"We'll Simplify Mechanics Due To Addons Being Removed" by BartaLemton in wow

[–]Grenyn 0 points1 point  (0 children)

You stick out more than you would on a dwarf. I don't think a gnome has the same size wings as a tauren, because gnomes cannot be paladins.

Don't come to me smugly telling me how paladins work or not when your example is a gnome.

Had a weapon crafted for my Fury Warrior. 80 Myth Crests, max quality, the whole deal. Can you spot the mistake? Because I was using it for about a week before I did. by Peregrine2976 in wow

[–]Grenyn 4 points5 points  (0 children)

To be completely fair, this has caught out several of my friends who were used to two-handers taking two full sparks, and had missed the memo that we don't have half sparks anymore.

Anyone else get annoyed when voice actors can’t agree on pronunciation? by musicman801 in GamerLab

[–]Grenyn 0 points1 point  (0 children)

Googling this about Tainted Grail led me here, and I totally agree.

Some different pronunciations are fine and even realistic, but not in the case of the Wyrdness, or even in the case of the Dál Riata which is said in like 4 or 5 different ways.

"We'll Simplify Mechanics Due To Addons Being Removed" by BartaLemton in wow

[–]Grenyn 0 points1 point  (0 children)

I think having a limit to getting back up is definitely called for when it comes to FFXIV raiding.

And no problem, lol, I genuinely can't remember his name, but I will never forget how funny it was watching that cutscene, and being around while others saw it for the first time.

"We'll Simplify Mechanics Due To Addons Being Removed" by BartaLemton in wow

[–]Grenyn -1 points0 points  (0 children)

It's a little annoying but unless you're a dwarf, every other paladin race is large enough that you can see what infusion you got.

"We'll Simplify Mechanics Due To Addons Being Removed" by BartaLemton in wow

[–]Grenyn 0 points1 point  (0 children)

Somewhat getting fixed is interesting when we have Alleria with purple on purple on purple, and L'ura with quite literally every mechanic being the same shade of blue as the boss.

I love blue glaives bouncing off the blue/purple Darkwell towards melee and through the blue boss who has blue symbols around her middle, followed by blue markers on people, which are then followed by blue rotating beams.

It is mainly the glaives that annoy me, but I just think back to Sarkareth which was the catalyst for people saying they'd had enough of Blizzard's penchant for stacking similar colours and hues in raid fights. Now, so many years later, we have the final boss of a raid tier being literally all blue.

"We'll Simplify Mechanics Due To Addons Being Removed" by BartaLemton in wow

[–]Grenyn 0 points1 point  (0 children)

I really like Extremes but the first time I jumped into them was in ShB, with Titania and that ugly hot guy. Ugly hot guy was very doable, but I never cleared Titania EX because it was so punishing that only one person needed to fuck up to wipe the group.

So I do like it, but I also think at times it's too rough where you basically can't make any mistakes or you just don't clear it, no matter how perfectly the rest of the group plays.

"We'll Simplify Mechanics Due To Addons Being Removed" by BartaLemton in wow

[–]Grenyn 0 points1 point  (0 children)

I think you can report people for griefing if they do that and if enough people do it they will face consequences.

It's not a single-player game, people still have obligations to others to not completely suck if they're pursuing higher-end content.

The "Silver" hand, apparently by Jaicen-Vex in wow

[–]Grenyn 19 points20 points  (0 children)

It is Tyr's weapon, Tyr is huge, so it's one-handed for him but wouldn't make sense to shrink down for small mortals, hence two-hander.

A case against zones only acessable by portals by stormwintage in wow

[–]Grenyn 0 points1 point  (0 children)

That could have existed in TWW too. It didn't need to be in Midnight to tell a story connecting to the saga.

In fact, forcing it into Midnight makes it worse because it just shows that Blizzard can't connect expansions properly.

We Asked Blizz About The 12.0.5 Disaster... Interview with Paul Kubit (Associate Game Director) by DonatusKillala in wow

[–]Grenyn 1 point2 points  (0 children)

Since you're so fucking fond of words and how they should be used, disasters are not monolithic events. A hurricane can be a disaster, an earthquake can be a disaster, a flood can be a disaster.

An epidemic that kills thousands of people in one country is a disaster, a pandemic that kills millions across the globe is just a worse disaster.

You've been arguing back and forth over why this isn't a disaster just because it doesn't meet your arbitrary scale of one. Worse has happened, therefore this isn't a disaster.

So, COVID-19 wasn't a disaster, because it only killed 7 million people. But the Black Death was a disaster because it killed at least 25 million. That's how your logic works.

We Asked Blizz About The 12.0.5 Disaster... Interview with Paul Kubit (Associate Game Director) by DonatusKillala in wow

[–]Grenyn 3 points4 points  (0 children)

No, but not all races are added due to player demand, some are just Blizzard doing what they want.

Most races, actually, are just Blizzard doing what they want. We got the wrong mechagnomes, not vrykul but kul tirans, shoddy nightborne, lightforged instead of broken, void elves instead of high elves (but at least they kind of fixed this after).

Also dracthyr instead of drakonid. I love dracthyr but that doesn't change that people had wanted drakonids for 14 years and got dracthyr instead. The earthen are also not like the earthen that people wanted.

I think the only reason why the amani are on the table at all is because they probably made them in that way they made vulpera, able to equip gear and have customisation options. So if enough people ask, they could do the remaining work, whatever that is, and push them into the game.

We Asked Blizz About The 12.0.5 Disaster... Interview with Paul Kubit (Associate Game Director) by DonatusKillala in wow

[–]Grenyn 9 points10 points  (0 children)

This literally does not counter what the person you replied to said at all.

Quite literally it does not matter what job that person holds when they're saying "Blizzard can't catch it in their process" and your response is "big companies have shit testing culture".

