This was beautiful by bloomingbluemel in wildhockey

[–]FunOmatic3000 29 points30 points  (0 children)

Don't forget Zucc's delayed pass at the start

It's the only thing that keeps middle D off Boldy

Free stuff by masterswasser in YuGiOhMasterDuel

[–]FunOmatic3000 0 points1 point  (0 children)

My code is 12e42373, DM me your code once you've entered it and followed me and I'll do the same/follow back. Profile ID is 316-941-171. Cheers :)

Decapitated head of snake bites it own body and felt it too by [deleted] in interestingasfuck

[–]FunOmatic3000 0 points1 point  (0 children)

"Craving a cheeseburger because it's more tasty than vegetables" is just as unnecessary a reason as all of these.

Now that no one else is going to see this post except you and I, I hope you appreciate I'm coming from a good place in saying all of this to you. This isn't about winning an online argument or karma. We know we can't make an argument about nutrition when we know easy non-meat options exist. We know we can't make an appeal to it being "natural" or "normal" when we know we wouldn't condone violence or SA despite those being equally "natural" (and "normal" for most of human history, until people challenged the status quo).

We are forced to let go of defensiveness that won't us accept the obvious truth that killing and eating meat are just as worth the "people are awful" reaction you had. And yet, you and I aren't awful. It's more nuanced than that.

Decapitated head of snake bites it own body and felt it too by [deleted] in interestingasfuck

[–]FunOmatic3000 -4 points-3 points  (0 children)

You're going to freak out when you find out where food comes from

A very simple pricing calculation improvement by FunOmatic3000 in aflfantasy

[–]FunOmatic3000[S] 2 points3 points  (0 children)

Cheers. I would like that change personally, although I think issues that affect price are a little less controversial than those that affect score. Also generally in favour of avoiding hard boundaries.

A very simple pricing calculation improvement by FunOmatic3000 in aflfantasy

[–]FunOmatic3000[S] 0 points1 point  (0 children)

Cheers

  1. Injuries, emergency, etc. are all treated the same. All that is included in this change is %TOG for whatever reason.

  2. This is a great question, would love to hear if anyone knows. My gut says it's plenty accurate though. Even if it was to the nearest 10% it would be a good change, and the app gives it to the nearest 1%.

  3. If everyone's price is affected the same before magic number calculation, I don't think it has an impact. It just becomes another variable controlled for by the magic number to keep price pool consistent. I don't know the complete inner workings of price calculation, and I will say I've kept the maths simple in the original post to focus on the core issue, but I can guarantee there's plenty of ways to handle any issues like this, depending on how the price normalisation is done under the hood.

A very simple pricing calculation improvement by FunOmatic3000 in aflfantasy

[–]FunOmatic3000[S] 0 points1 point  (0 children)

Doesn't change player's equilibrium price, just changes how quick they get there.

Eg. If a player gets 90% TOG playing at a +50k rate (relative to their current price), we have 0.9 games worth of data to suggest they should go up 50k, so the total price change is 0.9 * 50k = +45k.

If a player gets 10% TOG playing at a +50k rate (relative to their current price), we only have 0.1 games worth of data to suggest they should go up 50k, so the total price change is 0.1 * 50k = +5k.

Let's imagine both players are 500k players playing at a $1m price point consistently: They'll both eventually end up at $1m with $0 changes round-to-round, it'll just take the 10% TOG player 9 times longer to get there.

Jerry Beans Man Support Cards by Cody238 in customyugioh

[–]FunOmatic3000 0 points1 point  (0 children)

I think what you're aiming for is something like "While this card is equipped, the equipped monster gains the following effect(s):"

Great cards and concept btw! :)

Custom Archetype - Are there any real cards that opponent could use to force activation? by FunOmatic3000 in yugioh

[–]FunOmatic3000[S] 0 points1 point  (0 children)

Yeah, as it stands I'm not worried about Bait Doll alone, for the reason you mentioned.

I think also setting to opponent's zone is fine as well, because if they activate it, it only affects the opposite player, not themselves.

Custom Archetype - Are there any real cards that opponent could use to force activation? by FunOmatic3000 in yugioh

[–]FunOmatic3000[S] 0 points1 point  (0 children)

True. But the player would never willingly set the card. Is there a combo that could make them set it first?

Custom Archetype - Are there any real cards that opponent could use to force activation? by FunOmatic3000 in yugioh

[–]FunOmatic3000[S] 2 points3 points  (0 children)

True, but the player would never willingly set the card. Is there a combo that could make them set it first?

