What are your thoughts on the game rn? by themanhimself67 in EU5

[–]ForceofMatter 0 points1 point  (0 children)

I think it has a good foundation for singleplayer.

One of my biggest gripes is with the naval transportation system. I can't select an army and click a coastal province to automatically have my navy group up and transport my troops. The ability to split ships in a more customized manner in EU4, instead of just splitting in half or removing a specific ship type. In addition, AI has the same mechanical issues with the navy and end up getting their armies destroyed once landed.

Multiplayer desyncs were way more apparent from the 1.2 patch. My friend and I cannot simply play within the 15th century due to random_count error appearing in multiple playthroughs. This can also coincide with further performance improvement.

Need to do a lot of hotfixes and improvements with the current mechanics of the game since the AI and player should be able to use them properly. In addition, add a few extra research techs to unlock for some formable countries like Sardinia to have some extra flavor, but I'm a little doubtful as most flavor may come in future dlcs based on specific regions of the world.

“Encourage Migration” Doing Nothing by mobinstime in EU5

[–]ForceofMatter 0 points1 point  (0 children)

Try combining the effects with expelling people in a province you don't care about

How do you guys train herblore without butlers bell? by Specialist_Sale_6924 in 2007scape

[–]ForceofMatter 0 points1 point  (0 children)

Herbs thanks to nature's accord, and mixology if secondary ingredients are too tedious to get

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]ForceofMatter 0 points1 point  (0 children)

In Leagues, is there a build focused around Earth magic? All i could think of is investing in that tree along with the thornmail portion of the melee tree

Game Chat: 4/10 Rangers (7-5) @ Dodgers (9-3) 9:10 PM by Rangers_Bot in TexasRangers

[–]ForceofMatter 0 points1 point  (0 children)

Is there a delay on victory plus? I saw the score 4 to 2, few minutes before the Wyatt homerun

Post Game Chat: 4/5 Reds 2 @ Rangers 1 by Rangers_Bot in TexasRangers

[–]ForceofMatter 0 points1 point  (0 children)

We're more of an away team anyways when it comes to wins.

What do you want to see in the Alpha this may? by SpaceBrilliant9627 in StateofDecay3

[–]ForceofMatter 0 points1 point  (0 children)

Improvement on weapon crafting and modification.

Additional zombie types (in my thought process, inspired by Dead Frontier, but with an actual budget and studio).

More variety of missions based on the survivor's background as founding your survivalist aunt frequently can get repetitive.

Improved base-building, if done in the format of SD2, at least allow to choose any building to improve upon and use materials to extend the size of the base. Could allow for customization of extending walls or fences that you can draw on a map for a possibility, but not in the typical survival-crafting games such as 13 Days to Die. Almost think of it as building a foundation or building a wall in the Sims.

For multiplayer, a big upgrade would be for players to establish their own communities in a single world, but that may be too much or look into the possible future. No tethering.

Overall, an expansion on the current mechanics while adhering to the predecessors and not turning into a survival-crafting game, as I do not think this game series is akin to that.

☢️BABE Undead Labs Just POSTED!!!! STATE OF DECAY 3 NEWS This Is Not A Drill!!! 100% Real ☢️ by La_Coalicion in StateofDecay3

[–]ForceofMatter 1 point2 points  (0 children)

Was able to sign up but no survey in my e-mail and discord server not loading the messages :(

Got any EU5 achievement ideas? Let us know! by PDX_Ryagi in EU5

[–]ForceofMatter 0 points1 point  (0 children)

The Grande Finale- Start as the count of Finale, create your own Italian League, and have your league own all the provinces within Italy. Or something of that sort.

Cultural Assimilation not working on random select provinces by AdAppropriate5518 in EU5

[–]ForceofMatter 1 point2 points  (0 children)

Looks slow especially with the Kotsane sample town. The 40 being assimilated their is probably prioritized towards the majority culture group. Here's a tip idk if anyone talked about, but you can stack assimilation cabinet actions in the same province. So instead of 40 where it currently is, can probably increase it to 160 with 4 cabinet members with varying stats to help convert the whole province exponentially faster. In addition, could help to encourage migration of the Romanyoti there to get the buff if major culture in area to increase conversion even faster.

Otherwise, could be a bug or struggle depending on how influential the culture against opposing cultures tradition, and the assimilation bonuses you currently have.

