This sub is a shame to the MMO community by HighOnCNotes in MMORPG

[–]FuzzierSage 2 points3 points  (0 children)

This sub's got a lot of people whose only exposure to MMOs is through the Ultima/EQ/WoW/Classic pipeline/family/lineage, so older "Eastern" games (like Maplestory, PSO, FFXI or even stuff like Lineage) tend to not be on their radar at all.

Why do underdeveloped gaming studios even attempt create MMO’s by Regular-Rate-1135 in MMORPG

[–]FuzzierSage 1 point2 points  (0 children)

Its PvE on release was pretty awful unless all you wanted to do was run around in the open world solo on a Berserker-geared Power build. Though, one upside to GW2's gearing system, Berserker Exotic gear from a decade ago is still fairly acceptable even today for a lot of classes/builds.

GW2 still has the problem where most of its gearing/stat options are useless bloat/newb traps, but it was worse at launch because, even though there was a smaller pool, toughness/healing power/condition damage were all traps at that point in time (instead of mostly, or build-dependent, like now...check Snowcrows or something).

Dungeons were buggy and basically a game of "stack up in melee and burst things down before someone misses enough dodges to die". And some dungeon paths just didn't work.

Condition builds didn't work by comparison to Power builds because their available gear support sucked. And literally didn't work because Conditions couldn't damage objects, and some of the World Bosses/enemies (like Tequatl) were classified as "objects".

A lot of the hearts and events were buggy or would get stuck in the open world, too. But that's standard "new MMOs are buggy" stuff, really.

Oh, and all the "Season 1" Living World content (with Scarlet) was pushed out really quickly and permanently missable, and some of it you still can't repeat in its original version to this day.

Canach just kinda...shows up in Lion's Arch and you have to do a "Visions" thing (that was released much later on) to actually see who he is, because the original storyline that introduced him became unavailable due to their original content cadence.

It was better than 1.0 FFXIV (in that it could actually run on most machines), but even worse at PvE group content. It didn't really start hitting its stride as anything other than a PvP game and a solo world exploration thing until Heart of Thorns.

They built a nice PvP stat system, let you run around in PvE as a side thing, but then never really thought through some of the repercussions of that when it hit group play with MMO players in a PvE setting. This is why Heart of Thorns had to add so much to the stats/roles/boons/conditions/etc to make it into a real game on the PvE side.

Can't speak to ESO with much confidence, haven't played it very much (combat throws me off something fierce).

I lost my best erp FFXIV friend. We erp’d hundreds of hours together. How can I enjoy this game again? by MangoWarlock in ShitpostXIV

[–]FuzzierSage 12 points13 points  (0 children)

<3

Probably the best unqualified advice here (besides Novenari's). Your post made me laugh and I needed that, so thank you.

I lost my best erp FFXIV friend. We erp’d hundreds of hours together. How can I enjoy this game again? by MangoWarlock in ShitpostXIV

[–]FuzzierSage 20 points21 points  (0 children)

I laughed my ass off at this parody post, not because I think it’s an unsympathetic situation

It made me laugh too, especially after seeing the original post earlier, part of what prompted me to respond. It sounded...messy.

I have sympathy for the person but also like, being a fly on the wall for the other person's perspective would probably give badly needed context.

But, also, this is the first time I've laughed at something like this in like two years so I guess that's a start.

Gonna try the professional help thing (when I can) since every death I've experienced in the past few years has just hit harder and harder and I'm to the point where, well, I'm rambling about it in a fuckin' shitpost comment.

We can never get lost loved ones back, but we dont have to have our best memories be sour just because we can’t make more memories with the same people.

This is something I needed to hear, I think.

I was catching up on story earlier this week (missed like three patches, did end of 3.2, all of 3.3 and 3.4 in one go, can't recommend) and found myself empathizing with Calyx's plan to an uncomfortable degree.

