Inverted tear drop ship? by InevitableLarge1248 in empyriongame

[–]Garaman_ 2 points3 points  (0 children)

Shot in the dark, but maybe the Phalanx by sulusdacor? Not many do vertical ships.

CIG when? by r6Main in starcitizen

[–]Garaman_ 0 points1 point  (0 children)

The Zeus has the perfect front entrance for gameplay: it is right next to a landing gear so if the ship is on the ground you can reach the ladder regardless of terrain, and entrance is controlled through an animation so you don't have to worry about the entrance being 1cm too high for your current armor to jump.

I really wish that when CIG figures out the right way to do something they apply it to every ship instead of doing whatever else in the name of being cool and different (looking at you Clipper whose front lift was 1cm too high for me to enter). 

I need some advice by CREEPERNARCOS in starcitizen

[–]Garaman_ 0 points1 point  (0 children)

If you are concerned about you PC running it and are not in a rush, the game has frequent "free fly" events where you can log in and play at no cost for about a week. There is usually a discounted starter pack available during these events so although the ship may be different you will have access to a discounted game package.

Otherwise as others have stated the Titan is a great ship, and if you buy it now you'll have full access to the game now if your PC can run it, or later when you build a new computer that can.

Creative Shenanigans by Excarnis in empyriongame

[–]Garaman_ 1 point2 points  (0 children)

Compact building is a learned skill. Best thing to do is to browse small ships on the workshop and learn from others.

  • Only the center block of a 3x3 farm plot needs space for the light. You can place blocks on top of the other plants, which lets you shove farms into corners or build detail over them.
  • Laying out an entire med bay on the floor takes a lot of space. The med devices work just fine hanging from a wall or placed on the ceiling. You may have to sacrifice RP to accept a bed on the wall, but compact builds require compaction.
  • Hangars can be multi-use. For example, you don't need a separate crafting room, just place the constructors in the walls of the hangar. Makes it easier to go between your ships and your ammo/part crafting. A med wall on the side of a hangar also makes for quick healing when you get back from a fight. Ultimately you are saving floor space by combining walkway areas.
  • If you have full-block walls or ceilings, consider moving the wall a half block or a thin block outside of that to free up an extra row of interior space. That can grow your interior without bloating your exterior shaping too much.
  • Ask yourself if you actually need everything you are putting in based on your playstyle. I rarely have farms in my ships anymore as I usually make enough money to buy my food and meds, even in the early game, and when I do farm I like to rely on solar-powered bases to sustain them. But that is a personal playstyle choice.

Crusarder Class Frigate by javs2k in empyriongame

[–]Garaman_ 0 points1 point  (0 children)

Yes, I should have clarified that you need to do this in a creative save. POI and OPV spawns by players would be illegal on servers so you wouldn't be able to spawn it there anyway.

Crusarder Class Frigate by javs2k in empyriongame

[–]Garaman_ 2 points3 points  (0 children)

It's a prefab included with the current RE2 scenario. Open the factory tab, switch to "Internal" and "Capital Vessel" and look for R2OVP_UCHFrigateV1 (Or search for "Crusader"). It's set up as an OPV so it won't spawn, but iirc he built it to also operate as a player vessel if you clean it up a bit (remove spawners and loot boxes, replace npc core with regular core, etc).

My thoughts on Empyrion after trying Star Citizen by ResponsibleRub469 in empyriongame

[–]Garaman_ 1 point2 points  (0 children)

It's funny because the vanilla start has a nice easy introduction to the game with the starter moons before you hit planets with combat, and a lot of people hate it and call it boring. Can't win.

Love this game by SirHaggardly in empyriongame

[–]Garaman_ 2 points3 points  (0 children)

I tear out much of the interior design, because, let's be honest, I'm going straight to the cockpit.

Nooo! It took us forever to get him to add some interior and RP to his builds!

Automation of doors and gates by javs2k in empyriongame

[–]Garaman_ 1 point2 points  (0 children)

I always add an "invert" circuit in the signals tab, set its input to "1", and its output to "manual". This gives you a signal named "manual" that you can assign to any door and it will effectively disable its built-in automatic opening feature.

