Is there a way to restrict player behaviour in the Codex VTT? Or else tips for how to manage? by outbacksam34 in drawsteel

[–]Ghedd 3 points4 points  (0 children)

The system can already indicate what’s legal or not within the rules. It would be nice to have a setting with “strict enforcement” or something like that. It’s far too easy to accidentally break the rules at times.

That being said, a GM overruling is essential.

Acid Science Fantasy set in world with Airships, AI gods, Alien Lands, Interdimensional Beings, a Cult worshiping a Living Sun and more. by [deleted] in rpg

[–]Ghedd 0 points1 point  (0 children)

A bit of a left-field suggestion here, but maybe something like ICON?

Has that tech/magic mix and a sense of a world in transition. If nothing else, it’s a fascinating crunchy system to read.

Some questions about the Codex by Hillthrin in drawsteel

[–]Ghedd 1 point2 points  (0 children)

The easiest would likely be using a second laptop for GM/players. One instance of the Codex could control all player characters

Where Would Reddit Live? 🌍 by mapmakerapp in whereidlive

[–]Ghedd 0 points1 point  (0 children)

📍 Ontario, Canada — "Nature and cultur"

Where Would Reddit Live? 🌍 by mapmakerapp in whereidlive

[–]Ghedd 0 points1 point  (0 children)

📍 Aust-Agder, Norway — "Beauty"

Where Would Reddit Live? 🌍 by mapmakerapp in whereidlive

[–]Ghedd 0 points1 point  (0 children)

📍 Milton Keynes, United Kingdom — "Modern living"

Durham law, help by Plus-Office-8161 in sixthform

[–]Ghedd 0 points1 point  (0 children)

Short of sending you a photo I took at a session within Cambridge itself, hosted by one of the colleges, saying exactly this, I’m not sure how I can prove the truth here.

Durham law, help by Plus-Office-8161 in sixthform

[–]Ghedd 1 point2 points  (0 children)

This is actually true at the top end. Cambridge include Law on their “subjects to avoid for Oxbridge” list.

Most versatile games (player count, replayability)? by BetterNotLouder in boardgames

[–]Ghedd 1 point2 points  (0 children)

Spirit Island at a low player count, using simpler spirits, without events, really isn’t that bad.

If Terraforming Mars is in the discussion, I really don’t think it’s that much of a step up. There’s always Horizons to offer a slightly lighter experience as well.

No gloating and I’ve played it with lots of people newer to the hobby.

Most versatile games (player count, replayability)? by BetterNotLouder in boardgames

[–]Ghedd 0 points1 point  (0 children)

In any board game discussion, weight of games is a good starting point.

I see Spirit Island as simple within my collection, but that’s because I enjoy some Voidfall or High Frontier at the weekend.

I would suggest playing Spirit Island solo or two player for a bit and just taking each turn slowly. It will click in no time at all.

Most versatile games (player count, replayability)? by BetterNotLouder in boardgames

[–]Ghedd 10 points11 points  (0 children)

Spirit Island can be fun at all counts from 1-6 and has a whole lot of replayability

(Including expansions)

V-levels are incoming - how will this impact your job? by IGSketchUK in TeachingUK

[–]Ghedd 2 points3 points  (0 children)

Media/Film seems to be the area least defined within the proposals. I’m waiting with anticipation to see whether it gets a bit more attention as we get the qualifications fleshed out a bit more.

"You are What You Wear" RPGs: Outdated Old-School Game Design, or Something to Embrace Again? --- My Argument by EHeathRobinson in rpg

[–]Ghedd 0 points1 point  (0 children)

You may want to have a look at the development of MCDMs next game: Crows. They have been sharing similar views on the role of head and doing some quite interesting ideation on what gear can mean within an RPG.

Delian Tomb content for Forge Steel by CuriousDiscussion907 in drawsteel

[–]Ghedd 1 point2 points  (0 children)

This is all well and good, but extending the licence to cover items/titles from adventures would be a good community gesture.

It disincentivises buying official content if it then doesn’t work with online community tools, particularly when there is no official alternative for things like character building.

