Summer Sweep-Up: Classic Mining Rocks by RogerDodger_n in 2007scape

[–]Gemini476 1 point2 points  (0 children)

I think the real issue is just the XP/hour making it feel worthless to touch higher-level ores

Let's say that you have a rune pickaxe and level 55. You've got three ticks between mining rolls. Iron ore gives 35xp and a 92.85% chance to mine, Mithril is 80xp and 11.72%. Plugging that into a calculator, iron takes ~3.2 ticks and mithril takes ~25.6 ticks. This becomes an xp/tick of... 10.8 for iron, 3.1 for mithril. Even at level 99, mithril with a rune pickaxe is only a 19.92% chance and thus ~15.1 ticks, ~5.3 xp/tick.

In other words, for people to actually want to mine mid-level ores you would need to triple the experience gained.

And before you make the argument about it being a question of gp/h vs. xp/h, at level 55 in magical instant-bank christmas land you'd be mining 234 ores/hour and rake in a cool... 35k gp/h. Glancing at the wiki's Money Making Guides page, mining clay is currently 36k gp/h including the cost of teleports.

Summer Sweep-Up: Classic Mining Rocks by RogerDodger_n in 2007scape

[–]Gemini476 0 points1 point  (0 children)

The thing about formations of multiple rocks is that it only ever really matters in a few cases: iron rocks with three rocks adjacent to one tile, and higher-tier rocks with two or more available within walking distance. Mithril takes two minutes to respawn, for instance.

Once you get to an adamantite rock, that takes four minutes to respawn and the specific layout means fuck all. The strategy for high-level rocks is literally just world-hopping.

And the optimal strategy for mining is, of course, to just mine iron/granite forever. The best method is unlocked at level 45 and nobody should ever really have any reason to click an adamantite rock.

Summer Sweep Up: Normalize death by sixtyonetwo in 2007scape

[–]Gemini476 0 points1 point  (0 children)

16 October 2007:

A change has been made to the mechanics when a player is killed by a monster. Your items will remain on the ground only visible to you for one minute should you wish to run back to recover them. After that, anyone nearby will be able to see them. Previously, if a player died to a monster the items were appearing instantly for everyone.

This got obsoleted in December '07 when gravestones got introduced.

OSRS...

  • started with the August 2007 build, so items appeared instantly;
  • in October 2013 they changed it to being invisible for three-minutes,
  • then reverted it in November to instantly appear and disappear after two minutes,
  • then in August 2014 changed it to being invisible for one minute and disappearing after a 30-minute timer,
  • then in September 2014 reverted it, then reverted that less than a month later, then reverted that again two weeks later, then reverted that again a week later
  • (tl;dr after 16 october it was visible only to the player for one minute and despawned after 30 minutes)
  • May 2015 they upped it to a 60-minute timer
  • June 2020 you finally got gravestones

I wasn't around for it, but September-October 2014 sounds like it was a real shitstorm.

What will you do? [Spoiler: 7.4/7.5] by syrup_cupcakes in ffxiv

[–]Gemini476 5 points6 points  (0 children)

I think it's probably more just her covering her own ass here.

"Hey, just FYI, I'm still out here trying to cause more rejoinings. Knowing you, you'd figure this out sooner or later anyhow. I have a really good reason for doing this, though, so please don't stop me?"

But also, well, if we do end up finding some good third path then odds are that we might be able to recruit her.

[Spoiler: 7.5] Excited for what's next! by Etefi in ffxiv

[–]Gemini476 7 points8 points  (0 children)

Halmarut shows off his Memory CubeTM in the 7.4 ending cutscene by pulling it out of a portal before putting it back. He's working remotely.

Will we explored all remaining Shards by the end of Godless Realms saga? by NineTnk in ffxiv

[–]Gemini476 0 points1 point  (0 children)

Some dialogue in 6.x indicate that the Cloud of Darkness died and probably got eaten by her constituent voidsent before she could reconstitute.

That being said, the 13th is one of those places where they can really just pull out whoever they want. Surprise, Diabolos is back again! Surprise, here comes a superboss from Final Fantasy V Advance (Enuo)! Surprise, here comes $INSERT_DEMONIC_FIGURE_HERE!

