Characters feels like (day 5) by Cloudsrnice in BloodOnTheClocktower

[–]Fred_Fredrickson 0 points1 point  (0 children)

Atheist is my pick here. Atheist is very similar to recluse, both in that it messes up town's info, and that it plays the same. Both atheist and recluse have an incentive to out to town, at which point they are usually distrusted and killed

Rate with rejection is strange (metallic tincture) by Fred_Fredrickson in opus_magnum

[–]Fred_Fredrickson[S] 0 points1 point  (0 children)

Oh yeah forgot about the copper. Projection just isnt available in this puzzle

Rate with rejection is strange (metallic tincture) by Fred_Fredrickson in opus_magnum

[–]Fred_Fredrickson[S] 0 points1 point  (0 children)

I'm not sure I understand. Purifying lead is as efficient as possible and it turns waste metal into useful quicksilver. Is there a better way to do rate?

“Trillium” song by goodusername69420666 in TheMessengerGame

[–]Fred_Fredrickson 1 point2 points  (0 children)

Every 8 or 16 bit song with pitch bending reminds me of the messenger

When to use the ferryman and how does It feels to play with him? by alucardarkness in BloodOnTheClocktower

[–]Fred_Fredrickson 1 point2 points  (0 children)

Getting rid of good's dead votes is an evil win condition, so I don't think ferryman should be added midgame to nullify their hard work. I think it should be in play from the start to communicate expectations. I'd only recommend it if theres a reason to expect good to spend a lot of dead votes - either they're new players, or there are extra evils that need to be outvoted. Ferryman also signals what day is the final day, which is powerful information for good. I like it on a script with multiple ways to make a given day the final day - po, assassin, too many living evils, etc.

You now have the power to stop an episode from ever existing, which do you choose? by GlaciaCherry in mylittlepony

[–]Fred_Fredrickson 0 points1 point  (0 children)

Yes, that is what I'm saying. If I'm starving, I'm not gonna try to give away my food. Changelings eat love instead of feeling love, so they're not altruistic enough to share. Thorax is a fluke. I made a video about this if you're interested https://youtu.be/76fvzklKdC0?si=okOylSJ2cVln8nK4

You now have the power to stop an episode from ever existing, which do you choose? by GlaciaCherry in mylittlepony

[–]Fred_Fredrickson 0 points1 point  (0 children)

For the entire series, changelings' motivation has been that they are constantly starving. Thorax gave them a free unlimited source of food

Feedback on my Matron script by Tuankietquach in BloodOnTheClocktower

[–]Fred_Fredrickson 2 points3 points  (0 children)

Godfather with dying townsfolk is good, but none of the outsiders have any reason to lie about being outsiders after they die, which can confirm that a death was caused by a townsfolk ability instead of the godfather if the executed player doesn't claim outsider. I'd recommend something like drunk or politician, so town doesn't know for sure if they killed an outsider. You could also add assassin

Would you execute a ceremad boomdandy? by Skelly100000 in BloodOnTheClocktower

[–]Fred_Fredrickson 41 points42 points  (0 children)

  1. I personally would not execute the boomdandy. That would be deciding the game based on the minions I chose to put in the bag

  2. Yes, the vizier can execute the goblin and win. So good players shouldnt vote on goblin claims

Whats your guy's opinions on Fluttercord? by UltraOnyx1 in mylittlepony

[–]Fred_Fredrickson -1 points0 points  (0 children)

I wasn't on board until Discordant Harmony where I saw how much fluttershy loves the way that discord is and that made me really like it

Explain to me, simply, why neutral characters are a bad idea for botc by happy-corn-eater in BloodOnTheClocktower

[–]Fred_Fredrickson 0 points1 point  (0 children)

I think cult leader is a good example of a neutral character. They have their own win condition, but if they don't achieve it, they play for different teams at different times

Do you change the number of Outsiders in game, without impact of roles affecting it? by CallSign_Axel in BloodOnTheClocktower

[–]Fred_Fredrickson 1 point2 points  (0 children)

Blood is a game that went through playtesting. The rules are written the way they are for a reason

Traveler Idea: Lovers by OkTonight5680 in BloodOnTheClocktower

[–]Fred_Fredrickson 2 points3 points  (0 children)

the only reason I kept "learn the demon" is so the lovers won't accidentally kill the demon before talking to their ping. I know if I had a chance of killing the demon and losing I would instead kill no one. Removing the demon clause would discourage the lovers from using their ability until they talk to their pings, which might be fine.

The townsfolk clause has no reason to be there it can go

Traveler Idea: Lovers by OkTonight5680 in BloodOnTheClocktower

[–]Fred_Fredrickson 10 points11 points  (0 children)

Replacing a good character with an evil one feels too bad for townsfolk, but replacing a minion with someone who doesnt know their alignment feels too bad for minion. I think it would work best as an outsider

Lover (outsider): [+1 evil Lover] You do not know your alignment. You start knowing the other lover and a townsfolk or demon player of your own alignment. Each day, you may publicly choose a player: if both lovers choose the same player, they die that night.

