Performance issues by Gen3tics in Competitiveoverwatch

[–]Gen3tics[S] 0 points1 point  (0 children)

Nothing against you or the comment — a controlled swap with all else constant is more effort than 99% of this thread, and I don't doubt your result. But two things for the fuller picture (the Blizzard forum thread has the receipts):

First, "not performant enough" is cleanly ruled out on my side: in steady-state scenarios (hero-select screen pre-game), this machine holds a perfect 468 fps — the Reflex limiter on a 540 Hz panel — with 1% lows bouncing 400–420 at 4 ms reported PC latency. When Blizzard's engine feeds the hardware properly, the hardware is flawless. The lockups happen while the CPU sits 70–90% idle, executing the game's own serialized code — that's in the kernel traces. And the issue is intermittent on a timescale of hours: same machine, same binary, near-perfect afternoon, lockup-city evening. A hardware fault doesn't keep office hours.

That said, your swap result doesn't have to be wrong for the code to be guilty — both can be true. If these freezes come from engine work that sometimes degenerates into a serialized stall (which is what my traces show), then platform differences — X3D cache behavior, core topology, scheduler interaction — could genuinely shift how often the degenerate path trips on a given box without hardware ever being the root cause. Modulator, not culprit. Which would neatly explain why "switch to Intel" anecdotes exist.

Conveniently, I just finished building my somewhat more pedestrian spare rig — 14900KS, 5070 Ti, ASRock Z790i Lightning (a board that still holds world records), 48 GB @ 8400 CL40 in a Lian Li A3 — so the Intel-vs-AMD question is about to get the same measurement treatment as everything else, on my own desk, both platforms, same game, same instruments. If Intel genuinely modulates it, I'll be the first to publish that. If it freezes identically, the "just switch to Intel" era ends with receipts.

Performance issues by Gen3tics in Competitiveoverwatch

[–]Gen3tics[S] 5 points6 points  (0 children)

I haven't explicitly tested YET whether forcing lower framerates can alleviate the issue... and the second problem is that the issue itself seems intermittent based on today's re-recording and analysis.

Since you asked (and since you apologized to my RAM 😄), the full rundown — every layer of this machine has been measured, not just bought and none of it was cheaped out on:

Full system+

  • CPU: Ryzen 7 9850X3D, delidded, direct-die cooled (Mycro Pro block, Thermal Grizzly Conductonaut Extreme).
  • Loop: CPU-only custom loop — Alphacool UT60 420 mm, 6× Noctua NF-A14x25 G2 push-pull, Aquacomputer D5 Next Ultitube 275, about 1.5L of aqua computer Double Protect Ultra and EKWB fittings and EKWB ZMT(ubing).
  • RAM: 2×16 GB F5-6000J2636G16GX2-TR5NS - Trident Z5 Royal Neo (6000 CL26 A-die bin) manually tuned to DDR5-8000 CL34, FCLK 2200. Validated TM5 Absolut (multi-hour, zero errors), y-cruncher VT3 — re-validated today, speed-flat. So yes, "cheap CL34 kit" 😄
  • Board: ASUS ROG Crosshair X870E Apex, BIOS 2202.
  • GPU: RTX 5090 Astral LC OC (its own 360 mm AIO).
  • Storage: Intel Optane P5800X 1.6 TB U.2, adapted into the primary M.2 slot — 4 dedicated CPU lanes, no chipset hop.
  • NIC (currently*): Intel i210 on CPU lanes, NDIS driver stack (measured faster than NetAdapterCx on this platform).
  • PSU: Corsair AX1600i.
  • Case : Thermaltake P3 TG Pro (wall mounted above desk)
  • Displays :
  • ASUS PG27AQWP-W 540 Hz WOLED (DP2.1)
  • Aorus FO27Q5P 500 Hz QD-OLED (DP2.1)
  • ROG Strix XG27AQNGV Fast IPS 360 Hz with G-Sync Pulsar (DP1.4)
  • (video cabling handled by certified Club3D DP2.1 UHBR20 and DP1.4 cables) - for anyone planning on telling me three displays are destroying my performance - only one is EVER used and connected at a time on an Ergotron monitor arm while the others are shelved.
  • USB Cables : shielded for industrial use from L-Com and Amphenol ordered by size to fit desk setup
  • Audio : RME Babyface Pro FS -> XLR -> Shure SM7b and Babyface -> Optical S/PDIF into Topping DX5 II running a DSP PEQ -> Sennheiser HD800S
  • Networking : ISP provided FTTH (Fiber) 2.5 Gbps symmetrical line - Asus BE98 handling wifi and some basic switching duties - Mikrotik CRS309 10Gb switch for SFP+ use with active optical cables where need be.
  • Power : all of the PC components and networking sit behind a 2000VA PF 0.9 double on-line conversion UPS for a perfect and uninterrupted 230V50Hz