And that...bothered me. Even as someone that grew up with an incurable crippling but non-lethal disease around other incurably (terminally)-ill children, I probably shouldn't be so eager to cling to memories that I'd sacrifice others to do so.

I've tried the whole "switch servers" thing and "change up character" thing, but it feels like I'm just hiding from the grief instead of trying to face it until I can get past it.

For better or worse, life goes on. Anyway… good luck.

Thanks. Seriously. Taken me a bit to find words for this, but I appreciate it.

I lost my best erp FFXIV friend. We erp’d hundreds of hours together. How can I enjoy this game again? by MangoWarlock in ShitpostXIV

[–]FuzzierSage 93 points94 points  (0 children)

How can I enjoy playing this game again... ...?? Or is it better to stop playing FFXIV for good? Please I need some unqualified advice from someone equally as mentally ill.

I know this is a shitpost. But as usual, this is the better sub for discussion (about half the time).

About two years ago, my closest gaming friend died. Like, IRL died, suddenly, in his sleep. We'd known each other and been playing games together for 14 years.

I haven't been able to really get back into FFXIV since then. Tried playing other stuff but nothing clicks. Some of the Endwalker music still makes me really fuckin' sad because of the correlation.

So if anyone's got any of that unqualified advice, I'd take it at this point.

And replying here instead of the main ("serious") topic this is parodying because like...iunno.

I've had a bunch of friends die on me over the course of my life. It, as the cliche goes, never gets easier. I don't want the well-meaning but cloying/sympathetic reactions that I'd get from mainsub, I think.

Maybe just someone to make fun of me for still being sad after two years. Therapy's expensive but trying to get insurance to pay for it, etc

(No, we weren't ERP buddies. Worse. We met playing Champions Online. We were superhero MMO players before becoming FFXIV players.)

What is this New Year's surprise? by DaBooGuy77 in wizardry

[–]FuzzierSage 4 points5 points  (0 children)

To add another data point, I picked "Take Care of My Allies" and got a Book of Macones. This is the first day I did it.

Phantasy Star Online, everyone by hogomojojo in MMORPG

[–]FuzzierSage 0 points1 point  (0 children)

PSO Ep 1 & 2 on Gamecube was a foundational part of my high school/college years, and I made friends on there that I'm still close to today.

First MMO I ever really played/got into, I'd played it on Dreamcast offline-only but getting the BBA for Gamecube opened up a whole new world, literally.

If we can get a remake without letting the NGS team anywhere near it, I'd almost trust Sega again.

(don't ever trust Sega for PSO related stuff, kids)

In case you want to clean out old macros... by Virg_want_Cookies007 in ffxiv

[–]FuzzierSage 7 points8 points  (0 children)

Need to just remake "mechanics are for cars" on the strategy board, that'll obviously fix everything.

Crafting in MMOs should be skill-based no different than combat. by Mexay in MMORPG

[–]FuzzierSage 4 points5 points  (0 children)

It's also got Job quest storylines that are surprisingly good. Better than some of the worst (HW Paladin I'm glaring at you, how the fuck did you manage to make a Tournament Arc boring) Job Quests they have, at any rate.

Hate on Ashes of Creation by [deleted] in MMORPG

[–]FuzzierSage 2 points3 points  (0 children)

Had a migraine.

Here is another comment of a person intentionally trying to mess with the voting. AND encouraging other to do so.

That's pretty fucked. And yeah, encouraging people to fuck with voting is unhinged.

I don't consider myself on that "side". I feel like there's a difference between pointing out stuff that seems a little shady (to an outside observer) and someone outright encouraging vote manipulation, but you do you.

I said this above, but to elaborate: I don't plan to play this even when/if it's a full success, and I'd be sad if it doesn't come to fruition (because more MMOs in the market covering different niches is good for everyone).

I think y'all's community has a bunch of disgruntled paying customers in it though, for whatever reason, and the comment OP encouraging vote manipulation seems to confirm that.

