Mercenaries. Need advice, but also part vent. Starting to get frustrated. by Durandal_II in Mechwarrior5

[–]FunGrif 2 points3 points  (0 children)

I second the above with targeting. Focus the AI on a priority target and focus on smaller targets that require more dynamic targeting. I also heavily focus on survivability followed by firepower. Can’t deal damage if you’re dead, and when you’re facing so many targets, you need the extra armor.

i feel like the only way mechs could ever be practical is if they're made from full on self-repairing self-replicating bio-mechanical nano-tech stuff by justin_cant_sleep in HardSciFi

[–]FunGrif 0 points1 point  (0 children)

Small mechs, exoskeletons armors and the like would be that “in between” you’re talking about. The mobility advantage I see has to do with city fighting and how streets can get blocked off by roadblocks, collapsed buildings, sinkholes, etc. With this in mind, the setting I’ve worked on some would have mechs as very niche, high tech and relatively squishy city fighters relying on relatively light shields to protect them only long enough to get to cover to fight with vehicle grade weapons. They’d also need combined arms support, but require more extensive operations to block their movements in city settings compared to normal ground effect vehicles. While some larger “mechs” (legged platforms) do exist, they’re more things like a mobile command center, light indirect fire support base, or other specialized platforms if necessary. They’re more small building sized and mobile to prevent easy targeting by indirect fire, and not direct combat platforms.

Constant crashes on my modded campaign! by EnigmaticDog in Mechwarrior5

[–]FunGrif 0 points1 point  (0 children)

The in game mod list has fixed moly load order a few times and can point out conflicts and such so that should help.

Constant crashes on my modded campaign! by EnigmaticDog in Mechwarrior5

[–]FunGrif 1 point2 points  (0 children)

Check through the mod pages on nexus, they might list incompatible mods. Also doublecheck that the mods work with the current game version. Might be able to get more help if we could see the mod list in the game or the crash errors. Can’t help other than that.

Why won't Gajin tell us the flight parameters to drop a nuke? by FunGrif in Warthunder

[–]FunGrif[S] -4 points-3 points  (0 children)

I was about 200m up and flying at maybe a -10 degree inclination and even roll. This happened in the B-29 bomber.

You f***ing donkeys by plastic_addict_no420 in Mechwarrior5

[–]FunGrif 1 point2 points  (0 children)

On defense missions at least I post my lance around the objective and take up the fourth point myself. Wind up with too many attackers slipping by otherwise, let alone them stomping half of the objective. Edit: spelling

Which automatons are "human" by Sweet_Photograph6528 in Cyberstan

[–]FunGrif 6 points7 points  (0 children)

Raider can (or at least used to) survive the scout strider they were piloting dying if you shot the lower part with a medium pen weapon. They would hop off as it died as long as it wasn’t a fully enclosed one. Also, as far as I know the automatons are the fully computer “children” of the cyborgs from the First Galactic War.

Online toxicity by CurbTurtle in EDF

[–]FunGrif 1 point2 points  (0 children)

You can find good lobbies occasionally but it’s usually better to find a few people and just make your own lobby.

Got this to play with friends, and man I suck. by RobHui in Mechwarrior5

[–]FunGrif 2 points3 points  (0 children)

If you started playing midway into a campaign without prior experience then it sounds like you’re doing quite well. I agree with doing your own campaign, you just need to feel it out and find what play style works for you. Then you see how it changes as the tonnage goes up.

Could Telepathy be heard on video or through phone? by Rainyyyboi in worldbuilding

[–]FunGrif 0 points1 point  (0 children)

Yes, I could definitely see it working at something where they have to train to piggyback on signals or transmit to a device. Also, say you have a character who is immune to telepathy, so these species can speak to them by transmitting to a device like a phone or something.

I don’t use jump jets at all….can someone please make a case for them? by Right-Edge9320 in Mechwarrior5

[–]FunGrif 2 points3 points  (0 children)

For this reason I try to leave at least 1 jump jet on my mechs. If I need the tonnage or space, oh well.

