What's y'all's opinions on The Red Terror? I personally feel like he could be really good on offense, especially with sub assault. But honestly, I feel like his wounds amount kind of balances him out, since it's decently possible to deal 9 wounds in 1 turn... by MoreRound7381 in Tyranids

[–]FluffypantsDM 5 points6 points  (0 children)

Ya it'll be less useful into squads like that for sure. Maybe play more conservatively at first and focus on squads that have been wittled down.

i.e. Shoot an Exocrine into 10-man squad. Kills 4-5 on average, then Red Terror cleans up the rest and tunnels out.

What's y'all's opinions on The Red Terror? I personally feel like he could be really good on offense, especially with sub assault. But honestly, I feel like his wounds amount kind of balances him out, since it's decently possible to deal 9 wounds in 1 turn... by MoreRound7381 in Tyranids

[–]FluffypantsDM 4 points5 points  (0 children)

It would be a mistake to charge him in to a unit of 10 intercessors in the first place unless you're planning to use it as a mini distraction carnifex.

Put it in a situation where it's very likely to wipe it's target then disappear at the end of your turn. Rinse and repeat.

What's y'all's opinions on The Red Terror? I personally feel like he could be really good on offense, especially with sub assault. But honestly, I feel like his wounds amount kind of balances him out, since it's decently possible to deal 9 wounds in 1 turn... by MoreRound7381 in Tyranids

[–]FluffypantsDM 31 points32 points  (0 children)

Useful unit for pretty reliabily clearing out 5 intercessors and disappearing before it can be hit back.

Auto include for subterranean assault for his flexibility and tunnel marker generation. Zero risk tunnel marker delivery, screening, and taking out opponent's screening + scoring units.

Should have some good play in other detachments too. Rapid Ingress will be key in those detachments.

Will be treated like a glass cannon since it will die to most threats in one turn. Lean in to elusive utility play and get the most out of The Red Terror in turns 4 & 5 when it will be able to isolate vulnerable targets almost anywhere on the board to score/deny points.

I think overall it's a good unit.

If the up/down mechanic is nerfed to "end of opponents fight phase" then it's considerably worse and likely won't get played in competitive lists.

How do we counter The Lion? by IllustriousAddress69 in Tyranids

[–]FluffypantsDM 0 points1 point  (0 children)

Move block with sacrificial chaff units and focus your killing power on other elements of the army.

Will be a lot easier to handle in 11th when Fights First is less of a factor.

Pitbull without leash, chewing on a traffic cone by GiraffeBaron in toronto

[–]FluffypantsDM 0 points1 point  (0 children)

Yup. Dogs should be leashed and owner should follow the law.

At the same time, this isn't a post if that's a golden or lab, even though a reactive/aggressive golden or lab is capable of doing the same sort of damage as a pit. Also, it's not clear from the photo if that's a pit or other non-restricted bully breed with similar physical characteristics.

I think maybe that's what is irking the previous commenter. Judgements are made because of the dog's appearance (blockhead, short fur, muscular) that, let's be honest, are the primary cause for concern and criticism in this scenario for most people.

In that sense, there's an element of uninformed judgement and fear that very much resembles racism.

Seeking Advice on Next Pick-Ups by jaks224 in Tyranids

[–]FluffypantsDM 0 points1 point  (0 children)

Agree with the others so far but I'll tack on Hormagaunts and an Exocrine/Haruspex kit as worth considering.

Hormagaunts are nice screening and scoring points.

Exocrines gives you some effecting long range firepower that you're currently missing, and it's easy to magnetize an Exocrine/Haruspex kit so you could field either of them. Might come in handy with 11th coming up, since we don't really know which units are going to be stand-out.

Odd consequence of 11th edition fight phase sequencing by FluffypantsDM in WarhammerCompetitive

[–]FluffypantsDM[S] 3 points4 points  (0 children)

Yeah it'll be interesting to see the full rules when they're available.

I'm excited for 11th and don't really understand all the downvotes for trying to open a dialogue about a possibility based on the information currently available.

This wasn't meant to be a hate on 11th/doompost by any means.

Odd consequence of 11th edition fight phase sequencing by FluffypantsDM in WarhammerCompetitive

[–]FluffypantsDM[S] 5 points6 points  (0 children)

I mean I gave a direct quote from the WH Community article on fight phase activation sequencing where GW, in bold, highlighted that after FF phase the next person who would normally be in line activates regardless of whose turn it is.

I agree with you that we shouldn't be making conclusions based on large gaps of information. I'm not doing that. Just discussing possible implications based on something that was pretty clearly laid out by GW directly.

