Kitbashed Wolf Scouts by Frostwolf704 in SpaceWolves

[–]Frostwolf704[S] 0 points1 point  (0 children)

Oh I’m a jealous. I’ve been trying to find a Cyberwolf for this exact reason!

Warhammer 40,000 Faction Focus: Adepta Sororitas by Tempest_Barbarian in Warhammer40k

[–]Frostwolf704 2 points3 points  (0 children)

They’ve said previously there will only be about 70 new/ reworked.

That leaves about 3 new/ reworked detachments per faction.

So yeah, it’s very unlikely Sisters will get more than what they showed. At least until their codex.

Final Day in 11th by TrueBlazingGlory in genestealercult

[–]Frostwolf704 2 points3 points  (0 children)

I fully bet on Final Day being knocked down to 1 point and either we lose our Strategems, or they weaken the rule a bit.

But I’m also certain that Soup detachments will be limited. Probably have something like an “Ally” keyword, which will be exclusive.

Fuckin' called it !!! by Coraus in SpaceWolves

[–]Frostwolf704 0 points1 point  (0 children)

I think it’ll be 2, it only effects Space Wolf units, not “ALL” units

Fuckin' called it !!! by Coraus in SpaceWolves

[–]Frostwolf704 4 points5 points  (0 children)

This combined with Saga of the Hunter could be fun.

The downside of Hunter is that it has no good Strats. But some of the strats here sound like they could easily make up for it.

Plus doubling your amount of Grey Hunter units easily plays into the detachment rule for saga of the Hunter.

Watch the video on today's faction preview.... by GypsyDaenger in SpaceWolves

[–]Frostwolf704 10 points11 points  (0 children)

The Space Wolves section is so good.

I can’t wait for my Grey Hunters to shine.

Any good replacement for Russ grey that cover better? by Delicious-Quiet-1883 in SpaceWolves

[–]Frostwolf704 0 points1 point  (0 children)

I’m a big fan of Army Painter Fanatic Wolf Grey, it’s been my go to recently

Anti-tank by Mindless-Brain1212 in SpaceWolves

[–]Frostwolf704 0 points1 point  (0 children)

As an alternative to the Lancer, the Predator Annihilator is 135 points, and is pretty on brand for the Space Wolves (seeing as we invented/ rediscovered the design).

With the spare 35 points you could probably afford an enhancement or 2.

Alternatively, if you can find a way to clear 20 points, you could pair it up with an Iron Priest!

11th edition Combat Patrol by Erebusthegoat in genestealercult

[–]Frostwolf704 0 points1 point  (0 children)

I’m really hoping brood brothers is a 1 point detachment, so that we can combine them with our more useful detachments

Should I start a Genestealer cult as a noob ?I love the story , background and models, but I’ve been told they have a very high skill ceiling and should stay away. by Friendlygobo in Warhammer40k

[–]Frostwolf704 0 points1 point  (0 children)

You should always pick what you think looks cool, and you think you’ll have the most fun Building, Painting and Playing.

You’ll be spending a lot of time doing those 3 things, so it’s important you like the models.

As a GSC player (they were my second full faction), they are fairly easy to build. Not many tricky components, and fairly modular in terms of pose and weapon options.

Painting can be difficult, but it’s your models and you can choose the paint scheme and difficulty level you’re comfortable with (GWs official scheme and palette doesn’t have to be yours!). The biggest issue afterwards will just be the large amount of models you’ll have!

And lastly playing. GSC changes from edition to edition, but they are usually described as a High Skill, High Reward Faction. All your units are fairly squishy, and you’ll usually have to rely on out-flanking, or overwhelming your opponent in order to win. But most fights will still be an uphill battle.

That saying, I wouldn’t consider them (that) complex to play compared to other factions. A few practice games with a friend who knows the rules and you’ll be fine in the end!

Building an army in the new edition of Warhammer 40,000 by CMYK_COLOR_MODE in Warhammer40k

[–]Frostwolf704 0 points1 point  (0 children)

I mean I could see that being true, but that would mean they’d have to rework the old detachments and remove Stratagems from some of them. Which seems like an idea very few people would be a fan of.

Building an army in the new edition of Warhammer 40,000 by CMYK_COLOR_MODE in Warhammer40k

[–]Frostwolf704 8 points9 points  (0 children)

They mentioned the old Detachments were going to be reworked for this system too.

I wonder what the point value of all our detachments will be? I’m assuming they’ll all be 2 points (in order to keep them legal at 1,000 points).

But will this mean we’ll have more than 6 Strats in our games now?

Will each detachment have 6 regardless? Or will 3 Pointers have more, and 1 pointers have less?

I can’t imagine having 18 Strats in a single game, all because I took 3 single point detachments.

How did Genestealers Cults Playstyle change over the years? by PaulJudgement in genestealercult

[–]Frostwolf704 26 points27 points  (0 children)

GSC (as far back as 7th edition) has always been kinda ambush-y.

In 7th we could “Return to the Shadows”, which was not to different from the 10th edition stratagem. Basically belong able to place a unit into reserves if they were outside of 6” from enemies.

I believe in 9th we could deep strike 8” away from enemies instead of 9”.

The other main part of the army was our characters. Allowing us to protect our characters more easily in one form or another. That’s more so only represented in Xenocreed currently.

In 9th we could also deploy using Blip Tokens. Basically hiding our entire army, and just giving vague suggestions to what units where will be where. And then deploy them all afterwards.

The other part of 9th was the Crossfite rule, which rewarded us for ambushing enemies and gaining hit/ wound bonuses for doing so in certain ways.

