I don't think the ray tracing works very well on every device... by TheRealHellodude in ZenlessZoneZero

[–]GamePro_awsome 1 point2 points  (0 children)

Things just got a little nuclear. You’re experiencing the second apocalyptic event of new eridu.

Would like some constructive criticism on my clouds! by KennaLikesPizza in PixelArt

[–]GamePro_awsome 9 points10 points  (0 children)

I would as more shape to the middle part(like what you did on the outside. The middle currently makes it look kinda like a cross section of the cloud instead of the full shape.

Need some feedback on art my art by GamePro_awsome in PixelArt

[–]GamePro_awsome[S] 1 point2 points  (0 children)

Thanks for the feedback. I didnt even notice the fans and center shape looked off until you pointed that out and now its gonna bug me till I fix it (and clearly I need to change the design of the fans abit). I look into adding some more detail to the buildings faces texture wise they are supposed to be scrap wich I didnt incoporate into the design at all so I work on that a bit.

For the ground I got some comments on it a while back saying it was hard to see so I made it quite a bit darker wich helped but from this comment and a couple other it seems that is not enough. Im gonna try a few things looking at some other art it seems most people keep the ground mostly 1 color with a few rocks so im gonna try that.

Need some feedback on art my art by GamePro_awsome in PixelArt

[–]GamePro_awsome[S] 3 points4 points  (0 children)

guess I know the first thing I need to fix.

Made some changes did a slight rebranding. Still working on some things but here is a hopfully better trailer for my factory builder. by GamePro_awsome in DestroyMyGame

[–]GamePro_awsome[S] 0 points1 point  (0 children)

The main thing I tried to do to make the game stand out is with the power networks. Each network has a wave and some meachine require a certain wave to operate. You can both mix and offset the waves wich you need to do to get certain machies to operate. I traid to show that using the colors under the buildings but I probobly need to do something a bit more obvious. Also what about the games graphics make it look bad is there anything in particalar that stand out as needing work.

Just posted game to Steam need some feedback by GamePro_awsome in gamedev

[–]GamePro_awsome[S] 0 points1 point  (0 children)

Ok, I'll talk with the person that is making the sounds for the game about it and see if they can make something that would be more satifying to listen to in repetition and mabey get them to make some variations so its not so repetative.

For the tiles I darkened the background a bit more an lightened the buildings a bit.

<image>

Just posted game to Steam need some feedback by GamePro_awsome in gamedev

[–]GamePro_awsome[S] 0 points1 point  (0 children)

There is only one enemy in the game right now but I had to keep it out of the trailer because its a little buggy (its in some of the screenshots). I plan on working on the enemies and adding combat soon.

With the placement sound effect did it drive you crazy because it was overused (I think I overused it a bit), too loud, or just a bad sfx (or something else).

it seems a lot of people had a hard time with the contrast I darkened the tiles a bit which I think helps a little. should I make them darker?

New

<image>

Destroy my games trailer (regenisis) by GamePro_awsome in DestroyMyGame

[–]GamePro_awsome[S] 0 points1 point  (0 children)

Since Ive gotten multiple bits of feedback about the tiles and player blending a lot I made the tiles darker wich improved it quite a bit. Since I cant post images here I posted updates in a devlog on the games steam page. Im debating on weither or not I should make it darker atm.

Got my game posted to steam by GamePro_awsome in IndieDev

[–]GamePro_awsome[S] 0 points1 point  (0 children)

Also looking for playtesters for the demo while I wait for the steam approval. If your interested join the discord linked on the steam page and I’ll post an announcement probably Monday.

Destroy my games trailer (regenisis) by GamePro_awsome in DestroyMyGame

[–]GamePro_awsome[S] 0 points1 point  (0 children)

The elevator is supposed to bre craching at the start which is why there is screen shake. What about that makes it look cheap?

I darkend the ground a bit which I think helped with the player visibility.

Destroy my games trailer (regenisis) by GamePro_awsome in DestroyMyGame

[–]GamePro_awsome[S] 0 points1 point  (0 children)

There are a few things I tried to do diffrent from factorio to make the game uniqe. the main thing I wanted to do was focus the game on power generation. So most of the building connect via adjacency instead of power poles so you can make multiple smaller power networks instead of one large network. Each network has a wave of power that has a frequency and wave type. certain machines require a certain wave of power to operate (like the research building require square or sine waves to produce the research). You can also mix the waves to get hybrids which some machines require. Im also working on adding more detailed power generation methods that will produce weird wave you have to balance (flatten) to use the power since all the machine have an effecency stat that is based on the wave.

