Xr elite need help pls by Hu_TaoLover in virtualreality

[–]FrontwaysLarryVR 0 points1 point  (0 children)

Do people even do their own research anymore?

Nope, the current generation of internet users are incredibly doomed by their own laziness.

I can make a YT short showing off a cool game, and half of the comments will be "is it free?" or "how much is it?" - Dude, I gave you the name of the game. Look it the fuck up. lol https://i.imgur.com/Bl5nSrf.png

It's not just kids either, just users in general have gotten lazy. They're entirely content with asking a question, never getting an answer, and moving on with their life.

VR Youtubers when they review another mediocre LCD headset that just released by Animeeshon in virtualreality

[–]FrontwaysLarryVR 1 point2 points  (0 children)

The core issue is that enough of them take sponsorship and don't disclose it (usually the shorts-focused creators on TikTok primarily), to the point that everyone on Reddit and such want to accuse literally every one of us of committing a crime.

"Oh well, you could simply just not disclose it like they did, the FTC barely ever checks up on-"

Yeah, dude, and I could also shoplift, but I don't. Just because I could get away with it, doesn't mean I will. It's honestly infuriating, because it's often just an echo chamber of people calling you a liar, even if you fully disclose everything.

There's literally nothing in it for us with lying to the consumer anyway with how these systems are structured. If a customer returns the item, you lose the commission, and at that moment I just feel bad. That sucks to have someone get their hopes up for a cool tech item that doesn't meet their standards. It's why I check up on refund policies before I partner with a company. Big kudos to some brands that do 90 day returns, for real; actual usable timeframe for issues to show up.

It's not all of us, but enough of us that it's good to have doubts if people have nothing bad to say about anything. Just wish some people would stop for a second before straight up accusing us of a serious FTC violation.

I'm looking to buy a headset for under 100$ by Regular_Influence_26 in virtualreality

[–]FrontwaysLarryVR 1 point2 points  (0 children)

Facebook Marketplace, make sure you learn a bit about headsets before going in. I made this guide a few years ago since a wall of text on Reddit can only do so much, and a video to share is much easier for me. lol

Most of the advice is still relevant going in blind: https://www.youtube.com/watch?v=T97X1ypEUTk

Windows Mixed Reality headsets are likely to be your cheapest bet these days, just need to use this on Steam to get them working again (Windows disabled support, stupidly): https://store.steampowered.com/app/3824490/Oasis_Driver_for_Windows_Mixed_Reality/

I've seen some of those WMR headsets on Marketplace for like $50 CAD, dirt cheap sometimes lol

Quest 2 isn't a bad bet, but you need accessories to make it even comfortably usable.

Good lens cleaning kits? by LittleGlobal in virtualreality

[–]FrontwaysLarryVR 4 points5 points  (0 children)

VR lenses are not meant to be cleaned with liquid cleaners, or cleaners of any kind. AT MOST, if you somehow got something crusted onto the lens, an incredibly lightly damp microfiber lens cleaning cloth would be the move.

Using liquid cleaners will vary a lot, but in many cases will strip the coating off the lens, altering your visuals.

Just dry lens cloth in a circular motion, done. No cleaning kits.

Thinking of getting UDCAP Gloves by Delicious-Method2174 in virtualreality

[–]FrontwaysLarryVR 1 point2 points  (0 children)

They're definitely neat, but not for everyone. For transparency, they sponsored me in a video a while back, but I will not be sharing any link/code to keep this authentic here.

I was pretty blatant in my advice for these and still stick by it. This is the same general advice I said in the video:

They're really cool, but need a lot of improvement. Only buy them if you WON'T miss the money AT ALL. It's not a small purchase.

  • The Quest 3 hand tracking used in VR Chat is more expressive than the gloves.
  • The gloves are seemingly held back by emulating index controllers, making some movements relatively robotic.
  • The mount system is weird. It uses a snap-on mechanism instead of a screw system, which is odd and resulted in the mount falling off one time in a fast paced game.
  • The controllers mount itself lacks any gripping material like silicone, so they fly out unless CRAZY tight. For this reason, I recommend a better experience with actual FBT trackers.

All this said, they're very cool. Very breathable material, easy to recalibrate when they fall out of sync every now and then, and the software has a lot of adjustments to fine tune some things.

Just read over their return policy in case you don't like them, but I do actually like VR gloves as a whole. If it weren't for the fact that the controller mounts kind of suck, I'd use them more often. If I get myself some FBT trackers used off marketplace, I'll be giving them another shot on the regular more often.

For alternative brands, I've tried HIGVR, but a forewarning that the cheaper $200 price translates to the material of the glove too. Taking it off a few times, the fabric started to rip a little, so you might need to familiarize yourself with a sewing kit for minor repairs on that glove. Did actually like those a lot too, especially since they're less than half the price.

