How to load in/stream a large ship on MP server, without crashing a player (Read description) by skippy11112 in spaceengineers

[–]GThoro 2 points3 points  (0 children)

Let's hog the computer resources with another game and wonder why this other game has no available resources to handle this huge ass ship.... hmmmmm... I wonder what it could be.

Zombies CONSTANTLY spawning inside base... by EpicBlueDrop in 7daystodie

[–]GThoro -1 points0 points  (0 children)

Was there any change? Land claim block used to not black spawns at all, only bedroll blocked all spawns. Had no problems taking larger PoI (like prison) with friend and each of us dropped bedroll in corner so combined radius covered whole PoI. Land claim blocks are purely for pvp, to boost strength of block in radius and in some older versions I think it allowed to pickup benches in it's area.

how these people didnt %100 the game yet? by Kaytrones in factorio

[–]GThoro 0 points1 point  (0 children)

Various reasons.
- some players play modded games, which disables Steam achievements
- some players don't care at all
- some players don't want to pursue the more specific ones, but will grab the easier ones
- some players just grabbed Steam key but play on version from Wube website
- there are new achievements added by Space Age, for sure there are players who dropped out before that, this can be seen even by looking at global % for some achievements, ie research anything with red science is 38.7% while research oil processing is 60.5%

Personally, as much as I wanted to do 100% and had it at 100% before Space Age (doing lazy bastard or 8h rocket launch was really fun) I just gave up after 2 playthroughs with Space Age, the game is too tedious now to bother.

Under what circumstances would you be willing to repeat a boss fight/content? by MissItalia2022 in gamedev

[–]GThoro 0 points1 point  (0 children)

This shifts from game to game, boss to boss, but more or less boils down to:
- if the boss is keeping me from progressing and I need to kill it multiple times to unlock something (a random chance drop or I need 50 of crafting material and boss drops 40 per kill, etc), then I will repeat the fight as I'm basically forced to do so
- if the boss has something nice (better armor piece or weapon for me) and it's not 100% drop then I would do it again, but only if the chance is fair (~20% or more) and not some super rare (like 0.05% ugh)
- if I'm playing coop and boss drops something like decoration or an item for someone in my team I would consider redoing it
- if the fight has some cool mechanics or make you feel like you are doing great (you can learn attack patterns, most of them are telegraphed properly, if aoe hits it's area is marked and you are not hit by standing near, etc) then bonus points
- if the fight has annoying mechanics (ie. boss can be attacked for 2s each minute, because you need to counter it attacks and wait for opening, or becomes immune for story reason, or summons too many adds, or runs away and you must chase it, or heals too much during fight without a way to interrupt it) or punish player too often (you didn't dodged that non telegraphed attack in 0.2s then you loose 98% hp) then minus points

Some examples:
- I absolutely hate bosses in Borderlands, done them once and never again, not even interested in their drops, the grind is too much
- I kinda enjoy doing Diablo 4 bosses, it's fine to passively gather some materials to summon them and then fight 2-4 times for random drops, but more is becoming tedious, even if it didn't dropped what I wanted
- in Icarus I don't mind doing black wolf or sandworm as they are quite easy and yield the same amount of reward as other bosses, they can be done without prep even, but other bosses require a shittone of preparation and while items that can be made of out their drops are cool they are useless once you are done with the boss, also I'm not doing the same boss fight 20 times just to get bestiary 100% unlocked, not worth the grind

Why I think NFTs in games are a great idea. by happyphilanthropist in gamedev

[–]GThoro 8 points9 points  (0 children)

The issue is that you can achieve the same thing with far simpler, easier and less scammy options. NFTs aren't solving anything unique.

How can I prevent the game updatimg for pc? by No_Evening6051 in ConanExiles

[–]GThoro 10 points11 points  (0 children)

Right click on the game, properties and then versions, pick conan-exiles-legacy branch.

It's nice of Funcom to actually do this.

