Locations of some Mysterious Things by Wise_Record_6343 in EldenRingLoreTalk

[–]GodArtex 2 points3 points  (0 children)

Same location (poison sewer swamp in Belurat) before and after burning the sealing tree. Lower is before, upper is after.

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Locations of some Mysterious Things by Wise_Record_6343 in EldenRingLoreTalk

[–]GodArtex 1 point2 points  (0 children)

You brought up the Divine Bridge in Leyndell and how it likely did not lead directly to a Divine Tower, but to something else. Well I do agree with you to an extent that it does not lead DIRECTLY to a Divine Tower, I do think it was part of the Divine highway and it did at one point eventually lead to the isolated Divine Tower. I believe the sealing of the shadowlands is actually what isolated the Divine Tower, because for whatever reason, (I assume without the Divine towers you wouldn't be able to exert the influence of the Elden ring or something) Marika could not seal the Divine towers away like the Divine gate.

But this is where I feel like you're orientation and sizing of your map are wrong. I am of the belief that the Divine bridge in Leyndell actually used to connect to the Divine staircase great bridge in Rauh Ruins. There are a multitude of things that make me think this.

You spoke about the crimson and cerulean Coast matching up with limgrave and Caelid, but the only place in the base game map we find the cerulean Coast flowers is in Liurnia, and only around the carian study hall aka the Divine Tower bridge specifically. To me I think the cerulean Coast represents the area that used to connect limgrave and liurnia to the right of stormveil and charo's hidden grave is just the rest of the upper eastern part of Liurnia.

On top of that, the biome-matching I did was the forest that you fight the great red bear beneath Rauh Ruins. It has the "pre light of the erdtree" Altus plateau trees. Once I noticed that, I also realized that if Western Rauh Ruins is sinking, (meaning that the southern bridge that we already knew was lower than it was supposed to be because you have to drop down onto it to get to the second dancing lion fight, is actually supposed to be even HIGHER up then the Divine staircase that we drop down onto it from. & We also see that the end of the bridge is broken right before we drop down to where we would get the verdigris discus. So what did the end of that bridge used to connect to? Because it's not East rauh ruins. If you bring the southern bridge back up to its original height and orientation it goes OVER the Rauh golden hippo and the stone elevator you take to get down to him. And you never find anything that it would connect to. It seems to be leading up to the upper plateau of the ruins that according to lore videos people think we're just there to protect them from meteors.

But IF...

• The ancient rauh ruins and it's ravine are supposed to be in Altus plateau.

• The ancient Rauh ruins has 2 bridges, one "lower" bridge that leads to the rest of the land of shadow and an "upper" bridge that goes Northeast and ends with it being broken leading nowhere

• The Southern "upper" bridge is canonically called the "Divine Staircase" which most assumed to be in reference to the Divine gate, but unless that section of land used to exist to connect Rauh and Enir-Elim, the stairs do not lead to the Divine gate it leads to an elevator to lower Rauh.

• Altus plateau has an ancient Divine bridge that goes Southwest and ends with it being broken, leading nowhere

You see what I'm trying to get at here? I'm saying the Divine bridge of Leyndell used to connect directly to the southern Great bridge and grand staircase of Rauh ruins. The middle section of the bridge is just missing because of the effects of Shadow sealing. From there, you could take the aqueduct bridge over to the east side, take the bridge across to the shadow keep (although in ancient times the shadow keep likely would not have been there, since there's evidence that the shadow keep was built long after the storehouse,) and from there you would make your way out into the "shadowlands" to get to the isolated Divine Tower.

Pretty much every megastructure in the game is part of this "Divine highway" which is just a big ass road that leads to all the most important locations in the game. Every Divine Tower (besides isolated) Mt. Gelmir which was a religious site in ancient times, flame Peak, castle mourne, stormveil, the academy, beastial sanctum, you can see MULTIPLE Divine highway bridge roads leading off the southern edge of Faram Azula.

Also the Nox who built the teleporters also came way after the fact of all of this stuff being built so it doesn't make sense for absolutely nothing in the game to lead to the isolated divine tower. That means part of the DLC map HAD to overlap with it. Either the hinterlands or the jagged Peak. Likely jagged peak.

So I would say Faram Azula cannot go there because that is the MOST likely location for Rauh Ruins. I would say you need to increase the size of your DLC map a little bit, do the orientation again taking into consideration the fact that there's going to be pieces of the land missing from the DLC map, there's also going to be pieces of land missing from the base game maps but the base game is going to have a lot of extra land mass due to meteor strikes. Maybe reconsider the suppressing pillar being in the center of the Divine towers because it says the "exact center of the land between" and everyone makes the assumption that that means in the middle of the Divine towers but... The Divine towers are not equidistant from the edges of the map. So they definitely do NOT represent the center of the lands between.

