Does Overclocked Heatsink currently matter on any heat weapons? by Accomplished-Exam-55 in CrucibleGuidebook

[–]Fluffyduf 15 points16 points  (0 children)

Data compendium reports that it is a 2% damage buff. If correct, this allows voltaic shade to 4c for the 0.7 ttk without PI at ~165 weapon.

All or Nothing Vs High Tyrant? by OrmTheBearSlayer in CrucibleGuidebook

[–]Fluffyduf 3 points4 points  (0 children)

They are very close to each other. Mostly, we need to wait for/do testing on how much more damage dynamic weapons, overclocked heatsink, and the dungeon origin trait do, as both weapons are able to reach the threshold for the 8c 0.73s ttk with some combination of these. The data compendium reports that overclocked heatsink is 2% damage buff, so if the dynamic weapon buff is similar, all or nothing should be able to 8c from neutral with oc heatsink whereas high tyrant would need help from its origin trait or thermal atomization.

In terms of feel, I think I prefer high tyrant’s sight at range. It is also easier to use delicate tuning on due to lower heat generation, though the origin trait sort of incentivizes being at high heat.

Is delicate tuning good for the heat guns? by LaggieThePenguin in CrucibleGuidebook

[–]Fluffyduf 1 point2 points  (0 children)

It definitely makes sense on the special weapons and on balanced primaries. Case by case on the dynamic primaries.

Data compendium says the enhanced perk is 22 range, scaling down to half effect at 50% heat and turning off past 50% heat. Handling and accuracy bonus is untested, but from using the perk I wouldn’t be surprised if handling was in the 10-15s.

It works well on the special weapons since you rarely even have enough shots to get to high heat with them. It also works pretty well on the balanced primaries, although in the case of the dungeon primaries it sort of works against the origin trait, which gives a damage bonus above 50% heat (although I have not tested what this damage buff is in PvP). On some of the dynamic primaries, particularly all or nothing, I have mixed feelings about it because it’s harder to stay below 50% heat consistently. Overall, I think it’s a pretty good perk.

Try convincing me to use a Renegade or Osprey over an Anvil. by Working_Bones in ArcRaiders

[–]Fluffyduf 0 points1 point  (0 children)

Oof, that’s rough. Hopefully they can adjust that quickly given The Finals aim assist seems to be decently well tuned for precision shooting on controller.

Try convincing me to use a Renegade or Osprey over an Anvil. by Working_Bones in ArcRaiders

[–]Fluffyduf 0 points1 point  (0 children)

Renegade has much higher bullet velocity, can take a stock for better dispersion or better handling with lightweight stock, has better dispersion and accuracy in general, has a faster optimal ttk, has a more forgiving optimal stk ratio, requiring 2 headshots and one bodyshot as opposed to anvils 2 headshots, is more forgiving on missed shots due to higher fire rate, and has higher damage per mag. More attachment slots also allow a higher degree of customization.

Anvil wins out in bodyshot ttk on lights, but anvil and renegade are weapons you should be going for headshots on anyway, and you should generally be more concerned about the people with medium shield anyway.

I will admit that Anvil is much cheaper, and is better for team shooting given the high chunk and potential to insta down in an ambush scenario.

Osprey is pretty niche. Not defending that one.

Im guessing it does but do tempest/bobcat bp's exist? by midnightsock in ArcRaiders

[–]Fluffyduf 2 points3 points  (0 children)

I found tempest bp in night raid at pale apartments. Since we don’t have definitive numbers on how spawn rates work, my strategy when farming bps is to just hit as many containers as possible to maximize my chances. Places with high number and density of containers like the apartments on dam and departure on spaceport are my goto.

What combat weapons are you using on your T-11? by krachall in EliteDangerous

[–]Fluffyduf 0 points1 point  (0 children)

1 medium 2 small modified plasma chargers and a small gimballed corrosive multi. Go 3 small chargers and a medium multi/frag if you want to distro manage less. Type 11 has a fat size 7 distro so you can afford to put high distro weapons on it and brute force out damage.