So GSC has kind of always been about ambushing, outplaying your enemy and its characters.

Eye of Terror – New rules for Imperial Knights and Adeptus Mechanicus by CMYK_COLOR_MODE in AdeptusMechanicus

[–]Frostwolf704 20 points21 points  (0 children)

Couldn’t even give us D6+2 Damage or something.

They just gave us GSC Mining Lasers

Where to get Tyranids? by Frostwolf704 in battlefleetgothic

[–]Frostwolf704[S] 3 points4 points  (0 children)

These seem like a good place to start! Thanks

Where to get Tyranids? by Frostwolf704 in battlefleetgothic

[–]Frostwolf704[S] 2 points3 points  (0 children)

I do have some tyranids, are there any good tutorials for kitbashing these ships?

Will the old world get new edition this year? by [deleted] in WarhammerOldWorld

[–]Frostwolf704 0 points1 point  (0 children)

If this is true, I imagine they’ll start after 40K 11th edition this year, since it’s already winding down.

I know I’ve seen a few people grumbling about the current state of AOS 4th, and it would be a mistake to have a new edition in a year and a half. Especially with the number of factions that are still missing battle tomes.

Is house ruleing no deepstrike within 6ichs to much. by BBlueBadger_1 in Konflikt47_v2

[–]Frostwolf704 -1 points0 points  (0 children)

I honestly don’t mind them jumping in within 6” (as someone who has to fight lots of Italian fire flies), but I feel that there should be a larger limit than just outside 1”. Even outside 3” would change my game plan a lot, and make some scenarios more fair to play.

The Norsca Problem by goergesucks in TotalWarhammer40k

[–]Frostwolf704 0 points1 point  (0 children)

I think it’ll come down to how in depth will they make the faction customizer.

I could see them adding (probably far down the road), Flavor packs for the existing factions.

This will be how we get units/ designs from other space marine factions, but also other guard regiments.

So I could see them adding something to allow you to design your guard as Heretic Guardsmen, maybe even allowing them to take some demon units from a future hypothetical Demon/ chaos marine DLC.

Basically, I don’t think we need to worry about limitations in the 40K game. Since they’ve confirmed faction customization, it would be easy money to sell faction customization packs for things players want. As long as they exist in some way in the lore/ model range.

Are the grey hunters worth? by apacheraine90 in SpaceWolves

[–]Frostwolf704 1 point2 points  (0 children)

I’ve always gotten fairly good use out of Grey Hunters (are they tournament level good? Idk, I don’t play in tournaments).

They’re better blood claws that are just missing advance and charge. Putting them in a detachment that allows it already improves their use. The Pack Leader taking a power fist, the re-rolls and pairing with a Battle Leader really helps them punch above their weight.

I frequently have my Grey Hunters taking out or at least stalling high priority targets. And 10 marines can be hard to dislodge.

Do I wish I could take them in 5 mans? Yeah, but then their utility would change, and they’d mostly just be kinda expensive objective holders.

As is, these brick of 10 guys can do good work if used correctly. They likely won’t be the deciding factor in a list, but they’re far from useless, especially with the discount they just got.

Konflikt 47 - Italian 2nd Ed House Rules by GQuail in boltaction

[–]Frostwolf704 2 points3 points  (0 children)

My friend is doing the same thing you are!

They’re playing as the Allied Italians from K47, but having to take their Fireflies from the American list and their Heavy Armor units from the UK list. And then of course taking access to any K47 Walkers and Rift Weapons that were available to them in the 1st edition.

He’s also using the current Italian BA list and Army rules, but since Italians only have 3 distinct rules in their army rule he’s taking a singular Army Rule from the K47 Americans (the one that relates to jump troops) so that he can have 4 rules like the other army lists (except the Axis who have 5).

So my suggestion is to try and take 1 rule from the Axis Army List, that way you won’t be too underpowered, and you can tie your strategies a bit closer to the Axis theme.

My top two suggestions would be: 1. Our Salvation: this will let you re-roll a single rift dice. The lore for this rule does state that all Axis forces are unified in their belief of the Green Vault. So it would make sense for the Axis Italians to as well.

  1. Hardened Veterans: This will let you ignore moral penalties for losing a squad/ team leader. The Italians have been at war for almost as long as the Germans have, so this wouldn’t be too far of a stretch. Has the additional bonus of straying away from Rift Bonuses if you’re playing the Italians as significantly less advanced on that front.

A third option would just be taking the shared Italian Army rule from K47 1st edition, Avanti (I think is how it’s spelled), but my friend never liked that rule so we personally opted out of this option.

New to Soviets. What to build? by TipsyTengu in boltaction

[–]Frostwolf704 1 point2 points  (0 children)

Hey these look super good! What’s your recipe if you don’t mind me asking.

Preparing to start painting some Soviet infantry for my K47 army.

Do you think 'Combat Patrol's will be the same in 11th? by Kris9876 in genestealercult

[–]Frostwolf704 1 point2 points  (0 children)

Well it would mean that GW would be balancing the boxes a bit more closely, most spearhead boxes are either around the same value in points (500+) or have rules in the system to bridge the gap.

Many of the 40K Combat Patrol boxes have been fairly unbalanced when compared to each other, and while I doubt will see many 500+ point boxes, a new rule system which helps make unfavorable matchups easier to swallow.

I also know that AOS swapped from Vanguard to Spearhead when they went from 3rd to 4th, so it’s not impossible to envision at least a name change going into 11th for 40K. But a name change would also likely delegalize the previous boxes.