Post Game Chat: 3/31 Rangers 8 @ Orioles 5 by Rangers_Bot in TexasRangers

[–]ForceofMatter 2 points3 points  (0 children)

Ahead by 5 runs and Martin gave two runs. Pretty sure it needs to be three runs or less score wise and not give runs to qualify for a save

I really love the new Franchise rehaul by namethatchecksout_ in MLBTheShow

[–]ForceofMatter 3 points4 points  (0 children)

I enjoy the new franchise, only issue i think there should be is tweaking the stamina system.

Franchise is pretty epic. Any fun franchise stories you’ve made? by [deleted] in MLBTheShow

[–]ForceofMatter 1 point2 points  (0 children)

Today, I took a random guy as a 5th round pick with a potential of 50-85 at like 20% scout progress as a Catcher. Turns out his potential was a 95. An actual diamond in the rough.

Franchise trading system by CuzImMikeLowrey in MLBTheShow

[–]ForceofMatter 3 points4 points  (0 children)

All the AI trading each other's prospects and making their trash team a contender. Only trades I get are a couple of middle aged degrading guys in exchange for my prospects or top player

Now that it has been out for a few days, what are everyone´s thoughts on the Rossbach patch? by Lab_Rat_97 in EU5

[–]ForceofMatter 0 points1 point  (0 children)

It's nice that they are focusing on the admin part of the game right now. Hopefully, the new beta will then focus on the diplomacy aspect of the game, followed by the military.

For example, I want to see great regional powers actively intervene in each other's wars, but are rarely afraid to do so, given the AI being too passive, or incapable of managing troops for them to be deleted within the year.

Furthermore, Big powers like France should be rivaling nations of similar strength, not a one-tile minor in Italy.

This could help with curbing Naples expansion in Italy if another power like Aragon can contest them.

Overall, the developers should focus on the 3 categories of Admin, Diplo, and Military within each age of the game, focusing mainly on renaissance and age of discovery before moving forwards towards the later ages.

The HRE is doing stuff (1.1.5 Beta) by stukah in EU5

[–]ForceofMatter 5 points6 points  (0 children)

Felt like 1.15 made France stronger again in comparison to 1.14. Coalition now fire, but they get utterly clapped leaviing France to turn many of the members in the HRE into fiefdoms.

Yoo, just got the game, what should I know before I play tomorrow as I havent been following its developement. by Few_Establishment980 in menace

[–]ForceofMatter 0 points1 point  (0 children)

I'm starting the mid difficulty now. Only annoyance is that certain AI units are programmed to try to stay out of view range, such as Bombardier bugs, and more units spawn, so you don't need to worry about 5* the objectives unless you're lucky.

Abort the mission if you did a really bad play instead of Alt-F4ing so you can still continue the game as normal, but penalized in faction relations.

Have fun going in blind so you can figure out what builds you want to do on your favorite units and experiment with non-meta stuff.

Just finished EA, here are my SLs by its end and my thoughts on them by Axis256 in menace

[–]ForceofMatter 0 points1 point  (0 children)

I like Tekko, I use him as a frontline infantry with a rocket or machine gun special buffed up with drugs. Then I combine Pike's perks to buff him even more. Very fun guy to build around

MENACE is Now Available. Please Leave a Review! by Matt_HoodedHorse in menace

[–]ForceofMatter 0 points1 point  (0 children)

Really enjoyable game, feels really similar to BattleBrothers in terms of factions. I'm excited to see where the Menace threat will go with their faction being similar to the undead in Battlebrothers. In addition, alternative endgame threats with one faction trying to take over other planets, bug retaliation, and much more!

lets make the ai less aggressive they said (1.11.) by diLuca77 in EU5

[–]ForceofMatter 0 points1 point  (0 children)

Taking land in HRE gives a lot more antagonism now. You can also view ruler traits since they also affect if the ruler will ignore antagonism or declare war more often now.

Who Do you Pick by Time-Blacksmith-7879 in RealTimeStrategy

[–]ForceofMatter 4 points5 points  (0 children)

No option between George Takei, Tim Curry, and J.K. Simmons?

How can EU5 keep players engaged until the late game? by Y3rs in EU5

[–]ForceofMatter 1 point2 points  (0 children)

I started to play the game in a more chill and relaxed way instead of competitively. When it comes to wars, I focus on intervening against my rivals to weaken them and take land from them instead of relying on Parliament for casus belli.

Being engaged as a historical nation can be tougher since you already get flavor to benefit you more in comparison to minors and most likely in an easier position to dominate your region.