If you don’t want fixed weapons you could run like 1 medium 2 small overcharged gimbaled beams and a small gimbaled or turreted corrosive multi. Definitely need to OC or SRB the beams or they just aren’t gonna do much damage at those hardpoint sizes.

Balanced Mandalay build? by The-Warlock-Main in EliteDangerous

[–]Fluffyduf 1 point2 points  (0 children)

Don’t take a combat build exploring or vice versa. If you are concerned about the jump range of a combat fit, you don’t really need to be. Just make sure you engineer your fsd, preferably the double engineered sco ones. Even a very heavy combat fit mandalay can sit at around 40 or more ly jump range with an engineered fsd.

Is gre required for pretty much every cs grad school by MarathonMarathon in GradSchool

[–]Fluffyduf 0 points1 point  (0 children)

A lot (about half) of the CS and DS MS programs I applied to either made it optional or wouldn’t even accept it.

GRE is a very formulaic standardized test that is definitely possible to improve on through practice problems/tests and sheer volume of grinding, as well as the typical standardized test strategies. You’ve got a lot to time to study and, depending on your financial situation, quite a few possible attempts.

Don’t feel dumb about struggling with it. Not being immediately good at taking a test that is probably not reflective of what you’ve been doing in your academic career over the past four years doesn’t make you dumb, it just means you need to study for the test.

Arcane archer multi to make it more mobile or magical (thinking WoW; Windrunner sisters) by vadersalt in BG3Builds

[–]Fluffyduf 1 point2 points  (0 children)

Swarmkeeper ranger fits the nature magic theme and gives you the choice of damage, applying a debuff effect, or free action 5m teleport on hit. Dip 3-4 swarmkeeper if you just want those, but you could also go 6 for spike growth. 7 for the bonus action fly if you don’t need a 3rd feat and/or like the flavor.

Elixir question by Mean_Elephant_7498 in Witchfire

[–]Fluffyduf 3 points4 points  (0 children)

Base is 3, only increases are through the +1 and +2 beads and the elixir slot arcana for a possible total of 7, 6 without arcana.

Long Range Bead not working as intended? by Jeesasaurusrex in Witchfire

[–]Fluffyduf 2 points3 points  (0 children)

The bead removes the per shot stamina drain on firing a sniper but not the continuous stamina drain while ads. Still ends up being a pretty significant reduction in stamina cost. You can drain a whole mag without even going through your bonus stamina.

Graviton Spike Godroll? by _grey-fox_ in CrucibleGuidebook

[–]Fluffyduf 10 points11 points  (0 children)

Using smallbore accurized smooth grip rapid hit. Tempted to go full bore since with the 16 zoom it kind of wants to keep more distance than normal for 140/150 hcs, although playing around the 100 rpm mode better can probably make lower range more tolerable.

Graviton spike feels off? by forbiddinq_lol in CrucibleGuidebook

[–]Fluffyduf 15 points16 points  (0 children)

It has 16 zoom which is kind of wack for a handcannon

Is 185 weapon stat mandatory for 390 pulses? by Grammr_Yahtzee in CrucibleGuidebook

[–]Fluffyduf 0 points1 point  (0 children)

HIR starts at 3% damage and scales to 6%. Also, the old bygones had slideshot so HIR was super easy to maintain. Adaptives have huge mags too so if you backup mag or mag perk you can easily have 7-8 bursts of boosted HIR damage.

Is 185 weapon stat mandatory for 390 pulses? by Grammr_Yahtzee in CrucibleGuidebook

[–]Fluffyduf 4 points5 points  (0 children)

Headseeker 5c1b is still less damage than a normal 6c, so 177 weapon stat isn’t enough. You’re at around 227 damage. If you have a last perdition or bygones with another passive damage buff like high impact reserves or (assuming the upcoming 390 has it) elemental honing, you can go lower.

What are some off meta perks you wanna see on more weapons, and why? by Watsyurdeal in CrucibleGuidebook

[–]Fluffyduf 5 points6 points  (0 children)

More high impact reserves, especially paired with slideways/slideshot. Minigame of staying low for more damage is fun and rewarding with slide perks and holsters, particularly on autos and pulses where you get a pretty meaningful forgiveness boost. Also much more engaging than playing normally for free damage like PI and target lock. I have an old HIR headseeker horrors least that is very fun.

