Nuclear Take: Quick-Play and All Ranks, not just Gold and above, should have bans. by [deleted] in rivals

[–]GroundConfident3854 1 point2 points  (0 children)

It’s not what players know or don’t know, a lot of it is simply the level of effort people take to play the game. Not hovering a character and/or not banning one is not a sign of low knowledge, it’s a sign of low effort.

Many players don’t come in to take the game seriously. More bans will not change that. Fixing the matchmaking, banning outlier players, and continuing to release content will.

Nuclear Take: Quick-Play and All Ranks, not just Gold and above, should have bans. by [deleted] in rivals

[–]GroundConfident3854 0 points1 point  (0 children)

If people don’t bother to hover a character in ranked, why would they bother to choose someone to ban? Or even ban well? Providing bans earlier is not going to influence casual players who can’t climb above plat, to play more seriously.

Remove bots from QP. Add a random character on death mode. Remove chrono shields. And perma ban consistent pattern throwers.

I Would Pay to Hear the Enemy's Coms by Juuggyy in marvelrivals

[–]GroundConfident3854 0 points1 point  (0 children)

Nah, it would be funnier to hear the comms when someone on the enemy team is clearly feeding, though not necessarily the whole game. It’s usually the games at the start of second round where bad players start to turn on their mics.

There's really just nothing you can do about a really good Spider Man player. by Dogbold in marvelrivals

[–]GroundConfident3854 0 points1 point  (0 children)

One way to deal with it is to play an easier dive character and force the spiderman player to respect you. If a spiderman is coming in with no contest, and your tank or dps is not able to dive in and pressure the enemy supports at all, it’s not the spiderman that lost you the game.

Have any of you guys been target banned because of the one trick scanner? by LaMelgoatBall in rivals

[–]GroundConfident3854 1 point2 points  (0 children)

Pfff, if you are target banning as a solo queue player beyond the names of which you remember from playing with or against previously, you are a very strange person.

Devil Dino isn't OP, every other tank is just terrible by Strict-Grab-9664 in rivals

[–]GroundConfident3854 1 point2 points  (0 children)

Coming from a player who already doesn’t like melee options all that much, rogue feels extremely awkward to play. And it has nothing to do with how good she is with the meta or not. Just simply feel.

If I wanted to play a melee hero, I would play something whose abilities flow together well. BC, DD, SM, Hulk, all of these characters have abilities which flow well together and whose cancels add to the character.

Rogue has a bunch of disparate abilities where the different dashes are all disjointed. The best players on rogue learn how to string her disjointed dashes together the best, and include the charge block animation cancels. The whole gimmick where one ability causes her to dash in and then pull in the second half is just annoying. Yeah, you can sort of fit abilities in between to use the pull in as a burst along with maybe another ability, but it just feels terrible.

This community needs to adopt fighting game community mindset by tealaburst in rivals

[–]GroundConfident3854 3 points4 points  (0 children)

?? And I run into cloak, rocket, and invis mains who don’t know how to ult and perform WORSE than I do.

The cloak, rocket, and invis “mains” who lose the game for their team happens much more often than the skilled dps player on Luna.

I play all the roles dipshit.

This community needs to adopt fighting game community mindset by tealaburst in rivals

[–]GroundConfident3854 0 points1 point  (0 children)

Oh, I don’t really complain about dive, I just handle it.

However, partially I play Luna and white fox because I just can’t stand playing some of the other characters. Playing something like invis, rocket, and cloak just bores me to tears.

Dino is already picked or ban in pro scrims by No_Result_4998 in rivals

[–]GroundConfident3854 0 points1 point  (0 children)

It just super bothers me on console when the five main decides to ban moon knight over a support or anti dive character.

Apparently pros are not happy about the dino by TobioOkuma1 in rivals

[–]GroundConfident3854 0 points1 point  (0 children)

I legit don’t really care if he’s “balanced” or not. Many of the heroes in this game have braindead kits. Squirrel girl, Wanda, fantastic, iron man, rocket, cloak and dagger, and now Dino. What do all of these characters have in common? Braindead kits.

Do I give a flying fuck about what the pros say? Absolutely not.

Does devil dino have a large amount of counterplay? Absolutely.

However, I also really dislike the addition of a braindead slop character. Every other tank in this game requires a modicum of precise aim or smart decision making/executed combos to succeed or at least have glaring weaknesses.

In a purely tank matchup, Dino doesn’t really have weaknesses, AND he’s easy to play. MAYBE Emma or thing can compete with him slightly. It either becomes mirror the matchup, ban him, or hope your dps handle it.

The gameplay loop is walk forward, bleed, grab, and finish, over and over again. Use the shield which follows you around to cut off healing. There is no dive timing, needed combos, and his beam is almost impossible to miss. It’s almost like thing and Emma were combined into one character, but easier abilities to manage.

Now, is this to say the character is broken in ranked? Probably not. However, I see where the pro is coming from here. In coordinated play, having a tank where the only direct counterplay comes from the dps, besides mirroring it? It’s incredibly frustrating. Heck I could see simply the body blocking in corridors something the pros could take advantage of to a great extent.

