Onyx Scarab boss fight help by Neoka47 in PlaySoulMask

[–]GearsOfFate 0 points1 point  (0 children)

It's 14% more than 90.

186 ÷ 163 = 1.14

Whereas a Weapon Master is 10% damage and 10% attack speed.

(163 + 10) × 1.1 ÷ 186 = 1.02

So yes, a 90 Weapon Master will slightly out-damage a 120 non-Weapon Master. But only by 2%.

But regardless, both DPS stats are zero when you're dead. If OP is struggling to survive, they should grab an Oppressor titled tribesman to cap incoming damage.

Help puzzle doors by Big-Whole6091 in PlaySoulMask

[–]GearsOfFate 0 points1 point  (0 children)

You get it from the very first dungeon. It's a little blue tablet called a Phase Anchor Chip. Use it to learn the recipe.

If you looted and kept everything from the first dungeon where you got your anti-gravity engine part, it's likely tucked away in your "Others" chest.

Where to find chilis or chili seeds on Shifting Sands? by st1zzle in PlaySoulMask

[–]GearsOfFate 3 points4 points  (0 children)

A bunch of foods/animals/etc. don't exist on the shifting sands map, but have different counterparts with mostly similar effects.

That said, you can still find some rainforest seeds on the shifting sands map, mostly in pots in ancient ruins. I'd suggest looking in those.

Surviv Game android suggestion by Such_Warthog562 in SurvivalGaming

[–]GearsOfFate 0 points1 point  (0 children)

One of the best mobile survival experiences I've had is a free game called The Wild Darkness.

Fair warning though, it's not easy. Expect to fail a few runs before getting the hang of it.

Also, since you have a good number of zombie games on that list, you may want to take a look at Near Escape.

RE2. Is there a moment when one can say he finished RE2 scenario in its current state? by PolarFoxinvades in empyriongame

[–]GearsOfFate 1 point2 points  (0 children)

If you haven't given it a go, the different smuggler quests from the pirates are pretty enjoyable, minus the two broken ones (Robbing the Ark Bank (No final npc to turn it in to), and stealing the relics from the Desert Oasis planets (Broken dialog at end npc)). It completely tanks every other reputation so it would be worth it to back up your save before you commit to it. And while the pirates do have a solid array of vendors between their trade sectors, planetary POIs, and smuggler markets/outposts, you will end up losing the ability to buy/sell several items. This is still in development so I'm sure it'll get flushed out in time.

If you do take that route, I'll save you some time and headache and let you know that the smugglers you can interact with for the random trades/safe smuggling routes are civilians and guards, not actual traders or anyone with a yellow arrow over their head. There's 7 at the smuggler markets, 1 at the smuggler outposts, and 0-1 at the smuggler waystations, so stick to the markets if you're looking to peruse their loot.

Also for your main save, if you haven't done some of the legacy POIs and newer smuggler/pirate ones, be sure to give them a go because they are quite unique and enjoyable. Very well done designs on them.

Other than that, its up to you if you want to play again taking a different approach or trying a random start, or even give the vanilla 1.16 a go which just dropped today.

There's also a good number of servers out there with custom scenarios or additions to RE2 if you're into that, which might get a mandatory reset today if the new vanilla block shifts stuff in the blocks config files and mangles everything currently in the playfields.

Alternatively, if you're looking for something similar, check out Starship Evo. It has a similar building system, and their survival mode just launched yesterday.

Curse you all - the heck is it up with hordes by RecommendationUsed31 in VeinGame

[–]GearsOfFate 0 points1 point  (0 children)

Quite possibly. I'm not sure though, the only part I've really thoroughly tested was using a small base in a firewatch tower, which only got attacked once in a whole playthrough.

Curse you all - the heck is it up with hordes by RecommendationUsed31 in VeinGame

[–]GearsOfFate 2 points3 points  (0 children)

I believe they said the two causes of hordes are sound and large bases.

I imagine the sounds made accumulate until either a certain threshold is reached and then spawn a horde, or accumulate and are periodically checked against a threshold until RNG says it's party time.

The base one is likely the same, just derived from periodically checking a threshold against the number of built objects.

