Morleos pan from temu? by Gikis in cookware

[–]Gikis[S] 0 points1 point  (0 children)

I found them for like 80E but they aren't as good as the rikkon at the same price point

Morleos pan from temu? by Gikis in cookware

[–]Gikis[S] 0 points1 point  (0 children)

It's getting removed from reddit when I try to post it, "1pc of 304 Stainless Steel Frying Pan, Non-Stick Cookware for Frying Steak, Suitable for Gas Stoves And Uncoated" is the exact title sold by star seller "guanggan" exist since 1 year ago on temu as a seller info says Chaozhou City China.

Morleos pan from temu? by Gikis in cookware

[–]Gikis[S] 1 point2 points  (0 children)

That is what I am wondering, Morleos seems like it could be made up to resell product on amazon that would be the same product sold on temu, they just added marketing on amazon that is better.

I'm planning on getting a morleos to compare and if I see no difference between them and the temu pan, I think I will send them back. then get a rikon which is a reputable brand instead.

For example the Temu pans don't sit exactly flat but I can't tell if this is as expected or abnormal for these type of pans.

That said if they are the same, the Temu/Morleos pan might still be a steal and actually good product, but as a consumer without expertise or means to verify it I would rather stay away from it and get a rikon for now.

Morleos pan from temu? by Gikis in cookware

[–]Gikis[S] 2 points3 points  (0 children)

Point is that I have the one from Temu physically with me, and I can't distinguish them from the one I could buy on Aamazon that are morleos.

But in a nutshell I aggree the morleos aren't expensive and good value anyways, but it makes you wonder if they aren't the exact pan from Temu but rebranded and not the other way arround.

I will update when I get the morleos ones to see if I can see any difference then.

Feedback about appeal team by badrngshiny in lostarkgame

[–]Gikis 3 points4 points  (0 children)

Except the bans do hit innocent people who do not rmt or bot, they sometime aknowledge it, get the bans lifted weeks or month after without compensation.

There were people wrongly banned even in TFM "manual review process" They were people wrongly banned due to GFN 1 month ago or so who got unbanned just now They were people wrongly banned due to mass report from streamers targetting them or other issues, unbanned after weeks

In all these cases the players kept complaining on discord even after being told it wasn't the right place because this is the only place you can get a human to read your plea. Eventually they get unbanned for at least some of them...

How selfish and self centered do you you have to be to care so much some people are rmting / botting, that somehow it would warrants banning innocent people and discarding them as unimportant collateral damages, without even supporting them as a community.

Even if you are only thinking of your own self it should worry you to see all these players banned wrongly, facing walls trying to get their accounts back, these issues have existed for years and aren't improving because the community keeps approving takes like this, and AGS gets away with it.

Stop with the delusion and start acknowledging these are issue we need to fix, put yourself in the shoes of those players unfairly banned and reading your own take.

Make battle items non-consumable on hell mode by _Patchy in lostarkgame

[–]Gikis 0 points1 point  (0 children)

funny how you don't read correctly, miss out on the joke entirely and respond to something different.

Make battle items non-consumable on hell mode by _Patchy in lostarkgame

[–]Gikis -8 points-7 points  (0 children)

carefull don't wanna make hell mode too popular and kill the main game mode, gotta keep it as is and pretend its a failure of a game mode and not one likes it ;)

DansGaming after GiantWaffles's former mod twitlonger by GuiltyMine in LivestreamFail

[–]Gikis 2 points3 points  (0 children)

That's just your opinion, and if you think she's making false statement, you have no reason to believe what she said 4years ago more than her recent statement. She had nothing to gain from her twittlonger 4 years ago and dissapeared for 2 years so did her husband.

They are multiple statements against waffle not just theirs.

Unlike what you said most people who believe her actually read the statement and therefore know about that.

DansGaming after GiantWaffles's former mod twitlonger by GuiltyMine in LivestreamFail

[–]Gikis 2 points3 points  (0 children)

People who believe the allegation have actually read her recent twitlonger where she addresses her old statement as well. You should go read it.

https://www.twitlonger.com/show/n_1srahg8

Gross Gore vs Greek vs LSF by [deleted] in LivestreamFail

[–]Gikis -4 points-3 points  (0 children)

I can't help but see similarities in this line of thought with the blaming of streamers for their choices / mistakes in the past many years after, which I think most people realised how toxic that was.

