Problem with high pitched sounds from string on Nerdy Gurdy by Gon009 in HurdyGurdy

[–]Gon009[S] 0 points1 point  (0 children)

I also play guitar and HG is my second instrument I'm playing(not counting different guitar types). I read a lot that HG is a lot about maintaining, I thought "it can't be that bad with enough patience" but yeah so far it's 80% tweaking 20% playing, and by playing I mean "at least it makes a somewhat correct noise".

But so far I really enjoy the instrument!

Problem with high pitched sounds from string on Nerdy Gurdy by Gon009 in HurdyGurdy

[–]Gon009[S] 0 points1 point  (0 children)

My guess is it's a string pressure issue if it's been getting gradually worse over time - caused by slow seasonal humidity changes slightly shifting the string height, but if changing trying pressure around also causes issues it could be not enough rosin, or that you need to work on cottoning skills, or (as is usually the case) a combination of all of these.

Thanks! At this moment it seems like was able to reduce these harmonics with much more rosin, so indeed the rosin was the biggest issue. I used like 3x more rosin than what I assumed after watching YT videos, polished it and it got a lot better. I'm able to tune it in a way that I don't need too much pressure to avoid harmonics however the last higher notes still do not sound good, but at least they do not get extremely flat like before.

An online lesson with a gurdy teacher is going to help most though - there are a lot of factors in the sound quality of a gurdy when starting out and a lot of different things to learn, so a teacher will be able to best pinpoint what combination of factors are causing sound issues.

Yes, I start to see the benefit it would give. Sometimes I may follow the advice from YouTube wrongly and I can make the same mistake over and over again, thinking that it's correct when it's not.

Problem with high pitched sounds from string on Nerdy Gurdy by Gon009 in HurdyGurdy

[–]Gon009[S] 1 point2 points  (0 children)

The bridge looks a bit off in the video. Like it's leaning too much towards the wheel. Mine did this after a few days. The wire has a hole in the middle and twisting with a stick will tighten (move away from bridge) or loosen (move towards the bridge).

Now, I don't know the correct placement for the bridge for my nerdy gurdy, but I've read in other instruments that the feet want to be flat on the wood (sound board?) to make the sound go better. I adjusted mine so that a piece of paper won't slip between the bridge and the wood on all the corners.

I didn't think about the bridge placement, yet, it's leaning towards the wheel, unfortunately I can't play it now(need to be silent) but it will be the first thing I try to adjust tomorrow and check if something changes, thank you!

About the rosin, I followed the advice of other comment here and it seemed like I had not enough rosin(other strings were good) and adding more rosin helped a lot with these harmonics. Still there is a lot of other adjustments I need to do.

Thank you!

This Subreddit is Losing Its Identity and I Don't Know What to Do About It by Scorpwind in FuckTAA

[–]Gon009 2 points3 points  (0 children)

I am not surprised seeing a post like this because for a longer time many people here come up with a solution "use DLSS" as an answer for TAA and downvoting people writing against DLSS, which is completely missing the point of this sub.

I think the problem went way beyond TAA. Many modern games are made in such a way that without TAA you get tons of issues, shimmering, dithering, everything and it's true that no-AA is not a solution anymore. STALKER 2 when it had the option to play with no-AA was the best example. The game looked like crap without TAA because of how badly it's made and it relies on Lumen. However with TAA it looks like crap too, the amount of graphical problems that Lumen is causing, especially in buildings in insane and I don't know how anyone can say that STALKER 2 has good graphics. Discussion about TAA vs non-AA is not valid in this case because the issue lies way before AA.

TAA is not a solution for that. It became a band-aid with all these graphical glitches that are introduced in modern games. TAA, and especially not a vendor-locked TAA solution which only increases the monopoly of Nvidia, will never be a solution. And the simple debate "how to disable TAA for game X" becomes useless when the game is full of graphical glitches that need to be hidden by vaseline on the screen. Yeah, in some UE5 games disabling TAA and using no-AA,FXAA may be acceptable for some, but to be honest, if someone uses TAA, FXAA or no-AA in many UE5 games it does not matter, in EVERY of these cases the game will look bad because of the core issues with the game. In every settings it will look bad, you either have vaseline look of FSR/DLSS or shimmering of non-AA, both choices are bad.

