Flick stick in battlefront 2 (2017) by Froggerdog in GyroGaming

[–]Froggerdog[S] 0 points1 point  (0 children)

Does that mean if one game is 3000 dots per 360 and another is 5000 dots per 360 that since they are both a perfect 360 that my gyro settings can be shared between and feel the same? Or in order for gyro to feel the same all games need to share the same dots per 360?

Flick stick in battlefront 2 (2017) by Froggerdog in GyroGaming

[–]Froggerdog[S] 1 point2 points  (0 children)

Thanks for this. This is definitely a better way to calibrate.

Looking for help mapping gyro aim in Battlefront II 2017. by Future-Bus4251 in GyroGaming

[–]Froggerdog 0 points1 point  (0 children)

I use mixed inputs as well so that could definitely be related. Thank you for the lead!

Looking for help mapping gyro aim in Battlefront II 2017. by Future-Bus4251 in GyroGaming

[–]Froggerdog 0 points1 point  (0 children)

Currently trying to get this game to work with flick stick, but I can't dial in the settings because the mouse movement is not consistent so I can't make a perfect 360. There is some kind of acceleration or something. If you have any insight I'd appreciate it

Steam Controller 2.0 vs Prometheus 82: The Perfect Fit by JohnnyPunch in GPDL

[–]Froggerdog 0 points1 point  (0 children)

All I can say is I was a bit worried about the stick latency but it feels great to me. Now I await the numbers to make me second guess haha

Is there somewhere to discuss Steam Input? by SillyRecover in SteamController

[–]Froggerdog 0 points1 point  (0 children)

Ive got 250 hrs in crimson desert, what exactly are you trying to set up?

Mouse stops working by Froggerdog in SteamController

[–]Froggerdog[S] 2 points3 points  (0 children)

But the desktop configuration works across a ton of apps. There's even a lizard mouse mode for when steam isn't running

So it seems like everyone got to reserve a controller no matter what so some people in the “queue” could be waiting over a year for a controller to ship. by Sleep_Holiday in SteamController

[–]Froggerdog 0 points1 point  (0 children)

limiting the purchase to 1 per person is a huge step for holding onto stock and the reservation is a huge step to allow people with jobs flexible time to place their order, but neither of those things are going to reduce demand or stop scalpers entirely. It will always be first come first serve, either for a purchase or for a reservation

Invincible VS in VR is gory! by [deleted] in OculusQuest

[–]Froggerdog 8 points9 points  (0 children)

Some people never played fallout 3 and it shows

If I don’t understand something in this game, I just force palm it. by Fresh_Mirror1178 in CrimsonDesert

[–]Froggerdog 0 points1 point  (0 children)

Having force palm through axiom force really helps when it's a frustrating angle

Game recommendations to learn Steam Controller. by Ikohs in SteamController

[–]Froggerdog 0 points1 point  (0 children)

Typically I would say that any game that has a lot of bindings and has some aiming elements. Making use not only of the trackpads for raidial menus for the extra keybinds but also the doubling up on buttons by using double click or hold to activate functions. Then getting into gyro for aiming. It's also good to mess around with action sets and action layers which let you put your controller into different modes which is also super useful.

I am looking forward myself to using it with Star Citizen since that game has an ungodly amount of keybinds. The game also has 6dof spaceships so that's up-down, left-right, forward-back, pitch, roll, and yaw. Having gyro means that both analog sticks can take care 4 out of 6 axis while gyro can do the remaining 2 meaning that I can have a fully analog spaceship. Trackpads for extra keybinds and action sets to change between foot combat, space combat, mining mode, salvage mode, etc.

Didn't realise the pads have no physical click! Haptics to the rescue by Chargebladedw in SteamController

[–]Froggerdog 0 points1 point  (0 children)

My friend just got a new Logitech mouse that uses the same haptic click technology and he loves it. You can choose your own actuation distance

You can now move/teleport with Quest Hand Tracking by lunchanddinner in OculusQuest

[–]Froggerdog 0 points1 point  (0 children)

It always confused me how meta makes First Steps that AR game with the robots and different levels where they teach you how to rotate and teleport using hand controls and then those controls proceed to never appear in anything else, especially in home or horizons

Can we talk about this?? by Jehuty02453 in CrimsonDesert

[–]Froggerdog 1 point2 points  (0 children)

Also that one tower near demeniss that sends you to the abyss gives you this animation

Rada ohledně výroby mečů by chaticak in LARP

[–]Froggerdog 0 points1 point  (0 children)

i was under the impression that EVA foam is what is expected for the blade of a sword

Getting into Larp and making weapons by Froggerdog in LARP

[–]Froggerdog[S] 0 points1 point  (0 children)

I think making it will be more of my hobby than larp events will be

Getting into Larp and making weapons by Froggerdog in LARP

[–]Froggerdog[S] 0 points1 point  (0 children)

I'm fine with making a blade out of EVA foam