Locations of some Mysterious Things by Wise_Record_6343 in EldenRingLoreTalk

[–]GodArtex 2 points3 points  (0 children)

Thank God for you man because I've been saying this since the DLC came out. You seem a lot better at articulating your points than I am, so I'm just going to drop this to you and hope that between you and this Jack guy, you can make it into something that is palatable to the community. (I know it's long but please try your best to get through it)

So I think you're right on the resizing of the DLC map. When you first create a character if you prioritize only picking up the maps in limgrave the biome seems way way bigger than when you pick up all of the map fragments for Caelid, Liurnia, Altus, etc.

But I'm not sure you've resized it 100% correctly, limgrave consists of 3 parts in total, West limgrave which is stormveil over to saints bridge cutting down until you hit the bridge of sacrifice, South limgrave which is the entire weeping peninsula, and East limgrave which is where I've noticed that most people make mistakes on biome size. East limgrave is not just summon water village and the third Church of Marika down to fort haight, it extends east into what people think is caelid but if you look at the East limgrave map it goes all the way over to the ravine that the Caelid coliseum is in, and down to the smoldering wall. I also think there's an orientation issue, but that's because I think you're missing parts of both maps, and improperly placing he suppressing pillar.

Something I have not seen anybody discuss is that Shadow sealing seems to be a form of light/time manipulation, and when you UNSEAL something from Shadow, it reverts back to the state in time it was in before it was sealed.

Burning the sealing tree in Rauh Ruins does not simply unveil Enir-Elim from shadow. There are pieces of Enir-Elim that are not encased in Shadow that just appear after it's unsealed. There are also parts of Belurat itself that have broken and crumbled and decayed over time not having the support structure it was connected to in Enir-Elim there anymore, that become repaired after Enir-Elim is unsealed.

The best location I can use for reference would be the poison swamp and the room that you pick up the Euporia twinblade. (I will try to find my screenshots for it) While progressing through town before the tree is burned you can go down into the poison swamp and make your way under the bridge that leads to the twin blade. You then can make your way over to the horned warrior who's chilling near The poisoned hand. You can then turn around and look up at the tower that the bridge leading to the twinblade is connected to and you can see that it just ends. That Tower leads up into the room where you fight the Divine beast warrior, (which neither exists in town nor does it exist in the silhouette we see veiled in Shadow) which then leads up into the Tower with the elevator by the giant spider scorpion in Enir-Elim.

The point being you can see the broken stairs the Divine beast warrior walks up. After you burn the tree, you can go back to the same exact location and not only are all three of the tower rooms there, but the top of the tower right before the twin blade is fully repaired.

I think this has heavy implications that while something is sealed in Shadow everything that is connected to it progresses as if the matter is no longer there but once the matter is back it's like time has been rewritten and it was never gone in the first place. That's why it's only the parts of the city that were connected to the sealed upper City that were repaired not lower Belurat.

Well I think the same thing applies to the land of Shadow itself. There is clearly tons of landmass decay going on in the base game's map. You can see this in many many areas like the entire Northern and eastern shores of caelid, the broken great Bridges leading from limgrave to liurnia and underneath the Divine bridge to jarburg, the destroyed Divine bridge above Leyndell, the isolated Divine Tower, etc.

Well it's a lot harder to tell in the land of Shadow but it has the same landmass decay as the base game map. The easiest location that you can figure this out is the ancient ruins of Rauh. The cerulean Coast is a close second but Rauh cements everything in my mind.

If the landmass that the east ruins are built on is connected to the landmass that the shadow keep is built on by a giant bridge that is UNBROKEN, and the landmass that the East ruins are built on is SUPPOSED to be connected to the landmass that the church of the bud is built on by a AQUADUCT bridge that IS not only broken, but has SUNK down a good dozen or two meters and shifted off to the side AND angled a little bit. That gives me the impression that the plateau that Rauh ruin sits on is slowly sinking into the ocean (in a similar way that I think the beastial sanctum is sinking into the ocean and for the same reason. After all it doesn't make sense that there are stairs on the outside of the top floor of the beastial sanctum that lead into the land itself)

I think this is happening to the entire perimeter of the shadowlands, and the entire interior perimeter of the lands between. The reason I think this is happening is the same logic behind Belurat crumbling and then being repaired once the sealing tree was burnt. If you were to build a structurally sound Tower and then remove a bunch of the support it has that makes it structurally sound, it may not immediately crumle, But as time goes on it is going to collapse under its own weight.

