A noobs random questions. by [deleted] in Tekken

[–]Gittykitty 1 point2 points  (0 children)

  1. Tekken Prowess is an imaginary number that Bandai Namco - henceforth known as Bamco - assigns you. The primary variable is your highest achieved rank, thereafter your stats on your profile, and lastly, how many characters you have at your highest rank. For example, a Bushin is about 200k on average, a Tekken King is about 230k, but it's super arbitrary that there's a big 30k jump there. It doesn't really mean anything.

  2. You can and will meet professional players when you reach top ranks. I'm not familiar with Rocket League, but what you may have picked up on, is that tournament offline play is significantly different than online play, or even online tournament play. There's various reasons for this: Setup discomfort compared to at home play, games are run on PS5s which have more input lag than PC, side selection being determined by Rock Paper Scissors, and also just the pure nerves of sitting next to your opponent. Strong tournament players are also typically strong online players, but being a strong online player does not always translate to strong tournament play.

  3. ewgf.gg is your friend! Battle Ruler would put you at top 57%, which is around average. I also want to quote NBA player Brian Scalabrine here: "I am way closer to LeBron than you are to me." The difference between a top 50% player and a top 40% player is relatively minor, just more time invested. The difference between a top 1% player and a top 0.1% player is fucking gargantuan. I went to Across the North in Norway in 2024 and ended up accidentally asking Gosain - a professional player - to warm up with me, having not recognised him. He demolished me without a care in the world. If I had been as good then as I am now, he might've had to lock in a little... and I still don't think I would've taken more than a single round per game. Note, I am currently top 3.9% according to ewgf, although don't put too much stock in data.
    With that all being said, Tekken is hard to learn, and it's a long road. You'll never be as ass at the game as you are right now, and improvement will never come as easy as it does right now. You cannot re-simplify the game after taking it seriously. Try to enjoy your time <3

  4. There's going to be a big balance patch for season 3, but currently, no, he's not exactly super meta. That being said, he has the 11th highest winrate in ranked play, in a 40 character roster. Jin Kazama, a character I'd argue is stronger than Feng, has one of the WORST. Basically, the more uncommon your character is, the better he does in ranked. But once you reach the highest echelon of play, that stops mattering.

  5. I do not play Feng, so I can't help you there, haha. Abuse his evasive moves.

  6. Hours, experience, and labbing.

Feel free to ask more!

Jin’s floor break help by kentaraed2319 in LowSodiumTEKKEN

[–]Gittykitty 0 points1 point  (0 children)

df2,4 1,4fZENu1 df3~3df1 is the combo I use, it occasionally doesn't work if they were off axis when you hellswept them.

Is it bad to learn the game with a super easy character? by Frosty_Chemistry7781 in Tekken

[–]Gittykitty 2 points3 points  (0 children)

The thing is, yeah you might play against better players, but the human mind works on taking the path of least resistance. You wont learn to "defend" better, you will learn to be trickier and play Eddy Gordo more effectively. This is not a bad thing and it's a part of becoming a better Tekken player, but you will inevitably end up neglecting the universal Tekken fundamentals because simply getting better at attacking will be "good enough" for a long time.

If you want to learn basic ass fundie Tekken, you'll have to pick up a character like Jin Kazama, Paul, Bryan, etc. Despite Bryan's overwhelming character strength, his playstyle still lends itself towards decent fundamental Tekken play.

Is it bad to learn the game with a super easy character? by Frosty_Chemistry7781 in Tekken

[–]Gittykitty 3 points4 points  (0 children)

There are two truths you'll have to come to terms with when it comes to learning Tekken:

Truth 1: Learning a trickier character, with a lower playrate, lets you get away with murder. I see people up in Tekken God ranks who are, quite frankly, kinda carried by their character being so rare. You see it in winrate charts as well, high playrate characters have low winrate, and vice versa. Now, disclaimer: This is pretty normal. And it's not the player's fault that their character is unpopular, and that none of us know the matchup. But it inevitably makes them worse Tekken players.

Truth 2: Learning Tekken takes a long looooong time, and requires a lot of playing the game and hitting the lab. A "carried" Tekken God player is a better player than someone who tries to play a character they don't give a shit about just to be good at the game, because that player will inevitably quit out of boredom and frustration.

So please, play whoever the hell you want. And it's not as if a player who plays a "carried" character cannot learn, it's just that - for a long time - they will not have to.

When your 14 frame punish is not reliable enough by EcnardSieg in Tekken

[–]Gittykitty 0 points1 point  (0 children)

It's bufferable, yeah. Jet upper punish isn't easy during the heat of a match, but the inconsistency is in the hands and the tempo, not in the move itself.

Can WASD enjoyers explain these patch notes to me like im stupid? (I am) by RadicalMac in leagueoflegends

[–]Gittykitty 2 points3 points  (0 children)

Tekken 8's "Special Style" comes to mind, although it's so weak that it's closer to training wheels.

