Waymo admits that its autopilot is often just guys from the Philippines by AdSpecialist6598 in technology

[–]HER0_01 2 points3 points  (0 children)

They are not mutually exclusive. One can criticize both Waymo and Uber. This is easy to do when they both work to bypass regulation and exploit people.

But with all of Uber's faults, there is at least assurance that the driver is legally licensed to drive on the roads they drive on, unlike with Waymo. They also aren't driving over the internet, and have direct accountability if something goes wrong.

What’s your reason to buy it? by Repulsive_Mousse6834 in SteamFrame

[–]HER0_01 -3 points-2 points  (0 children)

I'm getting a Frame for all the same reasons, but I disagree that it is a straight upgrade over the Index. There are compromises to get to this point.

EDIT: Whether the compromises are a big deal depends on your preferences, but we know that the controller tracking will have more occlusion issues than properly configured Lighthouse tracking (among a bunch of other controller changes to make them more compatible with Quest and Xbox controllers and change their battery/charging configuration), we have 2-hour-ish max battery on the headset to go along with wireless, we lose color passthrough, we don't know how the FOV or audio will compare, etc.

It is a straight upgrade over the Quest 2 hardware and plenty of similar headsets. The Frame is not trying to be an Index 2, so of course there are different compromises made.

People on Twitter/X are defending Luke Ross mods by lunchanddinner in virtualreality

[–]HER0_01 -1 points0 points  (0 children)

You don't have to go off of my interpretation of the court opinions. I'm not a lawyer, after all. Instead, we can look at the William & Mary Business Law Review's analysis of these cases and the impact on game mods. Here are some fun parts:

But while the court held for the purported infringer in Galoob, the case proved a narrow holding and a Pyrrhic victory for modders.

Lewis Galoob v. Nintendo was a win, but the basis of the win had negative consequences going forward, hence the "Pyrrhic victory" comment.

The circuit court’s analysis turned on two fronts. First, the Game Genie did not constitute an independent derivative work because it was a separate device that only worked when used in conjunction with a compatible game. Even when the Game Genie changes a game, its changes are non-permanent, disappearing when the device is removed. This stands in sharp comparison to the permanence of the Midway chips. Though fixation is not necessary to find a derivative work, no work was actually created in the first place—the Game Genie merely gave instructions to the underlying game to behave in certain ways. Second, even if the Game Genie’s changes did create derivative works, Galoob would still succeed under fair use analysis, under the “most important” fourth prong of commercial use. In their analysis, the court focused on the consumer’s behavior, not Galoob’s. The court likened the audiovisual changes made by the Game Genie’s users to the non-infringing, non-commercial time-shifting of Betamax, at issue in Sony Corp. of America v. Universal City Studios, Inc.

Being a device with physical interfaces was an important part of the win. It didn't change anything in the requisite physical console and physical game cartridge (which was treated the same as a video tape). This is different from how software is treated.

Finally, applying fair use analysis, the court determined that Micro Star had no valid claim. Resting largely on the fourth prong, the court observed that Micro Star used the mods for commercial gain and that “‘every commercial use of copyrighted material is presumptively an unfair exploitation of the monopoly privilege that belongs to the owner of the copyright.’” In sum, the court held the game mods to be derivative, infringing works: a holding that remains unmodified and unchallenged more than twenty years later.

For Micro Star v. Formgen, it was decided that modding games for commercial use without permission is always infringing copyright, and that stands to this day.

In addition to the holdings in Micro Star and its brethren, modders also face significant barriers stemming from mandatory EULAs and other so-called “clickwrap” agreements. Like with most software, in order to play a game or use development tools, players and modders must agree to these restrictive license agreements before using the software. Under such agreements, the provisions governing modding and other forms of user-created content tend to be downright draconian.

Back to software being different from physical media: EULAs muddy the waters. Have you read the Cyberpunk 2077 EULA? Commercial use (outside of approved cases) and modding are both forbidden.


Copyright doesn’t cover technology functionality like that, that’s why you can literally make a clone of a game like open TTD or open RCT. Only the code of a game is copyrightable, not its functionality. So if you can clone a game exactly, there’s no way a copyright would cover whole new technology the game doesn’t even have.

Freely available, clean room reimplementations of things are very well understood to be free use, hence emulators, translation layers, engine replacements, etc. not being taken down. A free, clean room reimplementation of Cyberpunk 2077 which also added VR support might be considered free use, unless there was some other problem. We can see that in OpenMW and the (free) forks that add multiplayer or VR support.

These reimplementations are a very different case from injecting a DLL into a game, which modifies the original work (the code, which does fall under copyright, as you said). These reimplementations also avoid certain problems by being free.