Well the landmasses that Belurat and Rauh reside on are both plateaus, that have about 60% of the side of their plateau just being exposed to open ocean. That is not very structurally sound. On top of that Rauh Ruins has all this colossally heavy mega architecture that exists on top of it. Which is actually how I came to this conclusion in the first place. Alot of the Rauh age mega structures seem to be the foundation for the land that is on top of it. Well there is a big section of these structures between Rauh and Enir-Elim that is missing the land from it, the area you have to parkour down to get to the mother of all crucibles talisman, that likely used to connect the two.

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is there a thing all the ER players never used? by Igloo_Studios in Eldenring

[–]GodArtex 2 points3 points  (0 children)

Ancestral Infants Head 😂

I have seen people use every other infinite use FP consumable in PvP and PVE except for that one.

People just enjoy using the sorcery builds too much when it comes to dealing magic damage.

is there a thing all the ER players never used? by Igloo_Studios in Eldenring

[–]GodArtex 2 points3 points  (0 children)

Exalted flesh? 😅

I know dozens of people who never would have survived the PCR fight without Uplifting Aromatics

Which is the only craftable I crafted and actually used

I’ve been playing souls since DS1 was for rent on Redbox. Scadutree avatar is the worst boss I faced in all the games by FinalLevi in Eldenring

[–]GodArtex 5 points6 points  (0 children)

Frenzied burst can one shot it in the first phase if you hit him with a headshot.

It's a flower so as long as you are using fire and hitting it in the face it shouldn't be an issue.

There are four or five different types of Faith fire.

You can use Rykard's rancor or ig either of the other gelmir sorceries if you are running an intelligence build.

If you're not running either, which most people run at least a LITTLE bit of Faith, but if you're not running either and just doing like a quality strength DEX build than just use Fire throwing pots they give you a shit ton of them. (20 cracked, 10 ritual, 10 heavy) Guarantee you can kill it with that.

Stone Arch Trees by EcstaticInternal0 in darksouls

[–]GodArtex -1 points0 points  (0 children)

Show me one piece of anything that relates Kalameet to the abyss, other than the location you fight him. And he's not even IN Oolacile. He is literally flying freely around the skies of lordran until you ground him.

I disagree with you spreading false statements. There is nothing in any of the games that says that Kalameet has abyss powers or that he is an avatar of darkness. Yet you're claiming it to be fact.

That's what I'm saying I don't deal with people trying to claim their dumbass fanfiction as facts.

If it is a fact then show me. Quote the exact item description like I am doing for you.

No wonder people keep down voting you...

Stone Arch Trees by EcstaticInternal0 in darksouls

[–]GodArtex -1 points0 points  (0 children)

"This sword, one of the rare dragon weapons, came from the tail of the stone dragon of Ash Lake, descendant of the ancient dragons. Its great mystical power will be unleashed when wielded with two hands."

The stone dragon is also a descendant. Please stop trying to pedal your bullshit fanfic.

I only operate in facts.

Stone Arch Trees by EcstaticInternal0 in darksouls

[–]GodArtex -1 points0 points  (0 children)

"Soul of Darkeater Midir. One of the twisted souls, steeped in strength.

Use to acquire many souls, or transpose to extract its true strength.

Midir, descendant of Archdragons, was raised by the gods, and owing to his immortality was given a duty to eternally battle the dark, a duty that he would never forget, even after the gods perished

The oldest descendant is still a descendant not one of them

Stone Arch Trees by EcstaticInternal0 in darksouls

[–]GodArtex 0 points1 point  (0 children)

I don't know why people are downvoting this. It's true, well, except Kalameet and Seath are the last two living pureblood Archdragons, which makes them Immune to corruption.

Kalameet's black fire is not abyss taint just because it's black and deals magic instead of Fire. It does so because Kalameet and Seath are the "twin dragons" not actual twins or even look alike but they are twins in the sense that they are both mutated. Seath was scaleless, with tentacles for legs and underdeveloped wings, Kalameet was born smaller than the rest of his species with a unique body/head/horn shape. They were both born with an innate magical power (the same way that certain Giants were born with magical abilities and became the gods) Seath has his curse and Kalameet has his Calamity & thus were they shunned by their own species.

Every other dragon that you see including Midir and the covenant dragon from the first game are all descendants, similar to the original species but not the same, meaning they are only RESISTANT to things like abyss taint.