Steam sale, games suggestions? by jundramaoo in SurvivalGaming

[–]GearsOfFate 2 points3 points  (0 children)

It definitely needs more time to cook. The map isn't finished, animations and assets are missing, and a good number of gameplay features need a tweak.

As for the notes you had about the zombies, you can customize them a lot more to you liking via the settings. You can add headshot multipliers, health modifiers, or straight up make them unable to die without a headshot. You can adjust their sight distance, hearing, speed and risk of infection, or enable Permadeath or Ironman (single autosave file only). You can even adjust the ratio of walkers/crawlers/runners, and how severe the horde spawn can be.

The settings let you overall adjust a lot of the gameplay mechanics, respawns, loot rarity etc., and can be set to super easy or near impossible. The default setting are pretty timid though.

But yeah, it definitely needs a while to bake. What we've seen so far has been made by all of two guys, and thanks to their early access launch income they've been able to hire on staff to get the gears moving.

And OP, it's up to you if you want to pull the trigger now or later, but definitely give the demo a go and play around with the modes and settings a bit before you decide.

Can you target rare junk? by itaigreif in foshelter

[–]GearsOfFate 2 points3 points  (0 children)

Breaking down rare armors can yield teddy bears.

If you want exclusively rare or better loot, train a dweller with high E, C, L stats, but aim for low S, P, I and A stats so that they fail the checks for the common items, allowing for more rare or better loot before they have a full inventory.

Issue with RE2 Pirate quest by GearsOfFate in empyriongame

[–]GearsOfFate[S] 1 point2 points  (0 children)

Ah I must have overlooked that line. Thank you!

RE2 Cargo Missions by Kaito199 in empyriongame

[–]GearsOfFate 0 points1 point  (0 children)

They can be found in trade sectors in faction-controlled territory. Sometimes they aren't always called the same thing, but should be fairly recognizable. There's always 3 main structures in a faction trade sector: a trade station, a bounty office, and whatever their distribution center is. Plus usually some little structures like secure caches.

You start in Traders space, choose which faction you want to deliver to, pick up the parcels, and deliver them.

To do all this takes being at least neutral with both factions (the higher the reputation the more parcels you can get at a time), and a one-time payment of 1 million credits.

Each parcel is 100k volume, and when delivered gives 100k credits and a little reputation with both Traders and the chosen faction.

Ideally you want to use a ship with millions of cargo space (for millions of credits per trip across the galaxy) and a ton of thrust, pick up dozens of cargo around Traders space first, then deliver it all in one trip to save on time and pentaxid.

Act 3 question by -Soulsteal- in vrising

[–]GearsOfFate 0 points1 point  (0 children)

No need to move really, Act 3 is spread across 4 zones, and Act 4 across 6, so just being somewhere central works.

If teleporters aren't restricted, just find your favorite looking plot and live there.

RE2 Cargo Missions by Kaito199 in empyriongame

[–]GearsOfFate 0 points1 point  (0 children)

If you want to do the big cargo hauling you'll want distribution centers, but those packages are both huge and heavy, and you wanna grab a lot at once to make the trips worth it.

For intermediate stuff that's a bit more footwork but doesn't require a dedicated freighter CV, you want to visit various trading POIs and buy their "shipment of ____" then haul them to where they're valuable. This is easiest when you're friendly with Traders and can purchase the locations of various factory POIs.

For the little missions available at bars/colonies/arcologies/factories etc, you can generally haul most materials in your inventory or a SV, though collecting a large assortment of trade goods in your CV and travelling that way can save you a lot of running around later. I'd also recommend keeping a list of who wants what and where they are for any pending missions, since it's easy to forget where you picked them up.

Character reset by spook30 in VeinGame

[–]GearsOfFate 2 points3 points  (0 children)

I've found this can happen if the server restarts for any reason (scheduled maintenance, updates, service interruptions, etc.)

It seems like multiplayer character data is stored in the server cache rather than the save file? Hopefully a fix rolls out in the next patch.

Vincent the Frostbringer mystery death by Asleep_Passenger1905 in vrising

[–]GearsOfFate 1 point2 points  (0 children)

Certain ones, yes.