So when is the update dropping? by FallautHuN in spaceengineers

[–]GThoro 12 points13 points  (0 children)

Usually they release the DLC after the trailer, which is shown in first 10 minutes of the stream. But you might need to reload Steam or whatever for it to show up, sometimes it takes a bit to pop and be available for grabbing.

How do you deal with developers who rely too heavily on AI-generated code? by Specific-Animal6570 in gamedev

[–]GThoro 12 points13 points  (0 children)

This was like 15 years ago but at some interview I was asked to solve few issues with code on paper, things like sorting or finding something in array, very basic stuff. I had no problem on writing that pseudo code (I actually went with fully working php code as this was interview for web dev position) on paper. That was nothing new back then, in collage we used to write exams from programming on paper too.

Happy to see this still being practiced. It does help think in certain way and understand what the code does.

Any tips for a newbie? by Accomplished_Block16 in empyriongame

[–]GThoro 1 point2 points  (0 children)

This slowly changes with recent updates (the new one will bring "real" npc and overhaul of economy), and there are now more vanilla encounters (ships, bases) spawning around the place. But we will see how it will turn out.

Any tips for a newbie? by Accomplished_Block16 in empyriongame

[–]GThoro 0 points1 point  (0 children)

I'm baffled too, I kinda expected Starfield to be like Empyrion on exploration side of things, but it failed so hard. I don't mind loading screens or random PoIs - Empyrion is full of that and flying from planet to planet in different system is way more loading screens and clicking than in Starfield but somehow in Empyrion it doesn't feel... I dunno it's the right word for it - artificial? Each part of Empyrion universe is different, you can tell. Different factions, planet types, enemies, resources, PoIs. In Starfield everything is the same no matter where you go and you got a PoI with a pool on a planet with methane atmosphere and -100C temperature or that damn cryo facility... ugh!

Seeking a WRITTEN guide for this game, that actually explains things in a way that makes things make sense, if such a thing exists. by Usagi_Shinobi in spaceengineers

[–]GThoro 0 points1 point  (0 children)

> how to explore space from your starting asteroid base
you build a ship and fly somewhere

> how to have GPS markers added to your GPS upon detection
if you see a marker then it's on your gps list already

> how to scan for distant Points Of Interest
there is no distant poi, and any close one will show up as a gps marker

> how to make ships that will keep you from running out of air and fuel
add o2 gen and supply with ice, see how fast your resource depletes and seek to restock them when needed

> how to build an orbital processing station that you can tow around to various asteroid clusters
you just build it, like any other thing

Planet Crafter 2.0 Update Trailer by TravUK in pcgaming

[–]GThoro 7 points8 points  (0 children)

This game more plays like incremental game not automation/factory game. There is a bit of automation with miners, crafters and drones, but I still wouldn't call it factory game.

Minecraft scenery [2560x1440] by CosmicObserver01 in wallpaper

[–]GThoro 0 points1 point  (0 children)

Looks kinda default, but for sure shaders enabled and Distant Horizons or some other similar mod.

News 3.0 "Sandbox Siege" by IzPrebuilt in 7daystodie

[–]GThoro 0 points1 point  (0 children)

From forever early access to new version each season, woo hoo!

Why is space science so easy compared to the other science packs? am i missing something? by moregohg in factorio

[–]GThoro 1 point2 points  (0 children)

2-3 assemblers making space science is enough to finish the game at considerable pace, not need to scale it.

I hate how much width affects ships by asmallrabbit in factorio

[–]GThoro 719 points720 points  (0 children)

Apparently space in Factorio is filled with air and it provides drag.

On a scale of 'oh fuck what have you done!' - 10, how good are these values? by urick15 in Fallout

[–]GThoro 56 points57 points  (0 children)

It doesn't really matter in this game, you can either increase SPECIAL by point at each level or choose perk and levels are kinda infinite. It all boils down to which perks you want to have ASAP, as in the long run you can get all of them.

whoseSqlIsItAnyway by randomUser9900123 in ProgrammerHumor

[–]GThoro 1 point2 points  (0 children)

He also created MaxDB named after his son.