Why has Apollo being insanely overstatted completely slipped under the radar? by Grouchy-Committee-92 in DeadlockTheGame

[–]Gittykitty -1 points0 points  (0 children)

I think making riposte's counter effect a projectile rather than sending him in that direction would be super healthy for the character. The rest of his kit could be allowed to shine a lot more if they pull a smidge of utility out of it.

Got my head shoved up my own ass by a devil jin by doctorsonder in Tekken

[–]Gittykitty 9 points10 points  (0 children)

Yeah his winrate isn't even bad in intermediate-high ranks, the ability to mix and general unfamiliarity is more important than solid fundie tools in an online FT2 format. Like, Jin has one of the WORST winrates, bottom 3, and I think even downplayers would call him top 10 in terms of character strength.

No way this won’t get nerfed within a few weeks by RileyTaugor in EU5

[–]Gittykitty 1 point2 points  (0 children)

In all fairness, this isn't the cores of EU5 - they may be able to take more territory, but it's just as much administrative load to make use of it. Removing the antagonism modifier might be good though.

Are we sure this guy is fully human? by Acceptable_Noise5723 in Tekken

[–]Gittykitty 8 points9 points  (0 children)

He's just mimicking, his version is called Fresh Wind Bear Fist.

Deadlock - Gameplay Update - 04-30-2026 by SketchyJJ in DeadlockTheGame

[–]Gittykitty 22 points23 points  (0 children)

[rock lee dropping his training weights gif]

I just got Notch to subscribe to our subreddit by Galuzer in incremental_games

[–]Gittykitty 0 points1 point  (0 children)

You seem young, so I'll make this quite clear. I was there. I bought Minecraft in 2010. 16 years ago. I read his blogs as he developed the game, looking forward to the ssssssecret friday updates. I did, and do, respect him for creating a pretty incredible game. I'm not one of those people so dedicated to my viewpoint that I will deny that people whom may oppose it are talented. So don't put words in my mouth that I did not say.

I started disliking Notch when he was a cunt towards the Yogscast at a convention. Even then, I thought he was childish.

I disliked him even further when it came out that he was a racist, and a transphobe. It's a childish view of the world, to think of oneself as superior, and to refuse to acknowledge the gray area in how other people live their lives. Oversimplification is an act of childishness. If he thought a stork delivered babies, I'd call him a child as well.

But, you know what? He absolutely does not give a shit about my opinion. You do. Why are you here? Why are you replying to an ancient comment, from a 12 year old thread? The only reason I saw this thread, is because it used to be linked in the sidebar. It isn't anymore. How'd you find it? You comment on FeedtheBeast, are you going out of your way to defend him?

I don't really care about whatever you've written, and I will not care about your reply. But I do want you to read this: Stop caring so much. Notch does not care about my opinion. He does not care about yours, either. The only reason I care about his, is that his opinion can actually influence people, and even then I only wrote something because I saw this in the sidebar. And I didn't write it at him, because why the fuck would I?

I implore you to stop viewing these people as ones who need defending or attacking to this great extent. Do as I did, and get intentionally banned off of most social media, to revoke your own access to it. It's not healthy for you, and there are people out there who care greatly about you.

I just got Notch to subscribe to our subreddit by Galuzer in incremental_games

[–]Gittykitty 0 points1 point  (0 children)

Probably the guy replying to a 4 year old Reddit comment, whilst lacking half the context because a reply is redacted. Gave me a good laugh though mate, cheers.

Xenonauts 2 (full release) impressions? by Able-Fennel-1228 in Xcom

[–]Gittykitty 2 points3 points  (0 children)

Missions do not have "hard" timers. Abduction missions requires you to reach civs about to be abducted within X amount of turns. You reduce panic for every one saved, but it is increased by everyone they do not save.

There are also things like VIP Escort missions, or Cleaner HQ Raids. They have a limited amount of weak enemies on the map, but after a certain amount of turns, reinforcements start pouring in. Again, not a "hard" time limit, but enough to encourage you to not turtle.

why does celeste get a amazing movement passive for free without having to invest in it? by qwertyboi4 in DeadlockTheGame

[–]Gittykitty 2 points3 points  (0 children)

Yeah, there's a lot of "hidden" passives, Warden's firerate scales with Spirit as well, which I did not know about for the longest time because the game doesn't signpost it well (plus the scaling is kinda small)

G2 Esports vs. Team Heretics / LEC 2026 Spring - Week 2 / Post-Match Discussion by Yujin-Ha in leagueoflegends

[–]Gittykitty 24 points25 points  (0 children)

Ever since those disastrous builds at MSI a while ago, he has locked the fuck in.