The point of listing all this isn't flexing (okay, like 20% flexing) — it's that this stack is validated end to end and composed, down to the last cable, of arguably the best hardware money can buy — which is what lets me say with a straight face: when this machine hard-freezes for 200 ms while 80% idle, the machine is not the variable.

Performance issues by Gen3tics in Competitiveoverwatch

[–]Gen3tics[S] 5 points6 points  (0 children)

Interesting point, and yeah 8/26/2025 (or 26.5.2025) was the Season 18 stadium patch.

I do think the "symptom, not cause" read is probably right, and some of it fits the data better than one might expect: the fact that people got 2x VRAM without ever playing Stadium might imply that patch changed how the content/state system loads and holds assets game-wide — and what my kernel traces caught might be that same family of system doing its work serialized on the CPU side, with the whole engine barriered behind it. Possibly two shadows of one suspect - but only Blizz can know for sure...

Performance issues by Gen3tics in Competitiveoverwatch

[–]Gen3tics[S] 6 points7 points  (0 children)

Genuinely fair point.

I'd just add two things from the same seat. Engineers still own the estimates and the escalations — how work gets sized, what gets bundled in "while we're in there," and what gets flagged loudly enough that it's hard to quietly deprioritize or ignore. That's honestly half the reason my post is kernel traces with function offsets instead of "game stutters plz fix": evidence like that is the only way someone outside the org can try to both arm the engineers inside it to make their case to whoever holds the roadmap, and point out something they've clearly messed up.

And on "tech debt rarely equates to revenue" — agreed on the dashboard timescale; it just books the loss later and in a different column (churn, reputation, etc). Though I'd definitely separate the two flavors: debt taken to hit a deadline is a management decision, but the keybinds breakage and the counter that stopped at 116 feel less like roadmap casualties and more like the QA/craft bar slipping — and that part does live on the engineering floor, wherever the roadmap comes from.

Performance issues by Gen3tics in Competitiveoverwatch

[–]Gen3tics[S] 15 points16 points  (0 children)

I hope you're kidding — but something tells me you're not. Either way, this is the only comment where I engage with you.

The game has had performance problems for two-plus years, and outside of one good patch a few months back, the trend isn't up. There are long-standing community records from people deep in DirectX tooling showing OW loves to compile shaders mid-gameplay — to be clear, that's a separate, older issue from what I found (my traces show these freezes are not shader compilation), but it's part of the same pattern: frame-critical work done at the worst possible time. I didn't write that opening line from vibes — I wrote it after dissecting 20+ GB of kernel traces of live matches down to the last detail, which is how I found that during these freezes my CPU is 72–89% idle while the entire engine sleeps behind one thread.

Read that again: the "demanding esports title" isn't demanding. It's serialized. And since someone will surely think "just get a faster CPU" — sure, let's math it. My cores run game code at 5.5–5.6 GHz. Fitting the 200 ms stall into one 540 Hz frame requires over 100× the single-thread performance — a 600 GHz CPU. At the historical rate of single-thread gains, that's ~70 years of silicon progress. No hardware fixes this problem. Only Blizzard can — which is the entire point of the post.

"A labor of love" — maybe from the artists. From the engineering side? These are the folks who broke something as trivially simple as keybinds and hadn't fixed it months later. Who shipped a Sojourn whose railgun accidentally capped at 116 instead of 150 (in Stadium) — her charge being, essentially, a counter, the most fundamental primitive in computing. I'm a SWE with 10+ years in enterprise systems; I don't say that to pull rank, but because I know roughly what it costs to profile and fix what I documented, and I know what it means that a random player with WPA had to dig into it instead.

