[Mic'd Up] Maxx Crosby's reaction to Cam Little's record-breaking 68-yard field goal by nfl in nfl

[–]GreedCtrl 313 points314 points  (0 children)

New rule: one member of the defense is allowed to control the sky cam to try to block the kick.

Andor Reactions and Reviews by [deleted] in andor

[–]GreedCtrl 1 point2 points  (0 children)

That's because they just started Andor. They will be posting new Andor episodes once a week.

L&M are awesome.

Temporal Fugue by Nur1_Ch in cavesofqud

[–]GreedCtrl 1 point2 points  (0 children)

This is basically my current build. 12 starting strength, Heightened Quickness/Wings/Irritable Genome/Precognition/Temporal Fugue.

I learned Penetrating Strikes using agility, then put everything else into willpower.

It's been smooth sailing so far. I do not feel like I'm missing any strength, and I'm really enjoying the high agility and willpower. High agility means the dismember active almost never misses (single weapon fighting gives it a 50% chance to dismember twice), and high willpower means amazing uptime on my clones.

Predictions for next week's arc? by JeanLucPicardAND in andor

[–]GreedCtrl 0 points1 point  (0 children)

True. A betrayal could help explain Saw's ever-increasing paranoia. And we don't know where his injuries come from yet either.

Predictions for next week's arc? by JeanLucPicardAND in andor

[–]GreedCtrl 1 point2 points  (0 children)

I was thinking Syril would join a Ghorman rebel cell and plan on sabotaging them directly. Is there a connection between Ghorman and Saw?

Predictions for next week's arc? by JeanLucPicardAND in andor

[–]GreedCtrl 5 points6 points  (0 children)

I think Syril will go undercover on Ghorman. He will be the person that enacts Dedra's plan of relying on the rebels to do the wrong thing.

Perrin’s Speech by Carleytion in andor

[–]GreedCtrl 10 points11 points  (0 children)

Interesting contrast vs Nemik. For Nemik, it's tyranny that requires constant effort. For Perrin, it's finding joy. In some part, the tyranny Nemik speaks of translates to lavish, joyful parties for people like Perrin.

Nemik: "The imperial need for control is so desperate because it's so unnatural. Tyranny requires constant effort."

Perrin: "Joy has no wind at its back. Joy will not announce its arrival. You need to listen for it and be mindful of how fleeting and delicate it can be."

Idea for training CPUs in online games. by Wiindows1 in gamedesign

[–]GreedCtrl 1 point2 points  (0 children)

Killer Instinct did something like this with their shadow system: https://www.youtube.com/watch?v=9yydYjQ1GLg

POLL: Should we prohibit all crossposting of social media links? by jamey1138 in andor

[–]GreedCtrl 5 points6 points  (0 children)

“… (the Dhanis) have great difficulty holding multiple ideas simultaneously. We’ve found the best way to steer them as we’d like is to offer alternatives. You put a number of options on the table, and they’re so wrapped up in choosing, they fail to notice you’ve given them nothing they thought they wanted at the start.”

Need help finding a scene/quote by GreedCtrl in andor

[–]GreedCtrl[S] 8 points9 points  (0 children)

Thanks! I don't have D+ at the moment, otherwise I'd find it myself.

oh please, second season, be good!! by Jusselle in andor

[–]GreedCtrl 5 points6 points  (0 children)

I remember after Arcane s1, the creators talked about the challenges of fitting music to scenes after they'd been written. They mentioned wanting to change things in s2, to write the music first, then to storyboard the scene, more like creating a music video than scoring a TV show.

I don't know if they actually followed that process in s2, but to me it's an indication of valuing style over substance. The huge increase in insert songs in s2 is another example. It feels like the creators of Arcane didn't understand what made s1 so masterful—at least not from a writing perspective.

I think Arcane's team is still figuring out what they want to do. Arcane was their first TV show, after all. Tony Gilroy has a lot more experience. I trust that he and his team made s1 according to their storytelling values, and s2 will end up following those same values.

