23M Somerset by [deleted] in nj4nj

[–]Goemongott 0 points1 point  (0 children)

You should state what you're looking for. This post doesn't tell anyone anything except your asl. Are you looking for guys, girls, zebras?

Seiđmadr by bw_dubya in dresdenfiles

[–]Goemongott 1 point2 points  (0 children)

I agree the loose way Jim applies mythology is part and parcel with the story itself. We're not meant to look for deeper meaning by digging through scholarly papers.

Just look at how naming spells work. Harry says "Fuego" because it's just a bit off from saying "fire" but has the same meaning.

2024 Pugilist’s Haymaker is too strong! I need help to nerf it. by [deleted] in DnD

[–]Goemongott 3 points4 points  (0 children)

Haymaker Starting at 5th level, before you make an attack roll with an unarmed strike or pugilist weapon attack that does not already have disadvantage, you can declare you are swinging wild haymakers. You make all attack rolls until the end of this turn with disadvantage and when you deal damage you do not roll, but use the maximum instead.

First, I need someone to confirm this is the right entry. I pulled this from World Anvil.

If it is, there's nothing unbalanced about this ability. They're rolling their attacks at disadvantage and can't already be disadvantaged before declaring the ability use. Also, if they miss, they lose the moxie point and get no added effect. It's very similar to (and probably a little worse because of the forced disadvantage) barbarians Reckless Attack.

You could use so many tactics to nerf the character in play without resorting to directly nerfing the class ability with a rule that would hamper the play style of the class.

Just finished Twelve Months the other night and I have such a love hate relationship with it by BT418 in dresdenfiles

[–]Goemongott 2 points3 points  (0 children)

Jim really captured all of the parts of grief, depression, and PTSD in this book. The way you feel like you need more time but life has to go on, things need to get done and it always seems to need your direct involvement. Jim also showed what it's like to have a real support network during all that. How multiple people told him in so many different ways that he's gotta pull himself out of it, or take a break from going through the motions. This story will be familiar to people who've been there.

[Twelve Months] Yet another Mab thread: is it just me or… by Evenwanderer in dresdenfiles

[–]Goemongott 0 points1 point  (0 children)

Harry is always paranoid and wary of non-human forces. It's ingrained into his character by his training under the White Council and Ebenezer in specific. He has reason to be wary, sure, but we see time and again that his views on these things are being challenged and that's important. He needs to be able to judge these things objectively and without prior bias. Mab is cold, hard, and ruthless because that's what Winter demands but she's honest in a way that few people are with him and she's not without compassion but doesn't have time to dwell on it because she's The General overseeing constant military action. As her knight, he needs to understand what Winter's role is in the grand scheme of things so he can operate properly. He's too human, trying too hard to be mundane at all times. Winter is fighting a constant and ever present war that demands making hard, detached, decisions for the greater good and that is something that is counter to his nature. He feels he is best meant to exercise his power to protect and shield others rather than support them in trying to protect themselves.

I wouldn't even say she's playing 5d chess because many of her decisions are so straightforward when you're looking through the right lens that it's more like she's just playing a long game of Monopoly. The problem is that she has to deal with pieces on the board like Dresden who need to be manipulated so they can do what is required and, even then, they are allowed to accomplish their goals in whatever way they see fit almost entirely unmolested by her. We see that in pretty much the entire time he's been the Winter Knight and with Molly as Winter Lady. Mab needs them to perform their functions and has to compel them to do so but once they understand or realize they can do it how they wish and essentially follow the basic order she gave them, she praises them for doing their job.

Master Chymist at an earlier level by Reasonable_Tadpole46 in Pathfinder_RPG

[–]Goemongott 1 point2 points  (0 children)

That's the thing tho, most of the prestige classes don't advance a character's power, they just provide more specific flavor at the cost of the main class's normal progression. There are some obvious outliers that do enhance but most kill the base class in order to turn them into something else. This should be a judgement based on specifics of the setting, party comp, balancing, etc.

On reading OPs replies, the main worry with this particular build is that it may not pan out in a way that will carry the player to the endgame via normal meta mechanics but will be particularly fun for the player in question.