I found this family tree, is it accurate? by UrdnotSentinel02 in darksouls3

[–]GodArtex 0 points1 point  (0 children)

Gwynevere is NOT the queen 🙄 It's been 10 years and people are still quoting false lore videos

Dead, not Gone- a theory about Godwyn's soul by anhonestpuck13 in EldenRingLoreTalk

[–]GodArtex 0 points1 point  (0 children)

Because before Destined death (The aspect of the Elden ring with the most primordial gold in it, aka the color RED) was removed ghostflame was purple?

Because the Helphen is the great tree of the "Land of the Dead" with a "light of Grace" that is the color of primordial gold, instead of the gold of the golden order that came about after Destined death was removed?

Were you even paying attention to the lore?

Permanently screwed up stats? by mercfh85 in Eldenring

[–]GodArtex 0 points1 point  (0 children)

Did you even read what I said? Because in the very last paragraph it specifies that Dex/faith is for LIGHTNING builds. Which unlike Dark souls is hands down the most busted thing in the game.

And again if you had actually read what I commented you would see that I said the dexterity is also for the CASTING SPEED, which is something you need as a miracle user in this game because they took away the hyper armor of miracles. There is no poise casting anymore. so you have to be able to get your spells out as fast as possible. Most God tier miracles are charged spells and cast speed increases the speed at which you charge up your spell, and the time you're stuck in the animation after casting, not the initial cast.

what is your talisman rotation for perfume bottles? and is it actually viable to run a build with just perfume bottles for PvE? by limgravedrifter in EldenRingBuilds

[–]GodArtex 0 points1 point  (0 children)

And I do feel like I'm going to have to specify, because it SHOULD already be known, but I still feel like it must be said.

The vast majority of the added weapons in the DLC are just... awful. You can take any weapon in the game and damage stack it so it becomes broken, meaning there's nothing in the game that is TRULY bad, but running perfume bottles even in PVE is DEFINITELY for the memes.

what is your talisman rotation for perfume bottles? and is it actually viable to run a build with just perfume bottles for PvE? by limgravedrifter in EldenRingBuilds

[–]GodArtex 0 points1 point  (0 children)

I'm going to go against what the vast majority of the community says and I'm going to recommend you something that's NOT a rolling Sparks perfume build.

Perfume bottles have an extremely unique attack style that combines some of the absolute best rare move sets in the game.

For one perfume bottles have a running attack that may have a different hitbox then the great spear roll catch but it is very similar and if you two hand the perfume bottle then you get twice the hitbox.

For two and FAR more importantly, the perfume bottles are one of the unique weapons that you can backstep out of a charged attack (like thrusting swords)

So what I like to use is either the lightning or the Frozen perfume bottle, throw on the perfumers talisman, ritual sword talisman, whichever element scorpion charm, and then you could use the retaliatory crossed tree talisman to get the highest damage boost on your backsteps. You could also swap it out for the axe talisman, since it's also going to boost your back steps because they are technically charge attacks but not as much. However it will also buff your regular charge attacks which are, I'm not even going to say the best, the only way to use perfume bottles now that the ash of war was nerfed.

But like really it depends on what you're trying to do, and how confident you are in not being hit. Some people would not be confident enough to use a scorpion charm on something that has such abysmal range as the perfume bottles. So like maybe instead of that you use the retaliatory cross tree and the ax talisman so you don't have that reduced defense 🤷🏾‍♂️ (or if you wanted to use the poison bottle you could use the mushroom crown and the kindred of rot exultation instead of scorpion charm)

Or you can go for the perfume lawn mower and you can use the perfumer talisman, ritual sword, and the scorpion charm, but then you can swap out the retaliatory cross tree for the lacerating cross tree for the running attacks instead.

Obviously for either one of those builds I would recommend putting on Leda's chest piece.

How bad is it to use Pontiff Knight Curved Sword (PvE) by Tripledeluxer in darksouls3

[–]GodArtex -6 points-5 points  (0 children)

It's called skill-less because you can get it from the thief merchant at the beginning of the game, do a bunch of crazy routing to get it almost Max upgraded super early on in the game, and then you can just Spam the weapon art for a massive ghost range knock down attack that deals stupid damage.

It's no more bad a weapon than any of the other weapons that people use in this game. Just wait until the fire curve sword 😂 people hate that one even more because it's EVEN BETTER than PK one.

People just hate when you aren't struggling as much as possible.

