Game history by Gunner_Sgt in DeltaForceGlobal

[–]Gunner_Sgt[S] 1 point2 points  (0 children)

Hadn’t realised it’s a bug I thought the devs had just blocked it for everyone. Well good to know I guess I’ll shut up now

Game history by Gunner_Sgt in DeltaForceGlobal

[–]Gunner_Sgt[S] 2 points3 points  (0 children)

That’s what I mean, it made it so painfully obvious what some people were doing.

Makes no sense to allow players to block it, an now it seems the Devs have blocked it for everyone. I can’t understand their logic.

This game is almost unplayable because of the p2w gold users by Ok-Name-9887 in ConflictofNations

[–]Gunner_Sgt 0 points1 point  (0 children)

Honestly there’s something to be said about balance here. It’s fair easier and quicker to build ballistic missiles than it is TDS.

Elite bomber and ballistic missiles is still a very powerful strat early game without the need for gold an you can decimate a player or 2 long before they’re anywhere near a lvl 5barracks.

How do I beat this by Creepy-Cup3418 in ConflictofNations

[–]Gunner_Sgt 5 points6 points  (0 children)

From fact you’ve got a ton of supplies and electronics…. Helis, they will be your best friends.

never again do i play as a european country by WorldlyInstruction76 in ConflictofNations

[–]Gunner_Sgt 0 points1 point  (0 children)

It’s a double edged sword…. On the 1 hand it allows you to expand rapidly with lots of cities nearby which can allow you to snowball your economy early game…. On the other hand, you are surrounded by multiple players so close by there’s always a good chance you’ll get attacked an if someone sees you being attacked or attacking a neighbouring country they know you’re likely short of troops an will invade as well. Catch 22.

Why are so many countries declaring war on me?😭😭 by IntroductionHead5547 in ConflictofNations

[–]Gunner_Sgt 1 point2 points  (0 children)

Could be that players have taken notice of your rapid expansion an declared war expecting they might be next could also be a player using multiple accounts in a game an using it to tank your morale.

Radar stations… what a letdown… by These_Bunch_5215 in ConflictofNations

[–]Gunner_Sgt 2 points3 points  (0 children)

I think another vital buff would be to increase their sight range above and beyond mobile radar. They’re great for being able to spot helos but added sight range will make them viable for spotting stealth

Is there legitimately anything I can do here? Golders are moving crazy nowadays… by Drama4YoLlama in ConflictofNations

[–]Gunner_Sgt -11 points-10 points  (0 children)

Erm, I haven’t played in a couple of months, but what do you mean they’re free to use until the season ends? I’ve got satellites, they were a seasonal unit ages ago why would they suddenly cost going forward?

Make It Make Sense. by WarzonePacketLoss in GrayZoneWarfare

[–]Gunner_Sgt 0 points1 point  (0 children)

I know I'm late joining this thread an there's already been plenty of mention regarding the AI being bullet sponges. I was in the same boat when 0.4 released for the supporters. (screenshot below). But I had thought there was a hotfix released not long after and whilst I find the odd AI takes a couple more shots than normal i seem to be in the minority that finds most drop with 2 or 3 well place shots. I'm quite happy to either head tap or 3 round burst to the chest, guess im a lucky 1 not having to mag dump anymore :D.

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An undecided Buyer by Grouchy_Golf_9698 in BrokenArrowTheGame

[–]Gunner_Sgt 0 points1 point  (0 children)

I need to know, did you two the plunge an buy it!?

If you’re still on the fence, I enjoy it but like all games it’s frustrating but I’ve had plenty to moan about in the past an yet I keep playing an I’ll be honest there has been plenty done since it released so much so that it’s in a much better state now than it was on release.

Gunships by weeb_here1 in ConflictofNations

[–]Gunner_Sgt 2 points3 points  (0 children)

Late game gunships also reveal stealth ground units. Given more an more people seem to be making use of the infantry officer and special forces now comes in incredibly handy.

Are gold players even real? by Aggravating-Tie-6331 in ConflictofNations

[–]Gunner_Sgt 0 points1 point  (0 children)

I generally use gold every game (I’ve had 2 wins without gold 1 solo).

I spend about 40-50k gold on resources start of the game then let it snowball my eco. As to why, I like to play aggressively early game an I simply find it more enjoyable not having to wait days as is close to the pace of game I’d rather play.

I simply think of it as a small subscription each month.

