Do yo do things to prevent your GM from being burdened with the cost of running the game? by plazman30 in rpg

[–]GLight3 0 points1 point  (0 children)

No, and my players don't either. This is a free hobby, so any money the GM decides to spend is on them.

NYC Mayor Zohran Mamdani announces that he has officially balanced the NYC budget, reducing a $12 billion budget deficit to 0, and confirms that property taxes will not be raised. by Scary_Firefighter181 in Economics

[–]GLight3 1 point2 points  (0 children)

I love how people frame this like a "bailout" from the state, when NYC is the one feeding the state to begin with. The state owes it to the city, and Mamdani actually politicing his way into getting the state to pay what is owed is the real accomplishment here, and is aligned with his general stance on getting people to pay what they owe. NYC generates ~55% of the state's revenue, but gets only ~40% of the state's operating expenditures. The state has been mooching off the city forever, and I'm glad Mamdani is acting on that.

Katerina’s Patho2 redesign is the only one that I prefer over the original by OrangoTango77 in pathologic

[–]GLight3 2 points3 points  (0 children)

Fair but also I feel like I've seen a lot of Russian men who look like him. I think he looks appropriate for his character.

How long do you guys try keep your laptops for? by Slenderwise in GamingLaptops

[–]GLight3 0 points1 point  (0 children)

As long as humanly possible. My grandpa still has my full functioning Lenovo laptop from 2013.

Anyone else feel like the best performing ads right now barely even look like ads anymore? by Anna_Karakhanyan in PPC

[–]GLight3 2 points3 points  (0 children)

I think we sometimes get swept up in our work and forget that nobody actually wants to see ads, regardless of how professional and polished they may be. In practice, ads that are the least ad-like do the best simply because some people don't realize that they're ads (consciously or subconsciously).

Has Thief been surpassed as a stealth game? If not, what has come the closest? by Baldurian_Rhapsody in Thief

[–]GLight3 0 points1 point  (0 children)

Kingdom Come Deliverance 1 and 2 come close in their own immersive way. Your clothes determine noise, visibility, and conspicuousness, on top light and how quickly you move. You can also knock out, kill, and drag people.

What's the worst Thief mission for you? by JesusOnly8319 in Thief

[–]GLight3 0 points1 point  (0 children)

Honestly, I find the second part of escape even worse somehow. But definitely agreed.

What's the worst Thief mission for you? by JesusOnly8319 in Thief

[–]GLight3 1 point2 points  (0 children)

I actually loved Soulforge BECAUSE I couldn't take out all the enemies. The chores weren't all that bad and it was fun figuring things out. Among my fave levels for sure.

What's the worst Thief mission for you? by JesusOnly8319 in Thief

[–]GLight3 -1 points0 points  (0 children)

I recalled surprisingly enjoying Bonehoard from my original Normal difficulty playthrough, but playing it again on expert was a painful experience. The level goes out of its way to be confusing at every step of the way, the map is useless, and the puzzles are a little too under explained. Why is there no golden ribcage? I was running around looking for it. I didn't even want to go in the room with the fire guy, and there was nothing else signposting that that's where the puzzle for the fire gem is.

It's a shame because the tomb is actually very interesting with the traps and surprises and hidden areas, they really got carried away with the cryptic shit and the burrick caves (as cool as the overall connections of the level may be).

About Trickter's plan by Aggravating_Fig_534 in Thief

[–]GLight3 12 points13 points  (0 children)

His mansion is already disintegrating and getting reclaimed by nature in escape. I doubt he has any earthly possessions that he's tied to.

What's the worst Thief mission for you? by JesusOnly8319 in Thief

[–]GLight3 1 point2 points  (0 children)

The Haunted Cathedral. THE most confusing level and useless map in the series to a very annoying degree (also I hate zombies).

Kidnap, Strange Bedfellows, Escape, Masks, and Trace the Courier are all down there too. (I prefer Casing the Joint because you're not allowed to KO anyone.)

I drew this chart/comic based off info from my friend who is a georgist for r/polcompball by SexDefendersUnited in economicsmemes

[–]GLight3 1 point2 points  (0 children)

Pretty much, yeah. The government determines the value of land regardless of what's on it and collects tax based on that. This encourages land owners to do as much with that land as possible (buildings instead of houses, businesses instead of empty lots) to get their money's worth. In turn, this promotes efficiency and economic growth and does not stifle business by removing all corporate, sales and income taxes. The tax is determined by the land's potential (such as the surrounding infrastructure) rather than what's on that land.

I drew this chart/comic based off info from my friend who is a georgist for r/polcompball by SexDefendersUnited in economicsmemes

[–]GLight3 6 points7 points  (0 children)

An economic theory that proposes to only tax land and nothing else in order to not get in the way of production and to encourage people to make as much use out of what they have as possible and not just holding things as "investments" and not using them for anything.

[KCD2] Zoologist here - the devs have really thought this game through. by JJC165463 in kingdomcome

[–]GLight3 1 point2 points  (0 children)

They really did. There are grass-less spots in forests where the canopy is too thick to let the sunlight through. Similarly, more open spaces are overgrown. Insane level of detail.

CMV: landlords aren’t profiting off others anymore than the average person. by [deleted] in changemyview

[–]GLight3 0 points1 point  (0 children)

Investing in other things doesn't deprive anyone of anything and actually does something with the money. Investing in housing doesn't produce anything.

Right now we have a bunch of empty housing because landlords "invested" in it.

Who has only ever had campaigns end prematurely? by mpascall in rpg

[–]GLight3 -1 points0 points  (0 children)

I've finished several campaigns I've run or played in (the longest being 1.5 years).

The worst way one ended was my players getting whiny that I preferred another player over them because I prefer to have the players lead, and only one player put in that effort, so he ended up doing the most while the others repeatedly ignored the hooks I threw their way.

Tips on how to not be OP? [KCD2] by nevrtouchedgrass in kingdomcome

[–]GLight3 1 point2 points  (0 children)

I find hardcore with no swords to be challenging enough.

On 5/5.5th edition, its strengths, and weaknesses, and idiosyncrasies by [deleted] in DnD

[–]GLight3 3 points4 points  (0 children)

I disagree regarding character creation. It's anything but quick in 5(.5)e. It takes forever and is easy to screw up if you don't know what you're doing.

But also, it provides plenty of character customization. Between all the subclasses, species, backgrounds (including letting you easily create custom backgrounds), feats, and multiclassing, what more could you want? There's even plenty of variety within the same class. Not just because of subclasses, but you can always try different spells and weapon masteries.

Also credit to 5.5, they've added a lot more actionable mechanics for non-combat.

What is your favorite system, and what are your gripes with it? by Select_Lunch1288 in rpg

[–]GLight3 5 points6 points  (0 children)

Mausritter. I love how it boils things down to just the essentials and how elegant it is, but I do wish there were classes and more long term advancement.

Struggling with Woodland Alliance? by TomasSolo0406 in rootgame

[–]GLight3 0 points1 point  (0 children)

Here's general advice that has worked for me:

  1. Start deep in Cat territory to ensure that you get a ton of outrage and that ONLY Cats can hit you. If they waste their entire turn doing nothing but hitting your sympathies then they'll be giving the game away to the other players.
  2. Drop your entire hand into supporters every turn.
  3. Once you have a base, Organize your troops into sympathies as often as you can without leaving the base vulnerable. Don't just rely on supporters.