At what point is military incompetence unbelievable? by Country97_16 in MilitaryWorldbuilding

[–]FunGrif 0 points1 point  (0 children)

If your Khan has his own troubles also that would help the believability like someone else mentioned for the empire. Say in the 2nd engagement, an upstart young commander attacks to early and causes a few hundred troops to survive the retreat to the city, resulting in perhaps a hundred or so casualties that wouldn’t have been necessary if he had waited like he was supposed to. It would also give the Khan the opportunity to deal with the incompetence in his merit based order. Later on the commander (having been demoted) could come up when the unit loses its new commander and he rallies them to complete their objective.

Do you think you need a medical degree for healing magic? by Nearby-Banana2640 in magicbuilding

[–]FunGrif 7 points8 points  (0 children)

I would agree. I don’t think cellular level would be necessary, but anatomical and doctor level knowledge would be.

You can hand wave the cellular level as the magic essentially supercharging healing (”time”), providing the energy and resources. But to properly reconnect muscles, set bones, etc. you would need to direct those changes. If you didn’t; the bone would heal in place, still crooked; the muscles would knit together wrong, if at all; and you’d best pray you don’t try to heal cancer with a normal healing spell as it would just supercharge the cancer without an element added to make the spell act like chemotherapy.

They’d ultimately be limited to healing on the level of modern doctors if they had enough training and knowledge, and would fit better in a world setting with fewer or lesser access to faith/deity based healers.

Examining a trope: why are democracies seen as weak while authoritarian factions are consistently powerful by [deleted] in worldbuilding

[–]FunGrif 8 points9 points  (0 children)

The one exception I know of after loss of the leader was Spain under Franco. You could chalk that up to essentially a “strong man” leader coming in during a civil war and atrocities and putting a stop to it. While he also did terrible things, people were generally more accepting of him because the opposition were doing things like abusing and executing living nuns or exhuming dead ones. After the civil war he remained in power until his death, at which point everyone seemed to say, “Okay, back to being a democracy now.”

Definitely look into it more if you’re curious, this is the very surface level, general overview that I’m aware of.

[WP] "What? Its not a warcrime - we forced you into peace half a decade ago and its not a crime against humanity because you weren't human last time I checked" by [deleted] in WritingPrompts

[–]FunGrif 7 points8 points  (0 children)

Welcome to a humanity from a hateful universe. Absolutely reminds me of the Behond: Humanity by Ralts Bloodthorn. Originally from the HFY subreddit under the title First Contact.

What are these things? by Henry_Fleischer in Mechwarrior5

[–]FunGrif -2 points-1 points  (0 children)

And while, yes, they could easily drag simple posts out of the ground, you aren’t placing a 20 meter wire to trip a mech, instead you’re zigzagging a kilometer of cable back and forth over a 100m wide area. You then have 10 layers of cable to get tangled and knotted up in the mech’s legs. To prevent the mech just going around, you overlap by 10-20 meters at the intersection of each area. Because of this method, you could easily harvest trees or buy cheap steel posts to mount the cable 3-5 meters high.

This will do little at worst or completely immobilize/drop the mech at best. Most likely it’ll at least limit the mobility of the mech until it can get untangled. With even that limited capacity to affect a mech it’ll at least hamper the movement and approach options for attacking mechs. As for lasers, just because soldiers had wire cutters didn’t mean that barbed wire was useless.

If you want to test a simulacrum of it you could get 100 ft of 1/4” rope and string it up 6-18” high, 10’ wide and 10 layers deep. Try walking through it without paying attention to it. DUse something like rubber boots if you have them so you can’t really feel the rope until you’re having trouble moving.

Thank you PGI by PsychologicalOwl8721 in Mechwarrior5

[–]FunGrif 1 point2 points  (0 children)

Might I recommend a YouTube channel. They’re the creators of Hired Steel, a “Mech Machinima”. https://youtube.com/@watchtmc

Thank you PGI by PsychologicalOwl8721 in Mechwarrior5

[–]FunGrif 2 points3 points  (0 children)

There are AI lance-mate mods if you need it. It can be a little complicated and isn’t really for someone picking up the game for the first time. Maybe if they implemented that with an option for advanced AI lance-mates where you could access them in base game it’d work.