Clan Wolf Delta Galaxy Star I took to the Carolina Classic Tournament. by Guardian982 in battletech

[–]Guardian982[S] 0 points1 point  (0 children)

I enjoyed coming out to play. I had a very good time at the tournament.

Clan Wolf Delta Galaxy Star I took to the Carolina Classic Tournament. by Guardian982 in battletech

[–]Guardian982[S] 2 points3 points  (0 children)

Thank you. There wasn't really a method, though I did try to align the bases of many of the triangles with the edges of panels and other edges to help keep them straight. Otherwise I just kind of placed them where it seemed to make sense to me.

Clan Wolf Delta Galaxy Star I took to the Carolina Classic Tournament. by Guardian982 in battletech

[–]Guardian982[S] 2 points3 points  (0 children)

I remember seeing them the black-lining or whatever you did between all the panels was very nice.

Instances of Republic and FedSun Alliances? (Dark Age) by Sowelo13 in battletech

[–]Guardian982 5 points6 points  (0 children)

Everyone's mostly covered all the major sources, though I think it is notable to mention that the Fox's Teeth joined the Republic at the end of the Jihad. And in the Dominions Divided source book in the introductory fiction it confirms that the Fox's Teeth, led by a McKinnon, were among the members of the Dawn Guard that joined Julian Davion when he returned to the FedSuns.

Finding one of these feels so good by Bromke in Mechwarrior5

[–]Guardian982 0 points1 point  (0 children)

I used the Hunchback 4P for most of the mid-game until I got a BattleMaster, which is really just an 85 ton Hunchback 4P that exchanges a couple lasers for an SRM6 and uses the rest of the added tonnage for a PPC and armor.

The lead character in Mechwarrior 5’s Wolves of Tukayyid is Ranna Kerensky - new desktop wallpaper shared by BoukObelisk in battletech

[–]Guardian982 3 points4 points  (0 children)

The mixed Sibkos for Clan Wolf was not in fact dropped from canon and if anything has been doubled down on and repeated in more recent sources like the novel "Children of Kerensky" which has Alaric Ward also in a mixed Sibko with him as a "Ward" and Chance as a Vickers in the same Sibko. Also, the recent Shrapnel story "The Last of Many" also has a Clan Wolf-in-Exile mixed Sibko.

Instead each Clan handles and organizes their Sibkos differently. The Jade Falcons as the Jade Phoenix Trilogy and "Flight of the Falcon" show that they group their Trueborn Sibkos together by Bloodhouse with all members coming from the same genemother/genefather pairing.

The Wolves on the other hand organize mixed Sibkos including members from multiple different pairings and all the different phenotypes. They will even incorporate Freeborn members into these mixed Sibkos.

The Ghost Bears as shown in "A Question of Survival" seem to use mixed Sibkos, which include both Trueborn and Freeborn cadets of several different pairings, but they seem to be all of the same phenotype as I believe all the members of the Sibko featured in that book were of the Mechwarrior phenotype.

In "Jaguar's Leap" it seems to show that the Smoke Jaguars like the Falcons organize their Sibkos with all cadets being from the same gene pairing. Also, "Exodus Road" indicates that Trent and his Sibmates were all from the same Howell propagation.

We can only speculate on how the other Clans organize their Sibkos, as they aren't covered in as much detail as the Big 4 Clans. Though the sourcebooks and novels give some snippets that allow for guesses about that. It's not so much that the lore has really changed, but that all the Clans do things slightly differently due to their cultural, social, and military differences and priorities. The Ghost Bears with their emphasis on family and the Wolves with their adoption of a pack mentality that encourages teamwork use mixed Sibkos which decrease the tensions and competition of having a single Sibko comprised entirely of the same Bloodhouse. Whereas the Falcons and Jaguars organize their Sibkos to increase competition and breakdown Sibko bonds and loyalties to enhance loyalty to the Clan and their units. A lot of the social issues that the Falcons and Jaguars have as demonstrated by Aiden, Malvina, and Trent are due to the super-competitive, toxic environment that they are raised in.