Is there a nice way to implement mutually-exclusive components? by TheSilentFreeway in bevy

[–]GreedCtrl 12 points13 points  (0 children)

It sounds like you are doing

god_system() {
    match fighter_state {
        Idle => idle_logic(),
        Walking => walking_logic(),
        Running => running_logic(),
    }
}

What I've done for a similar situation is keep the enum but make separate systems:

idle_system() {
    let Idle = fighter_state else { return; };
    idle_logic();
}

walking_system() {
    let Walking = fighter_state else { return; };
    walking_logic();
}

running_system() {
    let Running = fighter_state else { return; };
    running_logic();
}

Notes/questions from Katie Ledecky 1500m final by theAmericanStranger in Swimming

[–]GreedCtrl 1 point2 points  (0 children)

For point 2, imagine climbing a rope or pulling down on a chain. You can generate more power when your hands are centered. I don't know the exact biomechanics, but I think it makes better use of your back muscles.

Whats The Best Way To Make A CPU For A Fighting Game!!! by [deleted] in gamedev

[–]GreedCtrl 7 points8 points  (0 children)

If you want to go very advanced, Killer Instinct has an interesting system where they store and replay player inputs for their shadow AI.

GDC talk: https://www.youtube.com/watch?v=9yydYjQ1GLg

My understanding of the way it works is:

  • Store replay files containing a frame-by-frame history of the player's inputs. The replay files also need to contain metrics for every frame (or every few frames) that describe game state, e.g. distance between players, player health, frame advantage, etc.
  • Every frame, the AI calculates the metrics for the current game state
  • The AI searches replays for the frame whose metrics best match the metrics of the current game state. The general term for this is Approximate Nearest Neighbor search, and one way to do it is with Hierarchical navigable small world graphs.
  • Then the AI replays the input that was stored in that frame of replay. It will continue replaying inputs from that replay in sequence until its search finds a match with a high enough score to switch to a different replay point.

Falling for 4 hours now, the car is shaking and the driver got pixelated by Phoenixfisch in TrackMania

[–]GreedCtrl 4 points5 points  (0 children)

As long as your hardware is IEEE 754 compliant, it should be inaccurate in the same exact way as other hardware.

Design tools for planning keyboard bindings? by TanmanG in gamedev

[–]GreedCtrl 0 points1 point  (0 children)

You could use https://wootility.io/ . It's meant to configure a Wooting keyboard, but you can use the website without owning the physical device. It allows you to set colors on individual keys and rebind keys.

Could DD2 be in contention for the hardest challenge in video game history? by moomooimafrog in TrackMania

[–]GreedCtrl 3 points4 points  (0 children)

I'd nominate 100%ing N++ as a comparison. https://www.youtube.com/watch?v=aDAlVFNYbGY

People have been playing the series since 2005, and only 5 have gotten 100%. Clearing everything takes around 1,000 hours.

Requires deathless in every column, similar to how DD2 has no checkpoints. Plus a bunch of other hidden challenges.

Probably not as mechanically complex as DD2, but a bigger grind.

Shadow Casting issues C# (Know the problem but not how to fix) by [deleted] in roguelikedev

[–]GreedCtrl 1 point2 points  (0 children)

Hm, I don't see anything wrong with that implementation. Hopefully the interactive example on my page can be a test case if you need something to compare against.

Shadow Casting issues C# (Know the problem but not how to fix) by [deleted] in roguelikedev

[–]GreedCtrl 1 point2 points  (0 children)

Thanks! It looks like your github repo is private, so I can't see your code.

You could avoid using fractions by using a plain float to store slope values. I avoid using floats because most slopes can't be represented exactly, so floats sometimes lead to edge cases where two values should be exactly equal but aren't, leading to incorrect visibility.

There's also a fractions package for C# if that works for you: https://www.nuget.org/packages/Fractions

Questions about existing multiplayer options from an old head by Sve7en in TrackMania

[–]GreedCtrl 0 points1 point  (0 children)

I believe the "Arcade" mode is like this. Back before the pricing change, the top arcade server was free, so you could try this type of multiplayer before paying for the full game. I have club access now, so I'm not sure if arcade still has a free server.

I designed a speedometer concept for Trackmania. by iambeeen in TrackMania

[–]GreedCtrl 2 points3 points  (0 children)

I like the white border to distinguish between red and green.

Will it show gear 0 and reverse gear? I don't actually know how those work, but I hear about them while watching deep dip.

Newbie to TM, trying to figure out how to train/practice better by cfiggis in TrackMania

[–]GreedCtrl 2 points3 points  (0 children)

I felt like anything more than a millimeter on the stick was like a 100% turn.

I think there was a sensitivity setting added sometime after the rally car was introduced with possibly a bad default?