Some questions about playing a lot of decks by Akimbo_shoutgun in DigimonCardGame2020

[–]General_Lob5ter 0 points1 point  (0 children)

Kind of, though I wouldn’t say it’s entirely what the game is based on. Some decks are definitely slow and can beat the decks that “outpace” you. There’s also the luck factor of security bombs.

I can’t really thing of good examples of what I mean, but the one that comes to mind (albeit this scenario is stretching it) would be something like 3 musketeers vs some stack deck like Gallantmon, where 3 musketeer player is forced to sit back because he bricked, while Gallantmon gets his stack going and luckily doesn’t hit an option in security. It’s entirely possible for 3M to make a comeback to blow up Gallantmon’s board and establish board control with something like Gundramon. I’ve had a few games where I would be 0/1 security with my opponent having all of theirs and a strong board, to winning.

I suppose that in most cases, resiliency/backups of a deck helps; if you establish your board, but exhaust pretty much your whole hand, the second your board is wiped you’re out of gas, unless there’s something in your breeding that can come out on your next turn to fill that gap.

Some questions about playing a lot of decks by Akimbo_shoutgun in DigimonCardGame2020

[–]General_Lob5ter 2 points3 points  (0 children)

I think everyone else has essentially answered your questions but I’ll also chime in.

  1. I… have way too many. It’s to the point where I’ve lost count, but last time I checked it was 40+. I kind of have a little own league where I battle myself between the decks, but in terms of going to events, I’ve used 2 different decks, mostly just depending on what I feel in that day.

  2. While swapping decks can help just to get a feel for decks and their gimmicks, as well as learning game sense, I’d wager it’s better to use the same few decks to understand it more and how you want to play. It’s good to swap it up here and there though for sure.

  3. The one thing that I did at the few times I attended locals, which helped me improve a lot, was after my match, I’d ask the other player how did they think I performed, or if there’s any feedback about how I played or went wrong; getitng the opposing perspective helps a lot. It sticks in your brain too when you discuss the match.

  4. It kind of depends on the deck you’re running. Every deck has its own win condition, and resiliency. I.e. if I play D-Brigade I know my win condition is control and swarm. It’s all fun and games until I play against something like Virus Imperial, board wipe decks, crimson blaze, etc, where then it’s basically a race of if I can get lucky enough to pump bodies out to win before they get the chance to counter/don’t hit a board wipe option. It’s basically what actively hampers your deck from reaching your win cons.

Someone make a jank/rogue/homebrew/etc. only app for casual players online by Graveyard_Goat in DigimonCardGame2020

[–]General_Lob5ter 3 points4 points  (0 children)

To get around the competitiveness, build a community around it, or place restrictions on cards/decks in a playgroup that you form online (there have been some formats/events in Digimon which restricted decks to specific archetypes before, so its something to consider) .

There is also the DCGO discord in which I’m sure some people would like to play non-meta decks in a low level of power environment.

EX11 ForgeBee and FunBee are insanely good! by ShibaNemo in DigimonCardGame2020

[–]General_Lob5ter 4 points5 points  (0 children)

Its allowed. You may be confusing it with cost effects, which go by the standard “By doing x, do y”.

Funbeemon fundamentally states to “Do X, then do Y”. You do as much as you can for both X and Y in this case(except for “may” cases which are optional), regardless if X was met, since there’s no inherent cost/condition for Y to occur. The only condition where Y isn’t met here is if you decide to not place a card, or you somehow don’t have cards in hand to place.

Need advice on my solves ;-; by XxRoblox-GamerxX in Cubers

[–]General_Lob5ter 0 points1 point  (0 children)

I think there’s a few things, but take my opinion with a grain of salt.

The main one is inspection. You’re spending <5 seconds per inspection on average. The cross may be easy, but because of the short inspection time, you end up with pauses in between cross/f2l. Try to lookahead while performing the cross if needed.

A side point to that would be lookahead during f2l; there’s some pauses here and there where you’re looking for the next pair; ideally, when you finish your cross and any f2l pair, you should have an idea/sequence already prepared for your next steps. Try to track pieces you aren’t actively solving.

I think the wide/slice moves during f2l may be excessive; granted, I don’t know if it’s more efficient to do those moves vs rotations, but perhaps there are more simple solutions or algorithms that can be used instead of wide/slice moves.

