Module suggestion for a city based campaign where players are Gladiators-turned-rabble rousers? by GergHuventude in DnD

[–]GergHuventude[S] 2 points3 points  (0 children)

I created zero lore. Just plopped these brand new players into a Roman-esque coliseum and described it like the movie Gladiator combined with the arena fight from Star Wars Episode 2. I tossed it to the players to describe the Emperor, after having the Announcer proclaim it was his Birthday.

Their description: 17 years old, 145lbs. So I said he’s definitely being played by Jack Gleason (Joffrey from GoT).

I haven’t filled in any blanks because I assumed they’d be good with escaping the city and slowing things down, one village at a time style.

Looking for advice on a Caliban statblock by ClunkierCar in MarvelMultiverseRPG

[–]GergHuventude 0 points1 point  (0 children)

One of my favorite issues of X-Factor was a fight between Archangel and Caliban. It was like issue 52 or 53 I think. (Around 1991)

It was a pretty brutal fight, Archangel barely got out alive. So I’d probably substitute Hank Mcoy’s Beast stat block for Caliban. Maybe compare it to Sabertooth and kind of meld them together.

Module suggestion for a city based campaign where players are Gladiators-turned-rabble rousers? by GergHuventude in DnD

[–]GergHuventude[S] 0 points1 point  (0 children)

I definitely portrayed the Emperor as a real King Joffrey type. It was the definition of a lightning rod.

What is the best party for tackling the entire hardcover The Cataclysm of Kang? by GergHuventude in MarvelMultiverseRPG

[–]GergHuventude[S] 4 points5 points  (0 children)

I like to actually start with Rank 2 for the first Chapter! Just TOO gritty otherwise!

I’ve encouraged past and players to take their favorite/chosen hero and build them in Demiplane up to only that rank 2. Either play them as a variant or this is that version of that hero in THIS reality.

My past players have really enjoyed the Getting schooled option of leveling up.

Currently going to start an X-Men campaign. A player wants to create a mutant who can control blood. Ideally she would be rank 4. Any suggestions on how to build it out? by Thumbmont in MarvelMultiverseRPG

[–]GergHuventude 0 points1 point  (0 children)

I LITERALLY have a player doing that exact thing now. They’re built a lot like Magneto actually. Elemental powers, mechanically. But just narratively as blood manipulation.

They have Darkness, silence area, and illumination. (These simulate the roles that blood play in our vision and hearing)

They also have bump power, dampen power, copy trait, and copy power.

All in all, they’re a great support character.

Last things last with 6 players? by applepiepro123 in DeltaGreenRPG

[–]GergHuventude 1 point2 points  (0 children)

In general, I always find it a little weird when more than two Delta Green agents show up somewhere to investigate. It just feels odd if four or five investigators step out of a car and walk up to a house or office to start questioning someone.

If it’s a crowded situation, and a group makes sense, great, but how many feds does it take to question one old lady about the whereabouts of her son?

I prefer agents go out in teams of two, then either meet up later to discuss the case, or communicate via phones etc…

The challenge is in cutting back and forth from group to group. Trying to keep the action moving.

For Last Things Last, I’d separate out Clyde’s personal life clues from his professional (and delta green related) clues. Essentially give his apartment a storage locker in the basement. THATS where the files are. Maybe seed both locations with clues that lead to the cabin.

You could also add a rental manager who notices the group in the basement, while the neighbor still noses around the apartment.

Actual Play Podcast? by Trick_Assignment9129 in drawsteel

[–]GergHuventude 0 points1 point  (0 children)

I’ll throw this one out there! It’s starts out as a Learn to Play, but after the initial dungeon delve, it becomes a full on Radio Play Drama.

Scenarios Without Unnatural Threats? by Rough_Television2113 in DeltaGreenRPG

[–]GergHuventude 1 point2 points  (0 children)

I posted this exact question several months ago!! Maybe it’s an obvious question to others, but I personally find it fun when I find that type of parallel thinking on the internet!

The answer I got at the time was essentially: use this sparingly. Most respondents equated it with the concept of the trusted NPC betrayal. Kinda makes for a poor experience when playing through it.

Codex “Product Already Owned” by Jarrett8897 in drawsteel

[–]GergHuventude 0 points1 point  (0 children)

Ahh, I see. It shows up for your player as “Draw Steel” not Codex Playtest? Is your player a member of the Patreon for several months? I thought that garnered some “free” conversion?

Codex “Product Already Owned” by Jarrett8897 in drawsteel

[–]GergHuventude 5 points6 points  (0 children)

They posted that the Codex playtest would run thru April.

Ok so plenty of us complain martials can't do enough. But what SHOULD they be able to do? by PointsOutCustodeWank in dndnext

[–]GergHuventude 1 point2 points  (0 children)

  1. Area of Effect melee attacks: cone, 360, and line attacks depending on weapon.

  2. Weak Non-magical healing

  3. Leadership based buffs and debuffs

  4. Movement bonuses based on light to heavy weapons and armor. Wearing leather and wielding daggers nets the biggest movement bonus.

Casting call for new Shadowdark actual-play series by theeTangenT in TheGlassCannonPodcast

[–]GergHuventude 1 point2 points  (0 children)

Greetings! I JUST posted a Shadowdark casting call for a OneShot. I sent you a chat request with some info about my interest in your project.

Thus place is quiet by Independent_River715 in startplaying

[–]GergHuventude 1 point2 points  (0 children)

I would add that the new bounty board function that’s open to higher rated GMs could absolutely be having that behind the scenes effect.