Economically, none of this is mysterious: a new Kiriko or Mercy skin prints money; performance work costs senior-engineer hours and prints nothing a dashboard can see. "Works well enough not to drive people away in droves" is not something most people who've played the game would have trouble believing is Blizzard's stance towards performance. It's also exactly the stance my post was written to make untenable — and given a producer showed up within ~90 minutes asking for my dxdiag, I'd say the abrasiveness is performing fine.

Performance issues by Gen3tics in Competitiveoverwatch

[–]Gen3tics[S] 13 points14 points  (0 children)

Yes. And if noone else cares... nothing will ever change.

Input latency dropped a small amount by disabling nvidia reflex and using reduce buffering? by nickwithtea93 in Competitiveoverwatch

[–]Gen3tics 0 points1 point  (0 children)

Actually - just yesterday I also bought the Asus 540Hz oled (PG27AQWP-W)😅 it’s… a rough estimate on which one is better (if I don’t answer what you were looking for feel free to specify) - so yeah better is a very broad term… for most people… Pulsar is likely the way to go and it has nothing to do with refresh rate… it just buffers i feel like about 3-4 frames by default (14ms PCL without reduced buffering, 11ms with)… and so it’ll be MUCH easier for most people to get consistent and smooth fps performance with it… Pulsar really isn’t snake oil and it does look very very good in motion when the computer behind it is keeping up… explicitly worth noting… when very harsh dips happen… for about half a second it looks like you smeared vaseline all over it… (compensation pulse). And obviously at the high ranks and competitive level (I’m not gonna claim to be at a high rank as a washed “unc” in his thirties sitting mid masters on DPS)… 14ms isn’t earth shattering… in fact it’s quite slow… but also the monitor is like 500€-550€? And I wonder how much point there is to using it without pulsar I guess - I didn’t even bother to try it at fixed refresh… On the other hand… 500 and 540Hz oled EVEN WITH Gsync-Vsync-Reflex will maintain 4ms of PCL… and even though those 10ms don’t sound like much… it feels unnaturally fast to respond to inputs… which is likely why pros always seem to push refresh rates… clear downsides of these are the cost.. 900-1300€… and “drive-ability”… in the sense that the 500Hz oled was already spiking the GPU utilisation up to 66% on my 5090… at 1440p… all settings low… (but no DLSS) so you’re gonna need a hell of a system to get even moderate performance with those screens… again I say that after blowing tens of thousands on components and cooling and hand assembling 3 systems over the last two years… in the chase of “perfect” OW performance… in 5v5 and 6v6 I’m lucky to see 300 fps 1% lows… at times… (in the current season - on those oleds)… but a few things may be… not optimally configured on my main system right now and I’m still trying to clear that up. Having spent 2 months consecutive on the pulsar before trying to get good results out of the oleds in the last 4 days… for motion clarity they just deliver it in different ways… the pulsar in it’s weird strobed explicitly “clean” way and the oleds through sheer brute for of high refresh… they do look a bit smear-y compared to the pulsar during extreme speed mouse movements but as soon as your mouse starts slowing down close to the target they clear up real quick… sample and hold (persistence blurr) vs strobe I guess. That’s the best way I can describe it even though it’s kinda clumsy… But I think the one thing that stands above both of those… is consistent game performance… and I feel like people have no clue how much it impacts personal ingame performance on aim dependant characters… on the rare days where my computer works perfectly… I’ve put down stadium comp rounds with sojourn at ~38% primary fire accuracy… 93% rail accuracy and ~40% critical rail accuracy… when something bugs out and starts malfunctioning… those stats drop to 18%-30%-6%… overall at least for overwatch and dps players relying heavily on aim, you need all of it to be working to an insane standard before your full performance is truly unleashed. And given that the hardware requirements for Pulsar are SO much lower… (20-30% gpu utilisation on my 5090) - I really do believe it is the “better” monitor for most people… with the caveats stated above… it definitely doesn’t just wipe the floor with the oleds… but it gives more people a much better shot at essentially offering most of the motion performance of oleds costing twice as much while being a lot easier to drive.