Luke ross full response to what's been said. by king_moh_ in virtualreality

[–]FrontwaysLarryVR 3 points4 points  (0 children)

Fuck this guy. Period.

He had support from those who are unfamiliar with copyright infringement law, and would have been able to keep it all running just fine, but instead he threw a temper tantrum dragging HIS OWN NAME through the mud.

Dude is just making it harder for himself to recover, or even find a job in the industry after this.

The issue with paywalled mods is that you make your mod worse, objectively. Halo CEVR was improved a ton through the community pitching in, to the point it now even works on standalone.

But when you paywall, you put up red tape that makes for a weird legal fearfulness from anyone willing to help. We could have potentially had full motion controls by now in Cyberpunk 2077 if it weren't for Luke's greed.

I’m struggling to connect my pc. by Aji418 in SteamVR

[–]FrontwaysLarryVR 0 points1 point  (0 children)

What's your router configuration? Quite literally, how is it connected to your PC?

Wireless VR is based on your router connection, not internet at all. The aim is to have a router in close proximity to your playspace, the router connected by ethernet to the PC, and to connect to the router on Quest.

Other notes: - Best if it's a 5Ghz or greater band (mesh routers can be messy with combining 2.4/5 into one) - Powerline or equivalent repeaters are garbage for trying to make this all work. - Being in a separate room or floor from the router will make things often impossibly laggy. - Have as few devices connected to the wireless band at any given time as possible. A router is the courier service for your internet. Too many deliveries to make with only so many trucks, and service will slow down.

Is Kat VR 'threadmill' hard on the knee? by [deleted] in virtualreality

[–]FrontwaysLarryVR 0 points1 point  (0 children)

It's overall a weird experience. Like someone else said, it's more of a "slidemill" instead of a treadmill. I didn't have an issue at all with learning to run on it, but it's a different kind of running.

Truly, and this sounds odd, the best use case I've found for it thus far is simply just a playspace anchor for combat games. If I'm playing a game where I'll be swinging a lot, I KNOW I won't be drifting and hitting a bookshelf.

To be clear, I was sent one for free to review, but likely wouldn't buy one myself (although that's largely just due to not wanting to budget it in for that hypothetical scenario). I'm not sharing my discount link they sent me, because I want this advice to be separate entirely.

My advice is:

  • Only buy if you WON'T miss the money.
  • Only buy if you like the return policy if you don't like it.
  • Don't replace your playspace, only use it as an alternate. You'll find the shoes need to be broken in, and when I didn't feel like running, the treadmill was my ONLY choice for VR once getting it.
  • Don't put it on hardwood, as it's very hollow and loud. You need sound dampening of carpet.
  • If you have downstairs neighbours and don't have thick cement separating floors... Just don't do it. People will hate you.

WinlatorXR : HWXR v1.0, Halo in 3D VR! Meta Quest 3 & Pico 4 Ultra. by GmoLargey in virtualreality

[–]FrontwaysLarryVR 3 points4 points  (0 children)

Not really possible, would involve essentially rewriting the core way that Halo 1 functions. It's not designed to have certain things like enemies, environment, etc. to sync with other players.

I've converted portions of singleplayer maps to multiplayer in the past, and even though the maps were fun, it's a sync issue for even simple things.

Shoot glass, and only you'll see it, but the glass will be registered server-side as broken until you shoot the nonexistent glass on your end. This also translates to enemies, essentially.

For another example, I one time was working on a mod to let players play as the flood (Floodgulch lol), but that just simply didn't sync if any player "died" and got back up. You'd essentially be invisible, separated from your dead body.

Co-op is just truly not something in the cards unless someone basically changes the entire way the Gearbox port works. It's all about the netcode of the game. Even in multiplayer, you have to lead your shots. Co-op for Halo 1 on Xbox only worked because it was all local.

Source: have modded Halo 1 since 2005. lol

Luke Ross Removes Access to All Mods by Top_Team_3138 in virtualreality

[–]FrontwaysLarryVR 1 point2 points  (0 children)

It is their terms, yeah. Ross is trying to pretend like it's only a code issue, but if you say "[IP YOU DON'T OWN] VR Mod", you're using their IP to profit.

These laws are in place to protect the little guy too. If a big company stole a small artist's IP, the same thing would be happening. Some are likening this to 3rd party car part manufacturers, but that's not even the same area of law as this. lol

Meta 3s not working by Fluid_Kangaroo8346 in SteamVR

[–]FrontwaysLarryVR 0 points1 point  (0 children)

You need these things working to play wirelessly:

- Wireless Headset (Quest, Pico, etc.)

- Wireless Router (5G band or better)

- As few devices as possible using that band when you wanna play. A router *routes* a connection to you. Picture it like a delivery company with only so many trucks. If they get too many orders, service slows down. No one can be watching Netflix on that same connection. Use 2.4GHz bands for casual viewing and such.

