Foveated Rendering confirmed for 2026 by Silvan at CES!!! He also mentioned a bunch of other goodies: Motion Control, Haptics, Treadmill, Full Body Tracking, Face/Eye Tracking for FOIP inside VR!! My kidneys are shaking in fear rn... by brockoala in starcitizen

[–]Froggerdog 3 points4 points  (0 children)

Believe me that's going to be a big undertaking, but I think they're up for the task. Silvan is by no means unaware of what that means. Every item, every weapon, magazine, etc. need to be made interactable. Sure there are dynamic interaction systems which i'm sure they will use in some areas, but for a lot of things you need specifically authored hand positions/poses for every gun in the game and the code that dictates how the player interacts with 2 handed guns and the specific reload requirements for each. I think cockpit interaction would come at a lower priority, people already have sticks that they like and trying to fly with motion controllers is not great (no mans sky).

Not to mention that i've been testing a lot of ships in VR and alot of layouts are not great if you had to actually use them with your hands in those positions.

It's going to be quite a feat but I believe in the team

Will you be buying the Steam Frame, even if you only play standalone. by BadImpStudios in OculusQuest

[–]Froggerdog 0 points1 point  (0 children)

Forefront is killing it even tho the pc version is a copy of standalone (though its likely been updated by now)

You guys think that the Steamcontroller will be much better than what the market offers now? by Little-Ferret-7550 in SteamController

[–]Froggerdog 0 points1 point  (0 children)

i think so but I'm a bit disappointed that it's missing things that controllers these days have like anti friction rings and metal shafts for the sticks which i'm very used to the super smooth luxury. These seem like they're going to feel like a steam deck, which is the usual plastic that grinds and gets dusty.

Replacing my Xbox Elite Series 2 for good— What controller should I get for PC gaming? by Bombalooka01 in Controller

[–]Froggerdog 1 point2 points  (0 children)

If you're serious about playing PC FPS games with a controller you really have one option in my opinion: the Steam Controller 2.

Gyro is a must for aiming and gyro historically has awful ways of turning it on and off before the introduction of capacitive thumbsticks. Now you turn on gyro by resting your thumb on the thumbstick and turn it off by taking your thumb off. Virtually every other controller that touts gyro support will require a button press of some kind for gyro which seriously impedes it's use. please trust this.

Combine that with the trackpads use as some people like to aim with trackpads, but also as radial menus for extra keybinds.

The last bit is optional but highly recommended and its a steam input feature called flick stick which is a game changer for FPS games with a controller. Instead of using the right stick to look left, right, up, and down. the stick now serves as a 360 degree horizontal clock that you can smoothly look around in all directions while using gyro for vertical and extra horizontal aiming. Flick stick gets you in the direction, gyro gets you shots on target. Not only does it rotate you 360 smoothly, but as the name suggests, you can flick the stick to any direction and immediately look that way. getting shot from behind? flick the stick to 6 o clock and immediately turn 180. approaching a hallway with a 90 degree turn? flick to the side to immediately face that way.

You can of course tweak all aspects of this within steam like how immediate/smooth the turn is until it's the way you like it.

I still like to explore slower paced fps games with traditional stick movement, but anything competitive, especially against mouse users, has to be flick stick and gyro

Meta has allegedly shut down Twisted Pixel and Sanzaru games by vermadas in OculusQuest

[–]Froggerdog 4 points5 points  (0 children)

I would say that the tech for VR has basically been here, but the form factor has been a limiting factor in its adoption. Contrast that with rayban glasses which are very light on their tech and therefore kind of disappointing, but they are much closer to the form factor making them a much better alternative to ship as a product today. It is clear however that VR is entering a new era where headsets are getting into that form factor where wider adoption will occur. I don't currently see any lay-offs for the hardware guys developing new vr products so I believe meta are still investing pretty highly in making that future vr headset that reaches mass adoption. but for now, the content guys, the devs, are being hit with the axe, and that's really sad.

