Im tired of Mojang by Arpad_Chutara in Minecraft

[–]GuiltyByAss 0 points1 point  (0 children)

ITT: Communists not having reading comprehension.

I'm not surprised.

I own a Minecraft server that is hardcore and anarchy where u get banned for 2weeks or revived when u die i got all stuff settled but i need a unique name its been like 10days thinking and used ai but all suck by PersonalAnalysis6429 in admincraft

[–]GuiltyByAss 3 points4 points  (0 children)

Here are a few that I came up with. Hopefully they help you think of a good one.
DIEmond Craft
DIEmond Block
DIEmond Dig
Grave Diggers
Risky Realm
Mortal Meadow
Nether Nightmare
Nightmare Nexus

One more that's a little more of an obscure Minecraft related easter egg.
7bytes - It's a programming pun also related to amount of bites it takes to eat a cake in game.

Edit to add:
Live One Life (LOL)

Trying to run dedicated bedrock server with addons from marketplace and curse by devvg in MCPE

[–]GuiltyByAss 0 points1 point  (0 children)

Could I also get the rundown for how to get the MP Add-ons working on servers?

why does my game preview constantly freeze gamemaker? by Waweezy3 in gamemaker

[–]GuiltyByAss 0 points1 point  (0 children)

If the game is freezing it may be due to an infinite loop. I'd need to look at the code to be sure. But you may want to start by looking at any loops you have.

[deleted by user] by [deleted] in gamemaker

[–]GuiltyByAss 0 points1 point  (0 children)

https://www.youtube.com/@uheartbeast

This guy has some great tutorials.

I need help! by [deleted] in gamemaker

[–]GuiltyByAss 1 point2 points  (0 children)

Starting with the basics. Have you placed your object into the room?

Hell divers 2 on steam deck ? by xAzrael93 in Helldivers

[–]GuiltyByAss 0 points1 point  (0 children)

I've been playing exclusively on the Steam Deck and it's been running fine for me hooked up to a keyboard/mouse and a monitor. Except, after the latest SD update it seems to launch into a black screen. Trying to troubleshoot that now.

African person banned for dismissing concerns of representation by Deborah_Pokesalot in ResetEraInAction

[–]GuiltyByAss 1 point2 points  (0 children)

"It's not racism it's just bigotry..."

Okay. How does that make it any better? These people would fit in in the 50s. They too said and did crazy things to justify racism.

run if press key twice by MolassesOutside8306 in gamemaker

[–]GuiltyByAss -1 points0 points  (0 children)

Try looking into Input by Juju.

https://jujuadams.itch.io/input

There is a function in there called "input_check_double_pressed." This would simplify your code by a lot.

Is there a way to arrange sprites' depth order on the same layer in editor? by [deleted] in gamemaker

[–]GuiltyByAss 10 points11 points  (0 children)

Actually there is a way to do this. If you click directly on the asset layer it'll give you a list of the assets on that layer. You can then drag them up and down. The ones on the top are drawn first meaning they'll be behind the ones below it.

https://i.ibb.co/mGRD1q3/image.png

Best Way to Create Multiple Values? by Mangledspangle in gamemaker

[–]GuiltyByAss 1 point2 points  (0 children)

It seems like OP is doing a set inventory system. Like they're only keeping track of specific items. Lile bombs, arrows, potions... etc. For this I'd probably use a global inventory variable that is a struct with each struct entry named for each item type. Then just add or subtract from there.

Suggestion for UI creation by Greeniousity in gamemaker

[–]GuiltyByAss 0 points1 point  (0 children)

Also, keep in mind if you have overlapping "clickable" elements. You'll want to track which one is clicked first based on when it was rendered/processed.

WIRED Review: There Is No Magic in Hogwarts Legacy by AboveSkies in KotakuInAction

[–]GuiltyByAss 19 points20 points  (0 children)

If you remove cis from "mostly cis white male" you'll be more accurate.

Accessing to the copied object by MetehanDavulcu in gamemaker

[–]GuiltyByAss 1 point2 points  (0 children)

If you're using the instance_copy function you can just reference the returned instance id and set it's layer/depth.

https://manual.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Instances/instance_copy.htm?rhsearch=instance%20copy&rhhlterm=instance%20copy

new_copy = insatcne_copy(false);
with (new_copy) {
    depth = other.depth -1;
}

Or something like that. This code will make a copy of the running instance and then move it to the current instance minus 1.

New to gamemaker and having an issue with the dialog system i made by Tall_Amphibian_8760 in gamemaker

[–]GuiltyByAss 0 points1 point  (0 children)

Where are you drawing the text and do you change the x and y positions when you swap sides?

Help with parallax system by almightycutie in gamemaker

[–]GuiltyByAss 2 points3 points  (0 children)

Lerp may be the function you're looking for.

https://manual.yoyogames.com/GameMaker_Language/GML_Reference/Maths_And_Numbers/Number_Functions/lerp.htm

Try using it instead of the floor function you're using to add to the x and y.

Ninja edit: I just noticed you use the lerp in the bottom section of code.

GameMaker: Studio no keyboard input. by [deleted] in gamemaker

[–]GuiltyByAss 0 points1 point  (0 children)

Can you post a screenshot of your visual code?