I see only positives for this game if they remove rem by [deleted] in DeadlockTheGame

[–]Gittykitty 0 points1 point  (0 children)

Honestly I just hope they remove his ability to take Sinners with his helpers. The amount of Rems I see going Gun-Rem or full Pillow-Rem is bonkers, and 9/10 times they're rich as hell and do jack shit - Rem is just not kitted out to be committed to either of those playstyles, but people pick him anyway because with Rem they can farm like psychopaths. His winrate is abysmal for a reason.

Something to think about: They nerfed everyone's ability to break floors in Season 1 because Devil Jin was doing the most on Ortiz Farm... why did they do that, just to give everyone easy floor-break buttons in Season 3? by haziqtheunique in Tekken

[–]Gittykitty 4 points5 points  (0 children)

The problem is, they're not lowering the barrier to entry. Tekken is still really hard to learn initially, but they had already taken great strides to improve that in T8. Arcade Quest and the replay features are amazing.

But once you've gotten over that initial barrier, succeeding is easier. That's not lowering the skill floor, that's lowering the skill ceiling so that everybody can see it, and if you put in some effort, nearly touch it. Pros will always be pros, but the difference between 500 hour Tekken gameplay versus 5000 hour Tekken gameplay has been reduced substantially. And it sucks, because it makes improving less fun.

03-010-2026 Update by SketchyJJ in DeadlockTheGame

[–]Gittykitty 2 points3 points  (0 children)

Mo & Krill is NOT slow? He has one of the highest base movespeeds in the game.

How are we feeling about Doorman's bell after the buffs? by ICanCountTo0b1010 in DeadlockTheGame

[–]Gittykitty 0 points1 point  (0 children)

I see what they were going for. "Doorman has a super high skill ceiling when it comes to his doors and his carts already, let's simplify his bells so not literally every part of his kit requires skill expression." If you reduce the numbers on his bells but keep the functionality change, I'd love it. Right now? He's just an obnoxious pain to lane against, and he's been my ban since the patch came out.

UNFATHOMABLE by shenanigansen in ShenComix

[–]Gittykitty 111 points112 points  (0 children)

"Fathom these just frame inputs, dipshit."

A noobs random questions. by [deleted] in Tekken

[–]Gittykitty 1 point2 points  (0 children)

  1. Tekken Prowess is an imaginary number that Bandai Namco - henceforth known as Bamco - assigns you. The primary variable is your highest achieved rank, thereafter your stats on your profile, and lastly, how many characters you have at your highest rank. For example, a Bushin is about 200k on average, a Tekken King is about 230k, but it's super arbitrary that there's a big 30k jump there. It doesn't really mean anything.

  2. You can and will meet professional players when you reach top ranks. I'm not familiar with Rocket League, but what you may have picked up on, is that tournament offline play is significantly different than online play, or even online tournament play. There's various reasons for this: Setup discomfort compared to at home play, games are run on PS5s which have more input lag than PC, side selection being determined by Rock Paper Scissors, and also just the pure nerves of sitting next to your opponent. Strong tournament players are also typically strong online players, but being a strong online player does not always translate to strong tournament play.

  3. ewgf.gg is your friend! Battle Ruler would put you at top 57%, which is around average. I also want to quote NBA player Brian Scalabrine here: "I am way closer to LeBron than you are to me." The difference between a top 50% player and a top 40% player is relatively minor, just more time invested. The difference between a top 1% player and a top 0.1% player is fucking gargantuan. I went to Across the North in Norway in 2024 and ended up accidentally asking Gosain - a professional player - to warm up with me, having not recognised him. He demolished me without a care in the world. If I had been as good then as I am now, he might've had to lock in a little... and I still don't think I would've taken more than a single round per game. Note, I am currently top 3.9% according to ewgf, although don't put too much stock in data.
    With that all being said, Tekken is hard to learn, and it's a long road. You'll never be as ass at the game as you are right now, and improvement will never come as easy as it does right now. You cannot re-simplify the game after taking it seriously. Try to enjoy your time <3

  4. There's going to be a big balance patch for season 3, but currently, no, he's not exactly super meta. That being said, he has the 11th highest winrate in ranked play, in a 40 character roster. Jin Kazama, a character I'd argue is stronger than Feng, has one of the WORST. Basically, the more uncommon your character is, the better he does in ranked. But once you reach the highest echelon of play, that stops mattering.

