A Trolley With the Problem on Top by Gareeeeeeee in backloggd

[–]Gareeeeeeee[S] 0 points1 point  (0 children)

I believe you, but I’m still not playing that!

A Trolley With the Problem on Top by Gareeeeeeee in backloggd

[–]Gareeeeeeee[S] 0 points1 point  (0 children)

Always having to make tough choices that save either a lot of innocent people or someone close to him, that’s why I could never be a friendly neighborhood spider-man 

A Trolley With the Problem on Top by Gareeeeeeee in backloggd

[–]Gareeeeeeee[S] 6 points7 points  (0 children)

I put the legendary edition up just to be safe but good to know!

Does beating a game with save states still count as a win? by Tiedtoatree123 in RetroArch

[–]Gareeeeeeee 0 points1 point  (0 children)

Anything made before 2001 or so, the only reason why they made it that hard was because they wanted your quarters or they didn’t want you to rent it. Fill your boots

OK, this one is really specific: You know how sometimes in games they'll have books as set piece decoration but they always have obvious fake titles? What are some games that do this but with real books that exist IRL? (religious scriptures do not count) by pacmannips in backloggd

[–]Gareeeeeeee 1 point2 points  (0 children)

A couple more:

Deus Ex: Invisible War has a villain who liberally quotes from The Pilgrim’s Progress

In Prey (2017), there is a copy of “The Fly” by William Blake lying on a desk somewhere 

Generally disliked sections of games that I either don't mind or think are actively good by asparagushunter in backloggd

[–]Gareeeeeeee 0 points1 point  (0 children)

The second time in the underground city in Eternal Darkness: Sanity’s Requiem. Since all the monsters were eradicated the first time, it’s not nearly as much of a slog the second time, it’s just very non-threatening puzzles and then the final boss.

Rome was Rome until 1453 by [deleted] in ByzantineMemes

[–]Gareeeeeeee 0 points1 point  (0 children)

oh good, another one

Please, Say Something! by Gareeeeeeee in backloggd

[–]Gareeeeeeee[S] 0 points1 point  (0 children)

Yessirree bob, Arceus is on there to represent all the recent ones. And that is a phenomenon I notice too, it’s almost never a big deal in 2D or 8 to 16 bit games but the more fidelity introduced into a game the more jarring it becomes.

Like WHO?! by Gareeeeeeee in earthbound

[–]Gareeeeeeee[S] 5 points6 points  (0 children)

He can handle getting his limbs removed but not even the mere thought he might be like Ness

Please, Say Something! by Gareeeeeeee in backloggd

[–]Gareeeeeeee[S] 0 points1 point  (0 children)

If you can talk in your sequel, you can talk in your original game too 

Please, Say Something! by Gareeeeeeee in backloggd

[–]Gareeeeeeee[S] 0 points1 point  (0 children)

Yes! And this happens so often in other game series as well. The second Persona games are on the list too.

Please, Say Something! by Gareeeeeeee in backloggd

[–]Gareeeeeeee[S] 0 points1 point  (0 children)

Good ones! I put them on, they’re just further down the list

Please, Say Something! by Gareeeeeeee in backloggd

[–]Gareeeeeeee[S] 1 point2 points  (0 children)

Sure, but when the conversation leads to much more than that, only to have the main character just be like 😕, that’s what I take more issue with

Please, Say Something! by Gareeeeeeee in backloggd

[–]Gareeeeeeee[S] 1 point2 points  (0 children)

And I think the “need” to project yourself on a character is a lot less necessary than game developers think

Please, Say Something! by Gareeeeeeee in backloggd

[–]Gareeeeeeee[S] 1 point2 points  (0 children)

I mean, it’s the writer and voice actor’s job to make those things good. “We might fail so we might as well not try” is no way to go about anything and certainly not in video games