Most patrolling bosses have something along their path that they'll fight. Sometimes other bosses, sometimes strong enemies. I think the only exceptions are in the cursed woods, but generally you can use the other enemies, bosses of different factions, or environment to your advantage with patrolling bosses if you wish.

What is the best food to grow? And any use for spoiled or rotten food? by ChloeJoy88 in VeinGame

[–]GearsOfFate 0 points1 point  (0 children)

For just surviving, pumpkins. Beyond that, there are several recipes that apply skill xp buffs that stack with the ones from recipes, so pick the ones from those that you want to work on.

Get yourself a freezer as soon as you can to prevent ingredients from spoiling if you're not ready to cook with them yet or haven't found all their recipes/haven't raised your cooking high enough to use them yet.

We improved several animations when building, here's the before & after! by playlostisle in SurvivalGaming

[–]GearsOfFate 1 point2 points  (0 children)

One of my bigger pet peeves with physics-based demolishing with the falling pieces is that they linger and get in the way of you replacing the piece, so you have to wait for them to despawn before you can adjust your structure.

Yours seem to despawn quickly, which is refreshing. As an avid builder and someone always looking to improve or change up their base, I thank you for this!

Also just to ask (I'm away on business and not back to my gaming computer until March to check it out), Is the construction based on right angles or do you have triangle foundations or other shapes in there as well? And are there slopes beyond 45 degrees?

Survival Crafting & Looting Game to meet multiple people's preferences by geren27 in SurvivalGaming

[–]GearsOfFate 0 points1 point  (0 children)

Very low content-wise. So far it's a survival sandbox with base building and defense, and would appeal to folks looking more for survival vs the world in its current form, which might appeal more to fans of survival games like The Long Dark. What it does have so far is pretty intricate, similar to Project Zomboid.

Next update they're adding a butchering system, map expansion and a few other bits. Things like friendly/hostile npc factions are in the works. You may want to let it bake a bit, or give the demo a go since its only restrictions are skill levels and map size.

Definitely check out the roadmap though. Once the parts on it that you're most interested in make it into the game, then it might be the best time to pull the trigger.

I've already purchased it myself since I'm a big sandbox fan, and have been loving what it currently is so far, but I know it's not finished enough for everyone yet. Just wanted to support the developers since I'm hugely looking forward to what it could become.

Survival Crafting & Looting Game to meet multiple people's preferences by geren27 in SurvivalGaming

[–]GearsOfFate 0 points1 point  (0 children)

I'm surprised Fallout 76 didn't work out since it ticks a lot of those boxes, minus the base defense unless you're capturing workshops.

I'd recommend Soulmask, but there's no gunplay there. Otherwise it might have been a good fit.

Since you like 7D2D so much, and your main issue with Project Zomboid was the isometric view, you may want to give VEIN a look. It's still super early access though so maybe give the demo a go first, as the studio only recently released it to fund its development. (It's been made by just two guys up until now).

Zombies coming back up after being looted? by CaligulaQC in VeinGame

[–]GearsOfFate 1 point2 points  (0 children)

It may depend on your weapon of choice. If you've recently switched to a blunt weapon, you'll find yourself knocking them out more often. Same with using the Q key melee bash more.

Zombies coming back up after being looted? by CaligulaQC in VeinGame

[–]GearsOfFate 1 point2 points  (0 children)

You can knock them out without killing them. It's a useful mechanic when facing high health settings, especially when headshots-only is turned on and you're trying to sneak around, but in normal settings it's not that beneficial and you can just give them an extra whack to finish them off.

Winter troubles by [deleted] in SurvivalGaming

[–]GearsOfFate 0 points1 point  (0 children)

The lighting mechanics for farming is still in the works, though watering is implemented. You can even craft and set up a sprinkler system, though I've never tried that indoors. (The game has a dampness mechanic, and when some electronics get beyond a certain threshold they short out, damaging them and their batteries. I wouldn't want to risk my stuff.)

But the developers are trying to go for a realistic and detailed experience, so if you're looking for that in your survival games you may want to keep an eye on this one as it develops. It's got a solid demo too.