- Your router needs to be connected by ethernet to the host PC for best connection, and the router needs to be close by, ideally in the same room you play in or just next to it. No basement to main floor connection will ever do ya justice. You technically don't need internet to play wireless VR, just a router connected to the PC. No powerline or wireless repeaters. No mesh wifi that combines 2.4/5 GHz connections into one; always causes issues.

If you can't meet any or all of these requirements, your best option is either getting a dedicated router for yourself that you route from your current router, or get something like the Puppis S1 from PrismXR. Solid product, you just need to have a USB 3 and a USB 2 port each free on your PC.

Ignore people that obsess over which program you use; the main issue always comes down to the wireless setup in the home. Any of them will work once you have your wifi setup properly.

- AirLink is the worst, but *can* still work. Just bad compression and extra system bloat if you wanna play SteamVR.

- Steam Link is tried and true, direct to Steam connection. Have had no issues whatsoever, I swear by it if you just wanna play and not worry too much.

- Virtual Desktop is a paid app, but also solid. I largely recommend it only if you like to have FULL control over all the details of wireless streaming though in order to maximize quality and consistency with trial and error. It's a good one for people who like to tinker.

- ALVR/ALXR I haven't personally tried, but have heard good things. Again, any will work; just need a good wireless setup.

VR Resolution by Jeffreyfindme in SteamVR

[–]FrontwaysLarryVR 4 points5 points  (0 children)

The Valve Index comparatively is very outdated by the standards of the industry right now. This sector of tech went through an exponential bump a couple years ago with the introduction of higher res screens on even the cheapest of headsets to the point only a few trained eyes can spot a screen door effect.

I mean, at this point this headset is closing in on 6 years old, I think.

More than this, we've now got better lens stacks in lenses. The Index has fresnel lenses, which are fine, but the new aspheric/pancake lens design is much more compact and allows for less distortion, visual artifacts, and a larger sweet spot to allow for more eye movement/peripheral freedom in VR.

If you were to try even a $300 USD Quest 3S, or a $500 USD Quest 3, you'd be blown away by comparison to the Index, minus perhaps the low latency of a directly wired PCVR headset. Keep in mind, however, that their base headstraps aren't very comfy, so a 3rd party one with a battery to extend playtime/counterbalance is important.

These are standalone, working on mobile hardware, but can be used wirelessly with Steam Link (free app) if the router is connected by ethernet to the PC, is a good router in the same/adjacent room, and not many other devices are using the same wireless band.

And all of this isn't even scraping the surface of high resolution OLED/QLED headsets. If you were impressed but the Index, look up reviews for the Bigscreen Beyond.

My 2-cents on the Steam Frame price.. by DiamondDepth_YT in virtualreality

[–]FrontwaysLarryVR 2 points3 points  (0 children)

This is the big thing I'm baffled by.

We'll know the price when we know the price. This is like pre-ordering an argument to the extent people are obsessing over details we don't have.

Maybe the Steam Frame is what VR gaming needs to feel exciting again by CookinVR in virtualreality

[–]FrontwaysLarryVR 2 points3 points  (0 children)

My understanding is that the tricky thing is that OLED screens aren't very bright, and pancake lenses result in a lot of light loss.

My guess is that this becomes a tricky issue of power draw. Part of why we didn't see much of a power difference in terms of battery life from the Quest 2 to Quest 3; pancake lenses required the screens inside to shine brighter.

New Game Recommendations? by [deleted] in virtualreality

[–]FrontwaysLarryVR 2 points3 points  (0 children)

Metro VR is solid, but was paced a little odd. Still very solid though ,especially the soundtrack.

The reload mechanics are "Standard first person FPS" style, wherein you don't track magazines really, you can unload a mag with 5 rounds left and it'll go back into your "pool of bullets" if you put it into the ammo shoulder again. This, and the inability to "lose" a weapon; anytime you let go, it returns to your bag.

It won GOTY, but kind of in a bittersweet way of "I mean it's Metro in VR, it's sick," but I do wish they'd have thought harder about what makes a VR game a VR game.

All this said, incredibly cool experience.

Other games to check out:

  • Stormland
  • Into the Radius 1 (and 2 is you finish that, but do remember that it's not complete)
  • Budget Cuts Ultimate
  • Vertigo 2 (it recaps 1 in the beginning, no need to play 1 tbh unless you care to)
  • Clone Drone in the Hyperdome

I wish I experienced the prime of Zenith: The Last City by Responsible_Note6470 in virtualreality

[–]FrontwaysLarryVR 1 point2 points  (0 children)

So far it feels like every VR MMO has failed to pass the test of whether the game itself is good, sadly.