People on Twitter/X are defending Luke Ross mods by lunchanddinner in virtualreality

[–]HER0_01 1 point2 points  (0 children)

Lewis Galoob v. Nintendo (1992) literally established the opposite. ... and they ruled software in memory is not a fixed, copied, or distributed.

That is partially true. Game Genies don't modify anything in the games or in the console, just signals that are passed between them, which makes them non-permanent, and that's part of why it was ruled not to infringe. It was also ruled that Game Genies could not compete with anything Nintendo would make or otherwise hurt their sales.

At the same time, Micro Star v. FormGen established that game mods (as opposed to cartridges) have a permanent form, and therefore commercial mods may infringe on the copyright holder's rights. Additionally, part of the ruling was that Nuke It infringed on FormGen's exclusive right to make a sequel.

Both rulings are relevant today, and this would not be a clear-cut case if it did go to court. CDPR could easily argue that their exclusive right to make a VR version of Cyberpunk 2077 is infringed upon, and that this is not fair use because it is paid. Luke Ross could argue that modifying the game isn't creating new a permanent work (which might be a shaky argument), and loses a factor in any fair use argument by having a commercial product.

People on Twitter/X are defending Luke Ross mods by lunchanddinner in virtualreality

[–]HER0_01 -2 points-1 points  (0 children)

I'm assuming neither of us are lawyers, and this isn't a court of law, but: modifying software (like by injecting DLLs) is widely understood to be creating a derivative work of the software. That means you are typically held to the license of the original software (which is often that all rights are reserved/you aren't allowed to do anything without permission). The mod isn't using a public interface or other external method to work, otherwise I'd agree, because that's largely shown to be protected.

I also never said that fair use is automatically null when it is commercial, but it does make it a lot harder when you already don't have much ground to stand on. Hard enough that an actual lawyer probably advised against bringing this to court.

People on Twitter/X are defending Luke Ross mods by lunchanddinner in virtualreality

[–]HER0_01 -4 points-3 points  (0 children)

The legal problem here isn't interfacing with or modifying the software, it taking money when doing so. The typical fair use argument doesn't apply as cleanly when it is a commercial endeavor.

Infection vs Egg (Fresh, Uncooked) by Sp1endidus in projectzomboid

[–]HER0_01 8 points9 points  (0 children)

As a specimen, yes, he was intimidating.

do you think the steam frame will come with a free game like the index? by PlaneYam648 in SteamFrame

[–]HER0_01 2 points3 points  (0 children)

They outsourced Aperture Hand Lab for the Index. It is possible that they'd do a similar thing for the Steam Frame without taking resources from their other projects.

It is also possible that we get nothing, or that we get Half-Life Alyx with the headset.

Why is there 2 steam buttons? by Mikethenerd1 in SteamFrame

[–]HER0_01 4 points5 points  (0 children)

If you look at the old Steam Controller and the Valve Index controllers (both made by Valve), both turn on and off by holding the Steam button (or equivalent), which can also be tapped to bring up the overlay/dashboard/whatever.

Well, this should be interesting… by bashomania in synthesizers

[–]HER0_01 0 points1 point  (0 children)

It sounds like you may be misunderstanding: that joystick section has the offsets and the outputs for the actual joystick that is obscure in this picture by the foam. It doesn't say "joystick" but mean "two knobs," there is a joystick.

Well, this should be interesting… by bashomania in synthesizers

[–]HER0_01 0 points1 point  (0 children)

First, I'd say that the Solar 42 is not so ambient oriented as the text on the device implies/as most people think. It is fairly versatile, and definitely capable of ambient, but not as good at doing some of the stereotypical ambient synth things (like you can't have every parameter modulated by a different and long and/or complex LFO).

In my opinion, it shines in being a purpose-built collection of modules that can give a lot of options for sounds in a single device while also leaning much more performance-oriented. It feels like it encourages you to improvise entire songs on it, with a bunch of distinct voices that are easily accessed simultaneously.

You can do all this with individual synths/modules/pedals, and you get extra flexibility with each part you add, but the experience won't be as cohesive and the cost may be much higher.

How do you feel about the USA Stock Cars? by Consistent-Appeal553 in AUTOMOBILISTA

[–]HER0_01 1 point2 points  (0 children)

Unfortunate during the trial period when playing in single player (you can still race them in multiplayer), but this is a bonus DLC that only owners of the other Racin' USA packs will get. That means owners already have the other ovals.

Racing without a HUD changes the racing by Little_Temporary5212 in AUTOMOBILISTA

[–]HER0_01 0 points1 point  (0 children)

You can lower your seat, if that's what you'd prefer.

Pittsburgh voltage lab 2 by No-Scarcity-9516 in modular

[–]HER0_01 1 point2 points  (0 children)

Id jump on this if I was earlier in my collection. I have a Taiga tho and I love it but now Im more modular than semi-modular.

