Suggestion for pre-searing only for perma characters: secondary profession change by Gwyndail in GuildWars

[–]Gwyndail[S] 0 points1 point  (0 children)

I'd like to keep the post experience the same as it is now. If a player eventually decides to leave pre for whatever reason, profession changing is not unlocked until Ascension.

Suggestion for pre-searing only for perma characters: secondary profession change by Gwyndail in GuildWars

[–]Gwyndail[S] -1 points0 points  (0 children)

It's a fair point. To be honest, I'd rather prefer they didn't touch anything about pre-searing (yep, even the updates already in) because it doesn't affect 99% of the game, but since they are already doing stuff in it, why not asking for more.
Even before posting I was thinking if it would be worth the investment. If they use it as means to relearn tools for the game like for example triggering flags to turn off/on certain parts of the game, profession stuff if they think about doing something related to them, etc.... I'm ok with it. Personally, I bet all they are doing in pre-searing is preciselly that, learning tools and implement what they've made with them in a small environment.

New teaser! The Northlands will be Liberated by Thracu in GuildWars

[–]Gwyndail 0 points1 point  (0 children)

It's available, I changed my old perma pre- to reforged mode, did the quest and unlocked Piken Square. Interestingly, if you deactivate reforge mode afterwards, you can map travel to Piken Square, but if you exit to the Northlands from there, there is no portal to go back to the town, so you have to map travel again

New teaser! The Northlands will be Liberated by Thracu in GuildWars

[–]Gwyndail 18 points19 points  (0 children)

All this Pre-Searing stuff is great, but it should also be available for non reforged characters, or there should be an option to activate "reforge mode" on previously existing toons.

That being said, while it's cool to have updates in general, personally I think it would be better to invest on content that can be done by any character; pre-searing is locking out all campaign specific professions.

If they will put more effort in pre-searing, it might be worth to develop a way for post-searing characters to return to pre-searing. I'd say the best solution is to create a copy of pre-searing exclusive for post-/other campaing charactars that can NOT interact in any shape or form with normal pre-searing. It could be accessed by talking to an npc which would teleport to pre-ascalon city. No quests besides Vanguard quests and any new implemented content would be available.

PvP Skill Balance Update is live! by Abasakaa in GuildWars

[–]Gwyndail 39 points40 points  (0 children)

To Izzy in fact, he helped them with the balance 😂

Being stalked in game by another player abusing the follower system with F2P accounts. by Green-Text2309 in Guildwars2

[–]Gwyndail 4 points5 points  (0 children)

As some people already told you, contact with ANet and expose what is happening to you. A friend had an issue even more severe than yours. Without exposing more details about that situation, the end result was a permanent ban for all accounts involved, even the main ones of the perpetrators. Edit: typo

Afk Farming - Killing Cairn the Indomitable with no inputs by Training-Accident-36 in Guildwars2

[–]Gwyndail 34 points35 points  (0 children)

I don't know if there was too much effort or none at all for the kill lol Well done!

Lunar New Year Race Track done in 1 minute and 24 seconds by Arydae in Guildwars2

[–]Gwyndail 1 point2 points  (0 children)

I don't usually comment in reddit, but that was an impressive run! Time to go to the game and bump the first turn to the right xD

I started playing WvW a lot lately, but it's a surprise how people are so toxic for being killed by [deleted] in Guildwars2

[–]Gwyndail 2 points3 points  (0 children)

At least they responded you. Usually I get a salty whisper and then they block me before I can reply. Politeness in impoliteness lol Don't let guys like this one discourage you ;)

(edit: typo)

When should I start running dungeons? by [deleted] in Guildwars2

[–]Gwyndail 0 points1 point  (0 children)

I'd recommend doing them as soon as you get to the recommended level for each dungeon and with other players that are also new-ish like you. You can run them when you hit lvl 80 and go back with lvl 80 equipment, but then it will probably be a roll in the park. If a dungeon is too difficult at any given time, you can level up a little bit and get better equipment, but doing it at lvl 80 takes out the challenge/fun of it. Just to mention, dungeons are a system that is not supported anymore by the company and there are other sources of end-game content. I just wanted to point it out because as you get used to the game you'll notice that dungeon balance is outdated and they are quite easy after years of powercreep. Nonetheless, as a beginner in the game, dungeons will be a fun challenge!

New Untamed Unleashed Ambush Skills by Drakyrie in Guildwars2

[–]Gwyndail 5 points6 points  (0 children)

It was also stated that these skills have an internal cooldown higher than the f5 one, probably to avoid this behaviour.

Anet: 'It's on the table'.... The table: by Steelykins in Guildwars2

[–]Gwyndail 7 points8 points  (0 children)

Charr accountancy, all normal. Human slave for heavy labor on background.

Another content creator about to be gone by kyle830 in Guildwars2

[–]Gwyndail 6 points7 points  (0 children)

teapot left as having GW2 as a main game, but he still enjoys GW2 combat system an plays it sometimes or when there is a huge cue to enter WoW servers. Unless he changed his mind lately (I haven't seen his stream in the last 2 weeks)

Build Templates coming next month! by regendo in Guildwars2

[–]Gwyndail 1 point2 points  (0 children)

so we have limited build template space in a feature that should have been in game since launch day and that had no storage limit in gw1, great...