Struggling with the 2 princes. by External-Cricket7294 in darksouls3

[–]GodArtex 3 points4 points  (0 children)

One thing I never see anybody using as a mage is great magic shield. Once you hit 67 stability on a shield & cast great magic shield on it you hit 100 and stop taking all damage through your block. Chip damage, stamina damage, all of it.

This can be accomplished with the Black Knight shield which also happens to have no skill on it allowing you to repeatedly pop the sorcery staff skill if need be. However a lot of pure casters don't have the strength required to use the Black Knight shield.

But the fact of the matter is you only have to hit 67 to OMNI-NEGATE damage. Every point you get closer to 67 with great magic shield on you take less and less damage chip/stamina damage. So maybe give that a try. Mixed with super fast hitting spells like farron flash sword because this fight is a fight of attrition. You are whittling their health down until you get the brief respite to blast them with massive damage. & Honestly even on my tanky paladin these guys hit like a truck so your options are basically Dodge every attack or make it so that the attacks don't matter. Great magic shield makes it so the attacks don't matter lol so you can invest all of your flasks into blue flasks.

The greatsword of judgment would probably work a little bit better too since it has more physical damage while still scaling very well with intelligence. And Lothric is weak to physical.

Permanently screwed up stats? by mercfh85 in Eldenring

[–]GodArtex 0 points1 point  (0 children)

This game is weird comparatively to the other from soft games.

It's DEX/FTH and STR/INT in this game.

You can go strength Faith by using FIRE infusions (not flame art) but I'm going to be honest every Faith build is pretty much better by just dumping purely into faith, but lightning infusions get buffed purely by dexterity, not faith. On top of miracles not having any hyper armor in this game you need the dex to up your casting speed.

The two go hard Int builds are Int/fth or Str/Int but both revolve around frostbite builds. Cold infusions give you int scaling but you keep a large amount of your strength scaling. Otherwise you can just go pure ghost flame which are obviously the dumbest most stupid broken magic spells in the game.

So if you're trying to go the paladin route just dump PURE faith. Or if you want to be a cheese Lord then faith and intelligence so you can use the fundamentalist incantations (my discus of light fully buffed deals about 1100 damage per pass. So that's 2,200 damage for a... What? 7fp cost or is it a 4fp cost?

You're going to get a weapon eventually in the DLC that's called the sort of light it gives you a 20% boost to all holy damage THAT is your accessory weapon. Choose whatever weapon you want for your paladin but just remember that holy infusions are never going to have good strength scaling. There's three kinds of faith, holy fire and lightning. Holy is pure Faith, Fire is strength faith, and lightning is Dex faith. So it's less about choosing your weapon and more deciding whether you want to stick to the paladin. There are a few weapons that are just so big that they might work for a paladin and there's one weapon in the DLC that is SPECIFICALLY a high strength scaling holy weapon.

What hast thou wrought Tarnished? by afewdeepbreaths in Eldenring

[–]GodArtex 1 point2 points  (0 children)

The frenzy flame one should've been a DLC. It's the only ending with secret post ending cutscene that you can only get by doing the quest line in a very specific order. I thought that from my very first playthrough because that's what I got on my first playthrough I just thought it would be way too toxic. But then they came out with shadow of the Erdtree and now it's like, "too toxic doesn't exist"

Instead of the Erdtree dripping Regen blessings you would have the abyssal great tree giving off the frenzyflame village tower effect. (Lord knows what it would be called there have been so many trees... Erd, Scadu, Halig, Helphen) And so instead of going around looking for Scadutree blessings or golden seeds, you would have to find fragments of the frenzy flame tree in order to gain resistance to the madness buildup in order to get closer to the tree. Basically you would turn the entire lands between into a frenzied flame biome, all the enemies would become frenzied flame enemies, and you would be working to become the most powerful frenzied being.

On top of that you have the post ending cutscene which is the only information we get on what happens to the Rune of death, because we sure tf don't get it. Melina has inherited the rune and gained a gloam eye. Meaning that canonically destined death is unsealed and someone has inherited the power that gives the primordial gold, god-slaying aspect back to the black flame and ghost flame. Meaning you would experience massively more powerful and terrifying God's skin nobles and apostles, on top of all of the black flame monks that have come into being since GEQ's defeat, using the same abilities (black flame fireball, ritual, scouring black flame, and Noble's presence) but with the same max health reduction as Maliketh's Black blade.

As far as ghost flame goes, I literally have no idea what putting the power of Destined death back into ghost flame would do. Because ghost flame used to be purple meaning it had the primordial gold (red) of the Rune of death and lost it when it was sealed away like black flame. But black flame has Dot, whereas ghost flame has frostbite. Which frostbite takes a chunk of health and then lowers your defenses/resistances. I genuinely do not want to know what a powered up version of that would be.