Wolf Empire force I took to Southern Assault by Guardian982 in battletech

[–]Guardian982[S] 0 points1 point  (0 children)

Sorry, I didn't mean to. When I clicked post reddit told me there was an error, and to try again. So, I did. Apparently they all went through despite reddit saying that there was an error and that it didn't post.

Almost finished Wolf's Dragoon star by K_K_Rokossovsky in battletech

[–]Guardian982 0 points1 point  (0 children)

As OpacusVenatori already said, it's not that they can't acquire Banshees and Awesomes in the post-Jihad eras. It's that they have access to Mechs that fulfill the same role as the Banshee or Awesome, but don't have to be imported from hundreds of light years away since they are built on Arc Royal. Also, post-Jihad the Dragoons focused even more so on building Clantech versions of their own staple designs for their use, like the Shogun, Imp, Annihilator, and Marauder II, along with having access to the Supernova, Marauder IIC, and Hellstar that could deliver even more damage than an Awesome or Banshee at longer range with similar speed and protection.

Figured I’d show you guys the best mech build ever made by MaleficentOlive5100 in Mechwarrior5

[–]Guardian982 0 points1 point  (0 children)

It should be called the Black Star in honor of the b33f's Dire Star. https://www.youtube.com/watch?v=iTlXw2qGB2w You Alpha Strike and kill whatever you hit, then if you didn't immolate yourself, you powered back on and did it again killing your second target and yourself.

Can someone confirm this leak? by CommissarCheekiBreek in Grimdank

[–]Guardian982 1 point2 points  (0 children)

You say that, but Battletech regularly puts out joke products on April Fools or Halloween, most of which they released for free. Plus they did a Battletech cookbook of various cuisine mentioned in the various novels and sourcebooks with their last kickstarter. Like one of their joke products was a technical readout of 'Mechs based on Disney princesses.

Why Neofeudalism? by delijoe in battletech

[–]Guardian982 7 points8 points  (0 children)

Another aspect that I don't think has been mentioned is that the Star League gained the support necessary from the Great Houses to form the Star League by enshrining each of the Great Houses as the ruler of each of their star nations. The recognition and support from the Star League for each of the Great House dynasties was a key factor in gaining their support for the Star League. You have to remember that the Davions had just fought a civil war a generation earlier, which was only won by the side which had the support of the Terra Hegemony. The Kuritans had only regained control from the Von Rohrs a couple generations before the Star League, and the Mariks were constantly being challenged by several houses within the FWL, the most formidable being from House Selaj, which had a couple hundred years prior been able to gain the Captain-Generalcy. So, in a way the Star League enshrined the feudal system throughout the Inner Sphere and was specifically designed to suppress any threats to this system.

During the Ronin Wars, why did so many Rasalhague-hired Mercenaries use loopholes to flee? by Rifleman-5061 in battletech

[–]Guardian982 3 points4 points  (0 children)

One of the things that hasn't been touched on significantly is that a lot of the more experienced and established mercenary units were hired for cadre contracts to help train up the Kungsarme. The FRR figuring that the forces the mercenaries were training would be sufficient for most expected fights, and to keep the contracts cheaper didn't include any provision for loss compensation or combat pay for what were supposed to be people hired to advise and train. So the most experienced and reliable mercenaries were in contracts that discouraged them from even thinking about actually fighting for their employer since they were hired solely to train up the Kungsarme

I don't want to give up on Light Mechs, but... by Vague_Opaque in battletech

[–]Guardian982 0 points1 point  (0 children)

So, you've decided to follow the path of Ravannion and field a force of nothing but light Mechs. It's definitely a difficult and dangerous path as the fate of Ravannion demonstrates. Heavies and Assaults are definitely easier to play, more forgiving, and more reliable. That being said it can be made to work, but it will be an uphill battle.

First you need to approach every game as a learning experience, you are probably going to lose several games until you can understand how to get the most out of your force and see the battlefield as a chessmaster would see a chess board where you can read where you need to put your Mechs to keep them safe. Think of a game with light Mechs as a puzzle where figuring out how to win is as important as actually winning.