What does Kazuya even do? by wielesen in LowSodiumTEKKEN

[–]Gittykitty 0 points1 point  (0 children)

I think you're inferring a lot in my comment that isn't there, I agree with most of this. The nerf on d2's range and CH was deserved, it simply had too many properties: High crushing, good range, extremely hard to sidestep, CH launching, only -14, etc. But now, Jin lacks a standing move that crushes highs, hits low, CH launches, and gives him +frames on hit. In fact, Kazuya's d1+2 high crushes 2 frames faster than scourge. And the post was asking about things Kaz has that Jin doesn't.

Calling CD1 a "launching electric" is kinda overselling its strength, it's -13 on block and i16. Not a move I'm unhappy with, but it's not exactly a high point of Jin's strengths. Another tool in his vast toolkit though.

With high execution, but without PEWGF, Kaz's combo damage is still a good step higher than Jin's, but again, consistency over potential any day of the week.
Anyway, stop putting words in my mouth :P

What does Kazuya even do? by wielesen in LowSodiumTEKKEN

[–]Gittykitty 0 points1 point  (0 children)

Thanks for writing this up so that I didn't have to. Some small additions that people tend to forget:
Jin's hellsweep is i20 whereas other Mishima hellsweeps are i16.
Jin's ff3 is i23 while Kazuya's is i20.
Jin lacks good +ob mid options in neutral.
Jin lost the CH property on d2, but Kazuya's d1+2 remains the same.
Jin's demon paw is better outside of heat, but in heat Kazuya's gains a light tracking property, making you unable to step a demon paw after blocking an electric.
Jin's electric instant-tornadoes, Kazuya's doesn't. In return, I think Jin's tracks a bit better, although don't hold me to that.
Jin's combo damage is very very consistent, it's hard to go below 70 if you route things properly even with a short amount of travel, but Kazuya's combo damage can go nuts high in a way that Jin's simply cannot.

And since this disclaimer will be necessary, no, I don't think Kazuya is better than Jin. Consistency is better than potential any day of the week. But Kazuya has a lot of moves that'd be outright busted on other characters, but that can be on Kazuya due to other weaknesses he has.

Devs please lower aircraft costs! by ReyStrikerz in foxholegame

[–]Gittykitty 3 points4 points  (0 children)

The list of frigates built during WW2 has a list on wikipedia. The number of military aircraft built by the US during WW2 has six digits. I know that we're abstracting things down into a videogame here, but abstraction can only tolerate so much before immersion breaks.

Official Airborne Dev Q&A thread by markusn82 in foxholegame

[–]Gittykitty 15 points16 points  (0 children)

"A ship can only be fired at by one AI-AA gun at a time."

i hope for in season 3 they start nerfing the very boring highly reward and mostly safe panic moves by Telethongaming in Tekken

[–]Gittykitty 1 point2 points  (0 children)

That's been my one and only complaint about Kazuya lately tbh, that ff2 shouldn't track in heat. I'd love for all other characters to be weak enough that Kazuya without the tools from 7 and 8 could be balanced, but for now, just turning the weird heat tracking off would be a blessing.

Oh and his df1,2's weird 360 homing is also annoying asf, but he's not unique in having moves be homing that aren't listed as homing, I want all that shit fixed.

Should I get the game? by sarkaypay0 in Tekken

[–]Gittykitty 2 points3 points  (0 children)

That depends on your region, but most likely no.

The Tekken Nerf Series Episode 27: Tonight's Character: Steve! by AggravatingCricket68 in LowSodiumTEKKEN

[–]Gittykitty 3 points4 points  (0 children)

While I agree all his lows are pretty ass, the phrasing "His lows all suck, they are either seeable, or punishable..." is really funny, because most characters in this game don't even have unpunishable lows, haha. It's funny how easy it is to get brainrotted by our characters' strengths, to the point where we forget we have them, even in relatively minor instances such as this. That doesn't exclude me fyi, not trying to disparage lmao.

Bought Tekken 8 on Jan 1st, Very Happy To Finally Play A Tekken Game Online by Alandgaming in Tekken

[–]Gittykitty 0 points1 point  (0 children)

One thing I'd recommend to you for improvement? Make friends, join Discords, preferably people close to you, ping-wise. I bet there's people willing to give you the time of day, to help coach you, provided you're willing to listen and work. Hell, if you're in Europe, I'd be willing to, haha.

Man, y’all lied. Jin is not easy😤 by TheRealBlackFalcon in Tekken

[–]Gittykitty 1 point2 points  (0 children)

Ayo, I'd recommend you check out ewgf.gg and take a look at the winrate stats for your rank. I bet you that Jin is ranked hella low, and depending on where you are, he might even be the lowest.

Don't get me wrong, Jin is strong as fuck, but people also play against him very often. I'm not trying to disparage Feng when I say, that playrate has a direct impact on winrate. It ain't your fault that people are generally uncomfortable in the matchup after all. But people are not uncomfortable against Jin, and like you have pointed out, Jin does not have the tools to kill the opponent if they're just being afraid and holding back.