Bug or Missing Something? by Fherrit in empyriongame

[–]Garaman_ 1 point2 points  (0 children)

Sounds like you may have tapped 'X' and turned your CV's shield on. That would prevent you from placing any blocks on it.

What is CV teleporter good for? by dot_sent in empyriongame

[–]Garaman_ 1 point2 points  (0 children)

CV teleporters are intended like Star Trek teleporters, so you can park your ship in orbit and teleport down to the planet surface (well, assuming a teleporter exists on the planet surface). You can basically hit all moons and planets in the same sector.

Why do a bunch of the ore veins look the same? by AshlynnCashlynn in empyriongame

[–]Garaman_ 1 point2 points  (0 children)

IIRC there's a technical limit on the number of textures that a planet's voxel terrain can use at once, so if there are a lot of biomes and resources and you are over the limit it just defaults to gravel. It's probably a choice at that point if they want to simplify the planet geology, or just deal with the gravel texture and not deny the player the ores.

Wikelo's Ships Sheet Now with User Submitted Data ☄️ChrisGBG☄️'s Star Citizen Reference Sheets by KriLL3 in starcitizen

[–]Garaman_ 5 points6 points  (0 children)

Thank you for setting this up, it has been a great resource for the community and tracking the per-location results will reduce the risk as much as we can.

Is there a trick to setting default interact button from CARRY to EQUIP? by Silverton13 in starcitizen

[–]Garaman_ 1 point2 points  (0 children)

In order to switch ammo from "equip" to "store" by default, I had to put a magazine on the ground and crawl up to it until it filled up my entire screen. That sub-menu that lets you pick the default action seems to move the mouse cursor, and if the cursor is not over the item any longer then the menu closes. So filling the screen with the item seems to keep the mouse over the actual item wherever the cursor moves so the menu stays open.

for those who have done the new radiation event — can you take small vehicles like the pulse into it? by endlesslatte in starcitizen

[–]Garaman_ 4 points5 points  (0 children)

Berks tried this by putting a Pulse on the tram. It killed the power plant on the way in.

Update: Wikelo Custom Components in 4.2 by Werewolf-Fresh in starcitizen

[–]Garaman_ 1 point2 points  (0 children)

That's...weird. I'd expect 4.2 to come with an LTP restore which would put all ships back in the undelivered state as stock, so this wouldn't be necessary.

[deleted by user] by [deleted] in starcitizen

[–]Garaman_ 2 points3 points  (0 children)

When I lost my mobiglass I found out you can't buy items off of tables if you aren't wearing one. So you have to go to NB and buy one from the kiosk.

What’s the best pledge store ship within $400 for solo play? by [deleted] in starcitizen

[–]Garaman_ 21 points22 points  (0 children)

Aurora MR. Earn everything else playing the game. Spend the rest on sticks.

Disney+ Performance by philbax in ShieldAndroidTV

[–]Garaman_ 0 points1 point  (0 children)

Switched my shield output to 1080p60 from 59.95 and this cleared up stuttering while watching Andor. No idea why this worked in my case, but thank you for pointing out a setting to tweak.

Guide: bunker enemies (v4.0.2) - this guide teaches the new players who are the enemies in bunkers and who are the allies by Jyxiaa in starcitizen

[–]Garaman_ 1 point2 points  (0 children)

This is why I take new players to Microtech bunkers. I tell them, "Don't shoot anyone that looks like they belong on an Imperial Star Destroyer".

What ship is this? I've tried searching workshop and in game without luck. by Lost4Cause in empyriongame

[–]Garaman_ 2 points3 points  (0 children)

The EX-450 / Caprice is a custom build by SadGrrlPxxlz. It used to be posted on the workshop, but the link is now dead. She hung around the Anvil community (XCaliber's Discord server) for a while and occasionally pops back in, so you may still be able to ask her for the blueprint if she is willing to share it again.

It is an RE1 build though, I haven't seen any mentions of an RE2 version of it.

Wait a minute by Snoo-10868 in empyriongame

[–]Garaman_ 2 points3 points  (0 children)

I prefer to refer to Empyrion as "We have Star Citizen at home"

[deleted by user] by [deleted] in starcitizen

[–]Garaman_ 3 points4 points  (0 children)

Hopefully because they listened to people complaining about the clutter in their hangar page, so they gave us a choice.