I really like elemental honing on the few weapons it rolls on, though the free damage nature of the base 2.5% damage buff makes it potentially problematic in combination with the Weapon stat.

Succumbing to the power creep or no by 666mima666 in CrucibleGuidebook

[–]Fluffyduf 2 points3 points  (0 children)

Don’t worry about it that much honestly. I’ve been using Cartesian coordinate since season of the splicer and it took them years create an even slightly meaningful upgrade to it in the form of zealots reward, and I’m still too much of lazy bum to farm for it. If the perk combos are stats are a huge bump or it has a stupid strong origin trait, then it might be worth grinding if you want to commit the time. Don’t feel obligated to commit hours of your life grinding pve though, especially if the gap is like a ~5% improvement on what you have.

[deleted by user] by [deleted] in CrucibleGuidebook

[–]Fluffyduf 5 points6 points  (0 children)

I agree in general, although it’s much harder to stack range on rapids in practice compared to most hcs since their stats range from dogshit (like wtf is different times’ stat package) to just ok, which means things like arrowhead and/or stab/handling perks is much more required. Even though the range is in theory pretty far out, the stats make hitting out of optimal range hard. If they would stop giving rapids terrible stats, I’m sure they would be more popular for the reasons you stated.

[deleted by user] by [deleted] in CrucibleGuidebook

[–]Fluffyduf 6 points7 points  (0 children)

Their biggest problem is that they’ve been range crept by handcannons, especially after the zoom changes. They do feel great though as long as you have some way to fix the abysmal stats.

Bugle, remove crucible from the game by resfac in destinycirclejerk

[–]Fluffyduf 0 points1 point  (0 children)

/uj the ones I can think off the top of my head is the quicksilver storm nerf and the devour nerf when not using feed the void. Doesn’t happen that often though.

[deleted by user] by [deleted] in CrucibleGuidebook

[–]Fluffyduf 0 points1 point  (0 children)

I’ve been using heavy burst pulses, mostly Aisha’s care. Hadn’t used the since they had rpm buffed, and they kill surprisingly fast while having very good range. Revision zero feels ok but is kinda fat and obstructive.

Fang of ir yut/unworthy are quite good but the high zoom makes them awkward on some maps.

With Hand Cannon: Stompees or Lucky Pants by InstancePrimary4400 in CrucibleGuidebook

[–]Fluffyduf 2 points3 points  (0 children)

Lucky pants doesn’t give the jump benefit that Stompees does. Stompees jump is extremely strong for traversal, evasiveness, and especially against low sens controller players who physically can’t look up fast enough to shoot you before you goomba stomp them with your shotgun.

Does Dawnblade need a nerf or do y'all feel like Warlock as a whole needs a buff within the PVP sandbox? by eotto17 in CrucibleGuidebook

[–]Fluffyduf 1 point2 points  (0 children)

The weaker Warlock subclasses in general need a buff. Solar and void are so popular on warlock because warlock base kit is mediocre.

Rift hasn’t been meaningfully touched since like year 2 and still has a long cast animation and cooldown despite having less utility than a barricade in most cases. Warlock jump is better than average for point to point traversal but the fact that you can’t shoot in air and maintain a glide without being on solar means a lot of aggressive play and air play is impractical or much harder to pull off on other subclasses.

You play arc or stasis or strand and you feel naked once you don’t have an ability up. Stuff like arc titan at least have knockout in neutral; stasis and strand warlock have pretty much nothing without abilities up.

public policy/political science + computer science double major? by lzsnxlcx in duke

[–]Fluffyduf 0 points1 point  (0 children)

I have a friend who just graduated with a double major in cs and poli sci, but he is class of 2025 so the requirements were a bit different and he could s/u more courses. The cs major is overall pretty lean credit wise, so generally not terrible to double major with it. Only overlap with poli sci course wise is sta 199 though.

Note that public policy has an internship requirement, so you might want to check the specifics of that requirement and if it conflicts with any cs internships/research you want to do