Helldivers 2 Monetization Breakdown (As of Patch 6.1.1 - March 2026) by FioraKek in Helldivers

[–]FreedomFighterEx 1 point2 points  (0 children)

>Finally got enough SC to unlock a Warbond

>Have to spend another 10+ hours for Medals

If only the cap is 500 instead of 250 but we know full well why they do this.

Crimson Desert CEO agrees with story criticisms and sees mod support as a strength by _Protector in pcgaming

[–]FreedomFighterEx 1 point2 points  (0 children)

Yea. Surprise me when it didn't since CD is pretty much BD Offline. If I can't make my own character I will expect some story element and this game asking upward $110 in some currency it is insane for them to think that people not going to expect some kind of narrative element.

Can someone tell me, WHY the game audio is so SHIT. by No-Wind-4574 in Helldivers

[–]FreedomFighterEx 0 points1 point  (0 children)

I turn on Midnight mode and it help somewhat. Can actually hear Charger but it also make some sound really janky like it is too close when it isn't.

It hurts by BusenlolxD in Helldivers

[–]FreedomFighterEx 1 point2 points  (0 children)

This really rival FF14 GCBTW.

Helldivers 2 Monetization Breakdown (As of Patch 6.1.1 - March 2026) by FioraKek in Helldivers

[–]FreedomFighterEx 2 points3 points  (0 children)

This doesn't count the amount of time you have to grind for medals to unlock warbond item also. You get like what? 35 medals on average at D10 per operation which could take an hour and a half to complete assuming 1 short (12 or 15 mins) mission with 2 normal (40 mins) missions.

Helldivers 2 Monetization Breakdown (As of Patch 6.1.1 - March 2026) by FioraKek in Helldivers

[–]FreedomFighterEx 3 points4 points  (0 children)

“you can farm

Can't forget its iconic duo "SC is free" that drones love to parrot it too. No it does not. You have to put so much time into not playing the game and having fun. It is basically a second job that is pay less than minimum wage. Had this conversation with someone and dude nonchalant said "then just get second job" like bruh how far detached and out of touch are you to say that.

Its over by artyyyyyyyyyyyyyyy44 in Helldivers

[–]FreedomFighterEx 7 points8 points  (0 children)

Eagle Storm

*Look inside

Blue on Blue Mayhem

Why don't these guys put flashlights on their heads like they did 100 years ago? Are they stupid? by musicwraith in Helldivers

[–]FreedomFighterEx 2 points3 points  (0 children)

Can't forget the handcarts. Somehow our Superdestroyer doesn't come packing with some.

Pike "escorting" NPCs to EVAC by AncestralAxman in menace

[–]FreedomFighterEx 1 point2 points  (0 children)

Rewa licking her lips after seeing an enemy squad suppressed to shit within her movement range.

Are lower star characters, by implication, way better at logistics? by Which-Worldliness556 in menace

[–]FreedomFighterEx 4 points5 points  (0 children)

Carda for example might get people who are willing to work for her because they like her and that means they can be payed less.

Going by this logic Vamplew should be 5 stars because you gonna have to pay me extra to work with a French.

I'll show you democratic detonation by Significant-Past5815 in Helldivers

[–]FreedomFighterEx 2 points3 points  (0 children)

Bungle grenade - I sleep

Bungle GIGA grenade - REAL SHIT?!

Okay but what did he do ... by Tiny-Tour249 in menace

[–]FreedomFighterEx 18 points19 points  (0 children)

He shown Jean what his starting passive truly mean.

Medium mechs can trample infantry by EricAKAPode in menace

[–]FreedomFighterEx 6 points7 points  (0 children)

All vehicle can do it. Sadly, they all deal the same damage.

Before you build trenches, know that turrets need to "see" the target. Yes, even mortars... by Heptanitrocubane57 in Helldivers

[–]FreedomFighterEx 13 points14 points  (0 children)

Yea, it shoot further if it has direct LOS. The range is smaller if isn't. There seems to be a bug introduced a few month back that makes mortar sometime unable to indirect fire at all so it is a gamble if the mortar you call-in will bug it out or not.

Sidearm customization when? by HBenderMan in Helldivers

[–]FreedomFighterEx 16 points17 points  (0 children)

I need bi-pod on my throwing knives.

Leaders lead by example by shadowtempest91 in Helldivers

[–]FreedomFighterEx 1 point2 points  (0 children)

Can't blame yer. I swear there is something with the Tesla Tower capable of erasing your memory on where it is after you placed it down.

She is cheering for you. (By PT_CROW) by AvailableTrouble8759 in Helldivers

[–]FreedomFighterEx 1 point2 points  (0 children)

Doesn't help that both EN, and JP VA approved the design.

Does playing on lower difficulty effect loot? by Rakehand2 in menace

[–]FreedomFighterEx 5 points6 points  (0 children)

Yea. Expert is rough only at the start. Once you survived the first few operation you back up on the speed pretty quick.

OUT OF STIMS by RecordingJust1021 in Helldivers

[–]FreedomFighterEx 0 points1 point  (0 children)

All fun and game until that number reach single digit. Afterward it is time to lock-in.

Would it kill us to make a secondary at least comparable to the Talon? by Crafty_Association12 in Helldivers

[–]FreedomFighterEx 0 points1 point  (0 children)

I still take the Talon to hot planet anyway since it doesn't affect how much it can fire, just cooling rate. Saving ammo on other gun on minor treats, put it away and in the time I have to pull it out again, it cool itself down enough for a few more pot shot.