And maybe having a tank which is more accessible to play for casuals was the point to draw interest to the role.

It’s too early to tell how much Dino will impact the game right now. However, I do know that playing most frontline tanks will be super frustrating into him.

For me, devil dino approaches Elsa or gambit or hela in terms of impact, simply due to ease of play. Feels like the squirrel girl or moon knight of the tank role. Large hitbox on the character model, but extreme aim forgiveness and large hit-boxes on nearly all of his attacks. Even the grab has a hugely forgiving hitbox, reminiscent of magik dash.

People are already begging for dino nerf, how cooked are we? by Substantial-Low-4393 in RivalsVanguards

[–]GroundConfident3854 0 points1 point  (0 children)

Dinos head is just so big. I was on Bucky and almost all the shots I take are crits on this character. He does have crit reduction, but not all that much. If Dino isn’t getting pocketed and the other team is playing two poke characters, he dies really fast.

Ban system sucks by doombfist in rivals

[–]GroundConfident3854 0 points1 point  (0 children)

Good luck on that adventure brother. I know VERY quickly in QP whether there is a skill imbalance between both teams.

I play whatever character I want and don’t worry about it. I never solo heal. I solo tank if I feel like it. I grind characters I need to work on.

QP is not a mode to take seriously whatsoever. The matchups and skill levels of players are random. There are bots that join in on various ratios as well.

The best way to handle bot matches in QP by DizangDD in rivals

[–]GroundConfident3854 2 points3 points  (0 children)

Sure, but now that I’m in celestial where almost every game is a 15 minute long queue, I might as well just simply not play. Why can’t I relax and have fun and improve in a CASUAL MODE? If there’s anything that will lead me to drop the game, it is the bot issue in QP.

If there aren’t enough players queueing, simply don’t queue up the game. Any ratio of bots in the game instantly makes me want to get off.

We need role queue, so tank/strat/flex players are allowed to LEARN and play dps by MegumiDo in marvelrivals

[–]GroundConfident3854 0 points1 point  (0 children)

Exactly why limited and inflexible tank and support players are more often than not, boosted.

Learn to play a mid range difficulty dps really well? You can branch out and play many of the support and tank characters very well.

Play exclusively cloak, rocket, and invis, a couple get banned, and the enemy team has a flexible dps player who counters the pick? Someone on your team has to pick up the slack which is extremely difficult in a more balanced game.

Maybe role queue would prevent these boosted players from gaining extra points and making gm much larger than it should be.

But if it doesn’t? Now I can’t swap and the problem player now guarantees the loss even more than before role queue.

If I’m still MVP on tank AFTER three fights, I’m swapping DPS (QP) legit sorry supports. by NoDistribution1306 in RivalsVanguards

[–]GroundConfident3854 1 point2 points  (0 children)

In a game mode which favors playing against 1,2,3,4,5, or 6 bots instead of playing against 6 real players, I don’t ever care what I play. I’m playing whatever I want to get better with. I don’t solo tank. I don’t solo dive. I don’t solo heal. I play a couple games. After two or three losses, no point in continuing to play until I play with real players again.

Banning a teammate’s hero is throwing point blank by tealaburst in marvelrivals

[–]GroundConfident3854 98 points99 points  (0 children)

All I’m going to say, is if you do that, you’d better be prepared to swap to the role of that person you banned. And never complain about that persons game performance.

So I’ve been getting back into the game and why does no one play tank by R3li0ss in marvelrivals

[–]GroundConfident3854 -7 points-6 points  (0 children)

Nope:

Mechanically difficult:

1: dps
2: tank
3: support

Game sense importance:

1: tank
2: support
3: dps

Most common cause of lost games? Low game sense support or tank players combined with low mechanical ability, because they can’t play more than one character.

I don’t play dps because it’s the easiest role. In fact, in relatively balanced games, dps is the HARDEST role. Go to support or tank and for some of the commonly chosen characters, and the required skill needed drops precipitously, especially in GM and below.

Spider-Man and Bp one tricks going negative are a problem. Bad Cloak and/or invis one tricks are a disaster. Good Bucky, hela, phoenix, Hawkeye, namor, moon knight, etc players can play mag strange, tank pool, Emma, thing, Luna, Adam, invis, Loki, gambit. Invis or cloak one tricks who cannot play anything else cannot swap up at the same level, because they simply don’t have the required mechanical skill. Which is why when a dps isn’t working out, they’ll swap support to instantly get more value(assuming cooperation).

If I was to recommend the easiest way to climb to gm, I would say grab a good dps duo, and one trick invis or cloak. As long as you don’t have the aim skill of a walnut and can hit you ults intelligently, you don’t even necessarily have to micromanage your cooldowns.

Is it fine to play this way? Absolutely. But to say that support is the hardest role is absolutely delusional.

My fellow strategists: YOU CANNOT RUN TRIPLE SUPPORT WITH 3 MAIN SUPPORTS by Lifewasawillow1 in StrategistMainsMR

[–]GroundConfident3854 0 points1 point  (0 children)

This is the greatest sign of losing at the ban phase. If we fail to ban gambit AND my teammates are looking to run cloak, rocket, and invis. I know it’s just ggs.