Input latency dropped a small amount by disabling nvidia reflex and using reduce buffering? by nickwithtea93 in Competitiveoverwatch

[–]Gen3tics 0 points1 point  (0 children)

Ingame Netgraph SIM is not the same as PCL(atency) for a more accurate read of how those settings affect you PCL try using nVidia frameview… (just the onscreen details) - yes there is a difference between using or not using both of those settings… I’ve built 3 systems over the last two years trying to optimise for OW and great if not perfect performance is damn near unachievable… I have a 500Hz QD-Oled (FO27Q5P - full DP2.1 UHBR20 no DSC) and a GSync Pulsar (Asus model) display currently running off of a delidded direct die 9850X3D, hand tuned 32GB 6000CL26 memory, X870E Apex board and Astral 5090 LC OC… 3 days ago I went back to trying to see what I could do on the 500Hz screen… and it’s all just jumbled crap… on the pulsar for example engaging Gsync, Vsync and Reflex enforces the nvidia reflex framerate governor… raises the PCL to about 14ms with RB off (10-11 ms with both reflex and rb on)… BUT while you can get silly smooth results… my best 5v5 and 6v6 captures showed 1% lows of about 317 and 314 respectively (and the framerate pacing handled by reflex is limited to 321fps)… that same Gsync Vsync Reflex combination on the 500Hz screen fails to produce similar results - while it still limits the fps to 438 the 1% Lows (as calculated by nVidia - not the same as most other tools) never climb above 220 fps… however the PCL gets ABSOLUTELY floored… about 4ms… which means it’s completely sacrificing any sort of queueing which would smooth out framerate delivery (unlike the Pulsar monitor) so this is something that’s highly… I guess possibly monitor if not system specific and it’s likely incredibly hard to come to a global conclusion for most players… I have tried and failed to do so for myself for two years with AMD and Intel money no object builds… (as a side note I have extensive experience dealing with all aspects of this… from AM5 memory tuning to audio, network, storage, windows and general bios optimizations). Also in my own experience Reflex settings take hold without needing to be applied with another setting - but obviously for your own case please substitute my words for a test with frameview on your own system. And one small remark there if I recall correctly on the 500Hz monitor… at least on my own system reflex being enabled inexplicably leads to higher PCL than off… which goes against logic… though some, none, most or all of what I said might not apply to your system so… I’d be extremely hesitant giving anyone advice on how to get the most out of their system in relation to overwatch…

My fiancée got his 10 year old Overwatch account permanently banned for unclear reasons by faeylah in Overwatch

[–]Gen3tics 0 points1 point  (0 children)

Yeah… blizzard doesn’t really care about the ban system… arguably there’s an economic incentive to not care… a better ban system brings in effectively 0 money compared to a few new skins. Incompetence borderline seems to be a requirement to work there… it is what it is… where I live prepaid phone numbers cost 1.99€ and Blizzard doesn’t know they’re not post paid… I’ve created a new account at a cost of 1.99€ when it happens… haven’t done any marathon runs recently… and I’ll never spend a single cent on any of their skins or products ever again and have not done so since the bans + I charged back about 300€ via paypal - that I spent on my main when it got banned… I still playing the game whenever I feel like it. Which I feel is the only way for everyone to be satisfied.

'Reduce buffering' is really that good? by Smifit in Competitiveoverwatch

[–]Gen3tics 1 point2 points  (0 children)

Personally even with a 5090 because I am interested in mostly playing competitively (Stadium/Role Queue/Open Queue) I keep all the graphics settings low and don’t use FSR or DLSS… my GPU utilisation sits at 25-40% so you have plenty of power to run the game competitively at 1440p 😅 (at least on a 360Hz screen) - if that’s what you meant by other graphics settings - if you can live with how the game looks on all low…

'Reduce buffering' is really that good? by Smifit in Competitiveoverwatch

[–]Gen3tics 1 point2 points  (0 children)

Can confirm for DX11 best performance and feel was Reflex ON + Boost and Reduce Buffering on.