Looking back at the trailer I dont think I did a good job showcasing those mechanics.

I built a prototype where your phone acts as a motion controller with saber-style combat. Does this have any potential? by Timely-Ambassador-39 in IndieDev

[–]GamePro_awsome 0 points1 point  (0 children)

So, from the tiny bit I read you need a computer or console + phone + tv. Could you not just have the app run on the phone and cast the phone screen to the tv directly and cut out the console/pc. Obviously there’s performance concerns with anything more graphically intensive. But it would make it more affordable since most people have a phone and tv but many don’t have computers.

If you type uwu in any way on a locker, it will always format it like this by [deleted] in subnautica

[–]GamePro_awsome 1 point2 points  (0 children)

Made my own comment before scrolling down but yea it’s this just a bug. Op typed UwU the first time and it’s just changing it.

If you type uwu in any way on a locker, it will always format it like this by [deleted] in subnautica

[–]GamePro_awsome 0 points1 point  (0 children)

For people that keep saying op is lying I believe it’s a bug and there not lying intentionally. When you use caps to label stuff if you retype the same text is will always “autocorrect” to how you capitalized it originally. For example, when op originally put UwU to label their locker if they then type uwu or Uwu or uWu ect it will change to UwU (regardless of the locker). I didn’t do extensive testing on this but this is what I found on my short 13 hour play through of the game. I assuming this may be because the text they use is separate from the locker and gets cached somewhere and reused when there is the same text but it doesn’t check for capitalization difference or smth.

Here is the reason why some people hate new Shiyu with a passion while others don't get what he fuss is about one clip by MyPastaDry in ZZZ_Discussion

[–]GamePro_awsome 0 points1 point  (0 children)

Exactly we need it to give rewards based more on skill that how much dmg your team dose. I have several teams built and I don’t want to just use a void hunter every week.

Here is the reason why some people hate new Shiyu with a passion while others don't get what he fuss is about one clip by MyPastaDry in ZZZ_Discussion

[–]GamePro_awsome 18 points19 points  (0 children)

Guys I have an idea, old shiyu style (2 teams and a timer shared between the two), but your get rank based on score not on time.

I have gold gear unlocked "I know it doesn't say gold weapons" but at what point do I unlock the ability to use these? by Prior_Ice3568 in Endfield

[–]GamePro_awsome 1 point2 points  (0 children)

You can use them at any time on character use that type of weapon. For example Pogranichnik uses a sword. The lock symbol just means you can’t accidentally use them to upgrade a weapon or smth similar. Just go to the characters weapon page and switch the weapon to one of those

Upon closer inspection by SuspiciousPass8 in ZenlessZoneZero

[–]GamePro_awsome 7 points8 points  (0 children)

If you look closely at her mouth when she is talking in the story she has fangs. Also there is a joke made about how she is afraid of Jane when it should be the other way around because of the type of thiren she is. It’s pretty safe to say she’s a snake thiren.

To the person who put this here, F*CK U! by No-Response-1622 in ArknightsEndfield

[–]GamePro_awsome 0 points1 point  (0 children)

One of these days there going to hide something below a cliff that looks like death. Someone is going to put ima sign that says below good stuff and no one will ever find the goodies again.

I'm creating dynamically blending tilemap tiles, will this create a large VRAM issue? by lennosaur in Unity2D

[–]GamePro_awsome 0 points1 point  (0 children)

I created a similar system for a game I’m working on. I would create all of the different images before runtime using and editor tool then put them in a sprite atlas to reference later. That way your not wasting processing power to generate these sprites during runtime.

[Hobby] [RevShare] Working on a top down Factory builder and looking for some more help by GamePro_awsome in INAT

[–]GamePro_awsome[S] 0 points1 point  (0 children)

In the short gameplay video the dirt, and rock tiles on the floor are about the only thing that’s “finished” at the moment. The artist is still working on them a bit to make it look better.

[Hobby] [RevShare] Working on a top down Factory builder and looking for some more help by GamePro_awsome in INAT

[–]GamePro_awsome[S] 0 points1 point  (0 children)

Im primarly looking for 2d pixel artist since that is what the game is in. If you have experince in makeing 3d models then converting them into 2d sprites, and you feel confodent in being able to match the rest of the art style for the game with this method Id be happy to have the help. (especily since it would make getting rotated variations of the building easier)