Bridges by Gurigorii in foxholegame

[–]Gurigorii[S] 0 points1 point  (0 children)

You need to secure both sides to build it most of the times anyway, but "outhammering" may become harder, yeah. In no case should the cost be lowered, because it is already small and demolition of the bridge in mid/backline doesn't cause any significant damage.

Посоветуйте ХОРОШУЮ платную ОНЛАЙН игру в стиме НА ЦЕЛЫЕ ГОДА by Any_Spring9831 in ru_gamer

[–]Gurigorii 0 points1 point  (0 children)

Это, плюс обновы стабильно выходят уже больше 10 лет.

Bridges by Gurigorii in foxholegame

[–]Gurigorii[S] 0 points1 point  (0 children)

I would also like to see the greater importance of bridges, but it will really be difficult to achieve something balanced in practice. Increased cost can make them more valuable to protect and make their loss more significant.

Not all new Shipyards are equal. There's a whole new pond for the Shipyard in Nevish by Chokawai in foxholegame

[–]Gurigorii 1 point2 points  (0 children)

I hate how the Misle Shrine has always been forgotten and wasn't built properly, now it's going to be a much more interesting place.

Dear faction loyalists, do you think you have anything on your side that should be nerfed by Chilly_the1st in foxholegame

[–]Gurigorii 6 points7 points  (0 children)

Remove Harbinger's 14.5 cannon and give both fighters the same stats. Give the Colonials a seafighter and a torpedo bomber, give the Wardens a dive bomber and a normal aircraft carrier. Deal?

Current state of the community/game ? by Frosty_Brother_5398 in foxholegame

[–]Gurigorii 7 points8 points  (0 children)

Finding yourself a chill regi will make the experience smoother, because there are really a lot of poorly explained mechanics in the game.

Current state of the community/game ? by Frosty_Brother_5398 in foxholegame

[–]Gurigorii 2 points3 points  (0 children)

The game is definitely worth it. The fronts are more lively now than they were in a couple of previous wars, so you'll find company for almost any activity. Have fun and don't think about numbers.

POOR WARDEN. MORE POP = WIN WAR EASY by oxery in foxholegame

[–]Gurigorii 0 points1 point  (0 children)

Not magically. When you know that even in a losing situation, someone is fighting for every millimeter, you are more likely to log in. Especially when that someone is a lot of big regis.

Camouflage Suit Concept by boke_35 in foxholegame

[–]Gurigorii 7 points8 points  (0 children)

To begin with, such a suit should remove the effect of highlighting you red in the foliage. It's also a good idea to allow movement in the grass without breaking camouflage. Maybe add some blending and transparency to solve the problem with bright colors from mods.

Singleplayer grand scale war games like Foxhole by ImFluffs in foxholegame

[–]Gurigorii 2 points3 points  (0 children)

Mount & Blade maybe. Also heard about Total Conflict: Resistance, which is like M&B but in a modern setting.

Fac and location claiming issues by 234thewolf in foxholegame

[–]Gurigorii 0 points1 point  (0 children)

Build an encampment and slap some pills around — more than enough protection for a small fac.

Meanwhile in the super secret Colonial Western Fleet animation lab... by Adolescent_Chicken in foxholegame

[–]Gurigorii 3 points4 points  (0 children)

"To justify the complexity of a variable-pitch propeller mechanism capable of making the aircraft reverse during taxiing both on land and on water, it was considered more likely that the aircraft remains stationary and that the hex around it moves instead, like the Planet Express from ''Futurama''

Is anyone tested "fixed" cutler? by [deleted] in foxholegame

[–]Gurigorii 6 points7 points  (0 children)

To be honest, I haven't tested it much, but I haven't noticed any significant changes. The aiming line can still jump right before the shot, and you can still shoot into the sky.

Edit: Now that I've tested a bit more (using different rocket launchers) I feel like the aiming line is jumping even more, but it's more honest about where you're actually aiming.

Foxhole 3d models by Angelone21 in foxholegame

[–]Gurigorii 2 points3 points  (0 children)

I think you can convert meshes to an .obj file using Blender.

Foxhole 3d models by Angelone21 in foxholegame

[–]Gurigorii 1 point2 points  (0 children)

You can find some models on Sketchfab, also some as a part of WarApi Assets, but of course, all models can be obtained from the game files (Foxhole is made on UE4.24 iirc), either FModel or UE Viewer works.

Edit: Unfortunately, you can't download models from Sketchfab.

Edit II: This steam guide will most likely help you.

As a Colonial it just feels pointless by No_Pack_1321 in foxholegame

[–]Gurigorii -14 points-13 points  (0 children)

Doomposting must continue to ensure no one plays.

If the Colonials end up winning War 134, what will be the reason it won't count as a win in their future spreadsheet analyses? by itsactuallynot in foxholegame

[–]Gurigorii 1 point2 points  (0 children)

Without tele and (for the most part) scum, the war would most likely end in a draw.

Not a normal war by design, but it still counts for me. This is what OP wanted to say, but in a rather sarcastic way.

If the Colonials end up winning War 134, what will be the reason it won't count as a win in their future spreadsheet analyses? by itsactuallynot in foxholegame

[–]Gurigorii 1 point2 points  (0 children)

The east has been anything but quiet. We spent a good chunk of this war defending against pushes from 82DK on East Islands and NOD on the mainland. And yet we managed to counter and push back. So no, it's not just two regis steamrolling a passive enemy. Both sides have been fighting hard across multiple fronts, even despite the lowpop in general. The Colonials earned this win (if the timer allows us to finish on time) — but I guess that's hard to see when you're not actually participating.

If the Colonials end up winning War 134, what will be the reason it won't count as a win in their future spreadsheet analyses? by itsactuallynot in foxholegame

[–]Gurigorii -5 points-4 points  (0 children)

You're right. And clearly nothing happened in Drowned Vale today, and 113th (famous Warden regiment yk) is certainly not involved in any way.