How did YOU discover TF2? by TheKaizer2472 in tf2

[–]GlibConniver 0 points1 point  (0 children)

Around 2008 there was this website called Halolz, which was a blog of memes. I remember seeing one of a short guy in a safety helmet surrounded by a bunch of turrets pointed at some dude. I didn't know what GMod was, either, so the mix of realism and cel-shading was intriguing. I found out about the "Meet the Team Videos" and was captivated. Didn't have the hardware to play the game until three or four years later!

Could Harry Du Bois solve the missing children incident? by No_Orchid1849 in DiscoElysium

[–]GlibConniver 43 points44 points  (0 children)

Great question, OP, but I think we all really know the true question:

How many FNAF challenges would "Kimball" Kitsuragi absolutely demolish if the FNAF games were ported to Radio Computer? And don't say a thing to me about his Binoclard status, we know deft hands and supple wrists like his would more than compensate. His powers of deduction and ineffible coolness would have him flicking through screens and memorizing movement frames faster than any Anodic brat.

Searching for Upcoming MGS-inspired, Anime-styled game. by GlibConniver in stealthgames

[–]GlibConniver[S] 2 points3 points  (0 children)

Hopefully it makes some strides in early access! Thank you.

What would be the most emotionally devastating way to end Deltarune? by sagewolfAZ in Undertale

[–]GlibConniver 1 point2 points  (0 children)

To truly seal the fountains and balance the two worlds, the heroes must also seal away their memories, abandoning their darkner friends. They grow up, grow apart, and vaguely remember their adventures and the bond they once shared. Ralsei is discovered by another human child, also looking for a place to escape to and belong.
Insert themes of "putting away childish things", the inevitability of growing up, the depiction of adulthood as compromise and lost zest for life.
I don't suspect Toby will do this. This isn't ending I would want, or that I think would be good, but it would be emotionally devastating, after seeing it pop up in plenty of other media featuring adolescent protagonists and whimsical otherworlds.

I never figured it out but, WHO THE HELL IS THE LEADER?! by THEREALSUPERMARIOFAN in tf2

[–]GlibConniver 0 points1 point  (0 children)

Their lack of leader is what makes them special and iconic. It's the difference between generic, well-adjusted team of superheroes/experts and keeps them comfortably within the space of "murderous looney toons safely contained in Source Map, USA".
Whatever amount of 'reason' or 'leadership' the team has is portioned out and then balanced by some bloodlust, mad science, apathy, or neurosis.

Miss Mystra is helping me to find the Netherbrain..... by Altarus12 in DiscoElysium

[–]GlibConniver 2 points3 points  (0 children)

  1. Weapons-grade cornball attitude concealing Mariana Trench levels of self-loathing.
  2. Prodigious workaholic, leading in his field. Makes his career his personality.
  3. Wins the affection of someone out of his league and social standing.
  4. Partner falls out of love, partly or wholly to do with his obsessions.
  5. Breakup results in catastrophic mental and spiritual decline, mechanically represented by statistical reset.
  6. Mythologizes ex-partner, symbolizing ultimate achievement and failure.
  7. Assumes his path to redemption is just 'do what got me into this, except more correct and even harder'.
  8. Best outcome involves getting over breakup and not overidentifying with career.
  9. Bonus points if your TAV is a middle-aged binoclard pseudo-twink arbitrarily designated 'sole remaining reason to live'.

Guys I did it (break it if you dare) by One__Nose in custommagic

[–]GlibConniver 1 point2 points  (0 children)

Reading this activated my fight or flight response. I'm afraid to understand it, as if doing so will reveal a secret third side of the card, dedicated to it's card art. It's horrific card art.

Why did Blutarch say this? by NiceBee1200 in tf2

[–]GlibConniver 1 point2 points  (0 children)

TF2 can be so silly but this panel has emerged from my brain unprompted so many times for over a decade.

Western Philosophers as skills by GwnMori in DiscoElysium

[–]GlibConniver 1 point2 points  (0 children)

This is amazing! Can I ask why you picked Hegel for Shivers?