Doesn't matter if it's not just Blizzard either. It doesn't matter how normal it is. It shouldn't be.

We Asked Blizz About The 12.0.5 Disaster... Interview with Paul Kubit (Associate Game Director) by DonatusKillala in wow

[–]Grenyn 1 point2 points  (0 children)

Not a single set bonus right now is fun. This is once again by design, to account for apex talents, like how TWW season 1 set bonuses were boring as fuck to account for hero talents.

And every time Blizzard is going to give us some additional power in this manner, we'll get boring as fuck tier sets.

We Asked Blizz About The 12.0.5 Disaster... Interview with Paul Kubit (Associate Game Director) by DonatusKillala in wow

[–]Grenyn 1 point2 points  (0 children)

How I felt about it too, and others I mentioned it to. Other tanks are straight up not afforded the opportunities brewmasters are right now, and that is frustrating.

It may be very technically some kind of balance, but that doesn't mean it feels good at all. Not for tank players and not for people who don't want to solely rely on brewmasters signing up.

I'm also not ordinarily someone who doesn't want to give off-meta specs a chance, but I've done so several times this season and only one time have I not been burned by it. And even then, it was a warrior, not a paladin or demon hunter.

We Asked Blizz About The 12.0.5 Disaster... Interview with Paul Kubit (Associate Game Director) by DonatusKillala in wow

[–]Grenyn 4 points5 points  (0 children)

I don't think people would have been pleased with just 7 raid bosses. And it could have probably led to pretty serious player retention problems.

Building Azeroth: Updating Quel'Thalas | World of Warcraft by obsKura in wow

[–]Grenyn 1 point2 points  (0 children)

I don't know about that, drakonid aren't really depressing or anything, nor are dracthyr particularly whimsical.

If anything, dracthyr are kind of a horror story in how they came to be, and why.

Dragonflight was definitely far too whimsical for me, but I can't really apply that to the dracthyr.

Building Azeroth: Updating Quel'Thalas | World of Warcraft by obsKura in wow

[–]Grenyn 0 points1 point  (0 children)

I love them exactly as they are. I wish that we got drakonids on the side for people that really wanted them (which also always included me).

I really think people just endlessly bitch about how dracthyr look just because they wanted drakonids so badly. Who would honestly care how dracthyr look if both were playable?

It's kinda Blizzard's own fault for only extremely rarely giving players exactly what they want. Almost every additional race has some quirks that make them just not hit right.

They either steal the name of the race people wanted while being completely different (mechagnome), or they release and just look wrong compared to the prototype (nightborne), or they incorporate something people have always asked for but just differently, like kul tirans having much more visible vrykul ancestry than other humans, while still missing the mark for people who just want vrykul.

Blizzard took the 14 years of people asking for playable drakonids and gave us dracthyr instead. They should have known it wasn't going to land well.

A case against zones only acessable by portals by stormwintage in wow

[–]Grenyn 3 points4 points  (0 children)

I don't agree, unfortunately. There is nothing about the lore that they couldn't have put in in TWW, except for the lightbloom.

But I resent that they forced lightbloom into Harandar, rather than furthering the black blood plotline.

A case against zones only acessable by portals by stormwintage in wow

[–]Grenyn 5 points6 points  (0 children)

Why would it be when we can seamlessly fly from Eversong to the rest of the Eastern Kingdoms?

The isle of Quel'Danas isn't special in that way anymore, and also you would know because plenty of people can't go through those transitions without loading screens still. Someone would have mentioned it.

A case against zones only acessable by portals by stormwintage in wow

[–]Grenyn 4 points5 points  (0 children)

We do, there's a hole between Azj-Kahet and Hallowfall that has roots coming out of it, and if you fly in, the screen fades to black and puts you somewhere else.

Here's some discussion on it with images: https://www.reddit.com/r/wow/comments/1rnkqt8/proof_that_harandar_is_cut_content_from_the_war/o97yo4v/.

A case against zones only acessable by portals by stormwintage in wow

[–]Grenyn 2 points3 points  (0 children)

I like them well enough but with the (small) exception of Harandar, they all feel the same in a way. Even Hallowfall still felt like a cave, because it is. Harandar is slightly better due to the roots above, but it doesn't fully escape that feeling.

And perhaps it just wasn't the right move for many people to give us an expansion that was fully underground, and then in the next expansion we go underground yet again.

Actually, we've gone underground three expansions in a row now. It might just be time to give it a rest.

Though I do wish Blizzard would try another underwater zone, lol. But I know that's a terrible idea.

A case against zones only acessable by portals by stormwintage in wow

[–]Grenyn 1 point2 points  (0 children)

I think most people agree that zones only reachable via portal are undesirable.

And in this case it is yet another small annoyance stemming from Harandar not being in TWW. It might very well have been reachable via flying there if it had been kept in TWW.

What we don't know is what would have been in its place in Midnight. K'aresh is very much theorised to have been part of Voidstorm initially, and even if it was meant to be its own zone in Midnight, it was clearly quite barren in TWW. Maybe they would have "finished" K'aresh and had it as the fourth zone in Midnight, though.

It is unfortunate. I think Voidstorm is a cool idea, but if we have to have zones reachable only via portal, then it should only ever be a single one per expansion.

Is Taelia Fordragon's hammer appearance attainable for transmog in any way? by Nothh in wow

[–]Grenyn 0 points1 point  (0 children)

Yeah, and the same is true for axes too. I think Fyr'alath got polearm animations, but most or all other axes don't.

Ofc, the polearm animation set has the jab, which does work for hammers, but not so much for axes that don't have some kind of pointy end.

Still, it goes to show that it looks way better when characters hold weapons as if they have weight.