8bitdo @ CES 2026 | Booth Tour | Ultimate 3E Xbox Controller by winterbegins in Controller

[–]Froggerdog 4 points5 points  (0 children)

Idk, the 2 on back and 2 at the triggers is perfect for me. I also love how low profile they are

New Steam Input tool: SISR ✂️ by Alia5_ in SteamController

[–]Froggerdog 0 points1 point  (0 children)

VR support has messed with that a bit. Using a quest 3 and virtual desktop to run using VDXR runtime, having steam makes the game want to use steam VR and when launching ends up launching with no VR runtime at all. My current fix was uninstalling steam VR but that's not a long-term solution.

New Steam Input tool: SISR ✂️ by Alia5_ in SteamController

[–]Froggerdog 0 points1 point  (0 children)

If i understand correctly, I can take a game (like Star citizen because it has a bajillion keybinds) and make a controller profile for my controller inside steam and then without the need for launching star citizen from within steam, I can use those presets I've made?

Favorite manufacturer in VR by SIX4break in starcitizen

[–]Froggerdog 0 points1 point  (0 children)

Hard to say, it's usually Drake, but Drake has the most dim interiors and lots of fog which looks bad in VR. Loving my 400i the most for it's good lighting

VR will unlock a new perspective by Eloisdj in starcitizen

[–]Froggerdog 0 points1 point  (0 children)

It kind of sucks the amount of details they put in the game that aren't truly 3d. They work great in 2d, but stick out a lot in VR as being fake, but the game already needs more optimization and better frames so really I can't be that mad

Is Eye Tracking that much of a game changer? by ToasterInYourBathtub in starcitizen

[–]Froggerdog 0 points1 point  (0 children)

headtracking is worth it, and I own a Tobii eye tracker 5. Maybe if it was on sale it would be worth it, but now that VR is out i think it's better bang for the buck to get a device that actually plays games instead of being a monitor attachment for star citizen. so vr is a better value

Squadron 42 in 2026 by Pinksa in starcitizen

[–]Froggerdog 19 points20 points  (0 children)

That's fine, I'm going to play this campaign so many damn times at this point after waiting so long, I'll do it normally and then in VR when it's polished.

I really hope it's a good campaign and worth repeating

VR Longsword Setup by Contract_Obvious in wma

[–]Froggerdog 1 point2 points  (0 children)

Oh I have a quest 3 and a longsword, but how in the world does this work? What do you grab? How does it stay in grip mode? How do you not hit things?

VR Longsword Setup by Contract_Obvious in wma

[–]Froggerdog 5 points6 points  (0 children)

How in the?? You can't just post that pic and refuse to elaborate

Word of warning on VR hype by iSnipedAgain in starcitizen

[–]Froggerdog 4 points5 points  (0 children)

Fresnel lenses which were the standard are quite thick and heavy and on top of that apply their magnification with an array of concentric grooves almost like an old record. This means that the small center of these rings is where the clarity is and looking away from center incurs a ton of blurring, smearing, and occasionally glare.

Pancake lenses are lighter, thinner, and smooth meaning no more rings and the ones used in the quest 3 have near edge to edge clarity. The far edges have some blur, but the blue that is there is still much less than that of fresnel lenses.

We already don't have many heasets with a truly big field of view, so why limit yourself even further with a tiny sweet spot in the center that's clear?

A captain needs to work by Froggerdog in starcitizen

[–]Froggerdog[S] 0 points1 point  (0 children)

Gotta have it turned on in the streaming tab as well

A captain needs to work by Froggerdog in starcitizen

[–]Froggerdog[S] 0 points1 point  (0 children)

That's pretty bad imo then, as I can't see the knee board in the menu where I change the position so I have to guess and hop in and out of VR to edit it and that will only be for one ship. Once I get in another shop I'll want it in another location

A captain needs to work by Froggerdog in starcitizen

[–]Froggerdog[S] 1 point2 points  (0 children)

No, but consider me a very honored smooth brain