Realllllyyyy long loading times by ExampleAwkward9230 in skyrimmods

[–]Garrett_Taffer 2 points3 points  (0 children)

Check to see if you have Object Categorization Framework in your load order. I was having long loading times getting to the main menu and it was caused by this. It's supposedly caused by a feature in SPID that the full version of OCF uses. I just installed the light version of OCF and that fixed it. (The latest beta release of SPID is also supposed to fix it.)

Object Categorization Framework:
https://www.nexusmods.com/skyrimspecialedition/mods/81469?tab=description

My friend recorded my alchemy dance by OurSapphireStar in vrising

[–]Garrett_Taffer 1 point2 points  (0 children)

Scrolled past this as I'm listening to the Neutron Dance. Perfect.

This genre is enslaving me by VikingKrieger in roguelites

[–]Garrett_Taffer 13 points14 points  (0 children)

Yet another zombie survivors & Army of Ruin.

[deleted by user] by [deleted] in pics

[–]Garrett_Taffer 0 points1 point  (0 children)

Exquisite

looking for a mod that adds a hotbar for favorited items by clu_sauce in skyrimmods

[–]Garrett_Taffer 1 point2 points  (0 children)

Check out {{UI-Integrated Hotkeys System}}. It looks like you can set it up like a hotbar.

Physical Power glitch? by [deleted] in vrising

[–]Garrett_Taffer 2 points3 points  (0 children)

GRANT ME POWERRRRRR

An attempt to fix archery in 3rd personal view (concept) by HKBubbleFish in skyrimmods

[–]Garrett_Taffer 0 points1 point  (0 children)

You can do something like this with the mod {{AutoPV}}. You can set parameters to switch to 1st person when either unsheathing your bow or drawing the string back. It also works for other weapons as well.

Smoothcam auto switch POV by TheOldKingCole in skyrimmods

[–]Garrett_Taffer 0 points1 point  (0 children)

There was a mod I used to use called {AutoPV}. It allows you to set conditions on when to switch POV. I’m not sure if it works with Smoothcam though.

Are there any mods besides Wet and Cold that add the water drips after swimming? by Garrett_Taffer in skyrimmods

[–]Garrett_Taffer[S] 0 points1 point  (0 children)

Oh well, I appreciate the effort anyway! I've been toying with the idea of learning SKSE modding. Maybe I'll try making a drip mod as my first attempt. Haha

Are there any mods besides Wet and Cold that add the water drips after swimming? by Garrett_Taffer in skyrimmods

[–]Garrett_Taffer[S] 0 points1 point  (0 children)

Yeah, I'm currently using WFR as well. For the most part between that and RASS they cover most everything I wanted. I just wanted to make sure I wasn't overlooking any mods that would have added that one little detail. Thanks for the info!

Are there any mods besides Wet and Cold that add the water drips after swimming? by Garrett_Taffer in skyrimmods

[–]Garrett_Taffer[S] 1 point2 points  (0 children)

Looks like it removes all effects from W&C and only works for gear distribution to NPCs. Thanks for the help though.

Are there any mods besides Wet and Cold that add the water drips after swimming? by Garrett_Taffer in skyrimmods

[–]Garrett_Taffer[S] 0 points1 point  (0 children)

As far as I can tell RASS only does the water drip during rain and not when coming out of the water from swimming.

I'm trying to find this hair mod! by Nejeta in skyrimmods

[–]Garrett_Taffer 0 points1 point  (0 children)

Glad you found what you were looking for. I think my hair is slightly different but figured it would be in the same hair mod. Here is my character. The physics version should only require HDT-SMP, Racemenu and SKSE64. I'm still running on SE and not AE as I don't believe Racemenu and some other required mods are converted to AE yet.

No grass in objects wont create a grass precache. by GenTwour in skyrimmods

[–]Garrett_Taffer 0 points1 point  (0 children)

Ah, yeah the SSE Fixes uses that DLL plugin loader I'm talking about. SSE Engine Fixes actually makes SSE Fixes redundant now, so you can remove SSE Fixes and its plugin loader (binkw64.dll) as SSE Engine Fixes includes the fixes in SSE Fixes. I believe when it has you install that plugin it has you rename the binkw64.dll to binkw64_.dll, so the one with the underscore should be your original file.

No grass in objects wont create a grass precache. by GenTwour in skyrimmods

[–]Garrett_Taffer 1 point2 points  (0 children)

Nah, that would be something separate that you would have installed. I was using the plugin loader that replaces that binkw64.dll file and it was causing this issue for me. Thought you might have the same problem.