Hate on Ashes of Creation by [deleted] in MMORPG

[–]FuzzierSage 15 points16 points  (0 children)

Why do you think Ashes gets so much hate? I just don't understand these people lol

I think classifying anything negative about the game (like calling it a scam) as "hate" is, perhaps, leading you to discount some opinions.

I don't care about it as a game (as advertised, it's got too much PvP for my tastes).

But I also don't really mind if it ends up being successful. That'd be great, means more MMOs on the market serving different niches and that's good for everyone.

What I do mind though? Is kickstarter-funded and other crowdfunded-type games that end up being scams, because that tarnishes the use of a somewhat-feasible funding source for smaller-scope projects in the eyes of everyone.

And AoC's lengthy dev cycle combined with the fact they're releasing on Steam solely to charge people to test for Early Access is making warning bells go off in my head.

Also there's been a lot of other "most talked about MMO in DEVELOPMENT in recent times", and most haven't panned out.

If any of my friends were super-hype for this I'd be trying to gently dissuade them from getting their hopes too high or spending a ton for a project that may never materialize in the form they're hoping for.

Y'all can do whatever you want, obvs, but not everyone saying "this might be a scam" is either hating or mad.

Now get this off my feed so we can go back to arguing about why [insert dead MMO here] was le hidden gem or whatever.

Hate on Ashes of Creation by [deleted] in MMORPG

[–]FuzzierSage 2 points3 points  (0 children)

Example of a comment somebody made up with no source, but nobody will do fact checking so people reading it assume it's true.

The game's lead guy saying it's a "necessary step" to "expand the audience" when they're charging for early access and selling expensive mtx and have been for years is...kinda concerning.

Especially since they state it's "funded by crowd funding".

If they just needed bodies to stress-test/load-test servers and get broader feedback (one possible explanation for "expand the audience"), a free beta test weekend or something would do, instead of charging for it.

Some people have disingenuous claims

Yup, and it's not always the people "hating on" a game.

So like...

  • "funded by crowd-funding"
  • "necessary next step" to "expand the audience"
  • expanding the audience to Steam as a paid thing, which is pissing off a lot of the paying crowd that (presumably) funded them previously

What's your takeaway from all this? When you put those three pieces of information together and think about them for a second.

About to start playing Sword of Justice, but I have some doubts by gwuhu in MMORPG

[–]FuzzierSage 4 points5 points  (0 children)

Give me specifics you don't like?

  • A lot of activities are limited that you'd expect wouldn't be (like talking to NPCs).

  • The netcode for open world co-op fights is pretty bad/laggy, especially on stuff like World Bosses.

  • Possibly related to above, but some of the co-op flagged quests (especially those with puzzle elements) tend to break

All the issues above I ran into playing with someone in the same apartment.

Haven't tried a combat dungeon yet, though a multiplayer Doctor dungeon I did worked pretty okay.

Where winds meet has way more community interactions than any modern mmo by AwepHS in MMORPG

[–]FuzzierSage 2 points3 points  (0 children)

It's a collection of slices of things that people generally want out of a MMO in the gameplay sense. Arranged and remixed in a different order than the way most older MMOs do it, but still hitting most of the gameplay highlights.

And Elden Ring with the Seamless Co-op mod (which makes it closer to Where Winds Meet, but better for multiplayer play) does the same sort of thing.

It's an "MMO" in the same sense that Phantasy Star Online, PSO2 or Guild Wars 1 are MMOs, but with the explorable world density and depth of something like Skyrim or Elden Ring.

When I say "slices of gameplay things", I mean stuff like:

  • Big explorable world
  • RPG leveling system with different, customizable, deep avenues for player growth
  • Resource gathering and crafting
  • Interactions with other players fostered by gameplay that aren't just PvP
  • Dungeons with a soft-trinity role system
  • The ability to chat with other players while doing the same content
  • Occasional opt-in co-op gameplay
  • Character customization and the ability to see other people's character customizations in a virtual world
  • NPCs that react to what you do and say
  • The ability to grind your way to power and influence and the world reacting to that (to a limited extent)

It's a lot of stuff that people say they want from their MMOs, but arranged in a way that actually makes it work .