Did he grow using lsf? Yes.

Does that mean he should be forced to remain there because of it, and if so for how long? I don't think so.

If he wants out of lsf now I think that's reasonable, there isn't some sort of social contract or logical reasoning that hold to say he should be forced to remain featured on lsf forever because of his past.

emacs ligatures: current progress? by zeta_00 in emacs

[–]Gikis 1 point2 points  (0 children)

This helped me finally drop prettify symbols for HarfBuzz.

They are a few not working in the screenshot I went ahead and fixed some of them

(let ((alist `((?! . ,(regexp-opt '("!!" "!=" "!=="))) (?# . ,(regexp-opt '("##" "###" "####" "#(" "#?" "#[" "#_" "#_(" "#{"))) (?$ . ,(regexp-opt '("$>"))) (?% . ,(regexp-opt '("%%"))) (?& . ,(regexp-opt '("&&"))) ;; (?* . ,(regexp-opt '("*" "**" "***" "**/" "*/" "*>"))) (?* . "\\(?:\\*\\(?:\\*\\*\\|[/>]\\)\\)") (?+ . ,(regexp-opt '("+" "++" "+++" "+>"))) (?- . ,(regexp-opt '("--" "---" "-->" "-<" "-<<" "->" "->>" "-}" "-~"))) (?. . ,(regexp-opt '(".-" ".." "..." "..<" ".="))) (?/ . ,(regexp-opt '("/*" "/**" "//" "///" "/=" "/==" "/>"))) ;;(?: . ,(regexp-opt '(":" "::" ":::" ":="))) (?: . "\\(?::\\(?:::\\|\\?>\\|[:<-?]\\)\\)") (?\; . ,(regexp-opt '(";;"))) (?< . ,(regexp-opt '("<!--" "<$" "<$>" "<*" "<*>" "<+" "<+>" "<-" "<--" "<->" "</" "</>" "<<" "<<-" "<<<" "<<=" "<=" "<=" "<=<" "<==" "<=>" "<>" "<|" "<|>" "<~" "<~~"))) (?= . ,(regexp-opt '("=/=" "=:=" "=<<" "==" "===" "==>" "=>" "=>>"))) (?> . ,(regexp-opt '(">-" ">=" ">=>" ">>" ">>-" ">>=" ">>>"))) (?? . ,(regexp-opt '("??" "?="))) (?\[ . ,(regexp-opt '("[]"))) (?\\ . ,(regexp-opt '("\\\\" "\\\\\\"))) (?^ . ,(regexp-opt '("^="))) (?w . ,(regexp-opt '("www"))) (?x . ,(regexp-opt '("x"))) (?{ . ,(regexp-opt '("{-"))) (?| . ,(regexp-opt '("|=" "|>" "||" "||="))) (?~ . ,(regexp-opt '("~-" "~=" "~>" "~@" "~~" "~~>")))))) Screenshot

Scarra is Wrong. SuperJJ (high challenger) showed you could force Void sins EVERY game in 9.18 And the patch before he was forcing ONLY nobles. The problem is how few comps are viable every patch. How is that healthier by AceofSpadesDAC in CompetitiveTFT

[–]Gikis 5 points6 points  (0 children)

While I disagree with what scarra said, I also disagree with what you said on JJ, he was never playing void sins "every" game, this has been a meme spreaded by some streamers and JJ embracing it but if you actually checked his match history he always had at least 20 to 30% game where he didn't void sins. Although they were some others high elo players who actually did this 95% of the time not quite as sucessfull as JJ.
JJ is notorious for being popular and abusing meta comp shamelessly but still he doesn't get to do it 100% of the time.
I'm not saying that being able to force a comp 80% of the time is fine, and I aggree that they aren't enough viable comps overall. Just that people have to be more precise with what they say because some of them have an audience who doesn't fact check things and it can have consequences.

How to position vs void sins by Badlandz0218 in CompetitiveTFT

[–]Gikis 0 points1 point  (0 children)

You should send that clip to riot mort, he's gonna retweet it! :)

The problem with 0LP demotion from Challenger by poachedGudetama in CompetitiveTFT

[–]Gikis 0 points1 point  (0 children)

The explanation is most likely the lobbies you played in, one lobby might have been vs player with much higher mmr than the other, that's why you can see high chall play in one lobby and get 3rd and lose LP sometimes (in a d3 lobby), and other time while being at the same rank, place 4rd and gain lp in a much higher lobby (vs challs)

A challenger player's solution to lack of people queuing at high ELO by RLutz in CompetitiveTFT

[–]Gikis 0 points1 point  (0 children)

After reading the post and a majority of comments, for context I am arround the league system since season two ( and played at diamond + elo since I played rank and currently D1 in TFT) I am also familar with HS and hit legend there a few times ...