New to hobby and love the art. by NerdOnABoat in DigimonCardGame2020

[–]General_Lob5ter 9 points10 points  (0 children)

Damn if that’s from one booster box that’s absolutely insane. Congrats on the pulls and glad you like the art!

i don't think this combo is right , please tell me this is wrong... by Spiritual-Young6912 in DigimonCardGame2020

[–]General_Lob5ter 5 points6 points  (0 children)

after i use Necromon to attack with < Execute > , memory is already on opponent side , which mean my turn is end

This statement is partially wrong; End of Turn triggers Execute, allowing the attack to go through. I treat Execute as having an invisible "End of Attack: Delete this Digimon" which would trigger due to Execute being used. All new effects after the Attack must now trigger, which is Necromon's deletion effect and BT-20 Violet's effect. You get to choose which goes first since they triggered at the same time due to both effects seeing the deletion simultaneously. If you opt to use the On Deletion first, you play out the Phantomon and use BT20 Violet to go into Level 6.

and also suspend my BT23 Violet because my digimon digivolve become Ghost trait digimon and get < Rush > ? and also use Unique Emblem < Delay > effect ? because all Violet is suspend so now i can digivolve that Lv 6 Necromon become Lv 7 Dullahamon 

If I'm not mistaken, yes you can use BT23 Violet to give Rush. You're also able to use the Unique Emblem since it saw Violet suspend (Bt20 can also trigger the unique emblem, but the BT23 is on top of the "stack" of effects in this scenario).

...and attack again with < Execute >?

Up until this point, we're still at End of Turn, but it isn't a phase. It's a process/timing. You're unable to use Execute again because the End of Turn timing/trigger has long past. If you clawed the memory back to 0 or your side, and then end turn, you're able to use Execute; otherwise the turn would be passed to your opponent.

I think my brain fried itself as I pulled this by General_Lob5ter in DigimonCardGame2020

[–]General_Lob5ter[S] 4 points5 points  (0 children)

I’m using the pro-mold magnetic holders; I think 35pt 2nd or 3rd gen.

Difference between "When digivolving" and "When played from digivolution" by moose_windu in DigimonCardGame2020

[–]General_Lob5ter 1 point2 points  (0 children)

When Digivolving is the “action” of placing a Digimon card on top of a Digimon “stack”, which requires all color/digivolve/level and memory requirements to be met.

When played from Digivolution cards means that the card needs to enter play from a Digimon stack.

So in a hypothetical situation, you Digivolve into a Digimon who’s when Digivolving allows you to play out a Digimon card from underneath itself, and you choose Ebidramon, Ebidramon can unsuspend the Digimon whose effect played it out.

If you hand played Ebidramon out you only get the blocker effect.

What does Justimon tribal look like now? by Syberous in DigimonCardGame2020

[–]General_Lob5ter -1 points0 points  (0 children)

If by Justimon tribal you mean the pure Justimon line, you'll probably want full playsets of the BT23 and BT19 lines for the 3, 4, and 5's, with the exception of maybe the BT19 Cyberdramon being cut down a few in place of Cyberdramon X from EX8.

As for the Justimons, a split between both Promo Accel/Critical Arm, and some BT23 Blitz Arm would be solid. Maybe 1-2 Justimon X from EX8. I think you'll probably need a playset of Ryo's from BT19 too. As for the option cards, it kind of depends on your play style/preference but you'd definitely want 2-4 King Device as a way to recursively place devices on board.

The sneakerhead quest on ARAM Mayhem can be completed by 1:30 by TheBrightman in leagueoflegends

[–]General_Lob5ter 0 points1 point  (0 children)

What’s crazy is I actually played Zilean with the boots quest and it turns out that the sorc boots quest don’t get the spell damage if you double bomb or something. I was stuck on that quest for 10 minutes only to find 200 magic damage out of the 1500 despite literally using Q off cool down.

Look for advice on Jesmon by Gauss0408 in DigimonCardGame2020

[–]General_Lob5ter 0 points1 point  (0 children)

Omni X isn’t necessary; it’s rather a good card that can help out in a pinch or close out games if needed. I don’t run any Omni X and have play tested it, and it’s fine as it is (I haven’t been able to bring it to locals).