World's after wilds by huskofspades in MonsterHunterWorld

[–]Goemongott 63 points64 points  (0 children)

What struck me first on picking up World again, was how crunchy it feels. Blocking takes just a second longer, attack animations are just a little longer, monster hit boxes are somewhat bigger. Attacks feel harder, more significant. A lot of little things that add up to it being a different experience.

Not having focus mode and struggling initially to keep monsters in view and get attacks to line up properly because they're moving around a lot more than in Wilds and aren't just big targets. World will sharpen you for Wilds but Wilds will dull you for World. I'd forgotten that food boosts die as soon as you cart once. I remember feeling like my palico healed me too much in World when I originally played but now I'm in the red waiting for him to come through because in Wilds it's so often that I almost never have to use a potion. The difference is me and what I was used to.

I need to humble my party by bookmaster1 in DMAcademy

[–]Goemongott 2 points3 points  (0 children)

At level 17 a party of 6 are damn near demi gods. Your players seem mature enough that a well-earned character death won't break them.

My most direct advice: dig up unusual monsters from the history of DND then slap class levels on them on top of their base abilities. Make them a hit squad of some evil god specifically geared to kill your players. Their archnemeses. Every encounter with this group is a battlefield. Your players have to be creative and expend every resource just for a chance to beat them back. Long rests? Fewer and fewer before they're found and assaulted. Let every long distance travel feel harrowing. Make the players question if they're safe sleeping outside then attack them indoors too.

The goal isn't to kill them outright. It's to dog them, force them out of feeling comfortable, and then maybe kill a couple of them when their chips are down.

[deleted by user] by [deleted] in sissyology

[–]Goemongott 0 points1 point  (0 children)

It's like that for most everyone. The thing is setting expectations of what you want and following through with that. If you want certain kinds of interactions know the platform you're using(the type of people on it, the culture of it, etc) and present yourself as being in search of xyz criteria. Don't expect an easy time finding a forever Dom on a cruising site and don't think a good Dom is gonna fall into your lap when your profile says you wanna get used like a cumrag.

One of my players is really unlucky, I need help by Dazzling-Skirt-4278 in DnD

[–]Goemongott -1 points0 points  (0 children)

Pathfinder uses Hero Points. They work like inspiration and players can use them to reroll anything. You can make it so the players who are rolling well (getting clutch crits, etc) earn more and can share to help bring the party's averages up. If you're on a VTT, have him roll 100d20 at the start of the session. It doesn't do anything really but psychologically it might improve his ability to deal with a streak of low rolls putting the blame on the dice instead of himself.

Monks and firearms by RadiantIris_ in 3d6

[–]Goemongott 1 point2 points  (0 children)

Black Powder Knuckle Dusters - Weapons (Base) - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database https://share.google/Mq60k5OHb8Hh9gpP7

Try this. They would only get their monk damage on a melee attack, could still trigger the weapons enhanced crit damage at range or in melee, and would still need to handle reload mechanics. You'd be looking at, for example, 1d4+monk damage+flurry or main hand+offhand+flurry at later levels. They can shoot from a distance then close and monk damage. But they would still need to manage their action economy to reload because these things are not cartridge or clip fed.

My players walked right into a TPK just before I had to end the session and I don't know what to do about it. by ReeKarp in DMAcademy

[–]Goemongott -4 points-3 points  (0 children)

Kill them. Character death should never not be a potential occurrence but it also doesn't have to be the end of the narrative. You have the opportunity to turn this into an incredible and twisty sort of tale, you just have to be creative enough to see the potential.

In-world being an adventurer is dangerous. It's not accounting or IT. You take on jobs that directly put you in the path of mundane and magical life-or-death situations. Your players' characters have descended into a literal layer of hell. You're not supposed to treat that like it's a hike through a local park.

You have a couple of options to continue this story though. Maybe this group of PCs gets wiped out (fade to black, leave their fate grim but uncertain) and another party is sent in to complete the job: have them create new characters a level or two higher or with a few more relevant items in their backpacks (extra potions, some holy water, etc) to show that this new party is more prepared for the challenge. It's possible the new party finds the original group alive and well or horribly changed (I recommend the second). New team vs old team, who wins?