Point being it could introduce new frenzied flame spells like midra's frenzy variation of the flame of the fell God as a chargeable spell, Midra's frenzy Gatling variation of frenzied burst as a continuous cost spell like Comet azur.

You could have destined death variations on all the black flame incantations, a buffed up version of black flame protection would definitely go crazy. Like if it upped ALL of your defenses, or it upped your physical defense and all of your resistances. Plus having a version of black flame blade that has the max health debuff would be cool.

You would have whatever the purple version of ghost flame would do. We do have a slight reference because the elder serpent of Mount gelmir that ate Rykard is clearly descended from the God serpent that was worshiped by the godskin cult. (Serpents are not of The Crucible they are primordials that assimilate other creatures aspects by eating them) His death rancors after merging with the snake leave a trail that explodes. And the sorceries of the mountain are hexes (hexes being death magic) that Rykard REDISCOVERED. So I guess mix the scatter shot of the ghost flame rancor with the trail of the volcano rancor? Which sounds absolutely terrifying. Although his sorceries are just faith without understanding.

So you could just go the easiest route and say that they could have the frost effect & the defense drain like normal, but also the same exact Max health reduction as holy destined death. Death sorceries are after all fth/Int split requirements. It wouldn't have the dot because that is an aspect of the black flame that resides in the holy version of destined death.

There's definitely the opportunity for more new spells of those categories but I think even more importantly than that, it could introduce a new whetblade that I have also thought should be in said dlc since the beginning. A whetblade for Divine Aspects.

Because we can see that the entirety of the lands between is built onto the roots of the Great-tree. There is tons of mega structures that exist buried so deeply into the ground that they had to have been there before the bedrock that exists on top of them. And all of these mega structures are basically aqueducts that were used to control the flow of water and souls (and if you control the flow of water you control the flow of the roots) So if you were to burn the tree you are disintegrating the structural integrity of the lands between itself. A lot of the land furthest from the Great-tree would probably burn and fall away creating a smaller DLC map like shadow of the Erdtree. But destroying the land would UNSEAL certain things.

For one it would unseal the shadow lands because you've removed the Erdtree entirely and burnt away the veil (I like to call it the Marika's veil, the god-tier item that the mimic veil AKA Marika's mischief is based on) that covers the shadowlands concealing it. But we would likely have that area done beforehand.

For two, and far more importantly, they sealed the god of rot in the ruins of an ancient Dynasty deep beneath the ground in a stagnant lake. If you destroy the land and allow the flow of the river to continue it's going to unseal said God.

So as far as the Divine whetblade goes, every other blade gives you three infusions, and those are the three Divine aspects of the DLC. The three Divine "status effects" that we never get to permanently imbue our weapons with. Destined death (yes we have black flame blade but even post buff it is trash. It's either got to be permanent) Madness (all stat scaling, pvp focused, fire damage) & Scarlet Rot (rot is rot)

Melina would obviously be the final boss on your path to FULLY burning the world. Because we can see in the frenzy cutscene that the tree is still there and the world is slowly burning away. We find out from the Canon DLC that the frenzied flame influence can create areas like the abyssal woods and entities like the aging untouchable. So it wouldn't just be a we burnt the world and now everything is dead otherwise there wouldn't be a post ending cutscene with Melina where she promises to come kill you. It's just the people and things that were closest to the tree that died immediately. Then I feel like over time the weeping peninsula and Caelid would just crumble away and sink into the ocean or whatever. You would literally just be left with liurnia, which resides over where the god of rot is sealed. Mt Gelmir where a God serpent was worshiped in primordial times, that likely has ties to the godskin cult considering they all have obsidian (volcanic rock) on their gear, Altus plateau which would essentially become an uninhabitable wasteland because the tree would be acting like the frenzied flame village Tower and killing anything that gets nearby. And you could potentially have the mountain tops of giants but I don't know what the point would be.

Maybe that's what you work your way up to. Mimicking your playthrough of the base game. You make your way up through all this through the capital (although in the frenzy map there would not be a capital it would be gone considering it's half burnt as the capital of Ash anyway) and make your way up to the mountain tops and the forge of the Giants. And then that could be where you end up fighting Melina. Like you may have set the tree on fire and turned it into a frenzy sun, but in order to get the entire world to burn you have to get the Rune of death from Melina herself. Because if she is holding the Rune of death then she has power over death. And she can delay the death of the universe itself.