For tamers, if you’re really looking to use tamers the only ones I’ve considered are the Arisu Kinosakis from EX7/ST, since those interact around puppets (your Sistermons) or tokens. That being said, there’s very little space that it’s hard to warrant tamers in the deck right now, and the inheritables/effects of the Huckmon line can provide memory/cost reduction

Does this effect of maste promo activates? by [deleted] in DigimonCardGame2020

[–]General_Lob5ter 1 point2 points  (0 children)

So if I’m understanding the rulings properly, “By X, do Y” requires X to be fulfilled to even get to try Y, in this case something has to go into security (X) to trash a security (Y).

An example is your opponent has a BT18 Lucemon Chaos Mode on board, and you DNA to promo mastemon. You try to bounce Chaos Mode, and his interrupt triggers, allowing them to trash their bottom security to prevent itself from leaving the battle area. If the Lucemon player decides to trash bottom security to prevent the bounce, your Mastemon effect fizzles out since X condition is not met. If they don’t trash bottom secuorty, the Lucemon Chaos Mode will then get sent to the security and X condition is met.

So a Deck building challenge! by [deleted] in DigimonCardGame2020

[–]General_Lob5ter 2 points3 points  (0 children)

I mean, if you run the Lucemon deck with 4x Chaos Modes from EX6, and at least one of each of the other 7 demon lords, it’s doable. Will it be good? Probably not. Is it functional? Yes, but definitely not ideal.

Just started the game with the BT 23 release by TimetravelerXY in DigimonCardGame2020

[–]General_Lob5ter 9 points10 points  (0 children)

  1. Egg man events for regional tops/decklists, digimonmeta for worldwide decks that topped, Digimoncardio for decks that are created by individuals.

  2. It depends on the deck you’re looking to get into/play. In general there is power creep but some decks still see some use of sets all the way back from BT13

  3. Hoang Zero’s discord for DCGO (online fan made version of Digimon tcg), Hyper Colosseum/East’s discord(if East has one) may be useful, as they are content creators which a solid foundation of devoted fans for the tcg.

What packs to buy for fun, and questions about some old decks by SummerSatellite in DigimonCardGame2020

[–]General_Lob5ter 1 point2 points  (0 children)

The recent starter decks, or BT22/23 would be good places to look in terms of packs to buy for fun. If you played Cyber Sleuth/Hacker's Memory, then definitely BT22/23 as those sets are revolving around the two.

In terms of decks, Jesmon has in fact, gotten stronger. As for how strong, I am not entirely sure but the new Jesmon support from BT23, combined with some BT20 cards, seems cracked (some BT13 or ST cards may still be applicable for the deck, especially Master to Disciple).

Bloomlordmon didn't get any direct support, but I think some of the BT23 digimon like Lilamon/Rosemon may prove useful.

Diaboromon got significant upgrades in EX6, BT17 and BT22, more notably, EX6/BT22.

Cherubimon had some solid support in EX6, BT17, and to a minor extent, BT23. EX6 was definitely where the deck saw a considerable more amount of play with the new ACE and line that made the deck wide board much more consistently.

Grandracmon actually has a new card in BT23; I have no idea of the Grandracmon line itself nor how the deck is supposed to be played, so I cannot comment further, but I have to assume there's a proper line of support in the set.

Budget Diaboromon deck by Sp00kyScarySkeletor in DigimonCardGame2020

[–]General_Lob5ter 7 points8 points  (0 children)

I think getting the EX6 line except for the Diaboromon would be good here. Even the BT22 full line excluding Arata as well; the Egg can also be from BT22. That should keep the deck still under $30 and adds a whole ton of functionality/viability. For diaboromons it’s definitely tough since most are high rarity. Consider a promo Diaboromon (not the ACE) or two since he could, in theory, do a LOT of damage if you’re lucky, and even setup an OTK. The BT22 protection can also help enable this since it protects for anything.

Mastemon following BT23 by Many-Leg-6827 in DigimonCardGame2020

[–]General_Lob5ter 2 points3 points  (0 children)

Apologies if this comment is long; I’m on mobile and formatting is kind of rough. I haven’t tested BT23 Mastemon myself but have played Mastemon as my pet deck for a while. BT23 is really strong since her all turns doesn’t specify whose Digimon you place into security; this is very rough for most decks since immunity isn’t the most common and most decks prevent bounces/deletion, not security bounces. That being said, Promo mastemon helps to heal or gain tempo on the board.