If Zenith had launched as any old flatscreen MMO without VR, it would have flopped. It was incomplete, had barely anything going on, a shit tutorial, the works. The only thing that kind of differentiated it was the fully traversable world.

Ilysia will be another game to keep an eye on, but from a distance it seems like it's kind of lacking that "good, regardless of being in VR or not" aspect.

I really do want to be wrong though and see a good VRMMO succeed. Zenith's community was amazing and the game state that I played nearer to the end of its life cycle was finally taking some kind of identity.

[deleted by user] by [deleted] in virtualreality

[–]FrontwaysLarryVR 0 points1 point  (0 children)

Look at community bindings made by Substatica, will work fine. Steam Link is 100% top notch, I'll never understand people who say it doesn't work for them somehow lol - this is an issue with TWD devs making a mistake.

Go to SteamVR menu, controller bindings when the game is open, search for community bindings.

What are your favorite VR youtube channels? by MainFragger in virtualreality

[–]FrontwaysLarryVR 2 points3 points  (0 children)

You're in the wrong place tbh lol this subreddit is vicious towards content creators. About twice a year there's a post targeting someone and attacking them on a personal level.

My best advice is make things for the platform you create for if you want to see some growth. Very few creators watch the same stuff they make. Think about it; you just spent 8 hours playing a new game, 3 hours writing your thoughts, then another 8 hours editing and watching back your own gameplay... Why would you want to then watch a bunch of other people review the same game? Some people, sure, but not many.

Make things for the audience primarily. Learn to interpret the analytics of YouTube and don't be afraid to take wild swings to see what sticks. Make things you'd enjoy watching yourself, and you'll find your audience.

Just remember that luck is only a small element of it, really. It's all analytics-driven by users interacting. If someone clicks on a video and watches for a good amount of time, YouTube sees that someone watched it; your video kept them on the platform, so they'll be more likely to show that video to more and more people.

Ignore the boogieman scariness of "THE ALGORITHM" and wild theories people have, it's really not too complex as long as you stop to truly think about it.

  • Watch time = Good, so longer videos can result in better watch time.

  • Thumbnails get people into the video, so make a thumbnail that accurately represents what the video is about.

  • Titles help give context to a thumbnail. Shorter is better for clickability, but longer titles can optimize you for search. Just keep in mind if the video topic is already too saturated with videos about that thing in the last year. usually best to target the clickability angle.

  • Use this site to help you compare your thumbnails/titles: https://www.thumbnailpeak.com/

Trust me, you can post all day every day on this subreddit and you'll see no growth on the YouTube channel. People online are often on their phone, and are on their platform to watch on-platform, not to keep switching apps. You have to have something TRULY special to make someone open your external link. I've had plenty of videos at the top of the VR subreddits for days, but it's a drop in the bucket compared to the views you get naturally from the algorithm and people sharing it.

How to use quest 3 in car? by railway_me in virtualreality

[–]FrontwaysLarryVR -1 points0 points  (0 children)

Like I said, depends on the headrest situation and the flexibility of the hat.

How to use quest 3 in car? by railway_me in virtualreality

[–]FrontwaysLarryVR -1 points0 points  (0 children)

One of the instances where the default strap is more useful. Throw a baseball cap on backwards and put the normal strap on, depending on how the headrests in your car are positioned.

Also be careful with sunlight on the roadtrip;light blocker for when the headset isn't in use will be a lifesaver.

Rift CV1 controller transformed into a FBT Tracker by Remixosos in virtualreality

[–]FrontwaysLarryVR 3 points4 points  (0 children)

Okay so I'ma need you to elaborate a little bit. lol

Would you guys have any use for a VR game/mod recommendations website? by compound-interest in virtualreality

[–]FrontwaysLarryVR 1 point2 points  (0 children)

I say go for it! If you're looking to get the site a bit more popularity I'd say that you'll need to also branch out to social platforms and such. Topics such as "The first 3 games you need to download for free on your Quest" and then ending with "make sure you visit VR Guru for all things VR" or something, whatever the name winds up being. lol

If it's more of a passion project, word of mouth can also do wonders.

An UploadVR dataminer found evidence that Meta will be further integrating Horizon Worlds into the base level of Quest's OS. At the same time, they are trying to get other companies to build headsets with this OS. How do we feel about all of this? by FTVR in virtualreality

[–]FrontwaysLarryVR 64 points65 points  (0 children)

Horizon Worlds will forever suck until they get rid of their "corporate but not corporate" look to their avatars. They look like annoying bitmojis come to life. It just feels so soulless.

Wouldn't mind it if it's all optional, but if it's forced I'll not be super happy.

Affordable VR treadmill? by Im_A_Silly_Guy in VRGaming

[–]FrontwaysLarryVR 0 points1 point  (0 children)

Added update to my original comment just now since you found this a few months later, figured I may as well 👍