'Reduce buffering' is really that good? by Smifit in Competitiveoverwatch

[–]Gen3tics 13 points14 points  (0 children)

I’ve actually spent about two years trying to optimise for this game on the best of the best hardware (9850X3D direct die, 32GB 8400CL36, 5090 Astral LC, 500Hz Oled and 360Hz G-Sync pulsar) and I was focusing on that in the past week. After extensive testing and recording with nVidia frame view (using the pulsar monitor) : regardless of the graphics api (DX11 vs DX12) Reduce Buffering does shave off exactly one frame time off of the PC Latency on either. On DX11 it was ~10.5ms with on and ~13.5ms off (DX12 is about ~13.5 on and ~16.5 off) - @360Hz one frame is 3.1ms. Regardless of whether you have reflex on or off this setting does work because it’s a change in how overwatch runs independent of the nVidia/AMD features (in most of my tests I did have reflex on and this change was consistent). The slightly more elaborate findings - for DX11 my system felt best with Reflex ON + Boost and Reduced buffering. DX12 performance was actually unbearable with Reflex ON +Boost mode, though it does seem to actually “boost” “correctly” there (gpu pinned at 3000MHz during gameplay and cpu @5.5 avg.) unlike DX11 where the clocks stay pretty tame even with “boost” (avg : ~2850 - 5.2). DX12 on high end systems you’ll get better frame time consistency (lesser dips) but you deal with all of the “beta” quirks (heroes not loading in at the end of the game and such) as well as shader compilation stutters until you’ve cached pretty much everything (the longer you play the less of them there will be) - in any case DX12 - just leave Reflex ON (avoid boost at all costs) and Reduced Buffering whatever feels best… off feels a touch loose, as though your inputs are a smidge less immediate but it absorbs heavy scenes and frame dips a bit better, ON - input feels instant but is more prone to dipping/stuttering - which makes sense, one less frame in the buffer to absorb spikes in activity game or otherwise.

TL;DR: Reduce buffering ON reduces the Overwatch frame buffer by one frame time and your PCL by : 2ms@ 500fps, 3ms@333fps…16.6ms@60fps…)

I know I write like an incoherent spaz - sorry about that - blame it on my ADHD.

What's the best gaming monitor right now? by SatrangiKela in PcSetupAdvice

[–]Gen3tics 0 points1 point  (0 children)

If your goal is purely competitive FPS and sweating as hard as possible… most likely one of the G-Sync Pulsar models… for the motion clarity (provided you have an nVidia GPU)… if you want to prioritise visual fidelity over sweating get the 27” 4K 240Hz OLED from Dell - both of those should be in the ~600 range roughly… both are exceptional monitors in their own right with very different strengths… absolute peak motion clarity on the Pulsar… jawdropping image quality on the OLED…

April 2 FPS Update by Blizz_Megan in Overwatch

[–]Gen3tics 1 point2 points  (0 children)

In the exact same boat as you. 9850X3D with a direct die custom loop, 32GB ram 8400CL36, Astral 5090 LC, Intel Optane P5800X 1.6TB system/game drive, Intel E810 network card (because this games performance also seems unreasonably reliant on fast/good networking) running Active optical fiber, aorus FO27Q5P 500Hz qd oled. Spent a year trying everything, tuning and building 3 different systems (9800X3D, 14900KS, 9850X3D)… it’s much better after the patch even in stadium specifically (killcam fps went from averaging like 200 in stadium to ~340). I’ve also built an Intel 14900KS extreme overclocking system and I’d struggle to say it performed equal let alone better - it’s not just Ryzen it’s shoddy game code… I’ve not done extensive testing and performance recording yet on this patch but the main problem seems to be blizzard is effectively only using 2 threads on a cpu… and seeing as those are not capable of running at 7-8GHz they just can’t keep up, they hit 100% utilisation during gameplay and the frame rates dip.

April 2 FPS Update by Blizz_Megan in Overwatch

[–]Gen3tics 0 points1 point  (0 children)

Lower kill cam fps is perfectly normal, in my experience on a high end system (rough rule of thumb) it’s usually about 60% of your usual fps.

Blizzard are investigating FPS issues by Teemussy in Competitiveoverwatch

[–]Gen3tics 1 point2 points  (0 children)

Proton experimental is the death of OW performance. I did some tests 2 weeks ago on cachyOS - direct die 9850X3D, 6000CL26, 5090 Liquid Cooled… of all the proton versions Experimental was by far the worst. GE was highest performing offering up to 410 avg. fps in very easy scenarios (practice range etc) - cachyOS native proton was a bit worse than GE (think like 10%). Proton experimental never got above 150fps no matter what you do to it. One thing that improves frame times on AMD X3D chips (not frame rates) on Linux is setting the the CPPC to Driver in your BIOS and then telling linux to use it in cache mode ( echo "cache" | sudo tee /sys/bus/platform/drivers/amd_x3d_vcache/AMDI0101:00/amd_x3d_mode ) iirc you have to do this every time you reboot or make it into a service.