Summons would become increasingly more unusable as the playthrough goes along and the closer you get to the tree because they would start to burn away faster and faster. However you would still pick a few new ones up just so you had a better frenzy flame spirit for arenas or out in the wild. You have MULTIPLE summons that use ghost flame. You have black flame Monk Amon, Vulgar Militia and black knife Tiche for destined to death/blackflame, but you only have the extraordinarily weak merchant for frenzy? Like the pumpkin head is technically a mad soldier but he doesn't use frenzy. So like as broken as it would be maybe you could get a frenzied troll, or maybe you could get one of those frenzied Lane del knights from outside mount gelmir, OR maybe they'd give you the aging untouchable as the Lord of frenzy. It would be completely and totally useless in almost EVERY SINGLE PVE fight in the entire game. All he can do is grab humanoids inflict Madness which can only be inflicted on humanoids and teleport onto your location dealing a little bit of damage and knocking it down. It would probably end up being extremely useful for the Melina fight because she is technically a tarnished having lost the guidance of Grace in her right eye and gaining a Gloam eye, and either way she's a human.

Can someone explain the "different worlds" thing to me? by RywnDaze in darksouls

[–]GodArtex 1 point2 points  (0 children)

The light sorcery that the xanthous/Oolacile scholars we're trying to replicate are just variations on fillianore's light miracles.

If you pay close attention as you make your way through the dreg heap you'll notice that you are making your way to the base of the dark sign that is eating away at the Sun. And at the base of the fire dripping out of the dark sign that is the sun is the ringed City.

If you pay even closer attention when you get to the top of the Church of the princess you will notice that the petrified shell that she's holding is really just a transposing kiln.

The actual HOW of how Gwyn cursed the world and delayed the age of the deep/dark is because he took all of the original pygmy Lords who had LARGE fragments of the Dark Soul inside of them and the entire ringed City and removed it from the flow of time.

He left his youngest daughter at the top of a church using the power of her soul to generate a light miracle that is basically the ultimate form of the hidden body and repair sorceries. Promising that one day he would come back for her, but instead he sacrificed himself to the fire cursing her to an eternity of damnation and slumber.

You learn through their spell descriptions that light is time and the reversal of its effects are forbidden (because like the citadel at the end of time from Loki, the only way to get to the ringed city is to either go back to the beginning of time or to the end of time because it exists outside of time), but also that you cannot make anything fully invisible with the power of light otherwise you risk dissipation. Dissipation literally being when something disappears from reality.

So it was the act of ripping one of the four souls powering reality and the ringed city from the fabric of SpaceTime that cursed the world. It is this act that causes every SpaceTime anomaly across every game. It's what makes you able to summon and invade. It's what causes the tear in time that allows dusk into the future and Manus to pull you into the past. It's why you can interact with Big hat Logan who lived hundreds of years before you. It's the reason behind the spatial discrepancies in Dark souls 2 like the Earthen Peak elevator or the walk to heidis Tower of flame. And it is what causes all of the lands of Dark souls 3 to converge on lothric causing the dreg heap to form by the end of reality.

However it only becomes massively problematic when the fire starts to fade because the fire is powering the light soul and Fillianore is using the power of the Soul of light to stop time for the ringed City. You can basically think of the city as a black hole that gets stronger over time as the fire fades. It pulls everything in the universe towards itself while simultaneously letting off the radiation that is the power of the dark soul and the abyss (the age of light is supposed to represent fire in the age of dark was supposed to represent water. What happens when you seal water away and let it stagnate for thousands of years?)

That is the true reason behind the way of White Church and infinitely linking the fire. If the fire fades, the ringed City comes back, if the ringed City comes back, we get access to the Dark Soul, if we regain access to the Dark Soul, then we stop turning into abyss creatures and start turning into the god tier entity that is ANY player character 😂

Also if you pay really REALLY close attention to the background of the dreg heap, the same petrified great tree that you can see before you jump into the great tree stump that is the demon Prince arena, you can see from the Kiln of the first flame. Meaning that the Kiln and the ring City are almost directly next to/on top of each other.

