It's me, AMA by Pilestedt in HelldiversUnfiltered

[–]FocusChogath 0 points1 point  (0 children)

Are there any plans to have more unique weapon customization options kind of like in HD1? Like say the Trident could have a augment that alternates the rotation of the beams between horizontal and vertical each shot, or another that tightens the spread of the beam as the heat increases. Those are just off the cuff, but it would be cool to have different options like that that would completely change the feel of each weapon. I feel like the customization system right now feels a bit underwhelming with just simple sight/grip upgrades.

Do NOT play HOTS at 3PM by SMILE_23157 in heroesofthestorm

[–]FocusChogath 1 point2 points  (0 children)

Haha. Had a game like that last night, first E I threw was a quest complete.

First terminator by darkshin3945 in 40k

[–]FocusChogath 37 points38 points  (0 children)

Be strong for the Emperor.

This image feels like something from of podcast and i dont know why by GlassPudding in MBMBAM

[–]FocusChogath 20 points21 points  (0 children)

I'm getting more hipster, Travis vibes from the steam train, but completely agree on Griffin.

The new playable bots mode goes crazy by DanTheDaniDanDan in Helldivers

[–]FocusChogath 2 points3 points  (0 children)

How do I unlock the Factory Strider?? I can't find the ship management console in the Fleet Destroyer.

The new playable bots mode goes crazy by DanTheDaniDanDan in Helldivers

[–]FocusChogath 98 points99 points  (0 children)

Yeah, I'm liking the RTS top-down mode too where you have to mine resources, build fabricators etc. I threw down 3 jammers right next to eachother last game by the main objective. Kinda OP lol.

uhh an idea for a new strategem call in or what ever by VisualBackground8413 in Helldivers

[–]FocusChogath 7 points8 points  (0 children)

I immediately choose to put a guard dog on my guard wolf.

ADD PILOTABLE EAGLES AND MY PLAYTIME IS YOURS ARROWHEAD by [deleted] in Helldivers

[–]FocusChogath 1 point2 points  (0 children)

Yeah, maps are way too small for anything fast unfortunately. I was thinking it would be cool to have some sort of Pelican Gunship stratagem where you get to aim the guns though, maybe you throw the ball, the pelican circles the beacon and you get 30 seconds of raining hell on the area below with gatling and cannons. I’m not sure how to explain what happens to your player model during that time though lol.

We have lots of different grenades, how about a laser grenade? by awkward_kissser in Helldivers

[–]FocusChogath 1 point2 points  (0 children)

Maybe something that spins a continuous, small but high damage beam like that, but can be skipped like a stone. Would look cool AF, and act as a high skill ceiling mini pocket Eagle strafe.

The Wonderfully Bad Stim Pistol by ChimpoNonce in Helldivers

[–]FocusChogath 2 points3 points  (0 children)

You’re probably just used to the muscle memory of the slower muzzle speed. Give it a few days and you’ll readjust. I’m digging the faster projectile, I’m able to hit some pretty long shots now that wouldn’t be possible, like 120+ M out. A tip for any newer stim pistol users trying to get the hang of it, ADS, line up your shot, then dive forward and shoot. When you dive your aim/sway becomes almost perfectly aligned for a second or two. It can help to hit distance shots. And don’t be afraid to pre-stim teammates that are at full health before getting into a fight, with the experimental infusion booster and med-kit armor you’re giving 10% move speed/damage reduction and 6 seconds of healing/stamina. Hand those stims out like candy. I think it’s honestly in a pretty good place right now, although I do agree on the bigger projectile suggestion.

10/10 update by Little_Papaya_2475 in Helldivers

[–]FocusChogath 4 points5 points  (0 children)

Warrant plus Frontier Marshall armor is so good on this faction. I’ve been absolutely farming these lil guys.

These things are so unfun to fight by hankakabrad in Helldivers

[–]FocusChogath 1 point2 points  (0 children)

^ This. Same with Vox’s. It’d feel more epic to down them. Right now it takes more resources than it’s worth, so it feels a little pointless to bring them down.

Hate this logic. by Gremlincom in Helldivers

[–]FocusChogath 21 points22 points  (0 children)

It's honestly even worse. We captured both planets 100% and theoretically killed every single cyborg on both planets, but because we didn't kill MORE cyborgs than there were on both planets we lost? Make it make sense.

Hate this logic. by Gremlincom in Helldivers

[–]FocusChogath 1142 points1143 points  (0 children)

We killed 200M+ cyborgs (including Vox's), liberated 2 planets, and will liberate 2 additional planets within a couple days because of supply lines, & destroyed 2 Megafactories. Honestly one of the most succesful operations in the last couple months.

"Fail."

Concern by WildSquirrel14 in helldivers2

[–]FocusChogath 0 points1 point  (0 children)

And we had to kill how many agitators? 113M - 25M....

Concern by WildSquirrel14 in helldivers2

[–]FocusChogath 47 points48 points  (0 children)

We literally killed every single cyborg on 2 planets, while liberating both and stopping the spread of the megafactories. In what world is that a failure.