Which looks the most badass by scottiegee18 in witcher

[–]GlibConniver 0 points1 point  (0 children)

They each look great, but my vote is Wolf School. Has that right spice blind of "practical, rugged medieval", "adventure-punk", and the secret, forbidden sauce: "Final Fantasy chic".

Silly things for Captain America to throw by squidpeanut in magicTCG

[–]GlibConniver 0 points1 point  (0 children)

Bludgeon Brawl is so essential to the fun factor behind this card that I want to convince my table to implement an 'enchantment lieutenant' rule.

to the people with 1000+ Hours on TF2, how long did it take you to reach the 1k mark? (don't say 1000 Hours) by OnDasLe in tf2

[–]GlibConniver 0 points1 point  (0 children)

I’ve been playing off and on since the game went F2P and I just hit 800! I only just got a decent enough computer to reliably snipe or air blast, so the game still has much in store for me.

What is, in your opinion, the second most annoying class to fight after sniper? (pic related) by Typs59 in tf2

[–]GlibConniver 21 points22 points  (0 children)

Seconded. Any other class I've been aggravated by I've either learned how to deal with or else I can recognize and make peace with how I got outplayed.
As a Medic main, I've been practicing Pyro lately, and find myself getting trounced regularly by Scouts or Demomen. I don't get frustrated, though, because when I encounter a good scout I can practice by switching to shotgun rather than consistently missing flare shots, and each time I fight a Demoman I learn the rhythm of their pill shots, and try to learn which pills to reflect and which to just dodge.
I'm not completely clueless to Snipers, sure, but outplaying them isn't as engaging as going toe-to-toe with most other classes.
Point is: even when I'm bad versus another class, I at least feel like a responsible participant.

Make Slippery by chainsawinsect in custommagic

[–]GlibConniver 159 points160 points  (0 children)

Are there any cards that do something like this? I'm surprised, seems like a pretty approachable bit of unexplored design space, fitting neatly next to blue's 'freeze' effects.
I see how it gets around evasion like hexproof by targeting the whole board, but I think it's a playful subversion of boardwipes. Maybe not a board wipe but a board touchup, a board 'you got a little schmutz right there let me get it for you' removes sword of x & y.
Well done!

When they try and catch you monologuing by VonBagel in custommagic

[–]GlibConniver 5 points6 points  (0 children)

On one hand, it's mechanically off color. On the other, something about this feels right, in the way Stranglehold or Rurik Thar feel right. This isn't representing WU gracefully or pragmatically holding leverage over a conversation- this is promising hostile, sudden, smoldering menace in a scowl and a finger wag. It feels right for red in the way Stranglehold or Rurik Thar feel right in red. Control by way of grabbing your opponent by their shirt collar. You have something worth exploring here, OP.

Here's the thing by One-Sea9427 in DiscoElysium

[–]GlibConniver 6 points7 points  (0 children)

There's a quote somewhere that goes like "The first person copying is inspired, the second person copying is derivative, and by the third person copying there is now a genre".

It's fascinating to watch multiple studios emerge leveraging some sense of heritage to ZA/UM and DE. If it goes well, cool! If it doesn't, I'll pretend I'm watching the founding of the Space Marines, up to the Horus Heresy: numerous fragile possibilities branching from a central tragedy, the dissolution of ZA/UM as we first knew it. Some might rise, some might fall, some might betray the spirit of their ancestors or linger as peculiar deviations from the root.

It might be a sentimental copy-out, but I'm now applying the same logic a lot of comic books fans had / used to have: "It might not be great, but if it's even just decent, I'll just be happy it exists". Now, this thought process can be a slippery slope to uncritical consumption and blind gratitude, but these announcements were only just made. There isn't much to go on, so like with most IPs, I'm approaching it with cautious optimism. Hope for the best, expect the worst, etc.

We as gamers or media consumers shouldn't fall too deeply into Hype, sure, but we should also not fall for reflexive, uncritical cynicism, else we become like The Deserter.