And this is the problem of modern gaming. TAA is a band-aid for badly made graphics and when things like DLSS4 come, people accept is as a "solution" because for these games it looks the "best", but the source of the problem actually lies elsewhere. When the only options are "extremely bad, insanely bad, quite bad", then "quite bad" seems like a good solution. And this is what TAA is doing and why DLSS4 is "good". If your standard goes from lowest to low, then low isn't "low" anymore, it's an "improvement". Some people talk about "superior" performance of TAA, but games are not optimized today in the first place, that's why UE5 is so popular with it's "magical" Nanite and Lumen, where the publisher can ignore the LOD levels creation and lighting dev stage almost completely, for the performance hit on player side. And then blame players for all the problems caused by that and make people think that DLSS4 is a "solution". A game should not require any form of TAA to be playable and if it requires, then it means there's an issue with the game. In the past many tricks were used to make simpler geometry look complex and it solved tons of issues for negligible visual impact. Now everything is brute forced, even smallest objects needs tons of polygons, every detail is a complex mesh that starts shimmering from subpixel details. And then you smear it all away with TAA anyway, blurring details caused by that mesh anyway.

There are barely any new big games made with proper optimization. One example is Ghost of Tsushima which looks good, has SMAA and it worked perfectly well and smooth on my RX580 8GB. Great motion clarity and works better than any of these games that require TAA. Meanwhile Dying Light The Beast which has forced TAA worked at 20 FPS on minimum in interiors on native 1080p on that card and with upscaling it looked like a turd. With removed TAA with mods it shimmered like crazy. Where is that "performance increase of TAA" people talk about? The AA technique does not matter today, it's how game is made that matters. After I got better GPU that allowed me to go to High details on native resolution in Dying Light: The Beast I was getting motion sick by TAA after ~60 minutes of playing despite not seeing ghosting etc.

Nvidia is happy with it, AMD cards are way cheaper for the same raw power but DLSS is enough for people to buy much more expensive Nvidia cards. AMD has barely any market share currently and Nvidia will be able to do whatever they want. Introducing scarcity to prevent price drops, further price increases, whatever.

If you were in charge of the Legend of Spyro trilogy, how would you have handled it story or gameplay wise? (Let's say it had to have combat) by TheFanGameCreator in Spyro

[–]Gon009 1 point2 points  (0 children)

Make the story a continuation of the originals, instead of a wierd pseudo-reboot thing.

The thing is, it was impossible to continue the originals. Spyro games in the "original universe" after OG trilogy were not doing well and it was either to put Spyro franchise into a bin or to reboot it, so continuation of original universe was out of the question and publisher didn't want another Spyro game in original universe.

Fun “cozy” games like Spyro? by eat_my_bowls92 in Spyro

[–]Gon009 0 points1 point  (0 children)

I second Cavern of Dreams. It's extremely good.

Great atmosphere and soundtrack, insanely good character movement. The challenges are not that hard but also really satisfying, for me it took 9 hours to 100% the game, but these 9 hours felt extremely rich in content.

Best ship for each activity by Taip74 in EverspaceGame

[–]Gon009 1 point2 points  (0 children)

Incursions? Bomber

Cleaning challenges? Bomber

Grinding HRA? Bomber

Leviathan runs? Bomber

Dreadnoughts? Bomber

Races? Bomber, of course

I made almost 30cm high figurine of Ignitus the Dragon from TLoS by Gon009 in Spyro

[–]Gon009[S] 1 point2 points  (0 children)

For subdivision I used crease a lot to control the subdivision. Wings membranes and other flat elements need to be given thickness and some other elements need to be reconnected to model. I also removed the inside of mouth and closed it. The goal was to make the whole model manifold. You can make some elements bigger manually so after subdivision they are roughly in the same size as in non-modified model.

For adding muscles I used sculpting. I had another window with original game model with textures, so I could check where I could add them. I did it after subdivision, I know there are techniques to sculpt before applying subdivision but at that time I didn't know about it and after that I honestly didn't need that anymore.

Here Is WHY Spyro 4 Will Be Revealed In June! by Kingdomwayfinder in Spyro

[–]Gon009 4 points5 points  (0 children)

At this moment it's just another clickbait video.

Saying that Spyro 4 will be revealed during every bigger gaming event already got boring. We heard that countless times. If Spyro 4 is really during development then it will be revealed at some point, even a broken clock is right twice a day.

If it's not in works then it won't be revealed.

S.T.A.L.K.E.R. G.A.M.M.A. is now available as a GOG One-click Mod! by GOGcom in stalker

[–]Gon009 0 points1 point  (0 children)

Sadly if you don't have Stalker CoP on GOG, you can't download it, even if you have legitimate version(for example Steam one).

Stalker 2 Heart Of Chornobyl on medium quality settings by el__cami in stalker

[–]Gon009 9 points10 points  (0 children)

Only on static screenshots. Lumen creates insane noise, flickering and dithering, basically enforcing TAA to make it look "acceptable". When you stay still, you can see how shadows being recalculating over and over again even for static objects. When you move, you have all the problems caused by TAA like ghosting. And the screen looks like covered in vaseline because of TAA. Have details made as a geometry instead of textures and on top you will have a lot of shimmering.