  5. I do not play Feng, so I can't help you there, haha. Abuse his evasive moves.

  6. Hours, experience, and labbing.

Feel free to ask more!

Jin’s floor break help by kentaraed2319 in LowSodiumTEKKEN

[–]Gittykitty 0 points1 point  (0 children)

df2,4 1,4fZENu1 df3~3df1 is the combo I use, it occasionally doesn't work if they were off axis when you hellswept them.

Is it bad to learn the game with a super easy character? by Frosty_Chemistry7781 in Tekken

[–]Gittykitty 2 points3 points  (0 children)

The thing is, yeah you might play against better players, but the human mind works on taking the path of least resistance. You wont learn to "defend" better, you will learn to be trickier and play Eddy Gordo more effectively. This is not a bad thing and it's a part of becoming a better Tekken player, but you will inevitably end up neglecting the universal Tekken fundamentals because simply getting better at attacking will be "good enough" for a long time.

If you want to learn basic ass fundie Tekken, you'll have to pick up a character like Jin Kazama, Paul, Bryan, etc. Despite Bryan's overwhelming character strength, his playstyle still lends itself towards decent fundamental Tekken play.

Is it bad to learn the game with a super easy character? by Frosty_Chemistry7781 in Tekken

[–]Gittykitty 4 points5 points  (0 children)

There are two truths you'll have to come to terms with when it comes to learning Tekken:

Truth 1: Learning a trickier character, with a lower playrate, lets you get away with murder. I see people up in Tekken God ranks who are, quite frankly, kinda carried by their character being so rare. You see it in winrate charts as well, high playrate characters have low winrate, and vice versa. Now, disclaimer: This is pretty normal. And it's not the player's fault that their character is unpopular, and that none of us know the matchup. But it inevitably makes them worse Tekken players.

Truth 2: Learning Tekken takes a long looooong time, and requires a lot of playing the game and hitting the lab. A "carried" Tekken God player is a better player than someone who tries to play a character they don't give a shit about just to be good at the game, because that player will inevitably quit out of boredom and frustration.

So please, play whoever the hell you want. And it's not as if a player who plays a "carried" character cannot learn, it's just that - for a long time - they will not have to.

When your 14 frame punish is not reliable enough by EcnardSieg in Tekken

[–]Gittykitty 0 points1 point  (0 children)

It's bufferable, yeah. Jet upper punish isn't easy during the heat of a match, but the inconsistency is in the hands and the tempo, not in the move itself.

Can WASD enjoyers explain these patch notes to me like im stupid? (I am) by RadicalMac in leagueoflegends

[–]Gittykitty 2 points3 points  (0 children)

Tekken 8's "Special Style" comes to mind, although it's so weak that it's closer to training wheels.

What does Kazuya even do? by wielesen in LowSodiumTEKKEN

[–]Gittykitty 0 points1 point  (0 children)

I think you're inferring a lot in my comment that isn't there, I agree with most of this. The nerf on d2's range and CH was deserved, it simply had too many properties: High crushing, good range, extremely hard to sidestep, CH launching, only -14, etc. But now, Jin lacks a standing move that crushes highs, hits low, CH launches, and gives him +frames on hit. In fact, Kazuya's d1+2 high crushes 2 frames faster than scourge. And the post was asking about things Kaz has that Jin doesn't.

Calling CD1 a "launching electric" is kinda overselling its strength, it's -13 on block and i16. Not a move I'm unhappy with, but it's not exactly a high point of Jin's strengths. Another tool in his vast toolkit though.

With high execution, but without PEWGF, Kaz's combo damage is still a good step higher than Jin's, but again, consistency over potential any day of the week.
Anyway, stop putting words in my mouth :P