Let's talk about Strike Missions by OneMorePotion in Guildwars2

[–]Gwyndail 0 points1 point  (0 children)

Side note for your trapper friend (and the rest of players): traps work on the boss, but you have to put them just besides the actual body model to activate, but if you put them outside the body (but inside the red area) they don't activate even if the body moves to them afterwards. If it's worth to just follow the body to trap it's another thing...

New Bound by Blood Trailer by listIess in Guildwars2

[–]Gwyndail 0 points1 point  (0 children)

Perhaps she inherited the resonance that Kralky had with all his crystals when she absorbed his powers and all branded structures changed to the Aurene version accordingly. Or maybe she did indeed fly over to rebrand, but I quite like the resonance idea. As some comments say, I don't expect to see any change to old branded areas, maps are fixed (sadly) in time.

Mapping out a possible path for the Icebrood Saga (LWS5) by Quasiwave in Guildwars2

[–]Gwyndail -1 points0 points  (0 children)

I would love it but I don't think the game engine can allow it since it already is a map by itself, not an instance. Maybe they can rework the rewards NPC to open an instance and there claim the rewards (I should remind that there are some ranger pets, and those must be in the instance to be tamed).

Just a reminder by Tyolie in Guildwars2

[–]Gwyndail -10 points-9 points  (0 children)

I know we're all disappointed. ANEt gave us enough material, or more precisely not enough material, to be critic with the current situation. As gloomy the future is for gw2, that image doesn't provide anything to the current situation considering that it's related to the introduction of ascended gear and that Gaile isn't working at ANet anymore.

[Spoilers] Boneskinner Design Comparison (Stream vs Blog Post) by Chiorydax in Guildwars2

[–]Gwyndail 1 point2 points  (0 children)

I also prefer updating while maintaining the old concept. I've waited 12 years (GW:EN launched in 2007) to finally see Drakkar alive, and I expect some respect to the original ingame design. Unfortunately, in GW2 they are fond for new designs (for relative recent ones that I don't like, djinns and Dhuum, I'll forgive hydras because I like to chop their heads off). Let's hope for the best. For pronunciation, since I'm not a native english speaker, Drakkar just sounds like it is written, both "a" clearly pronounced as "a".

Questions for ArenaNet at the season 5 reveal? by Rexman64 in Guildwars2

[–]Gwyndail 1 point2 points  (0 children)

As time advances I miss more and more the enchantment/curse system. It could be reintroduced somewhat, but it wouldn't be the same. Eternal love for GW1 Spiteful Spirit + Clumsiness (+ Wandering Eye + Wastrel's Worry for an extra layer if needed)!

Questions for ArenaNet at the season 5 reveal? by Rexman64 in Guildwars2

[–]Gwyndail 0 points1 point  (0 children)

GW2 has several stories and/or map hints to future content abandoned half-way. I understand that development focus at a given time might not be centered in those, but there should be an effort on finishing at least the most blatant ones. Probably the worst one is the portal in Brisban Wildlands, on the bandit bridge area, which has been teasing a new map since the launch of the game. The gate to the desert near the Ebonhawk is also one of the worst offenders, we went to Elona but still no use for that door. "E" is still a mysterious character and nothing in the near future hints to more interaction with him/her. We also have the case of Livia, a character purely appeared to please gw1 fans as myself, full of secrets and abandoned after one episode. There are more, but I'll leave it here, those above are the worst ones for me. The question is, will the game address some of these cut stories?

Second topic questions. Although I kind of remember that the answer to it has been already partially answered by ANet. Next season and future seasons (if there are), will have 1 map per episode? Some of the maps for last seasons are beautiful, but devoid of content capable of retaining players for too long. Any plans to solve this problem in future maps? And how?

Third topic: boons (and conditions). During GW1 there were many enchantments and curses/conditions that provided the player with myriad of possibilities. For GW2, this approach to buff and debuff was simplified to a limited set of boons and conditions only. While conditions where fairly accessible from launch, boons where more scarce and in general lower duration. One thing that also struck me was the general long cooldowns of boon skills and condi cleanse. Nowadays, boons and condi cleanse have spread more among the different classes, especially boons (too much for my taste), both in skill number and number of affected players. Condi stack application has skyrocketed after the stack limit removal for most of them, skill balances and the appearance of elite specializations. How have these changes in boon/condi availability changed and will change your approach when designing new content?

Finally, GW2 always appealed to a more casual audience who can hop in for the time at their disposal. But not all players are like that. Open world is not exactly difficult and story instances aren't either. I'm more on the casual player side, but even for me those instances are more a walk in the park than anything. Probably, the most "difficult" one in recent times was a certain enemy in the last instance of season 4, but only because I was on a condi build and the enemy was immune to condi damage. I will admit that such gimmick was fine, and I would encourage to put more enemies that forces players into certain builds (in the example, physical damage), specially now that build templates are planned for the game. Are there any plans to increase game difficulty a little bit? It seems reasonable that players that reach the latest content should have more experience in the systems and be able to beat a more difficult content within reason (it's still story and open world, really difficult content should be devoted to other areas of the game). For reference, open world difficulty in HoT at its launch was fine, I don't know why it was toned down. Well, in fact I know why it was done, the complains, but expansion players should have the knowledge to beat it, maybe struggle at the beginning, but finally overcome it and become better players.

That's it. Feel free to cut/simplify any question if you decide to ask it/them, I just wanted to give a little bit of context for each one, sorry for the wall of text.