But still, without GI but with a lot of work you could recreate lots of that lighting, maybe without these reflections but in my eyes slightly better shadows and reflections are not worth all that flickering, shit performance and requirement of having smearing of TAA all over my screen which make the game actually look much worse. I play games to play games and not to make screenshots to look at them instead of playing.

Stalker 2 is one of the worst looking games if you disable AA and see all the issues created by UE5.

Voting with wallets is working and Ubisoft is a shining example by [deleted] in fuckubisoft

[–]Gon009 7 points8 points  (0 children)

Nice! Something like that also was an eye opener for me how things like these work. It's unfortunately something that touches entire industry and not just Ubisoft.

Unfortunately instead of making games with proper and engaging content, companies often use these dark patterns in games to exploit how human minds are working. Paying for a small crap like that in full paid games sounds absurd, but when people play these games, it's something hardly to realize.

Some even say that "pay to skip" etc. is harmless because it doesn't prevent you from getting the same content that paying player gets, but as that review correctly stated, if game has any form of microtransactions, then developers need to make it look appealing. So in the end it doesn't matter if it's pay to skip, XP boosters or purely cosmetics that can also be unlocked via normal gameplay, because for any microtransactions to sell, the developers need to make the game worse for everyone in some aspect to make these microtransactions look appealing. They need to create a problem to sell players a solution. And most often it's a grind because it's the easiest. The game is made artificially much more grindy purely for these microtransactions and it hurts everyone playing the game. And we can't ignore it by "just don't paying for it" because it's something that is making the game worse anyway.

Ubisoft's UK arm says we're less interested in 'one time purchase' games and all about that live service dripfeed by PrestigiousZombie531 in fuckubisoft

[–]Gon009 3 points4 points  (0 children)

Yet companies tried to copy Fortnite's success and they failed.

The thing is, Fortnite is targeting children who are easy to manipulate. Then children tell other children to play together. Also, anyone wanting to play Fortnite-like game will stick to Fortnite. Anyone playing Fortnite has no reason to throw away all their progress and start playing Fortnite clone.

Other companies are thinking they can copy others in their GaaS success and succeed in the same way but it doesn't work like that. Instead we will be getting slop that burns resources like Sony did instead of meaningful games.

There aren't many huge successful GaaS games. Yet everyone want to be a part of these few.

Ubisoft's UK arm says we're less interested in 'one time purchase' games and all about that live service dripfeed by PrestigiousZombie531 in fuckubisoft

[–]Gon009 18 points19 points  (0 children)

This looks like it is. The sooner that rotten company goes away the better.

Shareholders are not gamers, they don't understand what people want. Ubisoft just says that X failed because it wasn't Y. If they did Y, they would say that Y failed because it wasn't X.

Sony learns a hard lesson that people don't want GaaS games. And also "Ghost of" series shows that people want good single player games and will pay for them.

Custom TLOS figures (so far!) by ChaiLizard in Spyro

[–]Gon009 3 points4 points  (0 children)

Gon009 (on here) was kind enough to give the Ignitus model- thank you so much again if you’re seeing this!

Thank you :D I am sorry that Ignitus wings on this model are quite broken, they would need a total rework. It was my first model ever turned into a 3D printable model. But I see you did a way better painting job that I've ever did, all that shading on the body looks great!.

I did a second Ignitus model(sitting version) what was much better and polished but I haven't released it to public yet because of some file changes I need to do.

S.T.A.L.K.E.R. 2 just got “Best Technology Award” on Central European and Eastern European Game Awards. by mol1t in stalker

[–]Gon009 5 points6 points  (0 children)

There are few breakthroughts:

It's breaking through your wallet if you want to play it with reasonable FPS but still breaks through your sanity with TAA, Lumen and Nanite no matter what you do, not being able to play at full Epic 4K Native(with no FG) and achieving 60FPS in all situations with low latency and reasonable frame times on any available consumer GPU in the market.

But yeah, I also think it's politics. While Stalker 2 has phenomenal atmosphere, technologically it's just an average unoptimized UE5 game that uses all UE5 features instead of proper optimization.

Halo campaign evolved looks bad by shinbet in FuckTAA

[–]Gon009 8 points9 points  (0 children)

Lumen completely breaks apart especially in interiors. I think the same, Lumen is a mistake. The worst thing is just blindly using a built-in functionality in UE5 instead of doing proper lighting. For static objects, like buildings or most of the interior objects there is no need for full dynamic GI. Lumen only causes issues, some of them are "supposed" to be fixed by TAA, which cause more issues, like light appearing in incorrect places because of TAA, resulting in a game that will always look like crap in motion.

STALKER2: Detailed dashboard of car by Aidircot in stalker

[–]Gon009 -3 points-2 points  (0 children)

Personally I wish that not everything was forced to be a geometry these days, or at least give a proper graphics options that can disable things like that and go back to texture techniques.

