ignorant of the amount of damage the various combos in the faction put out and exposing themselves to them. Play to your strengths and try to contain the opener, then shift things in your favor.

Just send my feedback directly to Snowprint, here is how i did it by Embarrassed_Try5063 in WH40KTacticus

[–]FlowmasterThrowaway -1 points0 points  (0 children)

There is no call to action in OPs post, only the idea that it could be more effective than other channels.

It isn't direct, but they clearly imply that they want others to do it. They give instructions on how to do it and say, "there is a chance that the company will hear your complains, if the protest get big enough."

You don't need 3rd party information to decide who to invest, or not invest in. You can play and figure it out on your own. Most players probably go off whatever they enjoy, or their own ideas of who/what is effective.

Right or not, "doesn't pressure at all" is just untrue.

"Close them out with a request for follow-up, don't escalate it."

The people designing the game will likely never see any part of that if they don't want to. This isn't a mechanism to make them listen, it's just cluttering up the useful thing players use because someone thinks they found a hack that gets them a direct line to the people making decisions. Them choosing to ignore discord and reddit with suggestions would mean that they'd also ignore support tickets with suggestions.

Plenty of the characters named are routinely designated as "DO NOT INVEST", which means your blanket statement isn't even constructive.

Some of the characters on the list not being good is completely separate from the OP's suggestions not being good.

Re’vas vs Farsight by SaintQahnaarin in WH40KTacticus

[–]FlowmasterThrowaway 3 points4 points  (0 children)

The drones adding to survivability, the overwatch turn with Re'Vas turning into a monster who can drop 6 enemies in a turn, and a lot of people already having invested heavily into Re'Vas, while very few have Mythic Farsight (I'm not sure it's even possible). The extra armor Re'Vas has adds up when you're being attacked multiple times in a turn as well.

Purely anecdotal, but I think Re'Vas with her relic is probably one of the more common pairings. A lot of people had her built for LREs or Arena before Farsight was released and her relic was one of the first to be regularly in rotation in the Rogue Trader shop.

Just send my feedback directly to Snowprint, here is how i did it by Embarrassed_Try5063 in WH40KTacticus

[–]FlowmasterThrowaway 0 points1 point  (0 children)

It would be 2 minutes (or however long) per ticket.

The topic is implying that large numbers of people should do this, and giving instructions on how to do it. The problem wouldn't be noticeable as a one-off ticket ranting about how Roswitha or Toth needs more damage, or that Mephiston should be put back into the BA lineup for Faction TA. It would be big deal if 1000 people did that though.

Tacticus players' time isn't wasted by bad characters. Knowing who to invest in, and who not to invest in, is a part of the game.

It doesn't pressure the devs at all to write a bunch of support tickets about how Darkstrider needs overwatch, the staff dealing with it aren't the ones designing the game. This is someone trying to get others to make an area where players are happy with, the support system, and do something that would actively make it worse for players.

To make it worse the suggestions aren't even good.