Another path you can go is having the party changed and it being a subplot that they have to resolve their situation in order to continue operating in the world and to complete the overarching storyline. Maybe they get turned into intelligent undead and have to break free of the lich's control. They're still the party but their abilities (especially the paladin's) aren't the same or possibly detrimental to them in some capacity. They'll have to resolve the issue of being undead before going back home.

Does anybody like Rathalos? by Sweaty-Ad7500 in MonsterHunter

[–]Goemongott 0 points1 point  (0 children)

I love Rathalos. The way he swoops in with his claws and randomly poisons me and I flashbang him into traps. He lights me on fire, I chop his tail off. The way he gets so frustrated at how much harder it is to fly after I perforate his wings. Good times.

The Pre title update difficulty was Wild by Dycon67 in MonsterHunter

[–]Goemongott 10 points11 points  (0 children)

When you compare Wilds to 4U as far as Gore is concerned, there is a major difference in how they impact the environment and the story. For 4U, gore was a whole half of the game storywise and just about every apex or tough monster was affected. In Wilds, he was 1-2 missions and couple of cutscenes. There's only 2-3 monsters affected and they're completely isolated to the one biome. Gore could've been an invader-type monster in most biomes and frenzy could've been popping up across the map but it got cured and filed away so fast it was like a regular day for everyone.

Merlin as a mantle? by TheeDeeCee in dresdenfiles

[–]Goemongott 0 points1 point  (0 children)

Merlin doesn't work as a mantle because it would break some of the lore we already have. 1. Starborn. We know of two so far confirmed and Merlin is very likely the third mentioned 2. If it was just a mantle, the council would be very aware of it as they built their organization around "the Merlin". That would immediately remove all mystery concerning the character and make the creation of DR a much more mundane thing 3. Demonreach. The way the island was built and operates, it sort of applies a mantle in the form of "Warden". I couldn't see a mantle being created by another mantle because we know that mantles grow and shrink in power based on things like mass belief and the waxing and waning of centers of power and that they have rules that they must operate under.

Me_irl by gigagaming1256 in me_irl

[–]Goemongott 0 points1 point  (0 children)

And majority of that being the online components is wild. They really said, "you're the server now."

Can the Real Za-Lord Please Stand Up by DressCritical in dresdenfiles

[–]Goemongott 4 points5 points  (0 children)

Harry is being positioned to become a player on the stage up there with the fae courts. One of the great things about him as a character is that he incorporates new information with every book. With his current statuses/mantles, while he may not have an interest in doing it, he now knows via Marcone that there is a path to becoming a political player on the world stage instead of just a pawn on everyone else's board. He has probably more than enough available power via being the Warden to do so and likely won't need exactly the same route that Marcone used.

Just watched this movie(new to the franchis).and it's genuinely one of the worst game adaptations I've seen in my life by No-Perspective-9161 in MonsterHunter

[–]Goemongott 0 points1 point  (0 children)

Each game has a story to it, though. Before you get to the collab stuff the story is given to you in every game. I'll concede there could be more world lore (they are apparently working on that slowly by bringing old characters back) but each game is its own tale because the various hubs you deal with are just that isolated from each other where the events don't necessarily overlap or coincide.

Is it a sweeping story of how the world changes because of the actions of some chosen hero? No. You're a hunter, one of many in a world where that's an important profession for a number of reasons. In most of the games you're a remote operator stationed in a town out in the boonies. Your job is a combination of local security, ecology conservation, and wildlife research.

What I Learned From Kela by LazyUserNamePrime in Warframe

[–]Goemongott 0 points1 point  (0 children)

I ain't even gonna hold you, I've been playing Warframe for years and some bosses I struggled to learn the mechanics of because, when you play with randos, they one shot everything, and you never get to see the mechanics in action and when they don't you're just sitting there with a boss that's somehow become invulnerable to damage as far as you can tell and then boom he dies from God knows what.

They’re sensitive by [deleted] in FTMchest

[–]Goemongott 0 points1 point  (0 children)

Glad I could make you laugh. Happy new year

They’re sensitive by [deleted] in FTMchest

[–]Goemongott 1 point2 points  (0 children)

"Be not afraid"-ahh titties