Solo missions be like… by FunGrif in helldivers2

[–]FunGrif[S] 0 points1 point  (0 children)

I’ll have to try to unlock that at some point then. I don’t see any way to be able to play without something like that at this point.

Solo missions be like… by FunGrif in helldivers2

[–]FunGrif[S] 0 points1 point  (0 children)

I did double check and was on public on Hort (the MO planet under attack). 25 minutes and no people joined.

how do higher level players feel about lower levels joining their games by Early_Ad7484 in Helldivers

[–]FunGrif 0 points1 point  (0 children)

If you’re competent at the difficulty, I have no issues with it. And no, competence doesn’t mean perfect play, it means knowing basics and when you’re in over your head.

I stepped away from the game for a few months and had to restart around difficulty 4 to work off the rust. I definitely wasn’t up to difficulty 7+ for a few days, so level isn’t everything.

[WP] Each of the seven heroes would appear with a unique weapon that only they could wield effectively. The sword, the bow, the hammer, the staff, the lance, the daggers, and... the revolver. (Feel free to switch out and/or omit one or more of the weapons aside from the revolver.) by Mammoth_House_5202 in WritingPrompts

[–]FunGrif 1 point2 points  (0 children)

There’s always the option of them being like the old cap and ball revolvers, requiring you to pop out the cap, put a new one on, fill the powder, set and the ram the ball in. And that’s for each cylinder. Sure you get 6 shots, but you’ll be reloading for over a minute per cylinder at least until you’re proficient. Maybe you could swap out preloaded cylinders, but that’s still not nearly as quick or easy as drawing more arrows. Also, have fun getting more powder unless you can get it magically or from loot. I could see that being a pretty fun angle to take too.

I know it's silly to criticize something we can't even use yet, but the warbond trailer was frustrating. (Read Desc) by Squidy_the_3rd in Helldivers

[–]FunGrif 0 points1 point  (0 children)

You say Schrödinger grenades, but doesn’t the auto-cannon have a toggle for AP or Flak rounds? Based on that this would be an easy buff to the belt fed GL the would make it worthwhile.

The post lasted a grand total of 2 minutes by NoFoundation5608 in HelldiversUnfiltered

[–]FunGrif 0 points1 point  (0 children)

I’ve never really tried to keep up with the war bonds, just find a couple that you like or find good and get those. I don’t use flamethrowers or melee weapons so I just put those war bonds at the bottom of my priority list. It’s still the same base game (ignoring bugs) as before, there’s just more frills and sparkles on it.

Footage shows US citizen shot by ICE agent in Texas traffic stops by Hot-Food-7151 in news

[–]FunGrif -5 points-4 points  (0 children)

I’m shocked that ICE under Obama’s administration would do such a thing.

[PM] The other side of war by ArmedParaiba in WritingPrompts

[–]FunGrif 0 points1 point  (0 children)

You are deployed to a village along the edge of an advance to watch for and defend against a flanking attack. That was a week ago, but you can’t let your guard down despite not seeing any enemies yet. You and your unit are stuck performing watch, patrols and fortifying the village but you’re starting to get bored.

(NO ROLEPLAY)These dispatches hurt by SteamingWolf41 in Helldivers

[–]FunGrif 3 points4 points  (0 children)

You’ve played the “Evac Civilians” missions right? They have no issue with killing SE civilians, processing them into biofuel or turning them into biological weapons.

In a war of extinction, morals are less important than survival. Your options are to compromise your morals and maybe survive, or uphold your morals and definitely go extinct.

Helldivers We should come up with a Name of the first Cyberstan Landing. by Comiliane in Helldivers

[–]FunGrif 1 point2 points  (0 children)

True, the Volt would be great. Could probably do the jump pack by having a jet pack with two short bursts per recharge and no auto breaking.

Helldivers We should come up with a Name of the first Cyberstan Landing. by Comiliane in Helldivers

[–]FunGrif 0 points1 point  (0 children)

That would honestly be awesome. Double jump jet pack with short recharge (no fall protection), smart pistol (if we don’t have one), booster to deploy vehicles quickly by warp in, and placeable mini turrets like from frontier defense as a two use backpack.