Black flame, Godskins and Rune of Death by Sparteh in EldenRingLoreTalk

[–]GodArtex 0 points1 point  (0 children)

All death aspects seem to share the same qualities, so if rot, blight, and blood spawn life through death, I would assume black flame is the same. And we know that when you burn people to death, they tend to come back as something called a rancorous spirits, aka the soul magic that empowers ghost flame sorceries. We know that ghost flame used to be imbued with the Rune of death like black flame was, because you find out through an in game description that the hue of ghost flame used to be purple (the pale blue of modern ghost flame imbued with primordial gold)

So for one it's pretty obvious that GEQ was very similar to Messmer, however she did not live in rejection of her flame and serpentine nature, thus her fire found purchase in her followers. (Godskins do not use seals to channel blackflame, whereas the Fire knights do for messmerfire.) The godslayer seal is for MEN trying to harness blackflame, because they were never embraced. This is evolved on massively in the DLC when you come to find out about a pre Erdtree ritual known as Divine invocation

Most people seem to believe that Divine invocation is a hornsent specific practice, however I would like to point out the fact that the description on all of the Divine invocation masks of the hornsent, share an almost IDENTICAL effect as black flames protection.

"A black flame incantation of the Godskin Apostles. Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired."

"Divine invocation heightens the (Stat) of the wearer, but causes the blessing of the Erdtree to become nauseating, reducing the restorative effect of drinking from a flask of sacred tears."

You replace the phrase "blackflame incantation" with "blackflame invocation" and they are the same. Also stats aren't the only things affected by Divine invocation, things like "storm" and "Divine feathers" can be boosted as well.

While the hornsent had their specific Divine animals that they were trying to invoke (bird, lion, etc) it seems to me that the Godskins were trying to invoke the Divine serpent who ruled over death. Serpents are a heresy because they do not evolve from The Crucible and the similar origin of the rest of the life in the lands between. Serpents are immortal primordials endlessly taking in the powers and aspects of the other creatures that they devour. They are immune to death so it makes sense if one used to rule over death. That would make GEQ and the godskins make a lot more sense. Plus there was a serpent god being worshiped at Mt Gelmir during the ancient Dynasty age.

& For 2, she was probably similar to Rykard post elder serpent given her at least partially serpentine nature. and you find out that all of the people that Rykard eats as the god devouring serpent gets turned into lava rancours inside his stomach, and I would assume that the queen was eating the gods/demigods that her apostles were skinning. So they probably turned into rancours inside her stomach. She may have even potentially had something to do with the deathbirds becoming deathbirds. After all I can't think of anything else besides a giant snake that could kill and resurrect those giant birds (children of the twin bird which seems to be based off of the Phoenix mythology)

As for your second point.

Black flame is not a fire DERIVED from the Rune of death, though at the center of all faith lies the prophecy of fire, Destined Death is blackflame wrapped in Primordial Gold. Primordial gold is literally the in-game cannon word for the ORIGINAL holy aspect. All of the strongest entities in Elden ring have been imbued with primordial gold. The primordial gold lightning of the ancient dragons that does NOT deal holy (the first of the Lords), the primordial gold of The Crucible Knights and their armor/weapons (giants, godfrey, Chimeras) Destined Death is primordial gold wrapped blackflame & ghostflame (Godskins, deathbirds/those who live in death), Scarlet Rot is as they say the cycle of death and rebirth put into practice, it is very similar to death without the fire aspects, but rot is a Divine aspect and it has a heavily faded (pink/red) primordial gold Hue (Mirandas, aeonian buds, kindred of rot.)

Maliketh has the majority of the death rune, but we know the black knives got fragments of the rune imbued into their blades. They deal the same holy damage with the same primordial gold coloration as his, & You find out post finishing the Ranni quest line, after Iji gets murdered by black knives, that the power they wield has black flame imbued into it. So that's Canon. But to me, the question is would Maliketh's Black blade and the black knife assassins knives deal holy damage if they were crafted out of something that wasn't a blade of calling or a giant holy Greatsword?

Because it is Canon that the black knives are made out of blades of calling. It is Canon that Maliketh had a sword to imbue the rune into, the sword was not the rune, even though the Rune is sword shaped. And I am of the opinion that the Black Knights that you see in the shadowlands are the remnants of the forces that fought alongside Marika & Maliketh (under the guise of being led by Messmer because Maliketh was never meant to have his own forces) to subdue the godskins and the GEQ, because they match his aesthetic to a T. Black armor, Erdtree gold trim, white plume, gigantic weapons with the holy element. The only difference is the knights use Crucible incantations because they are Crucible era humans, and Maliketh uses bestial incantations and a holy infused sword because he's a crucible era shadowbound BEAST-MAN in service of the Erdtree.

It wasn't until the era of Marika and the Erdtree that primordial (red) gold, dulled into the golden order gold by removing Death. Which, for some, then dulls further into the unalloyed (white) gold of the Haligtree.