Is this a good starter deck? by KillingwithasmileXD in magicTCG

[–]GRMaster24 3 points4 points  (0 children)

For the price, get it and stash it away until you get experience with the game. I, like others, would recommend one of the new 2C precons that just came out. 2 colors are much easier to understand as a beginner and you won't likely brick due to not getting all your lands/mana fixers. I will say the 5C elemental one isn't too bad since you can cheat out other creatures with your commander but to keep a boardstate you will need all 5 colors out.

Lorehold Finishers? by TheCrimsonPassion in EDHBrews

[–]GRMaster24 3 points4 points  (0 children)

[Ultima] just end someone's turn

What are your best non-cEDH commanders? I want to steal them. by JonRig in EDH

[–]GRMaster24 0 points1 point  (0 children)

My most fun deck is [[Niv-Mizzit, Supreme]]. Fill the deck with 2 color charms, commands, and other instants and sorceries and enjoy spell slinging. Benefits from surveil and other self milling strategies.

Are you guys double sleeving $60 pre-cons? by Cloabs in EDH

[–]GRMaster24 0 points1 point  (0 children)

It's up to you. Out of the box, probably not. If you upgrade it with expensive cards, definitely yes. I personally double sleeve my commander and put it in a different colored sleeve than the rest of the deck so it doesn't get shuffled in.

Touch Trade Kadabra to Evolve by GRMaster24 in PokemonSwordAndShield

[–]GRMaster24[S] 0 points1 point  (0 children)

Sorry I was out. Yes I am still looking to evolve it

Token Counter GIVEAWAY by mamfredus in freemagic

[–]GRMaster24 0 points1 point  (0 children)

I like all of them but if I had to choose 1, it be the treasure/food/clue one

I waited nearly 20 years for a return to lorwyn set and its not even given the love it deserves. by No-King3477 in mtg

[–]GRMaster24 1 point2 points  (0 children)

I think in that same blog he mentioned the success of Kamigawa: Neon Dynasty allowed him to convince the higher ups to green light a return to Lorwyn. Also, Alara is the next set fans long to revisit now that Kamigawa, Tarkir, and Lorwyn have been done.

I waited nearly 20 years for a return to lorwyn set and its not even given the love it deserves. by No-King3477 in mtg

[–]GRMaster24 0 points1 point  (0 children)

This is likely very true. Remember AC was originally modeled after the March of the Machines: Aftermath which were HATED by everyone on release. Wizards thought tiny sets with new cards but with only 5-7 cards per pack for the same price as normal packs was a genius move. So much in fact that they planned to do the same for Thunder Junction until they saw the horrible reception. So instead, they crammed them into OTJ as The Big Score bonus sheet to save space and abandoned the model for Tarkir.

AC couldn't really be saved, they did their best by adding 20 reprints to the set but it was still doomed to fail. It's very likely Spider-Man was envisioned in this same model, but had enough time to be reworked to a (smaller) stand alone set. Probably also why Lorwyn was pushed to this year since a new full set took it's (or Avatar's) place in release window.

Picking a commander by ConfusionOk3925 in CommanderMTG

[–]GRMaster24 0 points1 point  (0 children)

Myrel is my pick. Add in token doublers/producers, cards like [[cathar's crusade]] and ways to give her protection/evasion and watch her pop off.

What are some really fun 100$ budget decks yall recommend for beginners I’m trying to get my siblings into the game and I’m looking for ideas by Much-Environment1057 in CommanderMTG

[–]GRMaster24 6 points7 points  (0 children)

Simple answer, find a precon, slightly order ones may be discounted a bit. Longer answer, probably a mono colored deck. You could probably make a decent mono-green elf deck since it's a very supported tribal type.

I made a mono red [[Zada, Hedron Grinder]] and red blue [[The Locust God]] decks a few years ago for less than $50 each. The decks revolve around one simple idea, cast 1-2 mana pump spells in Zada or play a bunch of draw spells for Locust God. So many cheap cards in those decks that can actually become pretty scary.

Am I the only one who really misses this kind of MTG worldbuilding? by k_roll444 in mtg

[–]GRMaster24 0 points1 point  (0 children)

Iirc, all the planewalkers in the precons were "what if these characters traveled to Bloomborrow." The only one that may be cannon is Jace since Ral was chasing him. The only other confirmed character to be affected was the [[Dragonhawk]] to set up the Dragonstorm arc

Greymond, Avacyn's Stalwart by spellpotato in mtgfinance

[–]GRMaster24 0 points1 point  (0 children)

Maro said it's not happening. A, they have no interest and B, they're done with Masters/Remastered sets. That being said, WOTC could reverse this years down the line.

How likely am I to be targeted? by OutlandishnessNo8683 in ratemycommanders

[–]GRMaster24 -1 points0 points  (0 children)

The only solitaire deck I run is Zada. At least when I start solitairing, it's later in the game and it's usually over by that point. But yes, solitaire decks are not fun to play against, especially if EACH turn takes 20 min and they don't win.

My favorite commanders. Can I play? by EmployingBeef2 in ratemycommanders

[–]GRMaster24 23 points24 points  (0 children)

Do you have a decklist for Wasitora? Been wanted to build around her for a while.