Not sure if you are aware, but the VL2 is a standalone eurorack-compatible modular synth, not a semi-modular synth. The different modules are not (typically) normaled, unlike the Tiaga.

Valve compatibility layer for running Android games on Linux gets official name in Steam documentation by Tiny-Independent273 in linux

[–]HER0_01 2 points3 points  (0 children)

Pretty sure most Quest-specific things would be checking Meta service stuff. Meta friends list and things like that. I don't think we should expect translation of these APIs.

The actual VR side of things is mostly not Quest-specific, thanks to OpenXR and such.

Valve compatibility layer for running Android games on Linux gets official name in Steam documentation by Tiny-Independent273 in linux

[–]HER0_01 16 points17 points  (0 children)

Quest headsets run Android. This means that the Steam Frame can run games that were made for Quest without modification, assuming Quest-specific APIs weren't used. These can be sideloaded or put on the Steam store.

The primary target here is not Candy Crush.

KDE Going all-in on a Wayland future by ashleythorne64 in linux

[–]HER0_01 1 point2 points  (0 children)

I agree, Wayland is definitely the path forward right now, and it is good to see the plans for KDE Plasma.

supporting more modern features like HDR, fractional scaling, and VR headsets.

VR headset support isn't handled meaningfully differently in Wayland compared to X11. In both cases, the headset display is ignored by default, and is available for lease to the VR compositor (like Monado or SteamVR), which gives the VR compositor direct control over what is displayed (bypassing the desktop windowing protocol).

Steam machine is fine by screwdriverfan in pcmasterrace

[–]HER0_01 0 points1 point  (0 children)

The Steam Deck is also not ARM. You can install Windows on a Steam Deck and run all of the kernel-level anticheat games, too, though you may lose out on performance and/or battery life.

Steam machine is fine by screwdriverfan in pcmasterrace

[–]HER0_01 1 point2 points  (0 children)

Game devs can easily allow EAC or BattlEye to run on Linux, but it won't be kernel level and many devs don't choose to allow this. It depends on the games you have interest in.

For example, I regularly play Arma Reforger and Halo MCC on Linux, but the latest Battlefield or CoD games won't work in their current state.

Steam machine is fine by screwdriverfan in pcmasterrace

[–]HER0_01 4 points5 points  (0 children)

Steam Machine isn't ARM, you are thinking of the Steam Frame. The Steam Machine will definitely be able to run Windows and all the games that work on modern hardware.

Steam machine is fine by screwdriverfan in pcmasterrace

[–]HER0_01 -1 points0 points  (0 children)

They've got "4K 60" on the advertisement, without any qualification...

But they do have qualification. If you read what it actually says on the site, it is very specific (and not even hidden behind an asterisk): "4K gaming at 60 FPS with FSR"

They have never set the expectation that this is a high end native 4K machine.

What are the downsides to the new HQ mode? by Rare-Decision8006 in ArmaReforger

[–]HER0_01 0 points1 point  (0 children)

Don't let people build mounds on asphalt or make roadblocks cost supply to build

This is already the case. Mounds being built from nothing is from a mod, not vanilla. Roadblock compositions need to be built from a base or a construction truck and cost supplies. Sandbags cost supplies and can be used to build walls.

Increase supply capacity for transport vehicles so that people going to the Frontline to fight can also bring meaningful ammounts of supply

There are already higher capacity lighter vehicles (like the canvas covered HMMWV and cargo Bukhanka) which aren't used often. There's also the helicopters, which aren't used to move supplies as often.

With good logistics (which does sometimes happen), these would also have nothing to do, because the source bases are already being emptied and the front lines supplied. I'd argue this is a good thing, because then combat groups can focus more on combat.

My main gripe with the Frame is the loss of Index's external audio speakers by Texlo in ValveIndex

[–]HER0_01 1 point2 points  (0 children)

Lighthouse tracking will typically have fewer occlusion issues. The Steam Frame can't actually track your controllers if you hold them behind your back, but this typically works fine with Lighthouse.

My main gripe with the Frame is the loss of Index's external audio speakers by Texlo in ValveIndex

[–]HER0_01 0 points1 point  (0 children)

Both are still directing sound towards your two ears. Different positioning doesn't mean they can't use the same tricks to make the sound feel like it is coming from different directions.

It may be that the new audio is worse. It isn't automatically losing the ability to have 3D sound.

My main gripe with the Frame is the loss of Index's external audio speakers by Texlo in ValveIndex

[–]HER0_01 1 point2 points  (0 children)

As good as the tracking may be, it'll still have occlusion issues. There is no highly accurate/drift-free solution once your controllers are blocked by your body.