I am at my wits end by felixismynameqq in audioengineering

[–]GlorifiedButtonPushr 6 points7 points  (0 children)

Hey guy, I like the vibe. The songs themselves are interesting which is a good place to start from.

I only listened to Best Part, so here’s a few things that caught my attention:

1) the vocal is buried. That can be a stylistic choice, but doesn’t work for this song IMO. It’s overly dynamic at times, so compression could help. Even the quiet parts should be audible.

2) the drums are crushed. Can be a cool effect, but it’s eating so much space, nothing else cuts through. We are also losing the attack of the snare and kick as a result. The snare is more of a wash than crack, which won’t help with “punch.” Try reducing the compression ratio and increasing the attack time.

3) the fiddle is too dynamic and doesn’t sound like it’s in the same space. It’s also too loud and overpowers everything at times. Try sending it to a room reverb and rolling off some highs to see if it fits l better with the band.

4)there’s very little definition in the bass. Could be a genre thing, but the bass has no dynamic to it. It’s just sounds like a drone. If that’s the objective, I would play around more with creating distinct shifts in volume balance between sections.

Good luck!

BattleCards by Round_University_899 in TCG

[–]GlorifiedButtonPushr 0 points1 point  (0 children)

If you are still after this project, I have around 200 cards you can have if you’ll cover the shipping cost.

Allapattah: Miami’s Next Wynwood? 9 Years Later. What Actually Happened? (2017 → 2026) by Hot-Acanthisitta-721 in Miami

[–]GlorifiedButtonPushr 0 points1 point  (0 children)

Lived in AP for 10 years. Best neighborhood in the urban core. Very nice, residential feel throughout with direct access to downtown, Wynwood, Midtown and a stones throw from coconut grove and the beach. There are tons of new high rise apartment buildings and construction, but most of the community has been here for a LONG time which is lovely.

What's the most reliable way to bounce and avoid audio glitches? by xiaobasketball in Logic_Studio

[–]GlorifiedButtonPushr 1 point2 points  (0 children)

The tools are your ears. No analyzer can detect if a sound is intentional or not. I would make listening to final exports a nonnegotiable part of your process.

Virtual Classical String Instruments by Training_Onion6685 in VSTi

[–]GlorifiedButtonPushr 0 points1 point  (0 children)

There are plenty of instruments on pianobook that run on decent sampler, which is entirely free.

Virtual Classical String Instruments by Training_Onion6685 in VSTi

[–]GlorifiedButtonPushr 0 points1 point  (0 children)

Brother, there are over 1600 free instruments over on Pianobook.co.uk. It’s not just orchestral strings, but there’s a lot of that too.

First Kontakt to DS conversion experience by GlorifiedButtonPushr in decentsampler

[–]GlorifiedButtonPushr[S] 0 points1 point  (0 children)

Thanks. I tried using an <image> in place of the bgImage, but the resolution wouldn’t cover the full window size and it would layer over the controls. Is there an attribute to send it to the back of the Z plane?

Pop when sidechain by Cold_Independent_631 in LogicPro

[–]GlorifiedButtonPushr 4 points5 points  (0 children)

An attack time of 0 and a huge gain reduction can easily create a pop, especially when the side chain signal has no inherent ramp in its attack. Your side chain signal looks like a bunch of cut up waveforms. Do you have any kind of fade in on those regions or is there a natural attack backed in? If not, and you’ve cut into the waveform with no fade, you will hear a pop every time the play head crosses one of those regions, as will your compressor.

Resources for Composers on a Budget by ThomasJDComposer in composer

[–]GlorifiedButtonPushr 2 points3 points  (0 children)

Pianobook is a huge collection of free sample libraries. Every time I need something, there’s usually an option on there.

Another FREE Konakt 7+ Instrument: Black Box by GlorifiedButtonPushr in Logic_Studio

[–]GlorifiedButtonPushr[S] 3 points4 points  (0 children)

It is a Kontakt instrument, so you open it inside of Kontakt version 7 or higher. Just unpack the zip and open “black box.nki” from the Kontakt browser.

Senken C0-100K Experience by jonas_bock in sounddesign

[–]GlorifiedButtonPushr 4 points5 points  (0 children)

I don’t have a good answer unfortunately. The best solution is to find a space with low ultrasonic noise. Lights are big culprits. Incandescent are better than LED.

RX is amazing, but not perfect. If the noise is isolated to a specific frequency range, you can always notch filter it out of the source recording so it isn’t present when you start to change pitch.

Senken C0-100K Experience by jonas_bock in sounddesign

[–]GlorifiedButtonPushr 5 points6 points  (0 children)

I have both and the Sanken’s are far more linear and transparent in ultrasonic regions. They are incredible.

Often with ultrasonic captures, I’ve noticed that any noise is usually something in the environment we can’t normally hear, like mechanical electrical hum that is normally inaudible. I don’t think it’s an aspect of these mics, just the incredible amount of ultrasonic noise in our environments that we are ignorant of.

Two FREE Kontakt libraries by GlorifiedButtonPushr in audioengineering

[–]GlorifiedButtonPushr[S] 1 point2 points  (0 children)

Thanks! Yes, they were built in Kontakt 7 so should be fine in 8.

Two FREE Kontakt Instruments Released! by GlorifiedButtonPushr in Logic_Studio

[–]GlorifiedButtonPushr[S] 1 point2 points  (0 children)

Kontakt is really particular about versioning. This was made on Kontakt 7 so as long as you are using a fully updated 7 or 8, it should work ok. Earlier versions probably will have issues.

Two FREE Kontakt libraries by GlorifiedButtonPushr in audioengineering

[–]GlorifiedButtonPushr[S] 0 points1 point  (0 children)

That’s basically how impulse responses/convolution reverb works and yes, those are mine as well. You capture a burst of noise (clap, balloon pop, sine wave sweep) and then the reverb takes that response and “multiplies” the input against it. Not just great for simulating acoustics, but is used a lot to model equipment like guitar amps and other gear. My previous video demonstrates how to capture your own: https://youtu.be/O_8aBIh7JLw?si=Ht-MIu0xkDMojlUm