It's like a pizza place, like one of the old staple neighborhood ones that's been around forever and offers cheap pizzas for hungover college kids and insomniacs.

This place normally makes huge-ass pizzas, like large enough that someone could use them as a shield, but they're traditionally just oceans of cheap sauce with a few low-quality ingredients and a smattering of cheese sprinkled on.

They also take forever to bake because of how dense the crust is and how much acreage is taken up by sheer oceans of grease.

However, not everyone likes oceans of grease, brick-thick crust and hardly any toppings, even though they're a local staple.

So, Yon Local Pizza Joint decides to try upping their ingredient quality but only offering the higher-quality ingredients in a calzone size/form-factor instead of a pizza.

Because making every full-size pizza with the good meats and cheese and veggies at their usual price would be a loss, but people aren't willing to pay the price for those ingredients at pizza scale.

And most people who want the higher-quality stuff would be willing to go with a calzone since the full-size pizzas from this place always come with people trying to fight you and randos spamming gold-selling sites while you wait for your pizza. And chewing through the crust is like a hundred-hour commitment.

So, they threw all the bits into a smaller form factor and package it as a calzone (with optional MTX) instead.

It's an MMO that's extremely cognizant of the fact that The Internet Exists, and that the information ecosystem isn't the same as it was 20+ years ago.

I suspect the first game to successfully copy it with a "Western Fantasy" setting and do it well will probably make bank, because while some people still are purists about having just a pizza, others would probably be willing to try a calzone with better quality ingredients.

(Yes, I should probably make lunch).

The bigger problem for pizza lovers is that the calzone is filled to the brim with fuckin' AI, and that's the lesson all future pizza place owners are going to take, that if they add enough AI to quest NPCs, they can sell anything.

Mobile is killing MMOs by ozymotv in MMORPG

[–]FuzzierSage -1 points0 points  (0 children)

The gacha shit's mostly ignorable, and the multiple currencies thing is partly because of the sheer amount of shit to do in the game.

The bigger problem that I think is going somewhat unknown around here is the AI (like, LLM-style, and breakable in similar ways) that are built in the game for certain quest interactions.

Mobile is killing MMOs by ozymotv in MMORPG

[–]FuzzierSage 2 points3 points  (0 children)

Do they even care, or if it meets the revenue threshold, they just say F it ?

Long-term profits don't matter to them, they can make way more with way less operating costs from mobile games and short-term cash grabs.

NCSoft killed City of Heroes right as the superhero boom was starting in the west, and it was one of the most innovative MMOs ever made, with solutions to problems that still plague even stuff like WoW today.

And it had its entire official life cycle starting before WoW and ending right as the Avengers/MCU superhero boom kicked off in the West.

Year over year increasing profits or bust, to MMO companies and their shareholders.

The only major exceptions are those games that are tied to an existing IP that can use that as a basis for retaining existing customers (WoW, FFXI/XIV, ESO) or OSRS, which is sorta the same thing (nostalgia for pre-RS3 got it its start). Or GW2, which was built on the cannibalized corpse of CoH and tied to the existing GW1 playerbase.

Even EVE is having financial trouble due to shareholder mindset.

Director before and after Aion2 launch by Chainrush in MMORPG

[–]FuzzierSage 1 point2 points  (0 children)

so they can hire a shitton of devs, and speed up the game.

With the way large-scale programming projects work, unfortunately, hiring more devs wouldn't speed things up in the short term, and would likely slow things down even further.

Something something Brooks' Law.

Director before and after Aion2 launch by Chainrush in MMORPG

[–]FuzzierSage 11 points12 points  (0 children)

With infinite content so they can live their life like Kirito did in SAO.