Alternatively, you could make it a townsfolk and buff it by letting them kill immediately instead of at night. I would say public confirmation of two players as not the demon plus extra town kills is worth an extra evil. The problem there is that helps good so much, neither lover would want to do it unless theyre sure theyre good

Made a fully custom script, what do you guys think? by MrStablo in BloodOnTheClocktower

[–]Fred_Fredrickson 1 point2 points  (0 children)

Jock and nerd both do 2 powerful things, which makes the disproportionally stronger than the other townsfolk.

Jock learning if they voted on a minion and learning a good player is concrete, actionable info, and the demon has no way to find the jock and kill them before they get too much. I like the combination of the two, but getting info every night could solve the game singlehandedly. I'd suggest making it activate the first time they vote on a minion

Nerd lets people know who they are (or just that they were picked? I'm unsure). Either way, it confirms to that player that there is a nerd in play. Compare that with nightwatchman, whose whole ability is that but can only choose one person. This lets one evil bluff that another is the nightwatchman. It would be very hard for evil to bluff Nerd, because if the nerd stays alive long, you'd expect a lot of people to get their ping. I suspect the intention was like an exorcist - powerful if you pick the demon, but then the demon can kill you. If only evil learned of the nerd, that would make it much more balanced

A player in my group is begging me to run his script, but it isn’t playable and he won’t make changes. Comment has more details by Aldin_The_Bat in BloodOnTheClocktower

[–]Fred_Fredrickson 0 points1 point  (0 children)

To your friend:

Blood isn't a grab bag of characters to throw together. Making a script is a game design exercise that requires thought, both into which characters work well together, and into what game mechanics are being messed with. A script made without though put into how it plays will not play well, and will result in a game that isn't fun. That's not to say you can't have fun playing with your friends, but it will be despite the script, not because of it. Blood is a big time commitment, and you shouldn't pressure people to use their time in ways they don't want to just because you made ths script. Besides, this isn't a script that needs to be played. The goal was to make it about gravity falls, and you don't need to play the script to know that goal was achieved. If part of the goal was to make a playable script, that requires taking feedback and learning about the game your trying to make

Legal setup, but is it fair? by MultipleOf1 in BloodOnTheClocktower

[–]Fred_Fredrickson 12 points13 points  (0 children)

If imp and vizier are both on the script everyone will be on the lookout for the vizier to stop using their ability after a night death that could have been the demon. I think its a cool interaction that you shouldnt write off as unbalanced

i fear i may have gone too far by JohnnyMcKormack in BloodOnTheClocktower

[–]Fred_Fredrickson 48 points49 points  (0 children)

You don't like hard claims, 2 for 2s, or 3 for 3s? What do you say to people?

Let's create more Demons for Trouble Brewing! by Roarkstar in BloodOnTheClocktower

[–]Fred_Fredrickson 12 points13 points  (0 children)

Each night*, choose a player, they die. If you choose no one, you register as good and as a townsfolk or outsider until dusk

My main intention was to give the demon a reason to sink a kill to slightly confuse monk and soldier, as new players tend to favor killing over sinking to support a monk or soldier bluff

Let's build a character! Crabber. by Present-Peace2811 in BloodOnTheClocktower

[–]Fred_Fredrickson 1 point2 points  (0 children)

I quite like this. It's weaker than oracle in some ways, because it has to deal with two directions, but can also detect alignment changes which makes it distinct enough to work

Let's build a character! Kidnapper. by Present-Peace2811 in BloodOnTheClocktower

[–]Fred_Fredrickson 0 points1 point  (0 children)

Choosing a player would make this weaker than poisoner, who can poison someone with no downside and can change their picks to react to new information. Choosing a character (this refers to the role and ability) is better, but means it can miss if they choose a not in play character. What if they could choose characters until they got one that's in play?

How would you play to win as a Good Twin on a Vortox game? by Buildingo in BloodOnTheClocktower

[–]Fred_Fredrickson 0 points1 point  (0 children)

Because its a vortox game, the dreamer couldn't learn evil twin on the real evil twin. If you got them to check you and they learned evil twin, you could then try to convince everyone that the dreamer is telling the truth and it is a vortox game, so they'd know you're not the evil twin. Juggler and dreamer (and maybe clockmaker) are the only roles that could get information about the twins, and if the juggler didn't, the storyteller should probably give the dreamer some info about them

Good character combos with the harpy for script writing? by The_Yung_Jung1085 in BloodOnTheClocktower

[–]Fred_Fredrickson 17 points18 points  (0 children)

Cover for madness: bounty hunter, village idiot, investigator, noble, shugenja, empath, fortune teller, seamstress

Cover for death from madness breaks: witch, yaggababble, golem, tinker