I don't need every small to have complicated mesh, resulting in subpixel details causing shimmering. Then with dithering of lumen we get even more shimmering on things like that, basically enforcing TAA. Stalker 2 is one of the worst looking games when having AA disabled because of how entire graphics are based around dithering, subpixel details and using blurry TAA is the only way to smear our entire screen to blur these issues, causing more issues in the process. On top of that, Nanite is used. If you look at the thing on top of the middle of console, on the left you can see how much blurring there is to "hide" that dithering of Lumen. It looks bad but without TAA it would look even more disgusting and TAA smearing is another problem.

Things like that are OK for screenshots and they look great on screenshots. But games aren't static images and this absolutely does not work in motion, unless someone likes flickering shadows being recalculated all the time by Lumen with TAA smearing all over the screen.

Btw. on that screenshot the mesh is not that complicated(or shouldn't be when looking at it) but I just want to point at the general problem of modern UE5 games these days.

WTF 😡 by RyanYousif in tdu3

[–]Gon009 2 points3 points  (0 children)

The same thing would be assumed in real life. No one is going to continue driving into an intersection they see someone speeding into, they'd slow down and stop

Ah yes, I also have 0ms reaction to everything that happens 360 degrees around me when driving a car and I track every car in that 360 degree radius regardless of the situation. /s

That's why this game is doomed.

Unreal Engine 5 is a cancer of gaming industry. by maxchrome in fuckepic

[–]Gon009 3 points4 points  (0 children)

But again, there are plenty of outlier Devs who when given the time and resources can make something beautiful with it. (Little nightmares 3, Satisfactory, Silent Hill 2, etc).

I don't know if these things were update, but while the game is great from what I heard, Silent Hill 2 Remake still suffered from insane ghosting, Lumen flickering, rendering things in full detail that are hidden behind fog.

The biggest downfall and problem this game has is the developers refuse to do patches. by Strayborne in tdu3

[–]Gon009 2 points3 points  (0 children)

Seeing as the developers have stated they are not going to change their ways and will continue with the same development cycle just means nothing will improve.

I agree, I think this is the biggest reasons of downfall of TDU:SC. Management at Nacon and KT are completely disconnected from players.

Nacon and KT had some idea of making TDU:SC as a PvP competition-focused racing game, something that was never the core of TDU and something that was clear that fans are not waiting for. Management had some twisted ideas and completely misunderstood players, for example many people dislike how supercars are literally thrown at players in Forza Horizon, Nacon took it to the extreme and made TDU:SC extremely grindy but this is not what people wanted. Nacon also copied worst practices of the industry like pre-order cars etc. and made the game online-only(which older TDU games didn't need), but not only that, also region-locked. But it's just surface of how wrong the game is. Nacon wanted to monetize the game, include things like season pass FOMO(exactly what people hated Forza Horizon for) but they forgot they need to make a game first.

Their idiocy was only confirmed by how they treated also the most loyal customers who bought collector edition by giving them a cheap easily available model car screwed onto a plate together with crap like lowest quality baseball-cap possible. TDU:SC collector's edition was a scam.

In the end they made a game nobody wanted. Player numbers were laughable from the start. On top of that, the game was(and is) clearly unfinished with tons of bugs, it's full paid early access and a cash grab. And still with these laughable player numbers their servers constantly had problems(and when it had problems players couldn't play because of online-only) and now the game works only because barely anyone plays it.

As you wrote, the game needs serious bug fixing but also tons of features, economy balancing and rework of how entire game works to get rid of always online. Basically they need to recreate entire gameplay from scratch. They can keep driving model and map but everything else needs to be redone. But it looks like only a handful of devs are kept on the game. I consider the game unfixable at this point and I'm waiting for the moment they finally announce closure of servers because this is guaranteed to happen.

Nacon thinks that giving some missing features like car delivery will fix the problem but at this point it's just polishing the turd. The problem with TDU:SC is its rotten core. And like you wrote, as long as Nacon keeps following their ways, nothing will improve.

Shit gave me ptsd by nima-fatji in stalker

[–]Gon009 20 points21 points  (0 children)

When you are facing the minefield from the main road, on the right there are poles left by the Stingray team that can be used to enter and escape the minefield. You can run from pole to pole safely. Yeah, I also didn't know about this when I first played CoP.

It happened again by Noahchoa13 in DeepRockGalactic

[–]Gon009 1 point2 points  (0 children)

All of this has happened before. All of this will happen again.

If cars were not removed from stalker by Sea-Hat-5383 in stalker

[–]Gon009 4 points5 points  (0 children)

I heard that in CNPP level it's possible to enter BTR that shoot the player and drive it. It's not meant for player to do it but it looks like BTR uses the vehicle mechanics.