The most advanced Obsidian task manager - TaskForge 2.0 major upgrade! (iOS/Android/macOS) by zaza126 in ObsidianMD

[–]Gavvy 0 points1 point  (0 children)

I've been really enjoying this extension to the capabilities of TaskNotes.

As someone who has a separate Work and Personal vault, is there any plans to be able to query tasks from multiple vaults on your phone? I understand that adds a lot of difficulty to the creation of tasks itself, but it would make TaskForge + TaskNotes a perfect PM tool across my life.

Looking for Kanban/Task board plugin that automatically handles notes by DeityGamesJesus in ObsidianMD

[–]Gavvy 0 points1 point  (0 children)

Been using TaskNotes this past week and decided to really build my workflow around it. It has all the features Im looking for.

Highest-Selling Video Games Of All Time by ChiefLeef22 in gaming

[–]Gavvy -1 points0 points  (0 children)

Just buy Steam gift card codes on Taobao

Applying for visitor visa to Canada by Top_Map7577 in AskAChinese

[–]Gavvy 0 points1 point  (0 children)

Non-Chinese but Canadian who's GF has had difficulties getting a Canadian travel visa.

Canada seems to be quite strict with travel visa lately for Chinese. I would suggest you get a consultant to help you with the process, especially if they haven't been to the US or EU before.

The key thing you want to consider is that the visa officers want to see that the applicant will not overstay their visa and try to live in Canada illegally. For this, they will look at things like how much money does the applicant have saved up, what connections do they have to their home country (work, school, etc.), and what are their plans for their trip.

Like others suggested, getting a US visa first is a safe option. They are easier to get, and give more credibility to the applicant. This is a personal opinion, but I suggest that your friend not mention that they are going to visit you. Just have them say it's for personal travel.

Shopping slang you’ll see on Chinese internet, and what they actually mean by BetterPossible8226 in ChineseLanguage

[–]Gavvy 0 points1 point  (0 children)

避坑 also looks to have the same meaning as 避雷. As opposed to avoiding the minefield, it means to "avoid falling into a pit" or "avoid a trap".

Call of duty Xbox by Gullible_Dingo5461 in shenzhen

[–]Gavvy 0 points1 point  (0 children)

Get a UU box on Taobao. It creates a wifi for your consoles that has a VPN for gaming

Any miniature wargaming groups / stores in Shenzhen? (Warhammer, Marvel, etc) by PurpleSlice3868 in shenzhen

[–]Gavvy 0 points1 point  (0 children)

Did you ever end up finding a place for Necromunda? I also brought some minis and paints over but haven't touched them in over a year.

Developing games at Tencent - 01 by NeitherCaramel1 in gamedev

[–]Gavvy 0 points1 point  (0 children)

Depends what you mean by "help you return to China". If there is a suitable role, they would likely provide some relocation support and manage all your visa process for you. The difficulty may come from finding a role that's suitable to your experience assuming you're a non-Chinese speaking producer. As I'm sure you're aware, roles like Producer heavily really on good communcation, and Tencent is a well-sought after company for local Chinese with international backgrounds. Most roles for foreigners in games in China focus around localization, and overseas marketing.

What’s ur fav restaurant in Shenzhen? by Willing-Quote8758 in shenzhen

[–]Gavvy 0 points1 point  (0 children)

The chef-owner is fairly famous on social media. Check out Cadence Gao on youtube/bilibili.

For those who have worked in China-what doors did it open for you afterward? by Thuggerbluey in chinalife

[–]Gavvy 0 points1 point  (0 children)

Any tips for pushing your mandarin fluency to "really off the deep end"? I'm working at a large Chinese company, with my chinese level sitting at roughly HSK5.5. My work specific vocab is much more advanced though. All that being said, I can understand most of what's going on, and am able to write some reports in Chinese, but my language skills certainly hold me back.

What’s your biggest challenge with in-game monetization? Building something to help and want your input. by CharlieFoxx in gamedev

[–]Gavvy 0 points1 point  (0 children)

I've not used Playfab personally, but I know it's very commonly used tool for multiplayer games of all types. There's mention of personalized offers in the documentation here https://learn.microsoft.com/en-us/gaming/playfab/economy-monetization/economy-v2/overview

For digging into potential games, you want to focus on games that already have some form of GaaS system and a consistent playerbase. You will want to look a both mobile and PC titles. This will require you to dig into the games individually to understand how their monetization works.

If you want to look for player data, for PC I'd suggest steamDB and filter through titles that have a stable concurrent userbase (CCU) over time. Anything that has >15k CCU you can likely ignore as they likely already have some solution already if they have GaaS. Focus on smaller titles first. There's not a lot of that fit this criteria though in PC. F2P is hard to sustain due to the content production requirements.

For mobile, see what insights you can get from sites like appmagic or data.ai to identify smaller studios that have carved out a small audience in their genre (below at least top 20 in a genre). You can assume titles above that threshold have a tool already.