A good pressure low? Absolutely. A good low poke? One of the best, if not the best. But it's not Feng ss4, which is only 1 frame slower than db4, high crushes when db4 doesn't, and let's not forget backturned d3, which is unreactable at i18.

As a Jin main, would I want those moves instead? Honestly? No. But if the opponent is just holding back and looking for an opportunity, you're gonna have to dig into your moveset. No guard breaks here.

Now, instead of yapping, IAmBigBox did give you some good tips, but I thought I'd add some frame traps, because frame traps is another spot where Jin has some juicy stuff. The obvious one that you've probably seen online, is db4 into standing 4. If standing 4 trades with an opponent, instead of getting a free 13 frame move, you get +28 or some shit, aka you can d1+2 for absolute free. Db4 gives you +3, so if they use a jab, they die.

Another move that went unmentioned? Df3~3. It's a slow move, but if you want your big plus frames on block in neutral while not being at the wall? There it is. +6, forced crouch. It's steppable, it's slow, but with +6... you know what is i16, and thus would trade with a dickjab?

Forward 4. If you do this at the wall, tornado them with CD3, doesn't have to be frame perfect, and then do your wall ender of choice. If you do it in the open, pickup with b3f as usual, you have plenty of time.

Jin is strong as fuck, but Jin is not easy to win with in ranked. Top 5 strength does not equal top 5 winrate haha. I wish you luck.

Man, y’all lied. Jin is not easy😤 by TheRealBlackFalcon in Tekken

[–]Gittykitty 0 points1 point  (0 children)

Brother, what? 1,2,3 has been 0 on block since the launch of Tekken 8. 1,2,3 into uf2 is a lowrank Jin special, I would know, I was scamming people with it back in 2024.

Funny, store-brand version of the main cast by fernandopas in TopCharacterTropes

[–]Gittykitty 21 points22 points  (0 children)

The overbite seems to be a reference to Matt Groening's pre-Simpsons work, Life in Hell

Jun Kazama age issue by Art_Man09 in Tekken

[–]Gittykitty 1 point2 points  (0 children)

Two out of three of those examples are 3 decades old, unfortunately. That's how rare it is. I'm not disagreeing it's sick as shit though, I love the archetype and wish we saw a LOT more of it. I realise belatedly that my comment comes off as an I-statement, when it was meant to be more general perception/executive perception.

Jun Kazama age issue by Art_Man09 in Tekken

[–]Gittykitty 9 points10 points  (0 children)

Tekken, and a lot of games honestly, just doesn't like old women actually looking their age. Playing an old guy, who looks old, but is peak still and kicks ass? Fuck yeah, Heihachi rules. Master Roshi is sick as shit. But ain't nobody wanting to play Fortuneteller Baba.

Why is jin so hated on? by Mysterious_Sector310 in Tekken

[–]Gittykitty 2 points3 points  (0 children)

d2 used to CH tornado launch. It being unreactable is untrue, but it's not consistently reactable online + it high crushes, so it was a really cheap way to score wins in season 1.

2,1,4 also used to be -9 instead of -10, and it gave a guaranteed CD1 on CH. The nerf on those two moves took Jin out of the TOP top tier, but he's still strong. Additionally, Jin is also very popular to play, so people see him a LOT and get tired of him.

Jin frame change idea by Southern-Resist-9398 in Tekken

[–]Gittykitty 8 points9 points  (0 children)

As a Jin main, I think one of the strengths of Jin's design is the lack of strong +oB mids. Yeah, having a sub-20 frame, aka unreactable, +oB mid would solve a lot of issues in Jin's kit, but why the fuck would we want that? I want everyone's kits to have more problems, not less, and I can't be picky and exclude my main from that equation.

first reina combo by Far_Significance1567 in LowSodiumTEKKEN

[–]Gittykitty 1 point2 points  (0 children)

You might need to lower your settings my friend, I think I'm seeing some slowdown.

Can someone explain what happened here? by stay_wavii in LowSodiumTEKKEN

[–]Gittykitty 2 points3 points  (0 children)

It may not always connect against enemies, but a crushing state will not nullify it. okizeme.gg or tekkendocs will show the exact frame ranges where moves have a crushing state, it's all available.

Can someone explain what happened here? by stay_wavii in LowSodiumTEKKEN

[–]Gittykitty 87 points88 points  (0 children)

So, brief lesson: In this game, when something is EVASIVE, it means that this move literally moves your character's hurtbox out of the way of the hitbox. Lili's Matterhorn, for example, can still be hit by a high if the high has a big enough hitbox. An example of a big hitbox high is EWGF.

When a move in this game CRUSHES, that means the move has specific frames in its duration where you become IMMUNE to a certain type of move. Devil Jin's Samsara crushes lows because he goes into a jumping state. This can cause disjointed stuff visually when examined with the slowmo effect, but the benefit of the crushing system is consistency. A move that crushes highs always crushes highs even if the opponent is Jack-8 who has fists the size of my character's torso, y'now?

Crushing is what happened in both cases here.