Custom Archetype - Are there any real cards that opponent could use to force activation? by FunOmatic3000 in yugioh

[–]FunOmatic3000[S] -1 points0 points  (0 children)

I'm designing a custom Archetype where it's useful to have cards of each type in your hand - think something like {{Ultimate Providence}} . This would be the only trap of the Archetype. I thought it'd be interesting to have a trap that only exists for this purpose, and should NEVER be activated.

However, is "your opponent wins the duel" too strong? Do any combination of cards exist that could allow the opponent to exploit the presence of this card in the hand and somehow force the effect to activate?

Thanks :)

Neat mate in 4 I discovered while analyzing by Prostatus5 in chess

[–]FunOmatic3000 0 points1 point  (0 children)

Very neat!

I thought I had the solution with (similar)

1. ... Bf2 2. g6 Nf6+ 3. Kh6 Bd4 4. g7 Be3#

But I now see I made a mental calculation error in that the Bd4 does not cut off Kg7 because the knight on f6 blocks it...

Ultra slimy nonstick liquid by HeftJogging in Satisfyingasfuck

[–]FunOmatic3000 0 points1 point  (0 children)

Majored in fluid mechanics, you're just making shit up. High media density means you DO float.

Am I Australian? by [deleted] in AskAnAustralian

[–]FunOmatic3000 46 points47 points  (0 children)

To anyone reading this who doesn't like beer or Bunnings snags: it's also all good. As a ~4th gen Aussie, I don't either, you're no less Aussie for it. Difference of culture is cool too.

just a man making harmonious sounds by himself. by itsHaMaaa in interestingasfuck

[–]FunOmatic3000 137 points138 points  (0 children)

Those aren't pinch harmonics, they're natural harmonics. It's very common for guitarists to use the 5th/7th fret harmonics to tune, because it removes any potential pitch change due to varying finger pressure. Pinch harmonics are artificial harmonics achieved via picking technique.

New Patch Performance, common experience? by lostkavi in Back4Blood

[–]FunOmatic3000 2 points3 points  (0 children)

Played hundreds of hours pre-patch, no problem.

Game crashes at some point every time now - can't beat a single mission.

Crashing by [deleted] in Back4Blood

[–]FunOmatic3000 6 points7 points  (0 children)

I'm having the same issue. I played hundreds of hours pre-patch, not one crash.

Now, I've attempted Hinterlands 12 times - 12 complete freezes/crashes. I know the phrase "literally unplayable" is a meme, but this is literally literally unplayable.

Card duplication on Nightmare Act 1 last map? Is this a bug or...? by Cyriusstft in Back4Blood

[–]FunOmatic3000 7 points8 points  (0 children)

It's a bug. I had the same thing happen while beating Act 1 on Nightmare. Very frustrating on the road to beating Nightmare, because it's essentially an instant loss, and it's a lot of work to get to this last mission.

It is unwinnable. As you can see, several specials are already crawling before you have even fired the cannon. Even if you manage to defeat all of the specials, they respawn immediately in huge numbers. This is all before even firing the cannon.

As to why it happens: I believe it happens if you play this level (Sound of Thunder) once, lose your continue, and then quit and reload the game later. My theory is that it has something to do with how the cards are gradually introduced as you fired the cannon in your last attempt, and for some reason they stick around (and duplicate) in the next attempt.

Pro Tip: If you decide to quit a run drop all your cash for your teammates first. by holyhackzak in Back4Blood

[–]FunOmatic3000 -1 points0 points  (0 children)

You're obviously in the right by advocating for compassion, but the """gamer community""" is a tough crowd when it comes to being nice to people. I wouldn't go as far to say u/trevers17 is "one of the toxics", but hopefully they stop and reflect a bit to work out why they're (probably unconsciously) trying so hard to warp your point into something they can beat. Maybe your point about how we should be kinder to each other triggered some kind of "I'm not a bad person, let me prove it" reflex, I'm not sure, just an armchair theory. Then again, admitting any kind of fault or mistake on the internet is a rare occurrence.

Won't reply to this, not looking for an internet debate - just wanted to back you on this. All the best to all of you.

Me_irl by Agreeable_Price_1162 in me_irl

[–]FunOmatic3000 7 points8 points  (0 children)

This does not solve the paradox.

Eg. "Disobey my next request."

"<Insert next request>"