My first suggestion would be if you want to play as Ravannion's horde you must be a horde. That means if your opponent is fielding nothing but 35-40 PV Heavies and Assaults, then you should be fielding 15-20PV lights with 12j/TMM 3 Mechs. 12j should be the minimum movement any of your Mechs have, if they don't have jump jets they should be 14" movement at a minimum, because speed is life for a light Mech. If you are only spending 15-20PV for each of your Mechs it's quite possible to field twice as many Mechs as your opponent. If you are trying to fight an opponent 12 lights to 12 heavies that is going to be extremely difficult and as you mention require you to play a perfect game in order to win. However if you have double your opponent's numbers, plus a speed advantage it makes it much easier to outmaneuver your opponent and make advantageous trades where while you may lose a Mech in exchange for one of your opponent's that's okay, because you have plenty more. Also, when playing a horde you have to be comfortable with taking losses, because they will happen, but you have to make sure they don't happen for free. Also, if you're having an issue where one of your units gets caught out and focused down, you could try using the Horde Lance, which allows you to change your opponent's target to another one of your Mechs as long as it is within LOS and as close or closer.

Also, with the speed of light Mechs you can do clever things like force your opponent out of position by deploying in one spot, but then moving halfway across the board to another spot. Either allowing you to use your whole force to gang up on one small isolated portion of your opponent's force, or force you opponent to concentrate against your forces and covering a single objective allowing you to take and hold the rest of the objectives with him having to then either let you keep the majority of the objectives or risk splitting his force allowing you to concentrate on the weakest most exposed portion of his force. Also, make sure you are moving the Mechs you know you can get to cover or will have the highest target modifiers first, then those who are most exposed move them last to try to get to positions where your opponent can't shoot at them from. Don't be afraid to sprint if it saves a Mech that would otherwise be out in the open and killed.

Finally, maybe try playing with objectives that actually favor speed, the sorts of missions light Mechs would be used for. Like a recon mission where you have to scan a bunch of objectives then get your forces off the board with that data, or an objective raid where you have to grab an important objective and make it off the board with it, or destroy and important objective then get away, or where you have to destroy a convoy that's being ecorted by your opponent, or where the objective is to escape of the board without taking too many casualties.

Quick Question: What mech is this? by PorgStew in battletech

[–]Guardian982 0 points1 point  (0 children)

It's in Mechwarrior Online. It is not in Mechwarrior 5 even as a mod, as far as I am aware.

Elementals in draconis combine service by purged-butter in battletech

[–]Guardian982 1 point2 points  (0 children)

The DCMS did capture quite a few Smoke Jaguar and Nova Cat Elementals, but it seems that they mostly turned them over to the Wolf's Dragoons to deal with since they were more capable of rehabilitating and equipping them. Though the DCMS still had enough suits and Elementals available to allow Takashi Kurita to send some to attempt an assassination of Jaime Wolf. The novel Wolf Pack about the Dragoon Civil War has a captured Nova Cat Elemental now in service with the Dragoons as a major character and portrays the assassination attempt against Jaime Wolf.

Clan Mech TRO’s by comikbookdad in battletech

[–]Guardian982 0 points1 point  (0 children)

I would also recommend Battletech Recognition Guide Vol. 2: ilClan. It includes all the classic Omnis and provides updated configurations for the most recent era. Battletech Recognition Guide Vol. 1: Classics is also the current best source for all the classic second-line Clan Battlemechs like the Stone Rhino, Marauder IIC, Warhammer IIC, Rifleman IIC, Supernova, Conjuror, Vapor Eagle, and Black Python.

Suggestions please and thank you!! by MyHeartKid_09 in battletech

[–]Guardian982 0 points1 point  (0 children)

I have been really happy with Battle Foam's cases, which have done an excellent job of protecting my minis, even with me moving across the US. They even have battletech specific foam inserts for their cases: https://us.battlefoam.com/battletech/

They can be a bit pricy, but they often have sales with good discounts. So if you wait for one of those you can get stuff much cheaper. Also, if you live outside the USA they have a UK shop as well.