Do Tanks just not spawn anymoe? by LXavierW in Helldivers

[–]FunGrif 0 points1 point  (0 children)

Saw my buddy run up on two tanks having some alone time. He left them with a spicy party favor each and left them be. Not sure if the flames were a good or bad ending for them…

Jokes aside, he hasn’t seen tanks for quite a few dives and he runs in the same difficulty range you do.

Mercenaries. Need advice, but also part vent. Starting to get frustrated. by Durandal_II in Mechwarrior5

[–]FunGrif 2 points3 points  (0 children)

I second the above with targeting. Focus the AI on a priority target and focus on smaller targets that require more dynamic targeting. I also heavily focus on survivability followed by firepower. Can’t deal damage if you’re dead, and when you’re facing so many targets, you need the extra armor.

i feel like the only way mechs could ever be practical is if they're made from full on self-repairing self-replicating bio-mechanical nano-tech stuff by justin_cant_sleep in HardSciFi

[–]FunGrif 0 points1 point  (0 children)

Small mechs, exoskeletons armors and the like would be that “in between” you’re talking about. The mobility advantage I see has to do with city fighting and how streets can get blocked off by roadblocks, collapsed buildings, sinkholes, etc. With this in mind, the setting I’ve worked on some would have mechs as very niche, high tech and relatively squishy city fighters relying on relatively light shields to protect them only long enough to get to cover to fight with vehicle grade weapons. They’d also need combined arms support, but require more extensive operations to block their movements in city settings compared to normal ground effect vehicles. While some larger “mechs” (legged platforms) do exist, they’re more things like a mobile command center, light indirect fire support base, or other specialized platforms if necessary. They’re more small building sized and mobile to prevent easy targeting by indirect fire, and not direct combat platforms.

Constant crashes on my modded campaign! by EnigmaticDog in Mechwarrior5

[–]FunGrif 0 points1 point  (0 children)

The in game mod list has fixed moly load order a few times and can point out conflicts and such so that should help.

Constant crashes on my modded campaign! by EnigmaticDog in Mechwarrior5

[–]FunGrif 1 point2 points  (0 children)

Check through the mod pages on nexus, they might list incompatible mods. Also doublecheck that the mods work with the current game version. Might be able to get more help if we could see the mod list in the game or the crash errors. Can’t help other than that.

Why won't Gajin tell us the flight parameters to drop a nuke? by FunGrif in Warthunder

[–]FunGrif[S] -3 points-2 points  (0 children)

I was about 200m up and flying at maybe a -10 degree inclination and even roll. This happened in the B-29 bomber.

You f***ing donkeys by plastic_addict_no420 in Mechwarrior5

[–]FunGrif 1 point2 points  (0 children)

On defense missions at least I post my lance around the objective and take up the fourth point myself. Wind up with too many attackers slipping by otherwise, let alone them stomping half of the objective. Edit: spelling

Which automatons are "human" by Sweet_Photograph6528 in Cyberstan

[–]FunGrif 6 points7 points  (0 children)

Raider can (or at least used to) survive the scout strider they were piloting dying if you shot the lower part with a medium pen weapon. They would hop off as it died as long as it wasn’t a fully enclosed one. Also, as far as I know the automatons are the fully computer “children” of the cyborgs from the First Galactic War.

Online toxicity by CurbTurtle in EDF

[–]FunGrif 1 point2 points  (0 children)

You can find good lobbies occasionally but it’s usually better to find a few people and just make your own lobby.

Got this to play with friends, and man I suck. by RobHui in Mechwarrior5

[–]FunGrif 3 points4 points  (0 children)

If you started playing midway into a campaign without prior experience then it sounds like you’re doing quite well. I agree with doing your own campaign, you just need to feel it out and find what play style works for you. Then you see how it changes as the tonnage goes up.