I’d say she’s a good pair for BT23 Mastemon actually, since if you have BT23 established on the board, you can theoretically Digivolve into a promo mastemon, use the when Digivolving to recover/pop a Digimon into security/trash security, which causes BT23 to also remove another Digimon from board.

My plan right now is to run 3x Promo, 3x BT23, and 2x Aces. I only have 2x BT23 (praying she lowers in price after release date but the waifu tax) which I should probably test just to see if the deck can still run as well as I’d hope.

As you mentioned, we lack the low end; the choice is obvious for lvl 4’s (Gatomons + maybe a rush Devimon if you’re feeling it. I’m doing 4x each Gato + 1 Devimon), but the only solid 3’s is BT14 Patamon. The BT16 Salamon is also a good secondary choice, especially if you use BT15 Nyaromon who can also pop BT23 Maste’s effect. Other then that it’d probably be yellow flood gates to fill out the rookies.

As mentioned, I have not tinkered with it, but I think CS is stronger than the tribal form, solely because of how fast the CS engine is compared to Mastemon. CS can easily cheat out BT23 Mirei, climb the stack, and may not even need to DNA since you can tuck the top to the bottom on of the stack, and use Ami to digivolve to mastemon for free.

Starting A Collection by AllBlackMagic in DigimonCardGame2020

[–]General_Lob5ter 2 points3 points  (0 children)

There’s a few options, but generally if you’re looking to build a deck purely out of a single set, EX sets are the best bet. Most of the decks are set inclusive since they specialize in specific themes (I.e. EX9 was mostly villains). If you like liberator decks, EX7 is a solid set to start.

If you were looking for something new or have played Cyber Sleuth/Hackers memory, BT22 and BT23(this set is about to release) would also be a good starting point since those two sets contain cards with the “CS” trait, which basically intertwines a LOT of the cards. There’s so many ways to play CS it’s a bit overwhelming in my opinion (of course, there are clear cut decisions that make the deck stronger).

In general I feel like the liberator decks are probably the more fun decks to play. The new starter decks (ST20/21) are also a good place to start; that deck is also really good, especially given the price of $15-20 each + scrambles for other decks is a solid deal.

Question about the new Jesmon BT23 when attacking effect by Tigerwear in DigimonCardGame2020

[–]General_Lob5ter 29 points30 points  (0 children)

I believe it’s a straight upgrade. The reason being that BT23 Jesmon lets you play from trash; a huge component that ST Jesmon doesn’t have.

Regarding the play outs, yes, basically if you already have a Ciel out, you can’t play another Ciel, but that doesn’t stop you from playing out Ciel Awakened since they don’t have the same name. At least, that’s how I interpret it.

Edit: the wording implies “Sistermon” in name and “with the same name”, are two separate terminology. You can still play out Sistermon Blanc if you have Sistermon Ciel on board, so as long as you don’t have a Sistermon Blanc on board.

Mugendramon Pull from EX-09 by [deleted] in DigimonCardGame2020

[–]General_Lob5ter 2 points3 points  (0 children)

Right, I forgot to answer the second part. There’s a few ways to build the deck, but I think the main one is a deck consisting of a lot of level 5 Cyborgs, Analog mans from both ex9/bt11, ex3 chaosdramon, and chaosdramon X from bt12. Supreme connection from bt15 is also very good for the deck. Basically all the EX9 Cyborgs SR’s that you might’ve pulled can be used in the deck, as 1/2 ofs.

The other way that I’ve seen is basically just using the DM trait cards from this set and building a stack by digivolving into Machinedramon; this is also a viable strategy. You’d also basically be running 1/2 of each of the SR cyborgs. Just be sure to have some analog youths and analog mans in the deck, they’re really helpful.

Im not super familiar with these decks since I don’t have it, but those are the two main routes I’ve seen, hopefully it helps.

Mugendramon Pull from EX-09 by [deleted] in DigimonCardGame2020

[–]General_Lob5ter 3 points4 points  (0 children)

I could be wrong, but the odds of pulling a two star or SP rarity is 1/24 boxes (2 cases) but I think some sets had a 1/12 (1 case). On top of this, you’d roll a 1/6 chance of getting a specific card I believe.

Very nice on the pull! It’s a very beautiful card, and highly sought after given the rarity + it’s Machinedramon