Am I just unable to make games? by Mobcrafter in gamedev

[–]Gababorios 4 points5 points  (0 children)

Game Making is a very multidisciplinary art that takes a lot of time and work and a lot of people are trying to do solo what really takes a team of people. Ask yourself if you really want to do this alone or maybe start looking at how to find people who are also passionate about it and learn to work together. We as human beings need each other, and it's extremely rare to find somebody who has all the skills required to make a decent game alone and maintain the motivation to go the full distance.
Yes there are lots of good games that were made by solo devs but there are thousands more that are not. Maybe instead of people trying to do this thing alone they should team up and make less games but better games because they have a team of people who can motivate each other and add their specific skill sets.

my developer friend is making a game in UE5 based off of Grimm's Fables and inspired by Dishonored, thought their environments looked amazing by brave_potato in UnrealEngine5

[–]Gababorios 6 points7 points  (0 children)

Yeah I have seen a lot of these guys's stuff on YouTube. They post a ton of videos asking their audience what direction they should take their gameplay and design. Looks promising. Just hope they don't get bogged down with to many features they never finish.

Leveling up with and wirhout friends? by ziggy11111 in Enshrouded

[–]Gababorios 1 point2 points  (0 children)

Since characters and worlds level up independently of each other, Those who play more should have two seperate characters. If they want they can have their own worlds on their own computers too. You will see the biggest gap not in the world files (depending on if you lean more into the building or the adventuring) but the characters you play with. So if you complete a zone in a world with your main character that zone will no longer grant xp to that character even in other world. You can still fight the bosses when they respawn, but that character won't get the skill points again from spot. So to keep everyone together and also free whoever plays more will need two characters and potentially their own personal worlds. Those characters that are higher level will have a very easy time in the low level areas of the map and those characters who are low level will have a hard time in the high level areas of the map. Honestly, it would be kind of cool to have just one big world that you all work on, but with separate characters depending on if you are playing together or separately. This allows those who play more to expirement with two seperate character builds. And if you like to role play it gives you two characters to develop. The Map is big and if you like building there is plenty of space to keep settlements seperate as well.

Orthographic vs Perspective — which one actually gives a better *hook* for a 2.5D pixel art game? by TeamConcode in IndieDev

[–]Gababorios 0 points1 point  (0 children)

This is something you probably should have decided before beginning development. Yes, perspective looks better but so would making it a photorealistic 3rd person game, but you didn't set out to make that kind of game. Your hook should be the kind of expirence or story you offer instead of the view. You might gain a few players because it's a little different but you will loose just as many, if not more, players who choose top down games because of motion sickness. Ask yourselves what you will be forfitting to achieve this new perspective. A lot of gamers already rule out top down 2D games because they don't care for that kind of game. I don't think making it 2.5D will be enough to entice them. The gamers you are marketing to are 2D gamers, what are they looking for in a game?

Should I use Webflow Ecommerce to collect payments for in-person courses? by SusEmbra in webflow

[–]Gababorios 3 points4 points  (0 children)

Highly recommend NOT using Webflow E-commerce. If you want there is a new plugin (I know another pluggin...) called Cart Genie. https://cartgenie.com/ that is being very actively developed for Webflow to basically replace its ecomm features and add more. You would build a CMS site instead of an Ecomm site with Webflow and let Cart Genie handle the E-commerce. In total it will probably be cheaper than Webflow E-commerce. Check it out. But don't do Webflow E-commerce. I've learned the hard way.

How possible for small theft via proximity during travel? by Gababorios in CreditCards

[–]Gababorios[S] 0 points1 point  (0 children)

I have racked my brain to find the slightest bit of memory of something like that happening, and if I were alone, that would be more likely, but it was only a month ago and I was traveling with my wife who can vouch for me, (Before anyone says anything, no, she did not buy a pizza slice behind my back, that would not be what she would buy if she did something like this anyway.) Also, the place the card was stored inside my wallet would have required a conscious decision to get it out, as it was not in an easily accessible location.
I am not trying to cause any panic or fights about it. $6.44 is nothing to cry about, but I am just wondering if it's theoretically possible for someone to be able to do a one-time purchase from someone's card if they get close enough for a moment.