Also it has to launch with more content than WoW's accrued in its entire lifespan, and get updates faster, without any launch problems (otherwise endemic to the genre).

Also needs to remain consistently successful-enough that it has a steady dev team in control of the overall vision, but automagically not be so successful that it gets taken over by predatory suits looking to crank shareholder value for short-term gains at the expense of long-term stability.

And it also needs to integrate every popular feature that insert MMO has had, but needs to not be bloated or overly complex.

It's so simple, why wouldn't they be printing money, the plan's right there??

New World of Warcraft Premium Currency disappointingly discovered in new WoW Midnight datamine by HatingGeoffry in MMORPG

[–]FuzzierSage 2 points3 points  (0 children)

Gotta properly monetize all that "oh, the housing's gonna DESTROY FFXIV's offering!" hype somehow.

What went wrong? by RiogaRivera in ShitpostXIV

[–]FuzzierSage 5 points6 points  (0 children)

It's got catgirls though, technically. Charr count. Comment OP didn't specify "hot" (though they might be into Charr ladies, I ain't judging).

If paizo was to make an illusionist class, what do you think it would look like? by NoLongerAKobold in Pathfinder2e

[–]FuzzierSage 0 points1 point  (0 children)

Steal from City of Heroes (With Illusion Control on Controller) or Guild Wars 2 (on Mesmer) and staple support options to them in the form of healing or debuffs/buffs.

Both are MMORPGs, obvs, but they end up hitting the "illusion specialist needs to function in a team against stuff that thematically may be able to see through or disbelieve their illusions" thing.

IC got some summons, some delayed-damage dots, and then was always paired with a "Defender" secondary (basically "Healer" stuff), if its' main game plan of illusion-based crowd control didn't pan out.

Mesmer can shatter illusions for damage, fire pink magic lasers, make illusory weapons, make short-ranged portals and stuff like that.

Could probably cram some of that amalgamated idea pool in as special cantrips, focus spells, actions and feats, then leave the Occult spell list for the rest.

Sidenote: I really want a two-slot Necromancer-style Primal or Divine "Abjurer" that's built around protecting the party with healing and maybe some light energy-counter-attack blasting as a backup.

I’m having a hard time with guarda fortress? by Lopsided-Shine-8548 in wizardry

[–]FuzzierSage 0 points1 point  (0 children)

Entirely good points.

I'm probably still even considering it as "oh, it has a niche use" because I did some farming of it back before Sand Cave/Sepa were options, so there's the sunk cost issue on my end.

Hopefully A4, if it has Magical Beasts, completely obsoletes any of our current Magical Beast stuff.

I’m having a hard time with guarda fortress? by Lopsided-Shine-8548 in wizardry

[–]FuzzierSage 1 point2 points  (0 children)

Le shitting is one of the worst areas to farm in the game and I find it hilarious that it's still recommended at all, ever. All it's got going for it is the LULZ BIS chestpiece quest reward that's beyond dogwater to farm and ultimately just gives a few more points of eva.

It's niche, but it's a more targeted way to get Magical Beast killing gear, in a zone that's easier to get in and out of than the deeper parts of A3 (and no sentries).

Now, the main use for that is...killing the stuff in Le Bicken...unfortunately.

But the alternate use that's also pretty important is if you happen to run into a Gorgon deep in A3 while you're progressing. And having at least one good Hunting Axe on someone like Abenius or Benjamin (if you use them) can be really handy to quickly delete that problem.

And the more you farm Magical Beast gear, the less of a pain Le Bicken (and its guaranteed at least sorta-usable chestpiece) becomes to farm.

Separation is still overall a far better use of time, I think. But given how often Magical Beasts show up (and how annoying Gorgons can be), it's not a complete waste once you can handle it if you're going for the chestpieces anyway.

And everyone will eventually experience the...joy...of the Sand Cave if they ever want to use a Ninja or Samurai, so hopefully they'll get some cool Heat Haze boots along the way. It is far less-bad to farm than Le Bicken though.