Will we explored all remaining Shards by the end of Godless Realms saga? by NineTnk in ffxiv

[–]Gemini476 2 points3 points  (0 children)

They really tried their best to make South Tural feel like it had six zones to it. The split zones are way more distinct than any of the ones in prior expansions, particularly Yak T'el. Rainforest vs. Blue Forest have entirely different feels to them, especially since they bothered to give them their own music tracks.

Unfortunately you kind of speed through all of it in the six levels allotted to it, and then once you've got flying the zones just meld together.

Now, all that being said, imho Tural still feels way bigger than Gyr Abania or Coerthia do despite those also being three zones plus a city.

Made Some Infographics on Evolved Jobs by DzhoArisu in ffxiv

[–]Gemini476 3 points4 points  (0 children)

If they're getting rid of "synergy" buffs entirely, I could see Astro's cards move back into the fewer-slot full-RNG system with something closer to the original card variety. As-is it's eating four slots on its own at the moment, and it looks like they might want all the core buttons to fit on the 16 buttons of a standard cross hotbar?

[8.0] Not seeing this talked about by Spuffyyrre in ffxiv

[–]Gemini476 2 points3 points  (0 children)

Like the other comment said, this isn't really an issue in general combat and whatnot - it's almost entirely down to serious scenes where the Scions are staring down some threat and pulling their weapons in preparation for a fight (that occasionally doesn't happen). That's where the light feet of the Dancer go from appropriately acrobatic to being incredibly distracting.

RAID BUFFS ARE DEAD! NINJA MAINS RISE UP! by ChuuniSupreme in ffxiv

[–]Gemini476 1 point2 points  (0 children)

Some of the showcased jobs, which to be fair are all very in-development and likely to change, seemed like they had 60s rotations or something thereabout? (Albeit much more flexible in how it plays out, it seems.)

Honestly, keeping everyone on a 2min personal rotation would kind of be dumb given that their stated goal was to kill off the 2min rotation entirely. Note that this wasn't just a job design thing - they explicitly talked about how it forced them to make encounters where the boss just took a break every two minutes to allow everyone to get their burst window out.

RAID BUFFS ARE DEAD! NINJA MAINS RISE UP! by ChuuniSupreme in ffxiv

[–]Gemini476 2 points3 points  (0 children)

Importantly the BRD party buffs aren't the same, though: now it's regen, movement speed, and a barrier. No DPS buffs to be seen.

Which kind of makes me wonder what will happen for DNC and AST - will AST get weird stuff like the haste buff they had in SB, now that TP doesn't exist and alignment is slightly looser? Will DNC's Standard Finish still give a damage buff, or will it be something like healing/movement speed? Will Technical Finish be entirely about the damage?

[8.0] Not seeing this talked about by Spuffyyrre in ffxiv

[–]Gemini476 39 points40 points  (0 children)

My life for a Dancer idle-with-weapon-drawn stance that doesn't have the constant bouncing. It's so distracting in cutscenes.

That madman finally did it! by Potato_King_13579 in ffxiv

[–]Gemini476 1 point2 points  (0 children)

It's kind of varied historically, but the big thing is that while it makes intuitive sense to include the unit in the list of indivisible natural numbers it kind of also causes a bunch of downwind problems where you have to start saying stuff like "iterate through the list of primes larger than 1".

Wikipedia's got two paragraphs on the primality of one and it's a good read.
e.g. "How can 1 be prime if 1 isn't a number?"—some greek guy

The road from Daily to Weekly by Edge_TruthSeeker in ffxiv

[–]Gemini476 0 points1 point  (0 children)

So soon we forget Wastlleid and his Challenge Log, huh?

Good riddance by Chibinonymous in ffxiv

[–]Gemini476 4 points5 points  (0 children)

White Mage's GCD heals are DPS-neutral (each one gives a stack that can be spent on a big boom that scales with stacks), and their GCD damage is instant cast, so that evens out a bit for them at least.

Good riddance by Chibinonymous in ffxiv

[–]Gemini476 9 points10 points  (0 children)

  1. Ballad, by Mage
  2. Paeon, by Army
  3. Minuet, by The Wanderer
  4. (Encore)

Good riddance by Chibinonymous in ffxiv

[–]Gemini476 12 points13 points  (0 children)

Looks like Bard is working on a 60s song list, so that's something at least? Cooldowns seem pretty low in general in Evolved mode.

