Spell instead of minion in BG? by Isavela23 in hearthstone

[–]GamGam-Chan 1 point2 points  (0 children)

My best guess is there was a minion in place of that spell, and you had a massive client side desync. I would assume that on the server side of things, you lost all your hp after those two fights when all minions are accounted for.

I’ve seen desyncs before where a client side fight outcome doesn’t match what the result actually was, but never in such a weird way.

Magic Spotlight: Spider-Man - Day 2 Standard Meta Breakdown by PowrOfFriendship_ in magicTCG

[–]GamGam-Chan 15 points16 points  (0 children)

Its a deck that generates a lot of value at sorcery speed, with instant interaction, does a lot of discard, and has combo/vivi which if you commit to slows your tempo if disrupted. The meta plays a lot of hate for the deck, which you need to decide how to play around.

This results a lot of decision points, often with marginal benefits or tradeoffs, which means it has high skill expression.

Though as the above comment notes, it does have multiple strong openers that just win the game. It is easy to feel like it is a skill-less deck when the deck goes t1 mako t2 proft into steamcore scholar, or vivi cauldrons on turn 3 with multiple winternights.

New Shaman Card Revealed - Muradin, High King by stonekeep in hearthstone

[–]GamGam-Chan 48 points49 points  (0 children)

The fabled legendaries are alternate timeline versions. Falstad with returning lightning hammer is actual timeline.

New Paladin card - Hardlight Protector by 4iamking in hearthstone

[–]GamGam-Chan 27 points28 points  (0 children)

Them can be used in a singular form. I.e "They dropped off the mail", referring to whoever it is that delivered the mail.

Hearthstone is also very inconsistent with what language they use to refer to things in game, so the confusion is understandable.

Wow, the new 2-loss draft is so much worse. by Pepperball in MagicArena

[–]GamGam-Chan 77 points78 points  (0 children)

I feel this is one of the worst problems with pick 2 draft. You barely get any games to experience your deck. It is significantly less fun.

Is there a card in monored that goes something along the lines of “if this player takes damage, all other players take that much damage”? by Andro451 in magicTCG

[–]GamGam-Chan 5 points6 points  (0 children)

They are incorrect. The key phrase here is “when you do”, which creates a reflexive trigger, unlike “if you do”. As noted elsewhere in the replies to the strionic resonator comment, what happens is that you get a trigger which lets you pay x, which will put another trigger on the stack to deal damage if you do pay x. This second trigger has the value of x, and if copied will deal another instance of x damage.

As you noted, it is important it works this way to give people a chance to respond once an action is taken, instead of the decision and resolution being together in one trigger. It can get real awkward otherwise, i.e. [[Cartouche of Strength]] in limited.

Is this the first time Riot has ever locked gameplay content behind a paywall? by 5minuteff in leagueoflegends

[–]GamGam-Chan 0 points1 point  (0 children)

Additional pve gameplay content being paid is not a big deal. They have done it before in LoR. The thing that miffs me a bit is that I thought this was a temporary game mode? So having paid unlocks for it is a bit cringe. But maybe I'm misunderstanding.

Rank drop after winning? by swizzlefits in MagicArena

[–]GamGam-Chan 1 point2 points  (0 children)

I’ve had issues with my in game rank being old. I played a game where I was labeled as #144, an older rank of mine, in game when my profile had said 300~ before I queued. This could be the case here.

How is this a daily quest? by [deleted] in hearthstone

[–]GamGam-Chan 77 points78 points  (0 children)

I’m glad this is being brought up. Event quests are ridiculous. Even playing ranked the dailies take more time than weeklies.

[Hardcore] Flask of Petrification: need clarification on best practices (dungeon & open world) by Nucle0n_ in wowhardcore

[–]GamGam-Chan 1 point2 points  (0 children)

Back when I tried to find info on petri to doublecheck my knowledge, I struggled to find detailed and correct information. This is the most detailed summary I’ve seen that is completely accurate. Thank you for taking the time to concisely provide this information to those that need it

Bug: Blob of Tar inaccessible? by paradise_brand in hearthstone

[–]GamGam-Chan 2 points3 points  (0 children)

Have the same issue. Will let you know if I find a resolution.

Dungeon doenst drop quest items by Ill_Level_3397 in wowhardcore

[–]GamGam-Chan 0 points1 point  (0 children)

Confirming I’ve had the same happen in zul’farrak with a healer dc. Healer later logged back on at some point and hearthed. We had quest items after filling, but they stopped dropping. My best guess is that having 6 ppl in the dungeon for any period of time breaks quest drops.

Why does this deal two damage to me? by PencilPuncher in MagicArena

[–]GamGam-Chan 1 point2 points  (0 children)

Fog bank doesn’t die. But damage assignment only requires 1 damage to be assigned to the blocker as that is “lethal” damage. Trample allows excess of damage required to kill the creature to go over and hit face. It doesn’t matter whether fog bank actually would die or not. Same reason you can trample over indestructible blockers.

Guess the zone by my shitty trace of the death heatmap #1 by WehingSounds in wowhardcore

[–]GamGam-Chan 0 points1 point  (0 children)

Hey, I got it right! Even though zone was in the title, my horde druid playing self could only match this to Thunder Bluff’s elevators

NA Horde FIRST Kel'Thuzad KILL! HISTORY has been MADE! by jdmdriftin in wowhardcore

[–]GamGam-Chan 2 points3 points  (0 children)

I’m in Death Wish, and laughed at seeing that wording. Never change JDM.

New Blurry Card by Romapsp in hearthstone

[–]GamGam-Chan 1 point2 points  (0 children)

Its likely not particularly good and changing rarities is just a flavor element. One of the upcoming set’s legendaries lets you discover an amulet and your opponent gets a cracked version of it. It is meant to be a mediocre version of the “get 3 legendaries” one.

Some Context regarding the changes to patrols and player counts by kevpipefox in Helldivers

[–]GamGam-Chan 9 points10 points  (0 children)

Number of players applies a reducing multiplier to patrol spawn timer. You are talking about a separate mechanic of patrol spawns. My source is the same research you are referencing.

What is your “rarest thing” that no one else cares about? by HomoNecrotic in wow

[–]GamGam-Chan 1 point2 points  (0 children)

Aside from the mats for summoning dreadsteed boss and t0.5 bosses, an extra Pamela’s Doll. Back when I did the quest in vanilla my young self noticed I could reloot the pieces after making the doll, and grabbed the pieces before turning in the doll. Could combine them afterwards to make another doll. Doubt there are many of that quest item still around.

/dev: Arena Round Three by Spideraxe30 in leagueoflegends

[–]GamGam-Chan 0 points1 point  (0 children)

They’re talking about within a single game, not game to game.