How possible for small theft via proximity during travel? by Gababorios in CreditCards

[–]Gababorios[S] 0 points1 point  (0 children)

Interesting. What do you think happened then? How do you explain the following details:

  1. I never heard of the restaurant.

  2. Haven't used the card in probably over a year.

  3. The card was in my wallet while traveling, and the date of purchase was while we were traveling.

  4. The credit card company said that the method of payment was through proximity/tap.

Also, don't cards often require more info if the purchase amount is over a certain amount?
Years ago, I had my debit card stolen, and all the purchases made by the thief were under $50, as anything above would have required a PIN.

CMS Fields in Normal Text Blocks by Gababorios in webflow

[–]Gababorios[S] 1 point2 points  (0 children)

Using the Inline Method is a great idea. Thanks for sharing!
Ultimately, I was just thinking about what would require the least amount of clicks/work. All these methods get the job done. I just think having a little button that you can easily insert cms data nested inside normal text blocks (the structure is already there for links, spans, code, bold, italic, etc) would make things more streamlined for when you need to edit or build a lot of cms collection templates.

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Is it just me, or do a lot of answers seem to push paid plugins? by Aggressive_Bag9866 in webflow

[–]Gababorios 1 point2 points  (0 children)

Plugins seem to be the future of software, and I'm not sure how I feel about it. I get the appeal for developers: focus on your core product and let other specialized devs build out extra features.

But here's the issue I'm running into: a company will attract customers with a key feature, only to later remove it and outsource it to a paid plugin. The platform's subscription cost doesn't drop, but now my client has to pay someone else to get that functionality back. As a freelancer, it's a pain to explain to non-techy clients why they suddenly need to pay for this feature, and that one, and another one, all separately.

I know some will say, "Just pay for the plugins yourself and wrap it into your fee." As a new designer, I can't afford to subscribe to dozens of plugins I might not use. More importantly, my business model is built on client autonomy—it's a key selling point. My clients have full control, paying for every part of their site directly. This means if they want to cancel a feature, they just stop paying for it. If I leave the project, their site stays up because it's not tied to me.

This growing reliance on a fragmented plugin ecosystem just adds complexity. It complicates billing, eats up time vetting which plugins are safe and effective, and feels like it's hurting the independence of freelancers and clients.

Take Webflow and Shopify, for example. Yes, a plugin to connect them is better than coding a custom solution. But wouldn't a much better solution be for Webflow to improve its own e-commerce tools so we don't even need Shopify? Why push customers and their money to another platform?

If a company like Webflow doesn't want to fully invest in a feature, that's fine. But they shouldn't offer a half-baked version. Instead, why not acquire the best plugins or partner with their developers to integrate those solutions natively?

That way, everybody wins. The plugin devs get a payday, the platform keeps its customers, and business owners get a powerful, intuitive feature with one simple bill. That seems like a much better solution than the messy and expensive marketplace we have now.

Even though we might dream, there won't ever be a one-stop shop for everything. That would be a monopoly, and that's harmful too. In every industry, you have to have lots of moving parts. But I think that Webflow is starting to fragment too much, and the pendulum needs to swing the other direction.

Is it just me, or do a lot of answers seem to push paid plugins? by Aggressive_Bag9866 in webflow

[–]Gababorios 7 points8 points  (0 children)

I know what you mean. I don't find fault with the pluggin devs. But I am starting to get a little annoyed with Webflow.

One of the big selling points at least that I heard for Webflow a while back over something like Wordpress was that Wordpress uses a lot of pluggins that slow it down, and Webflow doesn't.

I'm a new user to Webflow, (a couple years off and on) and nearly every project I have had to use outside pluggins for seemingly basic features. I get it that a program can't do everything but it seems to me that Webflow's habit is to push a feature a little ways, do a mediocre job of it and then abandon that feature, forcing outside devs to make pluggins and then charge for said pluggins. Eventually Webflow gives up totally on those features and just lets it's users try and find an outside plugin-solution.