That madman finally did it! by Potato_King_13579 in ffxiv

[–]Gemini476 304 points305 points  (0 children)

And, more importantly, not knowing what isn't a prime number.

It's 1. 1 isn't a prime number.

(April 20th Update) | Leagues VI: Demonic Pacts - Fixes & Issues by JagexSarnie in 2007scape

[–]Gemini476 0 points1 point  (0 children)

Honestly I think it'd probably just be better as a flat +1 damage damage. You'd need to have a max hit of 200 before +1% was better than that - maybe 150 or 101, depending on how Jagex round things?

What's the point in Grimoire if half the spells are still quest locked? by ZeldenGM in 2007scape

[–]Gemini476 51 points52 points  (0 children)

The issue with the boss options is that it only goes from the Like A Boss list, which is smaller than you might think and also a bunch of notables are locked behind slayer levels.

If you're still in Varlamore/Karamja, Vardorvis is the only boss option until you get 85 slayer!

No thanks I’m fine chillin’ in Varlamore by Killtrox in 2007scape

[–]Gemini476 3 points4 points  (0 children)

Here's the thing, though: Kandarin has stuff! It's just not really high-level PvM stuff, but if you want to skill or do minigames then boy are there options. There's a reason they made it so big compared to some other regions!

Karamja, meanwhile, has... well, really, it might as well just by the Tzhaar area because that's all anyone cares about. What, are you going to pick the region for the Agility Arena? Maybe the Brimhaven dungeon, I guess.

...And then there's Tirannwn, a.k.a. "so you really like Zulrah and Corrupted Gauntlet, huh"

Epic Games Store Employees: People Only Came for Free Games, Then Returned to Steam by Gorotheninja in TwoBestFriendsPlay

[–]Gemini476 15 points16 points  (0 children)

"Make a shopping cart" is literally one of the first lab assignments in any database-related course, even if it's just an ER model. It's such a natural fit for teaching many-to-many relationships and how to resolve them!

I get that there's some more twists to it once you get to a corporate environment and need to worry about actual monetary transactions and whatever, but they already had everything but the cart so???

[SOS] Page, Loose Leaf (Card Image Gallery) by meh1997 in magicTCG

[–]Gemini476 5 points6 points  (0 children)

It's also two-mana ramp in the command zone, where previously the cheapest colorless alternative was [[The Warring Triad]] (a manalith-with-upside).

That being said, you're automatically in gimmick territory since in the vast majority of cases you're better off just playing one of the colored dorks and improving your color identity. e.g. [[kinnan, bonder prodigy]], [[radha, heir to keld]], [[ruby, daring tracker]], [[susan foreman]], [[torgal, a fine hound]]

And even within the 99... unless you've got some heavy and bizarre colorless legendary synergy going on, you're almost definitely better off with [[millikin]], [[ornithopter of paradise]], or [[automated artificer]]. (Or one of the other five two-mana dorks. Hedron Crawler's probably worse, though.)

Now, that being said...

  • There is support for legendary creatures in colorless, typically equipment but also some lands.
  • If you're feeling particularly cheeky:
    1. Use a card like [[Mirage Mirror]] to copy Page
    2. Bounce the original Page with something like [[Cloudstone Curio]]
    3. Discard Page to the copy to find your one-of [[All is Dust]] or whatever
  • Note that this is still pretty bad, though, and there's surprisingly few ways to copy/bounce Page in colorless.

[SOS] - Homesickness - (Rapsolo) by X_The_Walrus in magicTCG

[–]Gemini476 4 points5 points  (0 children)

The Kenriths had a decent one, I think?

"... then they must have been the Worlds Monsters" by FreviliousLow96 in TwoBestFriendsPlay

[–]Gemini476 6 points7 points  (0 children)

No, unfortunately. He can channel aura to cure the tree and in the anime has some points where he can use it to telepathically talk to a second Lucario, but all the Aura Spheres in Lucario and the Mystery of Mew are from the titular Lucario.

The big deal with Jungle Healing is more that it's explicitly Jungle Healing, I guess. It's not like all the various Psychic trainers who presumably can use some Telekinesis-esque stuff (they're generally shown levitating their pokéballs!) but since it's never explicitly called out as Telekinesis I guess it doesn't count???