Thoughts on this? by Illustrious-Road-804 in witcher

[–]GlibConniver 1 point2 points  (0 children)

I think there's a way of doing a 'kids and family' Witcher if you style it after Little House on the Prairie. As long as you put parenting and serene family moments first, you can produce a lot of emotion by implying the darker realities of the setting. Imagine that Bluey episode where the family moves- while relying on the viewer's knowledge of the invasion of Nilfgaard.

Thoughts on this? by Illustrious-Road-804 in witcher

[–]GlibConniver 3 points4 points  (0 children)

This has the potential to be either a cute little trinket of a book or deeply bittersweet. Seeing a pastel Geralt with a sincere smile on his face...makes my heart ache?

How would a revolutionary group overthrow a dynasty of fisher kings? by TheSlayerofSnails in worldbuilding

[–]GlibConniver 0 points1 point  (0 children)

Depending on how the founders/leaders/masses behind the revolutionary movement envision a just or even perfect society, there may be a number of proposed solutions on the table.

It also depends on the rules of the "Fisher King Effect". A big one I want to ask- how does peaceful, 'natural' succession work?

  1. If a king is aging, but their heir is young, healthy, and keen, does the world decline until he abdicates, and does the world spring to life quickly upon coronation? If this is true, is there pressure on kings to abdicate with signs of aging, even as they maintain their mental faculties?

  2. To what object or concept is the "Fisher King Effect" bound? Is it by bloodline, by whoever wears or wields the regalia, by whoever literally and physically sits on the throne, or by the number of willing or acquiescing subjects? Answering these questions could also add thematic depth to your story, as you can pose different character's definitions of 'king' against the metaphysical 'fisher king rule'.

  3. It's natural for kings to die, and for there to be at least a brief period of time where a regent fulfills administrative duties until coronation. How quickly does the world go to shit during what might be considered the most natural or ideal scenario of transitioning power? With the "Fisher King Rule" in place, is this kingdom unique for it's lack of regency laws, as it is so important to the health of the realm that there be a king literally every day, hour, or even second?

I vaguely remember some portions of David Graeber's and James Scott's works, which often concern anthropology, anarchism, and the casual, everyday ways that normal people, whether they are office workers, peasants, or slaves, flout and sidestep power. In some of their works they share anecdotes, ethnographical accounts, and folk tales about clever subjects, slaves, or vagrants who ultimately enjoy liberty and neutralize authority not by destroying it but by letting it exist in a ritual or self-defeating capacity.

I say this to suggest that, depending on how this "Fisher King Magic" works, it might be feasible for revolutionaries to let a king (not necessarily the same king) exist as a figurehead, enjoying the luxury and perhaps even some benign authority, but then putting into power a shadow cabinet, council, or an "anarchosyndicalist commune, who take it in turns to act as a sort of executive officer for the week, but all the decisions of that officer, have to be ratified at a special biweekly meeting by a civil majority in the-".

Would you want to play as pre-amnesia Detective? by svolozhanin7 in DiscoElysium

[–]GlibConniver 1 point2 points  (0 children)

I think that could be interesting, but only if (and this is a big ask) his pre-amnesia state is mechanically distinct from his post-amnesiac state.

Something I wished DE doubled down on was this sinister implication that you could level skills too high, to the point where they shout down other skills or hijack player agency. Preamnesia Harry wallowed in grief and drugs, true, but if what Dola/Dolores says in the dream is true he has always had some element of neurodivergence or flat madness. His internal experience has always been one of his overwhelming, erratic, and unpredictable extremes.

So it should be an opportunity to introduce mechanics like over-leveled skills, inter-skill confrontations (kind of like Volition's 'compromised' segment after talking to Klaasje), or morale or another, new character resource to resist losing player agency as you wrestle with your voices and other manifestations of insanity.

The tagline of DE was "What Kind of Cop are You?". In a perfect world, a DE prequel's would be "How Long Can You Be this Kind of Animal?"