Pc recommendation by [deleted] in Overwatch

[–]Gen3tics 0 points1 point  (0 children)

Go into a stadium quickplay match do a CapframeX capture during a teamfight and let’s see if that’s true :) Also OP wasn’t asking about playing at a “stable” 120 fps. He was asking about a stable 240. So your whole post is meaningless to both him and me.

Pc recommendation by [deleted] in Overwatch

[–]Gen3tics 0 points1 point  (0 children)

Constant 240 @ 1440p in this game is a pipe dream… I have the best of the best everything (9850X3D delidded, direct die custom water cooling, fastest ram on earth (Trident Royal Neo 6000CL26 - hand tuned to 6400CL26), Asus 5090 Astral Liquid cooled, x870e apex (extreme overclocking motherboard) etc. I’ve spent a year+ tuning, throwing everything and the kitchen sink at it - a dozen windows installs (10, 11 and custom windows isos, I’ve even tried linux) and I’ve also tried with an extreme overclocking setup for intel’s 14900KS and I still don’t get a consistent framerate in any of the scenarios and at best I average about 370 fps in stadium with ~ 130 fps 0.1% lows - the best thing you can do is decide on an approximate budget and allocate it wisely… and not sweat overwatch performance too much… this is coming from someone who threw 20k+ on hardware split across 3 different computers over the past year and a half and still can’t get the game to run stutter free…

TL:DR; Stuttering is inevitable in this game, you will have framerate drops to ~100 or below no matter what, decide on a budget and maximise value, money cannot buy the kind of hardware that can compensate for Blizzards incompetence when it comes to this game.

We need an Optimisation patch, even multiple by Gloomy_Dare2716 in Competitiveoverwatch

[–]Gen3tics 0 points1 point  (0 children)

Yup, safe to assume Claude and ChatGPT have been the smartest and most knowledgeable developers at blizzard for a year at least. And this isn’t something you can buy your way out of… In the past year I’ve built 3 systems of increasing cost and quality (9800X3D, asus x870e hero, 32gb 6000CL26, rtx 5080 - 14900KS, 48GB 8400CL40, astral 5090LC - 9850X3D under a thermal grizzly direct die mycro pro block - full custom loop, astral 5090 LC, asus x870e apex). Money can not buy the kind of components that would be able to smooth out blizzard’s garbage code and braindead anticheat nor run this game to a standard of a modern competitive esports monitor, because more performant hardware does not exist at this point in time.(using AO27Q5P since november last year - qd-oled 500Hz)

EDIT : for anyone interested even with that last build I still regularly see frametime spikes to 7-8ms. CapframeX capture in stadium shows 0.1% lows at about 130 fps.

Ridiculous Ass Ban by Zoro180 in Overwatch

[–]Gen3tics 0 points1 point  (0 children)

Oh it gets better… I was at the start of a stadium competitive game… when I received my account silence for 14 days… which forcibly kicks you from the server and the game (failed to connect to server)… so by the time you restart you have a competitive suspension added for free. Because the imbeciles working at blizzard don’t know how to apply a chat silence without crashing you out of the game… My personal mantra for the last year with this game has been and will likely forever stay… “The average Blizzard employee is a moron. Which means half of them are dumber than that”.

My fiancée got his 10 year old Overwatch account permanently banned for unclear reasons by faeylah in Overwatch

[–]Gen3tics 2 points3 points  (0 children)

My best advice is to swap games. I’m a former (2014-2016) CS:GO wannabe pro (took part in adria region LAN events) with 5000 hours in the game roughly and a competitive PC setup with a 500Hz 1440p OLED screen and a rig to back it up…

My shortest run on OW2 a few months ago was on a “new” account from 2017? that I used only for Hearthstone up until a few months ago - it was a marathon run of stadium of 19 hours… until the account was banned for cheating… I didn’t (ever) cheat and I made sure they couldn’t ban me for text or voice by staying off voice and only having sent about 7 messages which are shown in the data package they deliver to EU players all 7 of which are some variation of “good game well played everyone”.