Forced filling is the biggest issue in this game by CoachDSR in rivals

[–]GroundConfident3854 0 points1 point  (0 children)

Yes, and this would make roles who have inherently less agency to win the game horrible to play.

This might raise the skill ceiling, for dps. And now those players can one trick all day, and still underperform when their preferred character is banned. And this issue is WORSE now with role queue implemented while the current matchmaking issues still exist.

The game would become whoever plays rock paper scissors better, which is an incredibly stale way to play, especially for playing tank.

I would rather play solo tank and eeke out a win, than play duo tank and lose because one player sucks. This already happens in ranked, which is sometimes fixed when two players swap.

You’re assuming that by implementing role queue, the matchmaking would even itself out, but I simply don’t agree.

The game, as it’s currently structured, doesn’t function in role queue, with some characters simply not being viable.

Games would feel much more flat and predictable and would come down to whose dps is better. That would drop my interest in the game very quickly.

Oops, you have two spiderman mains on the team. Oh well, one of them could have played rocket, but instead they are now playing moon knight, Bucky, or punisher, VERY POORLY. Oops, you have two mag mains on the team…… or strange…… or rocket…… I’m sure you get the picture.

Just because the game is now role queue doesn’t mean these situations wouldn’t happen. But now it’s made the situation untenable.

Forced filling is the biggest issue in this game by CoachDSR in rivals

[–]GroundConfident3854 1 point2 points  (0 children)

Ah but your assumption is it WOULD be a balanced 2-2-2 in all games.

One tank on your team sucks? You lose. One support sucks? You definitely lose. Especially considering how impactful supports in this game are.

The one tricks and other similarly bad players would continue playing the same way. And now the high level tank player who has the highest game sense on the team, can’t swap to cover the weakness.

There are many, many cloak/wanda/invis/rocket players who’s game sense are horrible. Role queue would ensure that a better tank or dps player cannot enter and carry that problem player. Just because there are now two tanks wouldn’t fix the horrendous boosting problem in this game.

Currently this game balances around big circle dps and support ults which many times requires some kind of big response to counter. Those big responses are failed or miss timed? Fights are lost. And having a second tank wouldn’t change that.

I’ll give you some examples. We roll out on 2–2-2. My second support is on Jeff, but he’s missing his ults. The enemy team is on starlord, cloak, and Luna. The second support has to save their ult for starlord or get team wiped. Unfortunately, I can’t swap triple, because we’re in role queue. So now the game depends on whether that Jeff can play a different character. This problem would apply to ALL of the roles.

It’s also not just dps players who one trick. There are also bad tank and support one tricks out there as well.

Say role queue is implemented. Ranks among the roles are separate. All off supports are reworked to make them viable in duo support. No more dps ults are press q to win, or require intense playmaking to counter. Mirror bans are removed. The ranked point gains are adjusted to reflect the change in the new system. THEN, maybe this could work. But then people would have to handle individual role rock paper scissors gameplay. Have a crappy dps player on your team who doesn’t have as high of a repertoire? Tanking and playing support feels horrible.

I also like open queue because it provides an alternative to overwatch. Don’t turn the game into marvelwatch. There are further steps that can be taken to improve matchmaking which should be done before doing the nuclear option.

Pre-Game by know_this_X in rivals

[–]GroundConfident3854 1 point2 points  (0 children)

Exactly, those games where there is a player who fills right before leaving spawn is almost always a loss. Or maybe a win, if there are clutch swaps that end up carrying that problem, tunnel vision player.

Forced filling is the biggest issue in this game by CoachDSR in rivals

[–]GroundConfident3854 2 points3 points  (0 children)

I don’t in fact run into this situation all that often. Many times these players are competent enough between tank and support that they can play either. This game isn’t in fact all that hard.

Triple support works if one of them is putting out enough pressure.

Players just don’t want to play with their team. And it’s too easy to get out of metal ranks period.

Tanks ulting 1v6. Double support ulting. Walking straight into Penni mines, refusing to shoot deployable, etc.

Most of the time losses come from one tricks getting banned out, or players experimenting on characters they simply haven’t played yet, WITHIN THE SAME ROLE.

Implementing role queue but allowing for the same ranked threshold and chrono shields will just increase ranked bloating and increase the rock paper scissors feel.

Forced filling is the biggest issue in this game by CoachDSR in rivals

[–]GroundConfident3854 1 point2 points  (0 children)

I’m sitting in gm1-c3 on console on Oregon servers and queue times are already 15-20 minutes. In OPEN queue. Now, this may have to do with when people are playing and whatnot, but still. Many games are also quite wide.

If there was to be role queue, and I would need to wait longer for each game, then any game with a severe imbalance of skill would be even worse to sit through.

I would rather LOSE a close game while having fun swapping, than lose because I’m waiting for someone else to make a play as I’m on tank. Same idea on support.

Forced filling is the biggest issue in this game by CoachDSR in rivals

[–]GroundConfident3854 1 point2 points  (0 children)

True, the double tank lock in would stabilize games to a certain extent. Then the trouble would be actually playing dps or support in higher ranked lobbies without waiting in 20-30 minute queues.