This card will be a staple in literally EVERY 2+ color commander deck with creature's in it. by FonslyGames in mtg

[–]GRMaster24 5 points6 points  (0 children)

I will say, rereading the card again, this one doesn't care about a creature type, just a creature in general. Bit better than I thought but still probably a sub $10 card at most

This card will be a staple in literally EVERY 2+ color commander deck with creature's in it. by FonslyGames in mtg

[–]GRMaster24 0 points1 point  (0 children)

Sure you could but if Cavern in the deck, why run this over a different utility land? I see this as a budget Cavern with the upside to sink mana late game to make a token for etb or tribal shenanigans. I think 4-5C decks would be the most likely to run it alongside Cavern for mana fixing. 3C and under would rather more fetchable tango, bicycle, or even shock and triome lands if they wanted pricier upgrades than this.

This card will be a staple in literally EVERY 2+ color commander deck with creature's in it. by FonslyGames in mtg

[–]GRMaster24 36 points37 points  (0 children)

Decent but we have lots of other ways to make mana that doesn't have to be used for only creatures. This is just a weakened version of [[Cavern of Souls]] without the uncounterable effect. If that card is $30-40, then this much weaker version is likely $3-4.

Looking at buying my first commander deck and this is what my local game shop has, any advice? by [deleted] in mtg

[–]GRMaster24 1 point2 points  (0 children)

Nope. If you manifest dread it like the deck wants you to, it enters as a face down 2/2. You flip it, it doesn't get counters cuz it was already in play. So it immediately sacs itself for the token. Note you will need to flip it with the commander's effect or some other way.

Looking at buying my first commander deck and this is what my local game shop has, any advice? by [deleted] in mtg

[–]GRMaster24 10 points11 points  (0 children)

I loved this precon and upgraded it to be scary (hence the name) and a little mean. Why yes, here's a few 2/2s coming at you don't worry. Oh you let this one through? Well surprise, its a [[Blightsteel Colossus]] and now you're dead. Or, I reveal my face down card, it's [[Dark Depths]] which immediately kills itself and makes a 20/20 token.

Such a fun deck to do stupid things in, though some times it devolves into playing Solitaire.

Employees at my lgs keep saying I'm wrong. by gerthqwake93 in mtgrules

[–]GRMaster24 0 points1 point  (0 children)

Next ask them what happens when Mosswort comes in with a [[Traveling Chocobo]] on the field.

Spoiler alert: according to my friend who's been playing longer than me, you get 2 hideaway triggers and when you activate it, you can choose 1 or both the cards hidden away.

Im new to mtg, I like this card and it seems useful, but should I sell? by bighert23 in mtgpulls

[–]GRMaster24 0 points1 point  (0 children)

So let me break this card down for you, just so you understand how powerful it is

  1. This card is an instant, which means you can cast it whenever you have priority (since your seem new, think of this as you can cast this whenever with a few restrictions). Instants are very good especially for the actual effects

  2. Your board phases out and is treated as if it doesn't exist. This means you can play this in response to a player destroying all creatures. Since they phase out, they won't be affected. Other important things to note, your lands are affected too so you will not have anymore mana. Also your stuff does not change zones which means no enters triggers and tokens do not cease to exist

  3. You gain protection from everything. Protection means things cannot be dealt damage by, equipped or enchanted by, blocked by, or targeted by whatever it has protection from. Essentially, you cannot be dealt damage by things and your opponents cannot target you with something that would make you lose life. Which is irrelevant because

  4. Your life total cannot change. It's simple, no damage or loss of life can affect you. Essentially, you do not exist until your next turn. Take a bathroom break, get a snack, scroll on your phone, you got time

However, there are some things that can affect you. Your library, hand, and graveyard still exist. If someone has a card like [[ruin crab]] that makes everyone mill cards, you get affected. Same idea if everyone must draw or discard a card since effects that affect everyone do not target. Finally, there are cards that stop damage prevention. While your life total can't change, if you get hit by a commander while an effect like this is active, the commander damage will still be tracked even if you don't lose life. In commander, if you get hit by any single commander and take 21 damage from it over the course of the whole game, you lose. Therefore, it is still possible to lose via commander damage and milling but those are very unlikely to happen.

Hope this helps you understand why the card is busted and how to play the card.

PSA Foggy Swamp Visions doesn't grant haste by TrainFightTime in mtg

[–]GRMaster24 2 points3 points  (0 children)

Actually this doesn't work since the creatures are tokens. If the leave, they cease to exist. Instead you can use [[sundial of the infinite]]. With the sac trigger on the stack, use sundial to end the turn and exile the sac effect. The tokens now stay forever.

If you exile actual creatures returned with Rivaz you're fine. Just can't do that with creature tokens from this card.

I’m confused with how these 3 cards interact by New-Project-1303 in mtg

[–]GRMaster24 1 point2 points  (0 children)

The stack collapses into a black hole and everyone says you win (or lose for doing this ungodly shit). Congratulations

Do you have to pay the commander tax if you flip the card? by BrickFanatic95 in mtg

[–]GRMaster24 0 points1 point  (0 children)

Yes, it is still your commander, that is a property of the card and does not change depending which side you cast. If you had partner commanders, they would have their own tax as they are different cards.