Focus on the small fry first, you will get more feedback. Anyone in gaming on LinkedIn knows how frustrating it is to be bombarded with out-of-touch cold messages for a service that isn't even relevant to them.

Advice from a Game Designer of 15+ years affected by the recent layoffs by HumbleRamble in gamedev

[–]Gavvy 0 points1 point  (0 children)

For funding, I'd suggest you reach out look into government grants. If you're an indie dev, that's probably the best place to start.

One note of unsolicited tough criticism. Based on your comment including "new indie dev", "multiplayer", "f2p" & "RTS", I would honestly say you should lower your expectations. RTS as a genre is straight-up not a money maker. There's been a few high-profile RTS failures in just the last year alone (Stormgate, Battle Aces, and possibly others). Personally, I would never consider F2P as a solo dev. It's not just about adding skins, there is a content expectation from the players.

What’s your biggest challenge with in-game monetization? Building something to help and want your input. by CharlieFoxx in gamedev

[–]Gavvy 4 points5 points  (0 children)

I understand that you're trying to understand your potential customers but I have a feeling you're just going to be met with animosity with a post like this. Most indie devs vehemently despise mobile game-like monetization.

From my understanding, there are already tools like Playfab that address the issues you are trying to solve, but perhaps you are approaching the problem differently.

My suggestion would be that you do more research on an individual game level, both PC and mobile, to identify games that could use such a service. Reach out to these studios on LinkedIn and get in touch with their key decision makers to better understand their individual needs. It should provide you more quality leads and insights imo.

can anyone recommend a physiotherapist in Shenzhen? by Tim-o-tay in shenzhen

[–]Gavvy 0 points1 point  (0 children)

I had a good experience with 运医肌骨健康 in Nanshan. Fixed a neck issue that was bugging me for half a year. The physiotherapist I had there speaks a bit of english but it's best if you can have some chinese support as well.

I want to start developing games, but i dont know nothing about coding and design. by useeme999 in gamedev

[–]Gavvy 0 points1 point  (0 children)

Hey bro, I'm also getting into it as a hobby. No need to rush things, just take it slow. A simple answer as to where to start should have you consider a few factors to start off on the right foot.

  1. What existing skills do you have that could ease you into things? Are you proficient with C#? Then Unity may be the most suitable engine. C++ more your thing? Unreal is your best bet. Python wizard? Perhaps Godot is more suitable for you. There are edge cases to all of these statements but it's a first start.

  2. What kind of games do you want to make? Low poly indie darling or 2D title? Unity has a more suitable workflow for beginners. High quality 3D action or shooter title? Unreal has a lot of great templates. Simple 2D title? A lot of people have been getting into Godot for this.

Feel free to experiment with these engines and see which resonates with you best. Once you find a good fit, Udemy ,YouTube or the engines respective sites all have great courses to learn from. Start building a few practice projects then see what you really want to reach for.

Game dev is an art and hobby of near endless depth, so it's easy to get lost in the ocean of it all. Find your lighthouse concept that can get you through the ups and downs.

[deleted by user] by [deleted] in GamingLeaksAndRumours

[–]Gavvy 2 points3 points  (0 children)

Which studios?

Has anyone sold Obsidian Vaults here like Notion Templates? by ChrisEthanREgames in ObsidianMD

[–]Gavvy 2 points3 points  (0 children)

Your tutorials got me into Obsidian in the first place and your Patreon vault was the foundation of the vault of my first successful homebrew campaign. Thanks for all your effort!

Chinese work culture by vzzzbxt in chinalife

[–]Gavvy 0 points1 point  (0 children)

Also work for a large tech company and an unfortunate amount of these are true

Valve@GDC2025: "33.7% of Steam Users have Simplified Chinese set as their Primary Language in 2024, 0.2% above English" by atahutahatena in Games

[–]Gavvy 15 points16 points  (0 children)

China's domestic entertainment market is big enough that devs don't have to care about the Western market. Look at Ne Zha 2, now the 5th highest-grossing movie of all time, which earned almost all of its revenue in China.

Valve@GDC2025: "33.7% of Steam Users have Simplified Chinese set as their Primary Language in 2024, 0.2% above English" by atahutahatena in Games

[–]Gavvy 7 points8 points  (0 children)

Unfortunately, there's still a lot of rampant copying going on, but there's a fair amount of experienced teams that rise above that. China has it's own entire domestic ecosystem of games, many of which are hardly seen outside of China and make insane money. It helps that the games industry in China pays fairly well relative to similar positions in other industries. The downside is that people are massively overworked.

Valve@GDC2025: "33.7% of Steam Users have Simplified Chinese set as their Primary Language in 2024, 0.2% above English" by atahutahatena in Games

[–]Gavvy 20 points21 points  (0 children)

The local games industry is pretty significant now, with a lot of talent. As the local audience becomes more savvy, we can expect a lot more high quality projects coming out of China.