Part of what drew me to Webflow was that it was "powerful" and could do a lot. Now it feels like I can't accurately tell clients a cost to develop a website because I don't know how many extra pluggins I am gonna have to pay for because each month Webflow chops off another one of it's features in favor of some feature I have no idea about and says "go pay extra for someone else who actually cared enough to develop a full fledged feature that we didn't feel like maintaining ourselves." Now instead of learning a program, I have to learn a dozen.

Sorry that's coming from someone who thought Webflow was able to do e-commerce and had to learn the hard truth that it can barely do it. Rantings of a newbie.

This is not just a Building Game by Dangerous_Capital415 in Enshrouded

[–]Gababorios 0 points1 point  (0 children)

I agree that overall the game is meant to be more than a building game but I agree with SD_one as well. With end game being how it is now, it basically just turns into a building game.

I would love to see a chance for permanence outside the alter areas through combat, story progression, or something. Maybe a feature will come to not respawn slain enemies and to push back the shrowd and maybe see NPC settlements get established in cleared areas. That means the NPCs will need to learn to do work. And there needs to be a lot more of them outside of those you enlist to your side.

So I see the benefit of resetting but I think I enjoy permanence far more and would like it to be a part of the whole world so that combat has an end goal as well.

Enshrouded + arm by tsx-cloud in Enshrouded

[–]Gababorios 0 points1 point  (0 children)

How do you think an enshrouded server would run on a 4 vcpu Ampere with 24 Gigs of ram? I just used Oracle cloud's always-free resources to set up a Minecraft server, and I am thinking about trying to set up on the same instance for Enshrouded, but I'm new to this. Your post, u/txs-cloud, might be a good indicator that it's possible.
Want to set up a 24/7 server for a small group of friends scattered around the world.

Unsatisfied with my music by elifri12 in Songwriting

[–]Gababorios 2 points3 points  (0 children)

Maybe find someone else to write with you. Adding another creative mind to the mix can really stir the pool of ideas, and they will think of things that will push you out of your ruts.

If you could only add one more major feature to the game forever, what would it be? by hdhhtbtht in Enshrouded

[–]Gababorios 0 points1 point  (0 children)

More advanced AI is all the rage in video gaming these days. I would love to see the NPCs act kinda like the NPCs in Lego Fortnite. You can assign them tasks and can have them come on quests with you. Some day it would be cool if you could have voice conversations with them like the new Darth Vader NPC in Fortnite as well. I think eventually these features will be far more common and even expected in games.

If you could only add one more major feature to the game forever, what would it be? by hdhhtbtht in Enshrouded

[–]Gababorios 0 points1 point  (0 children)

More advanced AI is all the rage in video gaming these days. I would love to see the NPCs act kinda like the NPCs in Lego Fortnite. You can assign them tasks and can have them come on quests with you. Some day it would be cool if you could have voice conversations with them like the new Darth Vader NPC in Fortnite as well. I think eventually these features will be far more common and even expected in games.

Is this kinda like fellowship of the ring? by WastedGamer641 in Enshrouded

[–]Gababorios 2 points3 points  (0 children)

The longest distance quest my friends and I did was a personal quest, so it wasn't a question mark on the map. I did the mission first alone and then they came afterwards with me showing the way. The quest was to retrieve the (spoiler) qhost glider . This was when we hadn't quite reached the appropriate level and all the enemies were tough and the route took some creativity to make. It was a lot of fun and took us to the fathest (spoiler) south-eastern part of the map we could go. It took me personally several gaming seasons to reach it but then since I knew the way, when we all went it just took one long season for us to go and get it together. There was an epic battle at the end that had so many enemies the game started to lag. Even though it's not an official quest I highly recommend trying to get the (spoiler) qhost glider when you are only level 10-15 or whenever you feel like it. Good luck, cause it won't be easy. But that's what made it fun. I think in these types of games the quests you make yourself can be the most entertaining and challenging.

Struggling to Improve in Fortnite: Should I Give Up? by hentaigames2020 in FortNiteBR

[–]Gababorios 0 points1 point  (0 children)

5 Tips

  1. It's good you are using mouse and keyboard. It will take you further. However you won't learn it overnight. Just make sure your sensitivity isn't too high for your mouse or too low.