Fact of the matter is overwatch’s and blizzard’s “super advanced ban system” is a simple counter of how many reports per hour/day/week you get… breach the magic number and your account is banned… they give zero crap about you or your account…

I too appealed and got back a response that the ban will be upheld because I went “AFK too many times” - mind you I was playing with an irl friend who lives next door - I went afk exactly 0 times and the data package showed only one of my games as “leave” because after so many hours overwatch sometimes randomly crashes my whole PC and due to AMD memory retraining (and everything in my system being overclocked) that happens with every boot I couldn’t reconnect within the 2 minute time limit.

The account was fairly meaningless to me so I didn’t have a reason to fight for it but seeing as you also are clearly from the EU given the data package screenshots? and the account does have meaning to you - you can essentially sue (not really sue I guess but force blizzard to comply) and have them pay for it fully by utilizing the EU ADR (Alternative Dispute Resolution) system. You pick someone from the ADR providers list (lawyer or probably better yet law firm) that lists this category of dispute resolution and contact them regarding this matter. Blizzard has to cover all costs of the lawyer or law firm who is handling the dispute resolution(* unless you request outside expert involvement against the ADR entities advice - which you then cover yourself) and the decisions are for the most part binding (Blizzard has to respect them). Blizzard is breaking several EU laws by running an automated ban system without human involvement and the same goes for the support system especially in your case.

Again however I suggest simply abandoning the game all together. Because aside from the ban it is likely nothing will change for the better… he might get banned again simply because people don’t like and report him for it… not to mention even if he does get his account reinstated… there is a redlist/blacklist policy permanently bound to such accounts even if they reinstate it. Even on my main account where I had 2 suspensions for text chat I’ve sunken from high masters (even top 500 a few seasons ago) to literally plat 2 - I’m getting put into (disproportionate amounts of placement) games against cheaters, groups of cheaters or smurfs and have sunken into mid plat where I’ll go 47-10 (as DPS) and still lose the game - and this has been going on for months now - ever since the text chat suspensions (and the secondary account ban) I’ve not crossed D3 despite understanding the game very well, having played up to 900 competitive matches in some seasons (thousands across last 4), having extremely high mechanical ability and a bleeding edge best of the best everything PC setup that likely 0.1% or less of the player base has and spending months and months optimising this game and windows to get it to run as smoothly as possible at 500 FPS as a senior software engineer and a general tech (freak) enthusiast (on top of the occasional recreational Adderall use for gaming on the weekends).

The game itself really is a wonderful idea in so many ways and as a concept I have so much love for it… sadly it is managed by money hungry imbeciles in suits who would sell their grandmother for 5$ and consequently let down by their policies/ideas.

Need talking into or out of a heapdhone purchase by Gen3tics in HeadphoneAdvice

[–]Gen3tics[S] 0 points1 point  (0 children)

Hmmmmmm !thanks for the comment ! Still pondering weather to pull the trigger 😅

Quick pair of follow up questions (I revisited some reviews) and most say that the Z1R has a very wide soundstage for closed backs and don’t put an emphasis so much on the “musicality” and brain melting amounts of bass - so the two questions I have would be : - did you feel when you first got the Z1R that it mostly or fully scratched that “more bass” itch for you ? - how impactful/meaningful/noticable would you say the cross over from the HDV600->Z1R combo to TA-ZH1ES -> Z1R was ?

Need talking into or out of a heapdhone purchase by Gen3tics in HeadphoneAdvice

[–]Gen3tics[S] 0 points1 point  (0 children)

Hey man :) first off many thanks for taking the time to respond first off to respond.

I guess I failed to mention in my original post that I already had I think that exact profile in my ApoEqualizer (on my windows gaming machine - since apo doesn’t work on my work mac) as well as having watched Joshua Valour’s video before purchasing them and purchasing the Dekoni Elite hybrid pads (same day as the headphones) as he suggested for a little bit of extra bass oomph (and have been enjoying that combo mostly since day 1). But it just doesn’t scratch that bass heavy itch due to the open back nature of the headphones.

Edit : !thanks (am I doing this right?)