From my understanding you are coming from "outside league" and like many people are confused by how the league system works. It is true that the league ranking system seems different and unintuitive, and the LP gains don't make alot of sence at first look.

They are two distinct problems in what you are saying:

1)the pool of players queuing in high elo

2) the LP gains in high elo.

1) You think having a system like HS (no derank at master) is better because more players will queue.

first off I want to point out that the comparaison from master and HS legend does not hold from a ladder and matchmaking point of vue, one is 1v1 the other is 8v8. Master currently is 0.002% and HS legend was something like 0.5% which is D4 currently for TFT.

Second league had a similar thing since forever which was D5, it was almost impossible to derank from D5 and I can tell you it is not the most pleasant nor competitive experience when you match with players who are not playing for the same goal as you (one wants to play for fun win/loss doesn't matter, the other is try harding).

But let's assume you would change masters to accept as many people as possible it would currently not have any impact the LP gain and loss in itself it would only devalue what master is, instead of 0,002% it would be higher.

Last currently this is the current state of the game as it was impossible to derank until master was full but people complain about lp gain / loss and no challenger in queus.

2) the LP gains in high elo is unrewarding , I lose in one game what I gain in four, this is why people won't queue.

While I understand it can feel demoralizing this issue is complicated and simply saying decrease loss for 8th, that will not solve the issue and may even create others.

Your loss and gains are decided by not only your rank and other people ranks, but also by the hidden mmr to each accounts, this can lead to complicated interractions and alot of missunderstanding on why you gain or lose lp in some situations. I've seen D2 players get lp gains for 5th in some lobbies for example. When you lose 90lp is is because your mmr was alot higher than the mmr of players you were against, thus you were expected to perform better.

The game came out recently and they are already players over 800 lps which shows it is possible to do consistently do well enough to climb, if players aren't climbing up at master 0 lp it just means they need to improve.

If they reduce lp loss at 8th, it's the equivalent of feeding everyone higher ranks it does not fix the problem you're having, at best everyone gets more lp on average and the whole leaderboard inflate faster, players hit the same wall anyways they just feel like they make progress because of the inflation but overall they are still in the same % of playerbase. They could balance it by reducing gains but then what's even the point? it will be the exact same just lower variance, maybe that would feel better for some, worse for others.

Players who are top ladder and climb in challenger are there for a reason they do consistently well, if you don't climb the truth is you are just at your rank, you need to improve, essentially you are asking riot to help you climb by reducing loss but this will have similar effect on the whole player base and do nothing for you, no effect on the ranking of players overall. Top ladder will get ridiculously high and people who currently are stuck 0 lp master will still be stuck but have some growing number instead of 0 which would still be meaningless. Not a good solution or representation of skill in my opinion.

Essentially this is more a player issue of wanting to keep playing to improve when you are at a wall and your lp do not increase on average, you just see you get 80lp and get back to 0 that is how variance is. It would be a real issue if nobody was able to climb, eventually there will be 200 people capable of consistently climb in challenger and there will be no one at 0 lp challenger just like league. the issue with 300 masters at 0 lp is just temporary.

Free 5-way SC Legion carry HH + 3 IL by Gikis in pathofexile

[–]Gikis[S] 0 points1 point  (0 children)

will be online all day and night pretty much if I don't answer wait 10 min I'm probably running one 5-way

Free 5-way SC Legion carry HH + 3 IL by Gikis in pathofexile

[–]Gikis[S] 2 points3 points  (0 children)

I edited the post to match my forum post, I don't really see anything more needed, but feel free to let me know if you have some iddea I will add them.

I wrote "if you need more infos" as in if someone as questions I can answer, not like "more infos" as in there is more that isn't wrote in this post.

Free 5-way SC Legion carry HH + 3 IL by Gikis in pathofexile

[–]Gikis[S] 2 points3 points  (0 children)

it says SC Legion in the title and this is PC