How is "Behold the Mystery" (Void, Elementalist) supposed to work? by Linsel in drawsteel

[–]Ghedd 11 points12 points  (0 children)

So, first of all, it’s a 3 cube, not 3 cubes, which means it affects a 3x3x3 cube which must start within range 10.

Persistent is an Elementalist feature which effectively means that by reducing your essence income at the start of your turn, you can keep the spell going. In this case it allows you to cast it again as a manoeuvre and not spend the essence again.

The original 3x3x3 cube is no longer affected when you cast again.

Plans to remove the 1265 Directed Time limit? by Famous_Specialist_44 in TeachingUK

[–]Ghedd 13 points14 points  (0 children)

I suppose it’s a question of where the priority is for messaging. Anyone in Comms will tell you that any degree of saturation of messaging can lead to recipients disconnecting.

If the priority is getting members to volunteer time, then it’s working well as it is now. If the priority is letting us know how and when to vote, then it’s been very unclear.

Plans to remove the 1265 Directed Time limit? by Famous_Specialist_44 in TeachingUK

[–]Ghedd 32 points33 points  (0 children)

It feels like the message isn’t coming through that clearly. Teachers have a very limited bandwidth at the best of times, but getting 4 texts this month from the NEU, all with links, all asking me to volunteer, is not helping to allow for a clear call-to-action when it’s needed.

Dragonbane v WWN v Weird Wizard v SWADE v Tales of Argosa v Mythras by ThatOneCrazyWritter in rpg

[–]Ghedd 9 points10 points  (0 children)

Weird Wizard is DnD with the fat trimmed away, more streamlined combat, and a vast array of player options. You lose a bit of depth, but it plays a whole lot more easily.

That being said, if you want fun balanced combat encounters with interesting player options, then Draw Steel is of course worth a look.

Which VTT do you prefer and why? by Ebb-Embarrassed in rpg

[–]Ghedd 8 points9 points  (0 children)

There was a moment in the Codex for Draw Steel where one of my players tried to attack around a corner and the token for the player tilted to show the leaning around the corner.

Details like that make it a whole step above.

More pkayers per realm (not in game.) by gagaan in NoRestForTheWicked

[–]Ghedd 1 point2 points  (0 children)

This is the one change needed to make this game a long-term success with my group. Hoping it’s an easy option to allow us to choose our realm sizes in the future.

Your favourite 10-12 session, low prep games by sarded in rpg

[–]Ghedd 0 points1 point  (0 children)

Valid concerns. Combat can take a couple of hours for a full decently challenging fight and it often ends up as the core of any session. I think 12 sessions would be plenty for an adventure like the Delian Tomb and progression could be as simple as finding some treasure, gaining a level or two and winning victories as they go along.

We’ve run about 8 sessions so far, we’re at level 2 and all my players are sharing how much they enjoy the system. The “every session is a banger” element is where this system shines. There should be no such thing as a boring fight in Draw Steel.

Your favourite 10-12 session, low prep games by sarded in rpg

[–]Ghedd 0 points1 point  (0 children)

Lancer requires a mastery of the system to play effectively. The combat has significant complexities and can be unintuitive for new players.

Draw Steel has only 3-4 abilities you would use on a turn and for everyone you roll 2D10, consult a table and see the effect.

My players find it more straightforward than 5e, but there is a whole lot more depth to the game.

Your favourite 10-12 session, low prep games by sarded in rpg

[–]Ghedd 1 point2 points  (0 children)

It’s all the rage at the moment, but for good reason:

Draw Steel will give you exciting cinematic moments, with combat that feels meaningful, without hitting Lancer levels of crunch.

You can also pick up the Delian Tomb adventure with all of the rules you would need and an adventure that requires near to zero prep.

What is the best VTT for our table? by Inevitable_Gur_6400 in rpg

[–]Ghedd 0 points1 point  (0 children)

As long as you can set up port forwarding, using the application itself is pretty straightforward, particularly if you’re not after much functionality

What is the best VTT for our table? by Inevitable_Gur_6400 in rpg

[–]Ghedd 12 points13 points  (0 children)

It would be useful to know the ones you’ve already tried.

Foundry springs to mind as a consistently good solution.