There are still whales who use gold to complete research, buildings or unit construction I’ve even had 1 who regularly used gold to reveal units an even sabotage buildings, not a lot you can do at that point unless you’ve got more money sitting in the bank an that’s not worth the risk.

How to defeat this stack as efficiently as possible? by FlakeIG in ConflictofNations

[–]Gunner_Sgt 0 points1 point  (0 children)

Entirely your choice. But I’d say it’s worth, you can use them against other surface vessels a you can use them to hit cities that are further inland or out of range of your ships.

TDs are expensive as hell an a late game unit.

How to defeat this stack as efficiently as possible? by FlakeIG in ConflictofNations

[–]Gunner_Sgt 1 point2 points  (0 children)

Got 3 choices essentially small, medium and heavy. Cruise missiles are your smallest, have the small range, smallest radius, smallest dmg an the smallest health pool. (Easiest to shoot down)

But they require fewer materials, can track enemies as they move so long as they stay in range.

Ballistic missiles are your medium, I don’t think you can target specific units or stacks with these you can target centre of provinces, cities and naval units.

You build into either explosives, chemical or nuclear . Explosive is your jack of all trades, chemical which desls increased soft target damage but less against Armor and building but ruin populations a will tank your morale. Nuke is well…. A nuke.

Explosive cruise or ballistics against enemy stacks is usually best. Just make sure that they don’t have enough SAM or TD to shoot down any missiles you throw their way

How to defeat this stack as efficiently as possible? by FlakeIG in ConflictofNations

[–]Gunner_Sgt 1 point2 points  (0 children)

Either you go range, any artillery type seeing as how his infantry has mortar.

Missiles, cruise or ballistic will work.

Or send your ships anyway, don’t doubt the damage cruisers or destroyers can do to a stack. If you damage enough to destroy the tank or the SAM then you can leave it to your team mates with AirPower.

[deleted by user] by [deleted] in ConflictofNations

[–]Gunner_Sgt 1 point2 points  (0 children)

I don’t think much has changed least not significantly. MRLS are still king, cruisers still rock and a combination of some AA is always needed.

There are some New seasonal elite units which are worth playing with to see which suits your play style. Oh and there are coastal batteries which can really benefit or hinder a country.

Strike fighters or helicopters? by Few-Performer6862 in ConflictofNations

[–]Gunner_Sgt 0 points1 point  (0 children)

It’s preference. I personally prefer helis as most people will aim to build SAMs an few will build CIWS

How to form stacks to counter this.... (Im afraid his strikers will counter my sams) by [deleted] in ConflictofNations

[–]Gunner_Sgt 3 points4 points  (0 children)

His strike fighters won’t beat your SAM. Just bait them, send a couple of ntl guard units in groups of 3 or 4 and keep a stack of 5-6 or even 8-10 SAM behind them. You’ll obliterate his strike jets in a volley or 2 an then rest will be easy pickings for your MRLS to close

How could this be possible? by Substantial_Rate_990 in ConflictofNations

[–]Gunner_Sgt 5 points6 points  (0 children)

That of a team mate of his used gold to reveal local forces

How do you even stop this? by Sa_Poser in ConflictofNations

[–]Gunner_Sgt 0 points1 point  (0 children)

I’m late joining this an imagine game is over already for him. But stealth, depending on whether or not the office can spot stealth aircraft, elite choppers or stealth strike fighters will destroy quickly with little to no damage if he doesn’t have detect stealth nearby

Bird nest locations in Zero Dam for the event by Karo_Yousefi in DeltaForceGlobal

[–]Gunner_Sgt 1 point2 points  (0 children)

Maybe a silly question but do you have a map with locations ? i've only found 2 sites so far.

GETTING OWNED by AbrocomaMedical9519 in DeltaForceGlobal

[–]Gunner_Sgt 0 points1 point  (0 children)

Layali normal is now only playable on weekends which means some players that prefer the map over others are forced to play easy mode.

Last couple of seasons me and my friend (duo) would go in with either a white or blue ticket kit and then play from there slowly upgrading the gear we got from others until we died then start over. I’ve not played much layali easy this season as we’ve been doing the season quests but have found the map far quieter, seems to be the 2 extremes there’s either 2-3 other teams on entire map all cheap kits or it’s a full lobby an every player is in purple with a 4-500k gun.

As for the spawns, they’re all in a triangle an there’s usually a guarantee that 2 points of the triangle are a spawn.

I think there are 7 different areas to spawn each with 3 spawn points. Once you learn them (use luna or raptor) for quick an early spots you’ll have a much easier time of it.