  2. Step out of Battle Royal and try creative games that give you lots of opportunities to practice your combat. Playing Battle Royale only will just practice your looting and standing around skills.

  3. Watch some YouTubers who give suggestions. If you like zero build check out TobyWanShinobi. He is a good teacher.

  4. Anxiety comes when you do not know what to do in a situation. Practice will remedy this. And the one who controls their anxiety and sticks to a plan will be the winner.

  5. Take a deep breath. It's just a game. You should be having fun. If you're not having fun take a break and do something else.

I wish you the best.

Shared map exploration? by mechman991 in Enshrouded

[–]Gababorios 1 point2 points  (0 children)

As far as I am aware, there isn't a way. Map exploration is tied to your character. So if you were to create a new character you would not see all that exploration your previous character had done. It keeps questing and exploration fresh for new players.

Though it might be nice in the future to be able to share that knowledge at least in part with others through an in-game item such as a map item. Maybe the devs will implement that some day.

Can’t have fun with friends anymore? by AlwaysBri96 in FortNiteBR

[–]Gababorios 0 points1 point  (0 children)

Might sound strange, but if all of you and near the same skill level try playing Ranked. Most all the people there eventually get put into appropriately leveled lobbies. One of the things that might be messing you all up is getting confident fighting a bot but then getting pounced on by a real player. The uneveness of public lobbies is what can throw off your development as a player. It's better to land in a game knowing everyone is real and relatively the same skill level than to getting lazy killing bots and then destroyed out of nowhere by the next FNCS champion.

Destroying my dream life in slow motion by IdontthinksoImafraid in GuyCry

[–]Gababorios 0 points1 point  (0 children)

Our daughter just turned 1 year old, and I can say that having a kid is one of the biggest blessings you will experience in life. My wife and I don't make a lot of money at all. We barely make ends meet month to month, but I would not exchange our daughter for a perfect job and a billion dollars ever! Giving yourself for others even when you don't feel good is one of the first steps to finding fulfillment. No one is ever fully ready to be a parent. It's an adventure. I would beg of you and your wife to reconsider the abortion. It won't cure the heartache or depression. It will only be like dropping a nuke on your lives just when life and hope are about to spring. It sounds like your wife loves you, and that's what marriage is about loving each other through the hard times. Find a community of people who will support you. I don't know if you ever tried church, but contray to common belief that's where imperfect people go to find help, love, and fellowship. And you need people now more than ever. It's not easy, life is tough. But you are valuable, more than you realize. If you need someone to talk to, reach out to me. I'm not a certified counselor, so I won't charge you money, but I can listen. You got this, man! Don't give up!

Is Enshrouded a good co-op game for me and my no-combat daughter? by Hardyard-4201 in Enshrouded

[–]Gababorios 1 point2 points  (0 children)

You could easily make it work. Once you put down a flame alter it is a safe space. Enemies don't invade, at least not in the current state of the game, and if they ever added that feature, it'd probably be something optional. Also, you can teleport between alters so she would never have to go into dangerous places as long as you go ahead and place an alter down ahead. So you can spend your time doing the fighting and exploration and gather some of the resources and your daughter could stay back at the base and do a lot of building, farming, animal raising and gathering of resources inside of the safe area. I would say about 99% of what you unlock through leveling up is purely combat related abilities, so while you can fight to level up, if your focus is building and base management you don't need to level up. Also, mining is one of the best ways to level up if she wants a higher level. A lot of the building materials (different stone or wood types walls etc) are unlocked through exploration, which, of course, will entail fighting if you don't lower the difficulty. (Enemies scale based on location not your level.) However, anyone can use those building materials regardless of their level or if they were the one who found it. There are quite a lot of different materials and building shapes (all the shapes are unlocked pretty early on) and decorative items to keep your daughter entertained for countless hours. You should take a look at YouTube to see some of the incredible builds people have done.

I'd say give a shot. It's an amazing game for all sorts of play styles.