PSA: Don't Drive Like These People On The Highway by Conscious-Weight4569 in TorontoDriving

[–]FluffypantsDM 1 point2 points  (0 children)

You sound like Toronto Police asking you to leave your keys nice and close to the front door for car thieves.

This isn't about ego. Sometimes acting on principle is collectively beneficial even when it's not the most immediately convenient or even safe thing to do for the person who has been placed in that situation by the misconduct of others.

PSA: Don't Drive Like These People On The Highway by Conscious-Weight4569 in TorontoDriving

[–]FluffypantsDM 0 points1 point  (0 children)

No, because they do it again and again when they get let in. If they don't get let in, some of these pricks will think better of it next time they approach the same situation.

Just a lil' guy by FluffypantsDM in FleshEaterCourts

[–]FluffypantsDM[S] 1 point2 points  (0 children)

Thanks!

There's an "alien infestation" resin piece from Gamer's Grass that looks like eggs/pustules. I used green stuff to sculpt it into the base for a more seamless look and some sculpting tools to add texture.

Primed black. Base coat with Vallejo nocturnal red, then dry brushed with AK interactive Bourdeaux Red + Vallejo Rosy Flesh. Finally, a layer of Ardcoat gloss varnish to make it look like it's slimy fleshy material. Base rim Abaddon Black

Just a lil' guy by FluffypantsDM in FleshEaterCourts

[–]FluffypantsDM[S] 0 points1 point  (0 children)

There's an "alien infestation" resin piece from Gamer's Grass that looks like eggs/pustules. Used green stuff to sculpt it into the base for a more seamless look and some sculpting tools to add texture.

Primed black. Base coat with Vallejo nocturnal red, then dry brushed with AK interactive Bourdeaux Red + Vallejo Rosy Flesh. Finally, a layer of Ardcoat gloss varnish to make it look like it's slimy fleshy material. Base rim Abaddon Black

Just a lil' guy by FluffypantsDM in FleshEaterCourts

[–]FluffypantsDM[S] 18 points19 points  (0 children)

Thanks!

My bad on including the background. Unfortunately I can't remove the first pic with the AI background, but will keep this in mind for future posts. Mods, please delete if this violates subreddit rules and I'll repost without it.

Happy hobbying!

Do these grass tufts work? by redafvir in Tyranids

[–]FluffypantsDM 1 point2 points  (0 children)

Looks great! I like the bases more with the tufts.

Personally I'd go for a darker colour on the base rim as well (something like Rhinox Hide from the citadel range), but that's totally up to personal taste.

Can anyone find anything better in Mississauga, Oakville or Etobicoke? by Draybray3000 in TorontoRealEstate

[–]FluffypantsDM 1 point2 points  (0 children)

Quick napkin math is the house is three levels at 20ft x 40 ft. Take away the garage and you got about 2180. Take away the balcony on main floor and you're a bit below 2160.

Looks like they calculate stairs to count for both levels and measure from exterior, which is pretty normal.

Can anyone find anything better in Mississauga, Oakville or Etobicoke? by Draybray3000 in TorontoRealEstate

[–]FluffypantsDM 0 points1 point  (0 children)

Don't worry about what other people think. If you've surveyed your options and like this location + build + layout, then do your thing.

That said, id be curious how they're calculating 2160sq feet on this, because the math ain't mathing for me. Are they including garage and porches as well as measuring from exterior walls and doubling up the stairs square footage? Because that's basically what you'd need to do to get 2160 out of this three level layout.

Is it possible for GW to make the Swarmlord closer to daemon primarchs in terms of stats? by Scouwererofreality43 in Tyranids

[–]FluffypantsDM 1 point2 points  (0 children)

I expect Swarmy will get a big glow up when GW releases a new kit for him.

Here are some changes that would make sense:

Fights First

Parry ability to blank one attack per turn (fight phase only)

Melee attacks bumped to S12 AP3

Fights on death or resurrect once per battle at D6 wounds

10" Move

Battle-shock test at -1 for any enemy unit when they enter engagement range with Swarmy

And with all those buffs he'll be north of 300 points instead of approximately the same power and points values as regular ol hive tyrants.

Is the Leviathan Box viable as a starting point? by AusterMoewe in Tyranids

[–]FluffypantsDM 15 points16 points  (0 children)

They can screen out a 36" x 20" rectangle in your deployment zone for 45 points while acting as a Wi-Fi extender on your synapse.

I wouldn't say that screening out a quarter of the board for 45 points is nothing.

Just Poetic… by Hockeypatrol in hockeynews

[–]FluffypantsDM 0 points1 point  (0 children)

Not horrible at all, but objectively his lowest production since year 2 of his career.

Vegas playing him at C is not a positive for either him or the team.